GT5 Demo Shows More Dislodged Bumpers

Gran Turismo 5 March 24th, 2010 by Sage

As we’ve known for a while now, Gran Turismo 5 will include two different damage models – one for production cars, another for “race” cars. “Race” cars will show significant deformation and will have detachable hoods and doors, while production cars would show little more than paint scratches.

However, now that the latest GT5 demo (or whatever you want to call it) has allowed us to take a closer look, it appears that’s not entirely the case. As lherre first noticed on the SLS AMG, the front bumper became dislodged after impact. Now, we get to see even more as this Toyota FT-86 concept gets heavily abused around Tokyo, with both the front and rear bumpers coming loose. Thanks to everyone who sent this in!

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162 Comments

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  1. April 2nd, 2010 at 5:26 am - #
    gream

    lol andrea. forza 3 damage model isn’t even deformation. just texture overlays and model changes. at least it has damage. but really, do you guys just want damage hoping to play bumper cars like burnout? you guys wanting this and that in gt … maybe you should create a software company and produce your own racing game. I wonder how you’ll feel after everyone else criticizes your attempt.

  2. March 30th, 2010 at 10:42 am - #
    FlareKR

    So after crashing into 2 cars, flying through barriers, and spining like a top, the front bumper shall come off. If the FT-86 was really like that, I’m selling all my stuff and reserving one right now, lol.

    @ 2:26
    MAH DOOR!

  3. March 28th, 2010 at 1:43 am - #
    bob

    This is crap. Sorry, but playing a racing game where there is no risk of totaling your car is unrealistic and unfit for any simulator. Almost like playing an fps where you can’t die to me. This bumper car crap takes most of the risk/reward out of racing.

  4. March 27th, 2010 at 8:53 pm - #
    ICEYOUCOLD

    How bout nascar damage?

  5. March 27th, 2010 at 1:45 pm - #
    Zuel

    The model looks preproduction and sloppy. Though we have no idea has long ago this been done? I suggest that we wait until we get a better video of the new model, I don’t think this was it.

  6. March 27th, 2010 at 11:08 am - #
    woof

    The damage will affect the handling and prestations of cars, has been said half a year ago..
    Sigh

  7. March 27th, 2010 at 10:01 am - #
    Rossifan46

    One thing I have reckoned with GT5P and is also noticeable in this video is that driver don’t turn the steering wheel more than 180 degrees! Like a go-cart, no hands moved to change grip like you can see in GT HD from 2007! Strange and not so realistic for a race sim.

  8. March 26th, 2010 at 3:17 pm - #
    Ner0_sol03

    I think we should be more worried about if the damage is going to affect the handling and performance because if this bs tthat I just watched is the glorious damage pd promised then it’s going to be one big epic fail. I don’t see why they can’t have damage like grid or r factor.. Pd better get there shit together or else this game is going to fall on the most epic fail list since mankind was created

  9. March 26th, 2010 at 1:57 pm - #
    General

    I don’t care about the damage (it is pretty lousy) what I hate seeing is that wall riding is STILL a legit strategy in GT and what is the deal with those stupid barrier things flying all over the place? What is the point of littering the race track with those?? Did they forget to program weight on those objects? I sure hope so…

  10. March 26th, 2010 at 1:46 pm - #
    GT fan

    “GT fans will not be satisfied until they see something that puts Forza damage model to shame. Fact.”

    Andrea, forza visual damage model is one of the worst in a sim game, no falling doors or bonets, precalculated damage zones, overdone unrealistic textures, poor physics on moving pieces, etc. There are a lot of games out there with a much better damage, if I have to choose hope GT5 get more close to them than to Forza subpar damage.

  11. March 26th, 2010 at 1:11 pm - #
    DrTrouserPlank

    Andrea, Forza 3 doesn’t exactly have anything special in the way of damage models. The car just gets scuffed up, which is achieved by the game adding “damage” decals to the car during the race. There’s no real-time deformation of the bodywork, not that I can recall anyway.

    I’d be happy with no damage in GT5, I’m content with this and the slightly more extravagant race-car model. If people will only be happy when they get full-real time deformation of cars, then I think that a lot of people will be unhappy with the final product. With the polygon count on these cars it would be immensely taxing to model all the surfaces for real damage and still get the game running at 60fps, I very much doubt they could even do it with the PS3′s hardware.

    GT has never been about damage and driving like a twat. It’s about the purity of the driving experience. A lot of people want to you use tagline “The real driving simulator” as justification to demand massive damage modeling and destruction derby-type deformation, fundamentally asking the game to change the area of focus that it has maintained since it GT1.

    Personally I think the team have made plenty of concessions already to accommodate the demands of the fans, but excessive damage is one step too far for me.

  12. March 26th, 2010 at 12:49 pm - #
    shwtt

    they will target to break the longest development for a racing game and thats 10 years hehe

  13. March 26th, 2010 at 12:22 pm - #
    andrea

    GT fans will not be satisfied until they see something that puts Forza damage model to shame. Fact.

  14. March 26th, 2010 at 12:09 pm - #
    iucidium

    @ Drtrouserplank: I concur – blame forza.

  15. March 26th, 2010 at 11:47 am - #
    drogahnus

    …really? NFS has done better damage modelling than that. The physics on collision don’t seem very impressive either.

  16. March 26th, 2010 at 11:46 am - #
    FDM73

    The damage system of Grand Theft Auto IV is must better dan this. The car has to deform on the point of impact. Hopefully this is only the tip of the iceberg.

  17. March 26th, 2010 at 10:02 am - #
    FishforRent

    In Jordan we trust! More to come?????

  18. March 26th, 2010 at 9:53 am - #
    Sufferes

    Induring people complaining about an unfinished game.

    Seriously, Kaz said if he’s going to do something like damage, he’ll do it as best as he can. PD are just showing us how they’re developing, how the game is coming along. It’s a progress report to the fans. I know I’d rather stuff like this than absolute silence on anything about GT5 until release day.

  19. March 26th, 2010 at 8:51 am - #
    Big Ron

    It is quite funny, that most of you are still discussing about the sense of the damage system and the shown material in the video, but not come to an end.

    Didn´t you realised, that you are talking in an infinite loop?

  20. March 26th, 2010 at 8:45 am - #
    andrea

    Not very impressive at the moment.