So with this in mind, 140 cars seems very plausible for GT Sport. Look at how many premium cars were developed in the PS3 days, during a similar period...It's not about what they want to do, it's what they can do. At their current modelling speed and workforce they manage to produce around 40-50 cars each year.
Maybe they will get some motivation when people start buying the game... highly doubt it.So with this in mind, 140 cars seems very plausible for GT Sport. Look at how many premium cars were developed in the PS3 days, during a similar period...
Maybe they will get some motivation when people start buying the game... highly doubt it.
Each vehicle has been recreated in remarkable detail, from the internal structure of the headlights to the gaps between the body panels and the stitching of the seats. We have strived to instil the passion of the car designers themselves who brought these cars to life from the sketch pad.
In recent years, CAD data of actual cars are often provided to Gran Turismo thanks to our strong partnerships with automotive manufacturers and as a consequence, the time to understand the design of the car has been drastically reduced. The same cannot be said for the development time: a model will still take 6 months to create, and that is because the time and costs saved in the research phase are re-distributed into modelling to further improve the quality of the final product.
Errm... I think PD are able to make more than that per year... remember that they had to separate the developers into different groups. Ex: group A do the tracks, group B do the cars, group C do the scapes... I think that after the game is out, with all tracks done and everything else in the vanilla version of the game, I think they will have more personal to work on things for future dlcs. I still agree with you on the part that 400+ cars is an outrageous number, but I also think that the numbers you are giving are too low. Remember what Kaz say, they had to start gt sports from 0.It's not about what they want to do, it's what they can do. At their current modelling speed and workforce they manage to produce around 40-50 cars each year.
It's not motivation they need, it's a change of ethos and break of stubborness.
Whilst it's nice to look at a model close up in photo mode and see a well detailed lug nut or headlight structure, is it worth it when it means less cars overall, in a game that let's not forget, is still supposed to be about driving/racing, where these details are not seen?
PD are forever going to be slow at modelling cars as long as the following two things remains true:
Plus the fact they won't outsource their modelling.
Errm... I think PD are able to make more than that per year...
remember that they had to separate the developers into different groups. Ex: group A do the tracks, group B do the cars, group C do the scapes... I think that after the game is out, with all tracks done and everything else in the vanilla version of the game, I think they will have more personal to work on things for future dlcs.
but I also think that the numbers you are giving are too low. Remember what Kaz say, they had to start gt sports from 0.
No it doesn't work like that, people are only expertly skilled in one area, 3D modellers will only ever do the 3D modelling, not the people who do sounds, code or other work. Also in your example Group A, those 3D modellers are unlikely to stop working on tracks, al
Track modelling is also very different from car modelling so I'm not sure that an individual 3D artist could switch between tracks and cars that easily even if they wanted to.
Based on what? See below.
No it doesn't work like that, people are only expertly skilled in one area, 3D modellers will only ever do the 3D modelling, not the people who do sounds, code or other work. Also in your example Group A, those 3D modellers are unlikely to stop working on tracks, all modellers have their specific areas of expertise and it's not like tracks will stop being made, they're always going to be working on something new.
How so? They started from zero approx 3 years before the release date and planned to have 140 cars in the game, even then many models were not 100% unique. Allowing for the models they probably planned to hold back or weren't 100% finished, that is roughly ~40-50 per year, in line with the speed they modelled cars during PS3 era. They started around 2005, went to 2013, and had around 400 unique models by the end. These are rough numbers of course, because we don't know what they held back or when exactly they started and finished, but they're pretty consistent. Maybe now with some more people hired they're up to around 60 a year, but that's about it.
Another big problem is that PD's car selection is absolutely atrocious. If they were serious about "future proofing" car models so they can be used in later games, then they should only be modelling cars that people will still want to use years from now. But instead they waste their time with a lot of crap like this:It's not motivation they need, it's a change of ethos and break of stubborness.
Whilst it's nice to look at a model close up in photo mode and see a well detailed lug nut or headlight structure, is it worth it when it means less cars overall, in a game that let's not forget, is still supposed to be about driving/racing, where these details are not seen?
PD are forever going to be slow at modelling cars as long as the following two things remains true:
Plus the fact they won't outsource their modelling.
Yeah I would think that some of them are deals with manufacturers too. Which is funny because PD takes so much time to make their games that by the time they release some of the cars are already old. Like that 2010 Honda Fit which was already getting a new generation before GT6 released. So if that was a marketing deal made in 2010, by the time it came to fruition in 2013 they were advertising an outdated product.@Farushi very fair point, obviously those cars will appeal to certain people, particularly in the Japanese market, but the problem is the Japanese are no longer buying console games. Their biggest markets are Europe and NA, and yeah, those cars are not going to be desirable to the majority of the market.
I would guess as well a lot of them are done as deals between PD and the Japanese manufacturers, to give them promotion. Just as the Vision GT cars are essentially adverts for the company, they're not primarily for the users benefit.
But but you dont realise how important the Nissan Leaf is to the motor industry! Yea i didn't care either.Another big problem is that PD's car selection is absolutely atrocious. If they were serious about "future proofing" car models so they can be used in later games, then they should only be modelling cars that people will still want to use years from now. But instead they waste their time with a lot of crap like this:
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All of these cars were already irrelevant/unremarkable in the year they were released (let alone now) and yet they got the premium treatment instead of a better car. Like, who in their right mind approved the modelling of TWO premium Toyota Vitz's before a Supra RZ?
And let's not even get started with Vision GT's, rather than 30 concept cars that no one asked for (and that have no place in a game like GTS) we could have gotten 30 amazing race cars. Just imagine: Can-Am, Group 5, IMSA GTO, 90's DTM, Group B, '98 FIA GT1. 5 cars in each of these classes (plus the livery editor) would be enough to produce a diverse grid and make the game a lot more interesting than it is now.
Another big problem is that PD's car selection is absolutely atrocious. If they were serious about "future proofing" car models so they can be used in later games, then they should only be modelling cars that people will still want to use years from now. But instead they waste their time with a lot of crap like this:
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All of these cars were already irrelevant/unremarkable in the year they were released (let alone now) and yet they got the premium treatment instead of a better car. Like, who in their right mind approved the modelling of TWO premium Toyota Vitz's before a Supra RZ?
And let's not even get started with Vision GT's, rather than 30 concept cars that no one asked for (and that have no place in a game like GTS) we could have gotten 30 amazing race cars. Just imagine: Can-Am, Group 5, IMSA GTO, 90's DTM, Group B, '98 FIA GT1. 5 cars in each of these classes (plus the livery editor) would be enough to produce a diverse grid and make the game a lot more interesting than it is now.
I understand, but those cars can't be built to Super Taikyu spec. Which is why this should not be in the game.
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Sure, I miss the Saleen Mustang from GT2 and PD could stand to update to different forms of racing. GT6 was another transfer of old cars.
So far, the MiTO is the only confirmed small car in the GTS car list. We'll see what we'll get.
The RM option did that, but I have no idea why PD just have not given us options like Shift 1.sorry, i had to do it 05XR8...you know that In reality you can't do that, at least not on gt6. Maybe on gt sports we will get more visual customization and performance upgrades, but right now we aren't even close to making these car look like a real race car.
I dig the Copen. Might be my Online fun/cruise car.Don't forget Gr. X!
I think I'll probably be in Gr.3/4, time will tell though.
Jerome