Which Gr. will you spend most of your time racing?

  • Thread starter Thread starter 05XR8
  • 148 comments
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Which Gr. will you spend most of your time racing?

  • Gr.1

    Votes: 35 17.8%
  • Gr.3

    Votes: 147 74.6%
  • Gr.4

    Votes: 68 34.5%
  • Gr.B

    Votes: 36 18.3%
  • Gr.N

    Votes: 61 31.0%

  • Total voters
    197
It's not about what they want to do, it's what they can do. At their current modelling speed and workforce they manage to produce around 40-50 cars each year.
 
It's not about what they want to do, it's what they can do. At their current modelling speed and workforce they manage to produce around 40-50 cars each year.
So with this in mind, 140 cars seems very plausible for GT Sport. Look at how many premium cars were developed in the PS3 days, during a similar period...
 
So with this in mind, 140 cars seems very plausible for GT Sport. Look at how many premium cars were developed in the PS3 days, during a similar period...
Maybe they will get some motivation when people start buying the game... highly doubt it.
 
Maybe they will get some motivation when people start buying the game... highly doubt it.

It's not motivation they need, it's a change of ethos and break of stubborness.

Whilst it's nice to look at a model close up in photo mode and see a well detailed lug nut or headlight structure, is it worth it when it means less cars overall, in a game that let's not forget, is still supposed to be about driving/racing, where these details are not seen?

PD are forever going to be slow at modelling cars as long as the following two things remains true:

Each vehicle has been recreated in remarkable detail, from the internal structure of the headlights to the gaps between the body panels and the stitching of the seats. We have strived to instil the passion of the car designers themselves who brought these cars to life from the sketch pad.

In recent years, CAD data of actual cars are often provided to Gran Turismo thanks to our strong partnerships with automotive manufacturers and as a consequence, the time to understand the design of the car has been drastically reduced. The same cannot be said for the development time: a model will still take 6 months to create, and that is because the time and costs saved in the research phase are re-distributed into modelling to further improve the quality of the final product.

Plus the fact they won't outsource their modelling.
 
It's not about what they want to do, it's what they can do. At their current modelling speed and workforce they manage to produce around 40-50 cars each year.
Errm... I think PD are able to make more than that per year... remember that they had to separate the developers into different groups. Ex: group A do the tracks, group B do the cars, group C do the scapes... I think that after the game is out, with all tracks done and everything else in the vanilla version of the game, I think they will have more personal to work on things for future dlcs. I still agree with you on the part that 400+ cars is an outrageous number, but I also think that the numbers you are giving are too low. Remember what Kaz say, they had to start gt sports from 0.

It's not motivation they need, it's a change of ethos and break of stubborness.

Whilst it's nice to look at a model close up in photo mode and see a well detailed lug nut or headlight structure, is it worth it when it means less cars overall, in a game that let's not forget, is still supposed to be about driving/racing, where these details are not seen?

PD are forever going to be slow at modelling cars as long as the following two things remains true:





Plus the fact they won't outsource their modelling.

:/ yeah I also wish they just forgot about some of those extremely small details, but hey that is sometimes what makes the game stand apart from others.
 
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Errm... I think PD are able to make more than that per year...

Based on what? See below.

remember that they had to separate the developers into different groups. Ex: group A do the tracks, group B do the cars, group C do the scapes... I think that after the game is out, with all tracks done and everything else in the vanilla version of the game, I think they will have more personal to work on things for future dlcs.

No it doesn't work like that, people are only expertly skilled in one area, 3D modellers will only ever do the 3D modelling, not the people who do sounds, code or other work. Also in your example Group A, those 3D modellers are unlikely to stop working on tracks, all modellers have their specific areas of expertise and it's not like tracks will stop being made, they're always going to be working on something new.


but I also think that the numbers you are giving are too low. Remember what Kaz say, they had to start gt sports from 0.

How so? They started from zero approx 3 years before the release date and planned to have 140 cars in the game, even then many models were not 100% unique. Allowing for the models they probably planned to hold back or weren't 100% finished, that is roughly ~40-50 per year, in line with the speed they modelled cars during PS3 era. They started around 2005, went to 2013, and had around 400 unique models by the end. These are rough numbers of course, because we don't know what they held back or when exactly they started and finished, but they're pretty consistent. Maybe now with some more people hired they're up to around 60 a year, but that's about it.
 
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No it doesn't work like that, people are only expertly skilled in one area, 3D modellers will only ever do the 3D modelling, not the people who do sounds, code or other work. Also in your example Group A, those 3D modellers are unlikely to stop working on tracks, al

Track modelling is also very different from car modelling so I'm not sure that an individual 3D artist could switch between tracks and cars that easily even if they wanted to.
 
Track modelling is also very different from car modelling so I'm not sure that an individual 3D artist could switch between tracks and cars that easily even if they wanted to.

Well true, they could probably do it but they'd be a lot slower to start with whilst they get accustomed to the different restraints and practices. It wouldn't be logical.
 
Based on what? See below.



No it doesn't work like that, people are only expertly skilled in one area, 3D modellers will only ever do the 3D modelling, not the people who do sounds, code or other work. Also in your example Group A, those 3D modellers are unlikely to stop working on tracks, all modellers have their specific areas of expertise and it's not like tracks will stop being made, they're always going to be working on something new.




How so? They started from zero approx 3 years before the release date and planned to have 140 cars in the game, even then many models were not 100% unique. Allowing for the models they probably planned to hold back or weren't 100% finished, that is roughly ~40-50 per year, in line with the speed they modelled cars during PS3 era. They started around 2005, went to 2013, and had around 400 unique models by the end. These are rough numbers of course, because we don't know what they held back or when exactly they started and finished, but they're pretty consistent. Maybe now with some more people hired they're up to around 60 a year, but that's about it.
:P i guess kaz thinks the game is going to last longer than what we expect. Base on what you say the game will have to last 5 years or more for him to reach that goal, but looking at past gt games, i don't think we will go over half of that time playing the same game. Hopefully they don't push this game for 5 years, that would means 5 years without a gt game + the delay release and all the s**t they always do.

Anyways, i'm happy with the cars i have seen in the game up to now, i hope the partnership with the FIA will endup with PD adding more cars from the FIA WEC to the game, especially gt3 cars.
 
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I didn't pick any answer here, because as every racing game I've ever played, I'm gonna be a Jack-of-All-Trade and I'll try the most cars I can.

Edit: Grammar Fix
 
It's not motivation they need, it's a change of ethos and break of stubborness.

Whilst it's nice to look at a model close up in photo mode and see a well detailed lug nut or headlight structure, is it worth it when it means less cars overall, in a game that let's not forget, is still supposed to be about driving/racing, where these details are not seen?

PD are forever going to be slow at modelling cars as long as the following two things remains true:





Plus the fact they won't outsource their modelling.
Another big problem is that PD's car selection is absolutely atrocious. If they were serious about "future proofing" car models so they can be used in later games, then they should only be modelling cars that people will still want to use years from now. But instead they waste their time with a lot of crap like this:

1faDcfZ.jpg


All of these cars were already irrelevant/unremarkable in the year they were released (let alone now) and yet they got the premium treatment instead of a better car. Like, who in their right mind approved the modelling of TWO premium Toyota Vitz's before a Supra RZ?

And let's not even get started with Vision GT's, rather than 30 concept cars that no one asked for (and that have no place in a game like GTS) we could have gotten 30 amazing race cars. Just imagine: Can-Am, Group 5, IMSA GTO, 90's DTM, Group B, '98 FIA GT1. 5 cars in each of these classes (plus the livery editor) would be enough to produce a diverse grid and make the game a lot more interesting than it is now.
 
@Farushi very fair point, obviously those cars will appeal to certain people, particularly in the Japanese market, but the problem is the Japanese are no longer buying console games. Their biggest markets are Europe and NA, and yeah, those cars are not going to be desirable to the majority of the market.

I would guess as well a lot of them are done as deals between PD and the Japanese manufacturers, to give them promotion. Just as the Vision GT cars are essentially adverts for the company, they're not primarily for the users benefit.
 
@Farushi very fair point, obviously those cars will appeal to certain people, particularly in the Japanese market, but the problem is the Japanese are no longer buying console games. Their biggest markets are Europe and NA, and yeah, those cars are not going to be desirable to the majority of the market.

I would guess as well a lot of them are done as deals between PD and the Japanese manufacturers, to give them promotion. Just as the Vision GT cars are essentially adverts for the company, they're not primarily for the users benefit.
Yeah I would think that some of them are deals with manufacturers too. Which is funny because PD takes so much time to make their games that by the time they release some of the cars are already old. Like that 2010 Honda Fit which was already getting a new generation before GT6 released. So if that was a marketing deal made in 2010, by the time it came to fruition in 2013 they were advertising an outdated product. :lol::lol::lol:
 
But we did get the '14 Sting Ray, M4, Viper and GT-R. I
 
Another big problem is that PD's car selection is absolutely atrocious. If they were serious about "future proofing" car models so they can be used in later games, then they should only be modelling cars that people will still want to use years from now. But instead they waste their time with a lot of crap like this:

1faDcfZ.jpg


All of these cars were already irrelevant/unremarkable in the year they were released (let alone now) and yet they got the premium treatment instead of a better car. Like, who in their right mind approved the modelling of TWO premium Toyota Vitz's before a Supra RZ?

And let's not even get started with Vision GT's, rather than 30 concept cars that no one asked for (and that have no place in a game like GTS) we could have gotten 30 amazing race cars. Just imagine: Can-Am, Group 5, IMSA GTO, 90's DTM, Group B, '98 FIA GT1. 5 cars in each of these classes (plus the livery editor) would be enough to produce a diverse grid and make the game a lot more interesting than it is now.
But but you dont realise how important the Nissan Leaf is to the motor industry! Yea i didn't care either.
 
Another big problem is that PD's car selection is absolutely atrocious. If they were serious about "future proofing" car models so they can be used in later games, then they should only be modelling cars that people will still want to use years from now. But instead they waste their time with a lot of crap like this:

1faDcfZ.jpg


All of these cars were already irrelevant/unremarkable in the year they were released (let alone now) and yet they got the premium treatment instead of a better car. Like, who in their right mind approved the modelling of TWO premium Toyota Vitz's before a Supra RZ?

And let's not even get started with Vision GT's, rather than 30 concept cars that no one asked for (and that have no place in a game like GTS) we could have gotten 30 amazing race cars. Just imagine: Can-Am, Group 5, IMSA GTO, 90's DTM, Group B, '98 FIA GT1. 5 cars in each of these classes (plus the livery editor) would be enough to produce a diverse grid and make the game a lot more interesting than it is now.

I understand, but those cars can be built to Super Taikyu spec. Which is why this is in the game.
images

images


Sure, I miss the Saleen Mustang from GT2 and PD could stand to update to different forms of racing. GT6 was another transfer of old cars.

So far, the MiTO is the only confirmed small car in the GTS car list. We'll see what we'll get.
 
I understand, but those cars can't be built to Super Taikyu spec. Which is why this should not be in the game.
images

images


Sure, I miss the Saleen Mustang from GT2 and PD could stand to update to different forms of racing. GT6 was another transfer of old cars.

So far, the MiTO is the only confirmed small car in the GTS car list. We'll see what we'll get.

;) i fix it for you mate

:P sorry, i had to do it 05XR8...you know that In reality you can't do that, at least not on gt6. Maybe on gt sports we will get more visual customization and performance upgrades, but right now we aren't even close to making these car look like a real race car.
 
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:p sorry, i had to do it 05XR8...you know that In reality you can't do that, at least not on gt6. Maybe on gt sports we will get more visual customization and performance upgrades, but right now we aren't even close to making these car look like a real race car.
The RM option did that, but I have no idea why PD just have not given us options like Shift 1.
 
@AnthonyTejada - Please stop habitually double-posting: that's what the Edit and +Quote features are for.
 
It's gonna vary if I like some cars more than others I'll use them. If sarthe and some of the higher-speed tracks is in the game I'll use GT2 and GT1 cars almost exclusively on that then GT3 on all other tracks.

However if they actually have the older cars from Real-life Group 4 then you might see me race those allot whilst grinning!
 
Getting a better look at what's available, I'd still say Gr.4 would occupy most my time. Other than the small sports coupes, the same cars seem to be available across all disciplines.
 
GT3 is going to be where the competition is at. Hopefully they'll have multi-class racing in the higher ranked lobbies.
 
Mostly Gr.3 & 4
 
Don't know at this point. Haven't done much racing in any class. But I'm really liking Group 4, mostly for the diverse roster both in the different segments the cars come from and all sorts of drivetrains to pick. I really enjoy the front wheel drive Group 4s.
 
Don't forget Gr. X!

I think I'll probably be in Gr.3/4, time will tell though.


Jerome
 
Don't forget Gr. X!

I think I'll probably be in Gr.3/4, time will tell though.


Jerome
I dig the Copen. Might be my Online fun/cruise car.
 
Gr.4! GT3 cars used to be cool but today they look more like prototypes. From TCR to actual GT4, I'm sure gr.4 will be also popular. (Veyron gr.4 isn't real.)
 
4 days in and and I've only used Group 4. I bought a Group 3 Atenza, but I'll probably sell it.

I feel more like a European GT4 series & TC driver than Blancpain GT3 racer. the Gr4 cars being production based, no doubt has much to do with my preference.

Hopefully, an update will allow offline multi-class or AC ailability to choose AI cars. Mixing it with the Veyron and Citroen, feels weird.
 
Defo GR3 cars.
 
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