American motorsports fans rejoice: Road America is now available in R3E. Sector3 Studios confirmed its inclusion last month and features alongside a new update.
As the first major release of 2018 it kicks things off on the right foot. Based in Elkhart Lake, Wisconsin, the 4.05 mile circuit is a busy one, hosting well over 400 events a year. The legendary venue is one of only a handful to maintain its original layout since its beginning in 1955.
Now available to purchase in-game, Road America will set players back $6.21, or 499 virtual Race Points (vRP).
With the game’s growing roster of racing machinery, there’s no shortage of talent. Particularly interesting is the IndyCar-inspired Formula US. The 675hp open-wheel racer allows players to essentially recreate a round of the IndyCar series. Of course, there’s also the range of new GT3-class machinery and Porsches to choose from.
As mentioned, a new update accompanies Road America. While the track is without a doubt the star, the update brings with it some welcome fixes. Among the changes include improved awareness for AI drivers, multiplayer improvements and more.
The full list of changes is as follows:
Multiplayer – Garage assignment should now result in a lot less spawning inside several other cars.
Multiplayer – Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
Multiplayer – Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
AI – Further improved spatial awareness
AI – AI cars now embark varying amount of fuel in practice and qualify sessions.
AI – Improved their pitstop strategy decisions (starting fuel, number of stops)
AI – AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
AI – Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
Thrustmaster – Updated API version / Added support for leds and automated the fetching of the wheel range
Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
Pit menu navigation – “Menu Up” and “Menu Down” commands no longer wrap vertically
Further improved performance when changing values on the car setup screen.
Sound, Physics & AI:
Porsche 911 GT3 R – External sounds improvements
Porsche Cayman GT4 CS – Reduced lift off oversteer (engine braking)
GTR3 Car class – BOP adjustments. Leaderboards were cleared.
WTCC 16/17 – More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
Audi TT cup – AI has been slowed down
Ford GT1 – Gearbox is now properly marked as sequential
Saleen S7R – Gearbox is now properly marked as sequential
Formula RaceRoom 2 – Now has a maximum steerlock
Zandvoort – AI strength adjusted
Chevrolet Daytona Prototype – Fixed a very bright cockpit when looking at a certain LOD level of the car
Porsche 991 GT3 Cup – Fixed missing labels / texture on the steering wheel