Possible Improvements to Gran Turismo’s Replay Mode Shown at Gamescom 2016?


Despite an apparent no-filming policy, short clips of GT Sport are slowly emerging from Gamescom 2016. Eagle-eyed GTPlanet member aceboy127 has spotted what appears to be a slight upgrade to the replay mode of the game.

Reviewing a race between packs of the newest MX-5 and the recently-revealed S-FR, a small menu bar can be seen at the very bottom of the screen. Offering a cleaner look than the comparable buttons in GT6, the menu shows that the rewind and fast-forward options both work in 10-second intervals.

The Replay Modes of previous GT games have been criticized for a comparative lack of fine-grain control. This could suggest Polyphony have taken note of these short-comings and have begun working to improve the level of power players have when reviewing races. With the FIA championship being a major part of the title, a more robust review system would be welcome.

As the game is still a work-in-progress, we’ll have to wait a few more months to see what — if any — improvements are available to gamers.


You can catch the full video here, which includes footage of the afore-mentioned race alongside glimpses of the familiar Tokyo and Nürburgring tracks as well.

GT Sport releases mid-November, 2016. Stay tuned for more details on the game as they make their way out of Gamescom.

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Comments (12)

  1. research

    30 second intervals in GT6. 10 second intervals in GTS. Thats 30 seconds to 10 seconds.


    1. Chris99673

      I thought in GT6 it was by track sector, not by 30 seconds. So if 2 track sectors are far from one another, and the action happens between those sectors, than good luck…

  2. TRLWNC7396

    If we can go forward or reverse up to 5 seconds frame (or so) by frame, I will be happy. I am so annoyed with the “Oh, I ALMOST got the frame I wanted” for the photo modes…. (And other views-like reviewing a wreck)

  3. SZRT Ice

    Man, just give us a video editor tool already. We have a photo mode, but no video editor mode. It’s one of the few great features missing and just makes sense in a GT game. Look at GTA for reference. Even The Crew attempted one.

  4. Blood*Specter

    I think that’s way cool. But what I really want is a play back of a live GTS session that proves the engine sounds have indeed been the attention to detail they have been lacking for a lot of years.

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