Assetto Corsa Races Onto PS4 and Xbox One 22nd April

Console players eager to drive one of PC’s most praised driving simulators won’t have to wait much longer, with developer Kunos unveiling a 22nd April release date. Assetto Corsa will bring an iconic laser-scanned track roster and over 90 cars to the next-generation racing table, alongside an advanced physics engine which will push drivers to their limit with a level of simulation not matched by many in the racing genre.

Boasting an extensive career mode with support for events in disciplines that include Drag and Drift racing, Kunos’ prized racer will also allow players to take part in full race weekends complete with Practice, Qualifying and Races both offline and online.

Furthermore, those expecting a lesser experience than what is available on PC should note that these versions of the title are not going to be ‘watered down’. Kunos have mentioned that the choice of publisher was made on the basis they could maintain what makes AC so special for a wider audience.

PC players can enjoy AC for themselves right now on Steam.

Join the hype and discussion on our Assetto Corsa sub-forum!

Assetto Corsa Photomode image by taz.

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Comments (37)

  1. SavageEvil

    This game should stay on PC until it has more content before making the console leap, they are leaping into a market where the masses are used to driving games that either come with a wealth of cars and have customization or is easy to play and lets you pick up play enjoy and walk away. This game at present has absolutely no draw, what on earth are they going to market to potential buyers?
    I don’t care about hardcore driving game enthusiasts they are the tiny portion of driving game players, you cannot expect a developer worse yet a publisher to have any sort of faith that the “hardcore” player number will be able to support the investment made getting this game to market on consoles.
    The game looks great but limited number of courses, vehicles, doing less than games already out and some people are going to throw the argument “best physics” in a driving game line. Best anything is subjective and you can’t sell anyone on that since they’d have to try it themselves but tons of people avoid Forza for that very reason the physics just isn’t what they want in a game and go toward something less stringent. This game is going to appeal to hardcore, but if you’re that hardcore you already own it on PC and it’s a waste to by a gimped version which will probably never see a mod of any kind. What’s the point? Kunos is doing a bang up job I’ve heard for the PC game, I just don’t see a market where this game will even make much of a dent or positive inroads at all, just too many things going against it from the onset to just say “omg, the physics and the visuals on the cars” because the backgrounds are more bare than Forza 6’s.
    I want realistic driving games to be successful but honestly I can’t sit here and say that physics alone in this game is a selling point to consumers, niche appeal a best even that brings them into competition with Project Cars. Too early Kunos, too early put more into the package from the onset.

    1. Johnnypenso

      Best physics isn’t the reason to buy it, best driving experience is. Subjective yes, but I think if you did a poll, most sim racers would agree that Assetto Corsa provides a driving experience, with a wheel, like no other game. Other games have better sounds, another game or two might look better, another one might have better online, but IMO and I know many that agree with me, the driving experience is second to none. Race Department did conduct a poll on the most impressive pc sim of 2015 and with nine games to vote for and over 1000 votes cast, AC easily came out on top with nearly 40% of the vote, easily doubling the next best game.

      If you have a wheel and dial it in, you will always know exactly what is happening with your car, most importantly, you will always know when the transition occurs between grip and slip, at the front and at the back. Laser scanning on nearly every track means every bump and dip is heard and felt. Every slight fluctuation in camber, elevation or depression affects the car behaviour and you feel it through your wheel. You will really feel like you are driving the car like no other game.

      For some of you guys that won’t be enough without a massive game and car and track/list built around it and that’s fine and perfectly understandable. Everyone has different wants/wishes/needs when it comes to a racing game. If you’re in doubt, and I’m sure lots of people are, especially after PCars, wait until it’s released and see what people say about it on GTPlanet.

    2. GrumpyGrumps

      @SavageEvil

      In addition to what @Johnnypenso states, consider where racing games seem to be heading. It’s all fine and well to say that Forza 6 has a huge number of cars, but without good physics many will stay away. GT6 famously has 1200+ cars and yet gets constantly ridiculed because of that very fact.

      The two games that I have bought recently, Project Cars and DriveClub, don’t have huge native car lists. Yes, they both have DLC available and that adds significantly to the car count, but Assetto Corsa will do the same thing. Additionally, many people seem to have grave issues with the lack of so-called ‘customization’ in some games, Project Cars in particular. But PCars and Assetto Corsa market themselves as racing simulators, and what part of racing has anything to do with visual customization? I’ve been following various racing series for 20 years now and I’ve never once seen a car show up with an aftermarket spoiler or enormous rims, nor have I seen a crazy drivetrain swap or flame paint job.

      I for one am thrilled to see Kunos focusing on quantity rather than quality. If the driving experience is top notch, then sign me up, and there are a great deal of gamers out there waiting for the same thing.

    1. Johnnypenso

      Only way it’s possible is if Kunos decides to release someone’s custom skins as DLC and that has not been announced.

    2. HKS racer

      I’m perfectly fine with no mods and no third party tracks.
      But skins for original content since it’s possible on PC should be possible on console as well.
      Afterall it’s just a couple of .dds files upload.

      Since Kunos are italians I tell them something I say in this case: “Hai fatto 30, fai 31!”
      Literally “You made 30, just do 31!” meaning: come on, you need just a little more effort to reach perfection. ;-)

  2. Samsonknight

    Exciting that the FXX K, 488 GTB and Corvette Stingray will enter the lineup from AC. Really excited about the Stingray.

  3. Blood*Specter

    I’ll give Assetto a try on console. Mostly because they have the best GT3 lineup outside of I-Racing. Of course they have the Ferrari 458 GT3 car that I been wanting for GT6 forever.
    I hope to have a new wheel by that time.

  4. BrunetPaquet

    I love Assetto Corsa but mods and user-created cars not being allowed on console is not fun.

    Still, I’m happy for everyone who will finally experience this amazing game, don’t get me wrong.

    1. Johnnypenso

      Psssst…don’t tell anyone how many track mods are actually available for AC, it might start a bit of a riot…lol.

  5. littleregret265

    I’m really glad Kunos is doing this, and I hope that the experience yields the same kind of good feelings that got all of the PC racers hyped. I’m definitely going to try to get my hands on this one for PS4.

  6. Keithdoom

    The only game I have on PS4 is Project Cars even though I have my PS3 plugged in for GT6. I guess this is next. I hope it’s not impossible to play in the DS4.

  7. JDmsz

    I noticed that Gran Turismo is the closet game to simulation that allows customization. I will still buy assetto for its simulation but I hate the fact you can’t really customize other than tuning your car.

    1. Johnnypenso

      I am so excited for all the guys at Kunos. IMO they are really some of the good guys in this genre and among many pc gamers they are as well respected and liked as Kazunori is among GT fans. They take their craft seriously but they are very light hearted and accessible at the same time. Updates even come with “placebo effect” sometimes in the build notes. They are also very active on the forums every day, communicating with fans, fixing problems, talking about future plans (as much as they can anyway) etc. A successful launch of AC on consoles is good for everyone and helps to prod and push other devs like T10 and PD to go further and further into the realm of simulation.

    2. Johnnypenso

      I don’t base that on a handful of people that respond negatively on GTP, or on specific criticisms about the games. I base that on the level of respect and admiration he garners the world over from fans and people in the larger automotive and racing community and for what he has Kazunori has done for the sim racing genre as a whole. Keeping it real buddy, keeping it real.

  8. Scuderia Paul

    I am really looking forward to PS4 Assetto Corsa. PCars has being hugely enjoyable overall so far and I am eager to compare it to another proper sim.

    Also, AC gets the Toyota TS040-HYBRID too although perhaps not at launch.

  9. Elitekilla29

    Yes! A release that finally. I hope the game runs really smooth when it releases and doesn’t have a lot of bugs.

  10. Sinyster

    just 3 days after my birthday? yay me. can’t wait for this to come out already for consoles so I can actually enjoy it!

    1. syntex123

      It’s right on my birthday, yay us. I’m so asking my gf to get me this as a bday gift just because it launches on my bday. I have it on Steam but playing it on my MacBook Pro with Retina display suuuucks. The UI is too small to read. So until I’m getting a proper gaming/sim pc I need this on PS4 haha

  11. Cole Brown

    And I’m sold. A day before my birthday. I will take almost anything over another PD game right now. Hoping for the best with AC and it doesn’t turn into something like PCars.

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