Gran Turismo 5 Update 2.09 Now Available, Brings Important Changes & Improves HSV-010 Engine Sounds

Gran Turismo 5 November 6th, 2012 by Jordan

The latest update for Gran Turismo 5 is now available, and offers a few minor tweaks along with a timely change (given one of the questions in my recent interview with Kazunori Yamauchi) to the engine sound of the Honda Weider HSV-010.

Here’s the official change log as announced by Polyphony Digital; as always, stop by our GT5 Forum for more analysis and discussion of the undocumented changes by our community members.

  • The [Tire/Fuel Consumption] settings under [Event Settings] of the Online Lounge can now be set in four levels; “None”, “Normal”, “Fast”, and “Very Fast”.
  • The view during 3D display has been improved.
  • The speed of tire wear varied too greatly depending on the vehicle in some cases, and this has been balanced.
  • Improved the scoring method in drift trials to prevent cheating
  • The maximum RPM of the Honda Weider HSV-010 (SUPER GT) ’11 has been changed to 10300rpm. The engine sound has also been improved.
  • Fixed an issue where enemy cars were hitting the pit entrance wall when pitting in at the Twin Ring Motegi Road Course East.
  • Fixed an issue where fuel was not being consumed when entering an endurance race with a Prius, or when setting tires and fuel to be consumed in the online lounge. Affected cars: Toyota Prius G ’02, Toyota Prius G ’09, Toyota Prius G Touring Selection ’03, Toyota Prius Touring Car.
  • Fixed an issue where the online control characteristics differed from the offline characteristics.

GT5 Photomode image by Horde_R35.

Want More?

You should follow GTPlanet on Facebook, and on Twitter @GTPlanetNews. You can also get GTPlanet's news by full-text RSS feed, or delivered via email, straight to your inbox every day.

Tagged

116 Comments

Newest comments are displayed first.

  1. November 10th, 2012 at 9:13 am - #
    GTMikeyKuhn412

    I don’t even hear a difference. It sounds the same to me.

  2. November 7th, 2012 at 9:25 pm - #
    Quakebass

    I hope I have enough room on my PS3 for the update… I haven’t been able to use it for a while, and likely won’t until a few weeks, and I have no clue what sort of space I have remaining. Less than 600MB if I’m remembering correctly, though.

  3. November 7th, 2012 at 7:03 pm - #
    Malc01

    Am I the only one peeved that

    The [Tire/Fuel Consumption] settings under [Event Settings] of the Online Lounge can now be set in four levels; “None”, “Normal”, “Fast”, and “Very Fast”.

    Is ONLINE only?

    Would love to do this in Arcade mode… especially as the two physics models are now the same…

    • November 7th, 2012 at 9:23 pm - #
      Quakebass

      100% agree. And even an option to have these one or off in regular A-Spec events, excluding the endurances. And when activated you’d win an extra bit of cash and XP.

    • November 8th, 2012 at 8:54 pm - #
      another_jakhole

      +

  4. November 7th, 2012 at 6:34 pm - #
    TheGTGuy

    How many MB is the Update.

  5. November 7th, 2012 at 2:05 am - #
    HKS racer

    The HSV is the hope.

    Look how gorgeus this race car look, it represent what GT should be about. They can add all the road cars they want but without a proper SuperGT championship this game will never feel complete. They should add more.

    • November 7th, 2012 at 5:06 pm - #
      HarVee

      Super GT doesn’t equal Gran Turismo.

  6. November 6th, 2012 at 8:55 pm - #
    CorvetteConquer

    One car down, 1,040 to go…..

  7. November 6th, 2012 at 8:15 pm - #
    riph

    I admit the power of complaining

  8. November 6th, 2012 at 3:21 pm - #
    DavPow

    “Improved the scoring method in drift trials to prevent cheating” OH GOD FINALLY! Tired of douchebags using Subaru 360′s and getting 20000 points.

  9. November 6th, 2012 at 2:04 pm - #
    Amac500

    The rear view camera onboard the HSV is functional now to, it was a black square before.

  10. November 6th, 2012 at 1:52 pm - #
    Blood*Specter

    panjandrum

    You are right if the off-line and on-line physics are the same, the game just got better.

    • November 6th, 2012 at 4:22 pm - #
      Wiki

      Agreed

    • November 6th, 2012 at 5:29 pm - #
      QuikSlvr223

      Hopefully, you can actually fly on Wings of the Red Dragon online now.

  11. November 6th, 2012 at 12:49 pm - #
    MoLiEG

    From all the cars that need urgent help in the sound department… Kaz and PD choose the new Honda of the last DLC????
    Can’t believe it, but I understand it: PD work without any logic.

    No matter what he says… I think he doesn’t even plays his own game… If he did, he’d know exactly which cars need new engine sounds (GT-One, Sauber Merc, etc.)

    • November 6th, 2012 at 6:57 pm - #
      gravedigging65

      stop complaining lots of people complained about this car not sounding right and now your complaining that they fixed the car sound and nothing else that’s plain dumb

  12. November 6th, 2012 at 12:27 pm - #
    panjandrum

    That last line… It says “online control characteristics differed from offline.” Are they saying that online an offline handling/physics/feedback is finally identical? That would be the best news to me since the release of GT5. Do we have any confirmation that this is indeed truly fixed?

  13. November 6th, 2012 at 12:25 pm - #
    offib

    ‘Fixed an issue where fuel was not being consumed when entering an endurance race with a Prius.’ Sounds useful, but you’ll likely be lapped already when the opponents will go into the pits.
    I’m sure that’s to add realism, but that’s just an update that no one will use. If we’re going relate to Prius and etc, a reasonable update would make the Prius models drive like they should, i.e. Tuning a Prius ends up using the engine on;y until a certain speed like 80mph. In the Prius Touring ’03, the power from the electric motor stops at 113mph. Even with electric motors, why are they slow from the start, yet gain more acceleration at higher speeds? That’s not how they work.

    Then there are annoying issues that have been here for a good while now, issues like how the Tesla Roadster’s performance is nothing similar to real life. EVs and hybrids alike are all sluggish from start, yet gain acceleration between 30 – 70mph, that’s not how electric motors’ low-end torque is supposed to perform, in real life, they’re powerful from the start! Even have a look at the Citroen GT concept. Despite from having the most torque of any car in the game, it’s very slow from a standstill.

    The last complaint! If a normal car can drive without consuming fuel with the [Tire/Fuel Consumption] off, why does an electric car does? Also with the [Tire/Fuel Consumption], why can’t an electric car charge?

    Those are the problems more than enough people are fed up with that should be realized instead of fixing a Prius for the endurance races tat no one will ever bring it to!

    • November 6th, 2012 at 12:52 pm - #
      mr_pepps

      Who the flip actually drives a bloody Prius in GT5????

    • November 7th, 2012 at 5:03 pm - #
      HarVee

      I do, from time to time.

  14. November 6th, 2012 at 12:08 pm - #
    researchALLwars

    3.0 is coming…. I hear thunder in the distance.

    • November 6th, 2012 at 2:07 pm - #
      Amac500

      Me to

    • November 6th, 2012 at 2:46 pm - #
      HKSBro92

      No more please, still recovering from Sandy -_-

    • November 6th, 2012 at 4:23 pm - #
      Wiki

      I feel… 3.0 is going to be something big…

    • November 6th, 2012 at 6:56 pm - #
      ps3finest

      The west’s thoughts are with you, HKS.

  15. November 6th, 2012 at 11:56 am - #
    BlacqueJacques

    “• Fixed an issue where fuel was not being consumed when entering an endurance race with a Prius, or when setting tires and fuel to be consumed in the online lounge. Affected cars: Toyota Prius G ’02, Toyota Prius G ’09, Toyota Prius G Touring Selection ’03, Toyota Prius Touring Car.”

    Oh I was so concrned about this LOL!

    Someone actually used those cars besides in a seasonal event ?!

    • November 6th, 2012 at 7:02 pm - #
      gravedigging65

      knowing GTPlanet they want to cover everything

  16. November 6th, 2012 at 11:30 am - #
    bonannogiovanni

    Can you tell me how 3D has been improved?

    • November 6th, 2012 at 11:53 am - #
      zlays

      I tested it on sony HX720 series and its better almost no crosstalk on fences and far objects on the track,cockpit is flawless and depth is amazing :)

    • November 6th, 2012 at 3:15 pm - #
      bonannogiovanni

      Thanks, I have a PS 3D display and crosstalk is a serious issue till now, after updating IU will bummp up parallax to 10.

  17. November 6th, 2012 at 11:29 am - #
    77

    sweet, even the HSV looks pleased

  18. November 6th, 2012 at 11:28 am - #
    Pit Crew

    Another car pack or something could be in this update…2 year anniversary approaching.

    A Reach, I know…Just saying.

    • November 6th, 2012 at 11:35 am - #
      HarVee

      I doubt it. The update was only 102MB, if this update had new cars within it, the update would be at least twice the size.

    • November 6th, 2012 at 12:03 pm - #
      Pit Crew

      ^ Thanks HarVee didnt pay attention to MB size. (^…^)

  19. November 6th, 2012 at 11:23 am - #
    Lambob

    About “Tire Wear” being faster, as option

    if set to fastest, does this mean that engine can break in faster? Does someone have the liberty to test this out?

    Happy sounds are being acknowledged, and Happy that Kaz knows that sex does sell. Make this game sexier.

    cheers PD, and GTP

    • November 6th, 2012 at 11:28 am - #
      HarVee

      ‘”and Happy that Kaz knows that sex does sell.”

      Yeah, ’cause now GT has become the real prostitute simulator.

    • November 6th, 2012 at 11:37 am - #
      Pit Crew

      Doubtful faster Tire wear will make engine break in sooner.
      A faster turning tire doesnt seem to relate to mileage. It didnt before when tires where wearing quicker. (Post 2.08 update) My cars still needed oil changes at 95 and 197 miles.

      I would think the distance between A-B is consistent no matter how fast the tire is traveling. Could be wrong. Seems like an inquiry for our fave information magnet Famine.

  20. November 6th, 2012 at 10:45 am - #
    Mac K

    Fixed an issue where the online control characteristics differed from the offline characteristics.

    Does that mean what I think it does? Oh and what the heck are enemy cars? :p

    • November 6th, 2012 at 5:35 pm - #
      QuikSlvr223

      The cars you’re racing against.