Which CAM view do you guys prefer? Why?

Which CAM view do you guys prefer? Why?


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In my opinion this is a more accurate view:



For Hulkenburg, who is for an F1 driver freakishly tall at 1.84m, still not a massive amount of difference in it. Nor does the lack of visibility surprise me. Even sitting in Touring cars the lack of visibility is quite clear, as you always try and get the driver as low and in middle as you can.

Hulkenburg is actually too tall for the current cockpit dimensions, so does sit higher than most drivers.
https://www.motorsport.com/f1/news/gary-anderson-driver-weight-problem-997875/

My main point is that the default view in most sims with Formula cars is far too high, even a quick and dirty eye-line check shows that.

f1 side view 1.jpg


f1 side view 2.jpg
 
Cockpit. I use a DS4 and had a lot of trouble getting a feel for what the car was doing when I started GTS. Seeing the wheel and the gloves helps me to see how the game is reacting to my inputs and the shake of the car gives me some feedback as well. Helped me out enough to overcome the loss in visibility by being inside the car. Hood cam was my go-to before that but the bumper cam's HUD is the best, in my opinion.
 
When I'm doing some casual racing or time trials, I like using the chase cam because I get to see my car when I'm driving it. I also like chase cam because it gives you a better idea of where other people are. If I'm trying to drive fast and hit the apexes etc. I prefer to use bumper cam.
 
Since GT Sport is lacking a decent bonnet cam, I tend to use roof. The big problem with that in Sport Mode races is the lack of a rearview mirror. I keep the radar on but that doesn't really tell you much until a car is practically touching you anyway.

I'd love to use cockpit, but it's too restrictive on my current TV in most cars. Road cars are okay, but I'd like to remove the steering wheel when I'm in my rig, ideally.

I've tried to use bumper cam for Sport Mode because of those issues (as @Gravitron can attest :( ), but I hate the invisible field up ahead. It makes it really hard to determine how close I am to the car in front without actually making contact.
 
I use the bumper because of the visibility. I prefer the cockpit for driving and control, but I can't see anything.

I wish there was another cam. I wish there was a first person cam that mimicked the placement and behavior of the cockpit view but with the bumper cam HUD.

but I hate the invisible field up ahead. It makes it really hard to determine how close I am to the car in front without actually making contact.

Technically, you ARE the invisible field because the entire car is sitting behind you. If you imagine yourself out in front of your car, you can really feel that it is following you around the course rather than you driving the car.
 
I use hood but it’s taken a big hit since PD, for whatever reason, took away the ability to look left and right in that view. That decision makes no sense to me at all.
 
Bumper cam for days. Allows me to focus on the road ahead with no distractions. The centrally placed dials are also a big advantage, and I'm surprised that other racing sims don't have this. I may also play in chase cam when not in Sport mode, just for that nostalgic arcade-machine feel.
 
Technically, you ARE the invisible field because the entire car is sitting behind you. If you imagine yourself out in front of your car, you can really feel that it is following you around the course rather than you driving the car.

Yes, because the proximity indicators mean nothing.
 
I use cockpit cam because of the immersion it brings. However if I am in an LMP1-H, and I'm always in the Toyota TS050-HYBRID, I occasionally use bumper cam to reduce the likelihood of hitting others and I am quite often quicker too.
 
This is simply incorrect.

Yes, because the proximity indicators mean nothing.

Try it.

Where do you think the bumper cam is mounted if not on the bumper? If you mount a camera to the bumper of your car in the real world, where is the camera?

If you picture yourself on the bumper, driving the car fro, the bumper, you quickly come to realize the car is behind you. The camera is sitting inside a collision. If it weren't, the camera would penetrate the mesh of ever car you bumped into.
 
Try it.

Where do you think the bumper cam is mounted if not on the bumper? If you mount a camera to the bumper of your car in the real world, where is the camera?

If you picture yourself on the bumper, driving the car fro, the bumper, you quickly come to realize the car is behind you. The camera is sitting inside a collision. If it weren't, the camera would penetrate the mesh of ever car you bumped into.

If the camera was on the bumper, it would be a bumper cam, but it isn't, so it isn't.
 
Try it.

Where do you think the bumper cam is mounted if not on the bumper? If you mount a camera to the bumper of your car in the real world, where is the camera?

If you picture yourself on the bumper, driving the car fro, the bumper, you quickly come to realize the car is behind you. The camera is sitting inside a collision. If it weren't, the camera would penetrate the mesh of ever car you bumped into.

You're not driving the camera, you're driving the car. So you would be unable to judge the proximity of objects behind you, even with a rear-view mirror? I suppose you would want to tell the developers of virtually every polygonal car racing game in existence that this system is flawed.
 
Always cockpit cam. Gives the best immersion of what driving a car actually feels like. All other views feel floaty and unrealistic. Also, in GT you can't perform 360 degree camera rotations to see the sides and front of the car unlike PC2 and FM7 so you're always stuck looking at the car's arse.
 
This is as close to the barrier as you can get the nose of one of the Pug 750 VGT.. it's at an angle because it's actually really difficult to get the nose to sit on the barrier...

DUKn7F3W4Ag49sw.jpg


... as you can see, there is plenty of Tarmac still visible before the bottom of the barrier. If the camera was on the bumper this wouldn't really be the case.

If you do the same thing with the Samba bus..

DUKn6mAXUAAlAxz.jpg


You're that close (and high-up) that you can't see the barrier at all. You can also see the relative distances to the vertical banner on the right.

This leads me to conclude that the actual positioning of the camera for 'bumper' cam, is about inline, and at the height of, the driver.

Try it.
 
If the camera was on the bumper, it would be a bumper cam, but it isn't, so it isn't.

have you tried the bumper cam (which it is) and the cockpit cam back to back? Go ahead. You will notice that when you switch to cockpit, the camera moves backwards and behaves differently.

Where the collision is is rather a moot point in regards to how the camera behaves and the game controls. Are you saying that you don't notice the cars behave completely different in the two views?

Also, there isn't necessarily only one collision box. It's common to have different collision fields and different resolutions for different conditions.

Like CoD for instance has collision meshes for colliding in the world and a different collision mesh for bullets and such.

You're not driving the camera, you're driving the car. So you would be unable to judge the proximity of objects behind you, even with a rear-view mirror? I suppose you would want to tell the developers of virtually every polygonal car racing game in existence that this system is flawed.

Again, go try them back to back.

There rear view cam is on the back bumper btw.

And in terms of "every polygonal car racing game", we aren't talking about them. We're talking about GTS. All games employ different camera techniques. You are assuming that the way the bumper cam in GTS works is the same as it works in other games, and it isn't.

Many games have the exact same camera for cockpit view and first person view, they merely draw or do not draw the cockpit. In GTS, the cockpit camera and the bumper cam are different locations.
 
have you tried the bumper cam (which it is) and the cockpit cam back to back? Go ahead. You will notice that when you switch to cockpit, the camera moves backwards and behaves differently.

Can't say I use anything other than 'bumper' cam, pretty much ever. If Cockpit view changes I'm going to hazard a guess that it's more of an FOV change, than a position change - or possibly a bit of both.

Where the collision is is rather a moot point in regards to how the camera behaves and the game controls. Are you saying that you don't notice the cars behave completely different in the two views?

I don't race with any other view, so no, I haven't noticed. To go back to you first statement, how the hell can you even begin to imagine it's a moot point? If the camera is on the bumper, the collision would occur at the camera, because the collision occurs at the bumper! The camera in the first example is that far back that you can see the white line on the ground, that line is about 1.75m away from the barrier (the width of a Sambabus!), so the camera is further back than that.

samba.png


The camera's position in relation to the edges of the 'collision box' changes depending on view, the collision box doesn't. You are saying that the view is on the front edge of that collision box... I'm saying it isn't, and that's evidenced by the varying distance from the viewpoint to obstacles.

Also, there isn't necessarily only one collision box. It's common to have different collision fields and different resolutions for different conditions.

Like CoD for instance has collision meshes for colliding in the world and a different collision mesh for bullets and such.

CoD? that's fascina... oh wait...

we aren't talking about them. We're talking about GTS.
 
Can't say I use anything other than 'bumper' cam, pretty much ever. If Cockpit view changes I'm going to hazard a guess that it's more of an FOV change, than a position change - or possibly a bit of both.

It really doesn't matter. You are right. I concede. Discussing the name and location of the camera that I will never again refer to as "bumper cam" misses my point entirely.

The point is that the aforementioned camera drives the car differently than the (hopefully we all agree on calling it) the cockpit view.

There may be a different pivot location, or different intermediaries between the controls, but they are different and I would like them to be the same.
 
There is no right or wrong view. It's whatever works for you. I happen to use chase view very successfully. I'm currently B S level. I do agree some other views give a bit more of a realistic "look" or immersion. But, in my opinion, chase gives me the best feel for the car since I really can't physically feel the car with my a$$. FFB is great, but it doesn't give me the same feedback that I get from chase view. Again. it's simply my opinion and how I've decided to drive. It's what works for me. As far as not having a rear view mirror, I don't really like rear view mirrors. Probably because I've raced karts my whole life. My belief is that a mirror can cause more accidents than it prevents. There's nothing I can do about the car behind me anyways. Besides, it's their job to miss me, not my job to get out of their way.
 
It really doesn't matter. You are right. I concede. Discussing the name and location of the camera that I will never again refer to as "bumper cam" misses my point entirely.

The point is that the aforementioned camera drives the car differently than the (hopefully we all agree on calling it) the cockpit view.

There may be a different pivot location, or different intermediaries between the controls, but they are different and I would like them to be the same.

I thought it was about the invisible area that Slip mentioned, but fair enough, whatever works for you.
 
Interesting... I've had race games for years, going back over 20 years. At first we all drove 3rd person chase cam because thats all there was. Then cockpits became more prevalent so I used that exclusively. Having both raced and being a driver for a living, being behind the wheel in cockpit mode always seemed more realistic. But just the other day in GT Sport, I tried bumper cam. In many games this view seems too low, more like skateboard cam, but in GT-S it seems right, and my times improved dramatically.
I dropped 4 sec a lap at Interlagos, as I had better sense of speed into corners, could see the apexes clearer, and was much better able to see, predict and catch front end oversteer and can catch slides easier. I was able to clearly see just how I was losing time on the infield section, by missing or over cutting apexes.
While I miss all the glorious detail of the cockpit view, I'm now really sold on bumper view, especially for online.

Cheers
BF
 
I thought it was about the invisible area that Slip mentioned, but fair enough, whatever works for you.

Nope. The control difference.

Try the Huracan GT3. It's the best example of how different the two views are in terms of control.

In the ..umm front view(?) it's nearly undriveable around mount panorama. From the cockpit, it understeers with a little tail wiggle if you get on the gas too early. It's like two different cars.

Although I am still my best with the bumper cam (let's just call it that) the game feels like the cars were tuned for cockpit view. I'm still slightly slower in cockpit view because I can't see the track as well.

Edit - Actually, use the Huracan GT3 on any track to see the control difference. In bumper cam, the car is pivoting around a point near the front of the car (maybe the cam location, but I don't want to debate it). In cockpit view, it's a normal car. Same goes for the NSX and 458.
 
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Bumper, better sense of speed.
Cockpit is for VR, just looks wrong on tv and takes up to much screen space.

Bumper has disadvantages though. Close behind another car you can't see the track. Or maybe that teaches you to keep a bit of distance so you can see where you're going and not follow the other car blindly into the grass!

Yup, all of this makes sense. This is my opinion too.
 
As a chase cam user, I'm now trying new camera view. I decided to give the roof/hood cam a chance, and so far things are getting better and better, but far from being good. In chase cam view, the sense of speed is quite different than with roof cam, and with roof cam the car feels more alive and everything simply looks and happening faster.
I know it's all about practicing, but do you guys have some good tips, controller setting tips or any advise to give, for better handling improvement. As for now I use DS4 pad, but hopefully I will have some decent ffb wheel as soon as possible. THX!
 
I’m a chase cam user. Why? Because that’s what I learned with years ago and I’ve never proven to myself that any other view let’s me “feel” the car better. Not to mention I have an incredible view of the track ahead and peripheral of competitors. I’m not saying it’s the best view for everyone but it’s the best for me. I have driven karts my whole life road racing, sprint and dirt. I don’t beat my chest about having driven real race cars and scoff that this is a silly sim like others. I think there is an incredible amount of realism in sims. But the biggest difference is feel. In a real vehicle your steering, throttle and brake are largely controlled by your eyes and what your body feels. G force felt by your body in all directions controls a large part of steering and pedal input. FFB in sim, when adjusted properly, does an amazing job of giving us a small sense of “feel” for what the car is doing. But it obviously can’t compare to true feel in your body and butt. Lol. So that’s where my affection for chase cam comes into play. I can visually see everything the car is doing. I can see the slightest of tire slip, I can see weight transfer, I can compare my car dynamics to the guy I’m following to see instantly why I’m not getting through a particular turn as quick as him, etc.
I tend to run a lot of qualifying laps. Not only trying to run the fastest hot lap I can, but also simulating race pace, simulating “how am I going to take this corner if there’s a guy under me in the preferred line”, simulating taking turn one on lap one because it will be slower trying to get up to speed. During that process the racing line becomes muscle memory. Once I’m at that point, I focus on my braking point and from there my hands know what to do (usually). Chase cam allows me to look at how the car is reacting through the corner vs. what I saw the #1 qualifiers car did in the video I just watched. If I’m cutting the course as tight asi can for qualifying, I can consistently put my tires within inches of a penalty. I know many great drivers can do that with other views. I applaud them. I have yet to figure out how to do it consistently with other views. Nor have I found a reason to want another view. Of course while racing I’m not studying my car. By then, I better have it figured out and all eyes are on the road.
My last reason for preferring chase view will likely sound stupid. Perhaps my 47 years on earth are just now starting to show. But I don’t need to feel like I’m going 200mph in a Honda Civic or 300mph in a 911 RSR when I’m in a serious race. Chase mode (to me anyway) slows everything down visually. I feel like I have way less stress about hitting my braking points, seeing my line ahead, contemplating strategy and how I’m going to recover when this a$$ behind me gives me the boot.
Ive raced GT since GT 5. But I only tried my first online race 4-5 weeks ago, Racing a few nights a week for a couple hours each. I’m nearly A/S (I’m high B/S). I have 12 wins. Last night I got my first win in a field of S/S and mostly A/S drivers. The S/S driver was within striking distance the whole race but I won by a couple car lengths. I certainly wasn’t holding him up by driving defensive. My point is that I feel many people don’t take chase cam drivers seriously. I take it very seriously and would switch views tomorrow if I knew it was worth 2 tenths on the watch. But for now chase view is working
Some people choose bumper or other views simply because that’s what everyone else uses. If you do what everyone else does, you’ll only be as good as everyone else. Do your own thing.
 
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