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- GTP_DOUQA
I don't get how some people can look down on others for wanting to cut to the chase given the circumstances.
As for morality....Really now..
This!
I don't get how some people can look down on others for wanting to cut to the chase given the circumstances.
As for morality....Really now..
What makes "Well PD said you should (sic) have this car yet" good?
But since there are a limited amount of races available to be run, and since some of the more desirable cars available can cost between 5 and 20 million credits, 'cheats' like these allow those of us who neither have the time or inclination to play the game for 6 hours a day, every day to get those precious cars/A & B spec points that we'd otherwise never have the opportunity to gain.
I, personally, frown upon all of those methods equally
But, as I said, if someone feels tthe need to do so, well, whatever floats their boat.
As long as people don't start to claim that you can't have a life if you're playing GT5 without duping/glitching/rubber banding/cheating/whatever, I don't care.
Happens quite often, though![]()
That sounds like a problem in and of itself.The games progression is just fine for those of us with a modicum of patience
That sounds like a problem in and of itself.
It's not about "good". It's about the design and implementation of the game by the developers. It's the same as Core Design saying that you don't get to fight Jacqueline Natla until you've finished the rest of Tomb Raider. or by saying you can't have the Rocket Launcher in GTA3 until you've done the missions which unlock it. If you don't like it your option is that you just don't have to buy the game.
RylanSure, you can bypass it by entering in something, strangely enough, called a 'cheat" but at least call a spade a spade. It would be one thing to say "I cheat" but something entirely different to pretend PD designed it this way.
RylanThey've been very good about it. They put in a levelling system for those that wanted to go down the career path, they added something like 50 or 60 cars for those that just wanted to jump right in to arcade mode. When things needed tuning they implemented seasonals to give players extra money.
RylanWhat they also did was give you a save feature so you can back up your career and you reward them by exploiting a feature they didn't have to give you. This is how it affects us all because gaming companies are less likely to do those things in future knowing that people will exploit it.
RylanIt affects us all when exploiters go online and race the cars they haven't 'earnt' ( and I do use that loosely when it comes to a game, or when they brag about their progress on a forum, or show off their trophies ( which Sony take very seriously ) or destroy the trading part of the game by devaluing cars or when PD or any other manufacturer thinks "**** it! Let's not bother with a save feature because it will just get abused".
RylanThe ramifications of cheating go far beyond that one person sat in their chair thinking about only themselves.
Is reaching level 40 by purely playing the sunday cup also cheating?
Because that's not the way is meant to be played.
And people probably wouldn't be so worried about bypassing the intended progression if the intended progression itself wasn't so completely incompatible with previous entries in the franchise. That's PD's fault. Not the fault of people trying to get around it.It's not about "good". It's about the design and implementation of the game by the developers. It's the same as Core Design saying that you don't get to fight Jacqueline Natla until you've finished the rest of Tomb Raider. or by saying you can't have the Rocket Launcher in GTA3 until you've done the missions which unlock it. If you don't like it your option is that you just don't have to buy the game.
You see, this literally makes no difference:It affects us all when exploiters go online and race the cars they haven't 'earnt' ( and I do use that loosely when it comes to a game, or when they brag about their progress on a forum, or show off their trophies ( which Sony take very seriously )
Using trading as a reason against duping is invalid because trading is a nonexistent feature.or destroy the trading part of the game by devaluing cars
Or they could just patch the exploit.or when PD or any other manufacturer thinks "**** it! Let's not bother with a save feature because it will just get abused".
So come up with an actual reason that proves this.The ramifications of cheating go far beyond that one person sat in their chair thinking about only themselves.
That's not what I meant. I meant that you can't blame lack of patience as being a fault of the people playing the game if you were the one that drastically changed the game design so that it required patience.Yeah, patience is something a game's developer shouldn't presume these days. Not gonna work.
Yes, it's all the same. But I'm not limited to just not buying the game. I can exploit it and make it fun. No real reason not to do that. However the devs wanted me to play is not a binding factor at all. No matter what they intended, I'm free to do what I want as long as I don't interfere with others.It's not about "good". It's about the design and implementation of the game by the developers. It's the same as Core Design saying that you don't get to fight Jacqueline Natla until you've finished the rest of Tomb Raider. or by saying you can't have the Rocket Launcher in GTA3 until you've done the missions which unlock it. If you don't like it your option is that you just don't have to buy the game.
I'm not bound to misuse the word cheat just because other people do. They call them cheat codes, doesn't make them cheating. Unless you have an unfair advantage (which automatically implies that there is a second person somewhere) it's not cheating. This makes single player uncheatable. Multiplayer is very cheatable, but I don't see duping's advantage. My car is restricted just like everyone else's online.Sure, you can bypass it by entering in something, strangely enough, called a 'cheat" but at least call a spade a spade. It would be one thing to say "I cheat" but something entirely different to pretend PD designed it this way.
OK, but I'd like more than 50 or 60 cars, or at least I'd like be able to choose what car I want to drive. Arcade mode and its car list is very limited. It's not as fun as having a huge garage with tuneable cars etc, and the arcade race cars are particularly bad because they are all about set ups. Why should I have to go buy them just to use them properly? It makes no sense, especially if I don't find the quest to unlock them exciting or meaningful at all.They've been very good about it. They put in a levelling system for those that wanted to go down the career path, they added something like 50 or 60 cars for those that just wanted to jump right in to arcade mode. When things needed tuning they implemented seasonals to give players extra money.
Or maybe they'll get the point and see that credits are not fun, and they'll make the whole credit thing optional next time.What they also did was give you a save feature so you can back up your career and you reward them by exploiting a feature they didn't have to give you. This is how it affects us all because gaming companies are less likely to do those things in future knowing that people will exploit it.
Trading is as much as a cheat as duping, completely invented by the players. It was never destroyed. Duping probably helped it. Bragging or showing off is not a necessary outcome of duping, and if anything dupers probably care less about trophies than "legit" players. At least anyone with my mindset would. As for how dupers bringing their cars online effects you, I doubt that you would ever be able to identify a duper from a non duper just by meeting them online. You would only know if they told you.It affects us all when exploiters go online and race the cars they haven't 'earnt' ( and I do use that loosely when it comes to a game, or when they brag about their progress on a forum, or show off their trophies ( which Sony take very seriously ) or destroy the trading part of the game by devaluing cars or when PD or any other manufacturer thinks "**** it! Let's not bother with a save feature because it will just get abused".
If I was thinking about myself alone, I wouldn't have given out free cars and limited my trades to 1:1 exchanges when people were offering me more. Duping isn't selfishness either. There is nothing wrong with completely ignoring PD's intentions on how you should play the game. That decision is up to the player and the player alone.The ramifications of cheating go far beyond that one person sat in their chair thinking about only themselves.
Cheats which give you all weapons in GTA are created, and 'leaked' by the developers in the first place. Bad example mate![]()
I'd argue that they added seasonals to make up for providing a pretty poor career mode. The large cash bonus for the seasonals is an answer to complaints about having to grind for cash.
No. Not at all. They gave players the ability to save their progress in response to a large number of complaints from people who put many hours into the game only to lose it.Are you really suggesting that PD are unable to stop people duping, or were unaware that it would be possible in the first place and that other games companies will stop allowing you to backup a save because they don't know how to make it secure?
Don't wait for a moral code from PD. Make a decision you feel comfortable with but remember that the choices you make in life, or in a game, reflect upon your character.This is all so confusing! PD needs to release a moral code for us all to follow so we can be sure we're not breaking any rules!
That's not what I meant. I meant that you can't blame lack of patience as being a fault of the people playing the game if you were the one that drastically changed the game design so that it required patience.
PD changed their massively open-ended GT Mode of the first four games into the comically linear GT Life mode of GT5. PD should not only not be surprised that people are trying so hard to sequence break, but they should have expected it.
I can think of quite a few reasons that people would get bored with GT5. And unless you can prove that people stopped playing because of duping, you cannot say that they did.
Make a decision you feel comfortable with but remember that the choices you make in life, or in a game, reflect upon your character.
RylanDon't wait for a moral code from PD. Make a decision you feel comfortable with but remember that the choices you make in life, or in a game, reflect upon your character.
RylanImplementing a proper, anti-duping system takes time and I believe this exploitation is the reaction to a kneejerk fix on PDs part. A longer term solution will likely involve the server capturing your trades and comparing them against your progress file.
I expect to see anti-duping implemented in a forthcoming patch. The real question is whether PD will take the number of self-confessed dupers as reason enough to change the levelling system.
Don't wait for a moral code from PD. Make a decision you feel comfortable with but remember that the choices you make in life, or in a game, reflect upon your character.
So I don't get it... it's wrong and cheating to dupe cars, but it's fine to rubber band grind ovals for cash?
Why is there any difference? Neither is how the game was "meant" to be played and both solve a problem that is a shortcoming with the game (ie cash payout scale) so why is one so frowned upon and the other just looked at as "oh that's ok"?
I mean rubber band grinding is one step away from a "push button get cash" solution and ultimately no different other than the fact your PS3 has to be on gobbling electricity to make it happen.
And Duping is an extension of the "push button get cash" option so I don't get why the GT crowd seems to feel like one is ok but the other isn't...
That's probably sensible advice since, as I believe you won't ever understand it, it's pointless pointing it out. My bad!Do us both a favour and don't presume to tell me what I'll never understand.
Sorry, I missed where I posted that. Perhaps you could quote it or link it so I can review it. My statement is very simple but let me make it easier for you.That's just plain hilarious. So by that rationale, I guess all dupers go online to bash other players of the track because they have low morals and the driving skills to match.
Real life, yeah, you're right. But a game? Just no.
That's probably sensible advice since, as I believe you won't ever understand it, it's pointless pointing it out. My bad!
RylanSorry, I missed where I posted that. Perhaps you could quote it or link it so I can review it. My statement is very simple but let me make it easier for you.
Everybody should make the choices they want to in life but they should do so with the full knowledge that people will judge them based on those actions.
RylanBut if we're talking about cheating in a game then, yes, I believe it reflects on your character. I think that if a person is willing to cheat in a game that really doesnt require cheating then I have to consider what they would do to get something that really had value.
If we're talking about "Does Roleplaying John Shepherd as a bad guy in Mass Effect reflect on your personality" then I'll agree that compartmentalization means this isn't the case. However, I would take an interest if my children continuously decided to play 'the bad guy'.
But if we're talking about cheating in a game then, yes, I believe it reflects on your character. I think that if a person is willing to cheat in a game that really doesnt require cheating then I have to consider what they would do to get something that really had value.