Call of Duty 4 Modern Warfare

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^^ This and this links did not work for me...


AND YAY! I GOTS MYSELF THE G36C Now!

Different link put in - should work now, but I need to get some more up to date pictures put up.

Ahh - try these as well

This and this, that should work.


Scaff
 
Right I'm almost round to buying this now, would you recommend buying a bluetooth headset as well?

Please reply ASAP as I'm close to purchasing this, so close I might order it tonight.
 
Well, I use a USB headset (like one you'd use with PS2, except better), I never cared much for my BT headset, partly because it's a piece of junk that my mom bought, under the impression (Salesperson ftw!) that it was a good mic.

So, if you are going to go BT, do some research beforehand.

From,
Chris.
 
Well, I use a USB headset (like one you'd use with PS2, except better), I never cared much for my BT headset, partly because it's a piece of junk that my mom bought, under the impression (Salesperson ftw!) that it was a good mic.

So, if you are going to go BT, do some research beforehand.

From,
Chris.

Well I've been looking at a Jabra one, its had a good review and it was the one which came with Warhawk if you bought a boxed version, which can't be a bad thing. The whole package would cost me £50 CoD4 and headset included together.
 
A headset really helps, especially if you are playing with us at GTP because most of us do use headsets and it can help in matches where your team is playing more tactical.

I am also thinking about getting a 5.1 surround system for my gaming area.
 
Well.



I've ordered it! Its coming with a bluetooth head set (the same one that you could buy with Warhawk), so its a good headset. It all should turn up by either Wednesday or Thursday this week. So now I have to play the waiting game...
 
I will quote some people from other forum about this matter:

"Having a decent surround in COD4 MP is like having a 4th perk."

"Can't even count how many times surround saved my life"

"Surround + Dead Silence = Win"

My story:

I have a decent 5.1 set-up, with very decent receiver and speakers.

Have played at friends house on Saturday. Sound was stereo through his TV speakers. I felt so lost, have no idea where the sounds are coming from, have no idea where the enemies are, have no idea from which side I've heard the silenced weapons..

With surround, you exactly know those things. And COD4 supports it flawlesly, better than any other game I've played so far.

Don't go for a "half-decent" setup, go for "decent". It really does not cost much these days. And that avatar is so lovely Beerz :D

Thanks a lot, amar!
That's exactly how I feel during the matches sometimes, as my only sound source is the stereo output coming from the TV. It has good quality and great bass for a TV, but just two speakers close to each other can't really do the job. When the weapons aren't silenced, and if the shots are coming exactly frmo the left or the right, it's ok, but other than that, everything is like a nightmare.Silent weapons are like ghosts floating their notes everywhere with no chance for a detection of where it's coming from, and footsteps are even worse.
What speakers and such do you use?

I have what I consider to be a good 5.1 set-up (here - however since that picture I have changed the front speakers, sub, speaker cables and moved the room around) and can fully recommend getting the best you can afford. I have thrown a few thousand at mine, but it has been built up over time and supports my love of film as well. Raise a thread in the Electronics and Home Theatre sub-forum, giving an idea of your budget and we can start having a look at what might suit you best.

In regard to COD4 it does make a huge difference, placing gun fire and footsteps in far easier. To the point if I set-up a pair of claymores on different doors I know from the 'click' which one is about to go off and which direction to now focus on. Don't honestly know how I could play Hardcore without it, as it does let you know exactly the location of sounds, allowing to hear people approaching by footsteps and the direction of nearby firefights, describing it as a fourth perk would be 100% correct. It will also totally refresh your film collection as well, movies are totally different when you experience them with full surround sound.


Regards

Scaff

Crap, you made me wish even more I had a decent sound system.
Especially because I'm playing mainly Hardcore these days, it becomes extremely frustrating too often.

Your setup looks great (CoD4 wallpaper like me, but mine's better :lol:).
What should I look for when searching for a setup? 5.1 or 7.1? My room isn't a big room (has about 20m2), how much RMS output is more than enough? Full boxed pack or separate speakers+amp?

Crappy thing is as I just bought a new PC, I'm totally broke for at least the next month or two.
Unless........ credit card comes into play, which knowing myself as well as I do, will most likely happen. Damn capitalism... :rolleyes:

Well.


I've ordered it! Its coming with a bluetooth head set (the same one that you could buy with Warhawk), so its a good headset. It all should turn up by either Wednesday or Thursday this week. So now I have to play the waiting game...

Awesome, speeds!
Can't wait to see you online. 👍
If you want an online guided tour of the maps, which is probably the single most important thing when starting, I'm totally available to give it.
Feel free to ask, buddy. :)
 
Sounds like I’m a little late with the recommendation, but I picked up a Sony/Ericsson PV-705 myself.
http://www.amazon.com/dp/B000H2451G/?tag=gtplanet-20

Think I only paid $29 + about $5 shipping as well. Purty damn nice headset for that price and it has one of the better battery life ratings right now too. As near as I can tell Beerz, Steveisov and CeilingFan could hear me fine on it.

Asking for 5.1 rec’s, wow that is potentially major discussion right there, sooo many options, variables and opinions. Scaff does make a good recommendation to try posting on the “av” forum as some very knowledgeable people post over there. So you will definitely get good assistance, and although in the end the final decision will probably still be pretty hard it will also assuredly be worth the effort. Once you’ve gone digital surround there ain’t no going back, that is for certain!
 
Your setup looks great (CoD4 wallpaper like me, but mine's better :lol:).
What should I look for when searching for a setup? 5.1 or 7.1? My room isn't a big room (has about 20m2), how much RMS output is more than enough? Full boxed pack or separate speakers+amp?

5.1 is more than enough to start off with and for me it has to be a separate amp and speakers set-up. single box kit is easy to get to grips with but gives you almost no upgrade options at all, and many suffer from very little in the way of inputs.

Power (RMS) output can also be very, very misleading, yes it will give you an indication as to how loud something can go, but it does not tell you if it will sound any good at that volume. As an example when I last upgraded my sub I actually dropped 100watts on the amp (250 down to 150), but its now running a 10" bass cone and shifting a lot more air and with a lot greater precision. The end result is it will run much louder and gives far more feel to it.

The bottom line is how much are you willing to spend, post a thread over in the Electronics and Home Cinema sub-forum (link in one of my earlier posts) with an idea of your budget and I would be more than happy to spec a few example set-ups for you, as well as outline some of the pros and cons of them.

icelt is right when he says...
Once you’ve gone digital surround there ain’t no going back, that is for certain!
...once you get your own set-up in place the desire to tweak it and build on it is huge. Going back to TV speakers for sound is just not an option, take my set-up as an example; it is bloody good (even if I do say so myself), but I also know exactly what I want to change and improve on (new front speakers, move the others to the back to go 7.1, upgrade the amp at the same time and change the sub, maybe change the centre speaker as well), now I've just got to get my wife to agree to all that.


Regards

Scaff
 
Ok guys, I'll have a look around on some local stores and then check that forum and post some of the available options and how much I can spend on it.

Also, I just re-read my post on Scaff's quote and when I say room, I mean living room, where I have all my tech stuff and main TV. (except guitar, amp, Marshall 1960A speaker, effects rack and whatnot, which are all in my "play room", where I also do my oil paintings :D).


Also, I finished the write-up on the weapons on all categories except sniper rifles, plus some more map overviews, plus some write-ups on some of the perks, plus some tips.
Left my pendisk at work, so I'll post it tomorrow, hope anyone finds all that crap useful. :)👍
 
Ok guys, I'll have a look around on some local stores and then check that forum and post some of the available options and how much I can spend on it.

Also, I just re-read my post on Scaff's quote and when I say room, I mean living room, where I have all my tech stuff and main TV. (except guitar, amp, Marshall 1960A speaker, effects rack and whatnot, which are all in my "play room", where I also do my oil paintings :D).


Also, I finished the write-up on the weapons on all categories except sniper rifles, plus some more map overviews, plus some write-ups on some of the perks, plus some tips.
Left my pendisk at work, so I'll post it tomorrow, hope anyone finds all that crap useful. :)👍

You know in all seriousness, 'cause it sounds like you don't have a ton of knowledge regarding digital audio/home theater equipment, I'd highly recommend first coming up with a budget. Don't visit any stores, don't talk to any salespersons, don't browse through any A/V web sites. It might sound counter intuitive, but I think you'll save yourself some headaches and potential confusion if you just come up with a comfortable budget, for everything meaning receiver, speakers and cables, and then just post on the forum Scaff mentioned with a simple request for feedback based on that dollar figure. Then with that 1 pricing goal, those in the know (Scaff etc) will pretty quickly be able to respond with complete recommendations. Trust me, you want to lean on their knowledge and experience with this stuff because they can save you a TON of legwork and potential aggravation. After you get their insight then you'll be in a much better, focused and more educated position to go check stuff out at the local retailers. Just my 2 cents.
 
You know in all seriousness, 'cause it sounds like you don't have a ton of knowledge regarding digital audio/home theater equipment, I'd highly recommend first coming up with a budget.
*snip*

Thanks for the heads up, icelt.
And I'm totally aware that my knowledge is closer to a miligram on this subject than a ton, and as such I'll accept all and every aid possible.
When I mentioned checking stores, was not really in terms of browsing and asking advices there (I hate salespersons), but more of just seeing which stores have more variety, price ranges, what kind/size of amp/speakers would look better/fit on different places by checking what's available, etc. Because only thing I've noticed so far is that 70/80% of the stores I usually go to ONLY sell boxed packs.
Then again, as I never looked specifically for this kind of stuff, probably more than I thought sell amps and speakers separately.
 
Well, I played some more tonight, got to level 18, ceiling_fan kept trying to invite me but my internet has been spotty at best, due to the recent storms hitting these areas (although, it wasn't much to say of, some wind, but it's been knocked out by less), so I could never join, I'm going to head back on, and if you want to invite me to a game, feel free to do so, as I'll be waiting for a min before I join anything.

From,
Chris.
 
Thanks for the heads up, icelt.
And I'm totally aware that my knowledge is closer to a miligram on this subject than a ton, and as such I'll accept all and every aid possible.
When I mentioned checking stores, was not really in terms of browsing and asking advices there (I hate salespersons), but more of just seeing which stores have more variety, price ranges, what kind/size of amp/speakers would look better/fit on different places by checking what's available, etc. Because only thing I've noticed so far is that 70/80% of the stores I usually go to ONLY sell boxed packs.
Then again, as I never looked specifically for this kind of stuff, probably more than I thought sell amps and speakers separately.

Yeah don't get me wrong, I know you've got plenty enough up stairs to not get swindled by simply walking into an A/V shop staffed by a seedy salesman. I was just kinda making that recommendation from the standpoint of trying to help you find the best affordable solution (or options) in the most efficient manner possible. That's all :) But by all means go out there and poke around, there's some cool electronic poop to be found.
 
I got this in the mail a couple of days ago via Gamefly. Played and beat the campaign today. They did a great job on it, but several times the only way to get past part of a mission was to sprint your way through a bunch of enemies.

Like the mission in the Ghillie suits after sniping the one guy and the mission where you have to make it from the farm at the top of the town to the helicopter with way too many people around.

Apart from these rather unrealistic parts, I think it was pretty awesome. Sneaking around in the ghillie suits was really fun, :cheers:

Edit: Looks like Jordan should change the color of the spoiler boxes to match the quote ones.
 
Awesome, speeds!
Can't wait to see you online. 👍
If you want an online guided tour of the maps, which is probably the single most important thing when starting, I'm totally available to give it.
Feel free to ask, buddy. :)

Okay, I will ask for those when I get the game..after all I don't even know the controls yet which makes it a little difficult to play..
 
I got this in the mail a couple of days ago via Gamefly. Played and beat the campaign today. They did a great job on it, but several times the only way to get past part of a mission was to sprint your way through a bunch of enemies.

Try it on "Veteran"...
 
For 20m2 room you really do not need very powerful amp nor big-box speakers.

If I were you, I'd go for some mid-price commercial receiver - such as Pioneer or Onkyo - with no more then 70W per channel - it's more then you'll ever need in your room.

As for speakers, any decent bookshelf boxes will do regarding the space you have on your disposal - and if you buy 4 of the same, even better. Invest decent money on center speaker, since majoirity of surround sounds (particulary in movies) comes through center one. There is not much space for "reccomendation" since the market is so big.

Myself have 5.1 Onkyo 5X100W, front speakers Mission m74 (floor), central is Dali Concept, rears are also Dali Concept 1, didn't bother with sub since my Missions have bass-reflex built-in and I do not really need it - but one day maybe, after I buy new receiver - I eager for more HDMI's since my Pio has only 2.
 
Try it on "Veteran"...

I cannot even imagine the plane mission on Veteran. And I just realized how dumb it is to have a gunfight on a plane in the first place!

And guys, I knew a 5.1 would be nice, but I didn't realize it was that good. :eek:
 
PROBLEMS:(:(:(....just recently i have been getting problems with trying to play online...When i try to get into a macth the macth countdown will finesh but then i just get a screen showing up with Awaiting Conection.....0...
This problem is not letting me play in any of the online games, and is really annoying!
I was wondering if anybody has had this problem or knows a solution to this!!
Thanks
 
Yeah don't get me wrong, I know you've got plenty enough up stairs to not get swindled by simply walking into an A/V shop staffed by a seedy salesman. I was just kinda making that recommendation from the standpoint of trying to help you find the best affordable solution (or options) in the most efficient manner possible. That's all :) But by all means go out there and poke around, there's some cool electronic poop to be found.

Don't worry, I understood exactly what you were saying when you wrote to not jump in before having some decent info in hand. Thanks, mate. :cheers:

Okay, I will ask for those when I get the game..after all I don't even know the controls yet which makes it a little difficult to play..

That's another great thing about this game for me; it was very easy to get into and controls are intuitive.
You'll see it for yourself when you start playing. Plus, addictiveness does the rest...

For 20m2 room you really do not need very powerful amp nor big-box speakers.

If I were you, I'd go for some mid-price commercial receiver - such as Pioneer or Onkyo - with no more then 70W per channel - it's more then you'll ever need in your room.

As for speakers, any decent bookshelf boxes will do regarding the space you have on your disposal - and if you buy 4 of the same, even better. Invest decent money on center speaker, since majoirity of surround sounds (particulary in movies) comes through center one. There is not much space for "reccomendation" since the market is so big.

Myself have 5.1 Onkyo 5X100W, front speakers Mission m74 (floor), central is Dali Concept, rears are also Dali Concept 1, didn't bother with sub since my Missions have bass-reflex built-in and I do not really need it - but one day maybe, after I buy new receiver - I eager for more HDMI's since my Pio has only 2.

Cool, thanks a lot. 👍
Yeah, since it's a small living room, not much power is required, and besides, I will be mainly looking for 'bang for euro' within very reasonable limits.
And I'll be sure to pay extra attention to center speaker, don't want dialogues in movies to come out screechy. :D

And guys, I knew a 5.1 would be nice, but I didn't realize it was that good. :eek:

Exactly my thoughts. At first, I was more curious to know if surround actually worked. Now... I WANT IT!!! :crazy:

PROBLEMS:(:(:(....just recently i have been getting problems with trying to play online...When i try to get into a macth the macth countdown will finesh but then i just get a screen showing up with Awaiting Conection.....0...
This problem is not letting me play in any of the online games, and is really annoying!
I was wondering if anybody has had this problem or knows a solution to this!!
Thanks

It sometimes happens to me (happened a total of about 6 or 7 times since November), so for me it's not exactly a problem.
Are you getting that in every single match, even after getting out of CoD4 and getting back in?
It's not likely to be your internet connection, so I'm lost here...
 
Ok, I'm posting now all the crap I wrote recently. Not sure if it will fit on one post (especially because I'm already double posting as it is).

Here it is...

SMG’S (SUB MACHINE GUNS)

MP5
The first SMG you get when starting to play online, and also one of the best for players on any level of skill.
It has a very good (actual) stopping power (you can drop targets really fast if you aim to the chest or higher).
As on most SMG’s, reloading between every kill or two is absolutely necessary, so when using one of these, and if you’re not used to it, adapt your playing style so that you can safely reload your weapon as often as possible when you0re sure you won’t have any ‘guest’ in the next couple of seconds.
Another thing about reloading is: reload before the clip runs out of ammo, as reloading while you still have ammo (even if it’s just one bullet) is a lot faster and you save precious time that can make a big difference on tight situations. In terms of reloading, and although it’s purely subjective, I just love the way ‘my guy’ reloads this baby; it’s almost furious, ‘forcing’ you to kill more and more. 👍
Overall, this is one of the most well balanced SMG’s in terms of handling, power, clip size, reloading time, but it’s accuracy at anything not at short or short/medium range is a bit undermined by it’s recoil, that makes the muzzle swerve more than you’d expect for a weapon that, on the stats page, shows an excellent accuracy. It doesn’t mean it has bad accuracy at all; in fact, due to its truly excellent and user-friendly iron sight, I can almost snipe with it, firing single bullets with a light tap of the trigger. You have to control your shots when trying to be more precise at a distance; hence this weapon being better off on close range fights, where it’s absolutely wonderful.
To do this, it’s always better to have a RDS attached; this way, you can precisely place your bullets on your tango. But bear in mind that if the other guy is aware of you and is carrying an Assault Rifle or an LMG, you’ll most likely die as you need a bit of time to place your shots by tapping the trigger.
Also, it looks and sounds awesome with a silencer attached, losing very little power, which is also a good option because of its very good iron sight. In addition, the silencer seems to tame the recoil a bit, which is a welcome thing.

SUMMARY:
Strong points:
Overall balanced and strong in almost every item, perfect for beginners, and even experienced players can still massacre with this;
Excellent iron sight, easily the best one on the SMG range, adding to the helpful use of a silencer.

Weak points:
Accuracy at anything not at short range while on full-auto - as most SMG’s, not recommended for anything that’s not close range combat (although you can compensate with a good use of the trigger).



SKORPION
Perhaps the most under-rated weapon of the game, but overall, as far as I’ve experienced, probably the most lethal of the SMG’s in terms of range span.
You’ll start using the Skorpion and it’s just addictive, as it kills super fast and you get on killing sprees easier than you’ve ever expected.
It has the shortest range of all SMG’s (on the stats sheet), but that doesn’t mean you can’t kill people at medium range. In fact, it’s the best mid-range SMG on the game, as it has a super fast fire rate (stats are very deceiving on this) AND barely any recoil, so even at mid-range most of your bullets end up pretty close to each other.
I’ve even used this weapon successfully on Countdown, and dropped guys at medium/long range without even the need for taking bursts; aim (properly), press the trigger, and in about 1 sec. (estimate) you’ll have a kill. It easily replaces an Assault Rifle on some/most maps, because of its precision (much better than and M4, for example) and ease to drop a target.
All this makes the Skorpion the SMG where an ACOG is most effective (on some situations and if it suits your style, of course), as the almost nonexistent recoil is mostly visual, so all bullets will be placed with precision at almost all ranges.
With the RDS, it’s incredibly accurate for an SMG, basically doubling as an Assault Rifle at mid-range, and beating them on close range.
Probably the best thing you can do with this weapon is slap a silencer in it (though the already wimpy sound will suffer and it will sound as if you’re firing grains of sand through the barrel). If it loses any power, I have yet to notice, and the recoil will be even smaller, making it half-way an Assault Rifle at medium range, killing much faster than a silenced M4, and, unlike the mentioned M4, you can hold it perfectly steady, not to mention the weight and agility advantage, as it’s by far the smallest SMG. Don’t mind what the stats say about the range with the silencer, they make it seem that once fired, your bullet will travel slowly for 20 meters and drop harmlessly on the ground. Nothing further from the truth; I can down a target with this weapon silenced from almost across the map on Countdown, with one single burst, or get a perfect headshot . 👍
Another useful characteristic on this weapon is that, because of the minimal recoil, if you use the Steady Aim perk on slot 3, as it’s almost the same as aiming, if your target is close. You can also see the crosshairs while you’re not aiming are very near each other, meaning your bullets will be placed very close to each other. 👍
The iron sight is not one of the best, as basically all you see is the weapon’s ‘body’, with almost no focus point on the tip of the barrel apart from a tiny bump.
The most (and almost only) negative fact about this weapon, and one that is enough to make many people not like to use it, is the really, really, really small clip size, especially because of the extremely high fire-rate. It is possible to down 2 guys with one clip, but only if your shots are placed high in the body and you don’t waste any ammo at all. In any case, reloading is what you’ll be doing A LOT while using this weapon, so don’t jump in a couple of enemies close to each other if you’re planning to kill then both with the Skorpion and not just one, unless you aim nicely to their heads (which isn’t hard with this one) and don’t use more than necessary.
A good way to minimize the annoyance of constant reloading is getting Sleight of Hand as your perk #2, which makes him reload in a bit over 1sec. Of course, this will happen at the expense of the Stopping Power perk, but you can’t have it all, can you?
My usual setup with this one is slapping the silencer, and use 3 Frags, Stopping Power and Steady Aim/Deep Impact depending on the map.
Deep impact kills anyone through a wall in less than 1 sec on this one, with great precision. :eek:

SUMMARY:
Strong points:
Fast killing machine at almost any range range, due to the combination of accuracy, power and fire rate, rivaling with most of the Assault Rifles at medium range, and even some, at long range;
Smallest and lightest of all the SMG’s, giving you agility while going through the maps, aiming at light speed and not losing agility;
Most accurate of all SMG’s, with barely any recoil;
The best one to shoot from the hip, as a surprise encounter around the corner turns into a kill if your reflexes are decent (providing the use of the knife is out of the question);
Doesn’t lose power with the silencer.

Weak points:
For me, only one: Super-duper small clip, meaning usually a reload after every single kill, and sometimes the clip will run empty before the actual kill if you’ve wasted bullets or are shooting at the feet. It goes through the clip in about 1.5secs;




MINI-UZI
Although this was one of the weapons I was more eager to use in the multiplayer mode, I have to say it disappointed me a bit (though it still looks awesome on your hand :D).
Thinking about it, I believe it’s the fact that it doesn’t stand out in anything in particular and it’s just average/good on basically all items.
It’s got a good fire power combined with a very good fire rate, but it doesn’t show while using it, as those two things combined should make it more lethal than it is. Not that it’s bad (it really isn’t), but it doesn’t excel like anyone would expect from looking at the stats.
It’s accuracy on full-auto fire also promised more on the stats than what we experience while using it. Though it’s not awful, it can be at times frustrating to down someone at a longer range, because, unlike the AK-74u, it needs a few more bullets, and the target isn’t (usually) going to sit there forever waiting for you to place all the bullets quietly on him… RDS on this one helps a lot on the placing of your shots. It sucks because it has a great iron sight and you could use the silencer to your benefit, but you’ll most likely be better off with the RDS, although a silencer also helps a tad with the muzzle drift.
Clip size is very decent though, and you can rest a bit on the reloading necessity, unlike a Skorpion for example.

SUMMARY:
Strong points:
Clip size – one of the best in this class;
Stock iron sight, very friendly;
Very fast fire rate – extremely useful for close encounters;
Fire power - one of the best on this subject.

Weak points:
Accuracy at anything not at short range – gets sometimes frustrating.
Single bullet placing is very good even with the iron sight, but reveals somewhat disappointing to try and kill anyone like that.




AK-74u
Easily the most powerful out of the SMG’s range.
This baby shoots big caliber bullets, which makes the medium fire rate not a really big issue, as only a few of these can drop anyone on most maps. Even Juggernauts don’t stand much of a chance against this sexy beast. Kills with one shot on the chest or higher on Hardcore more.
It’s probably your best bet on close combat amongst the SMG’s, if you’re not comfortable with the Skorpion’s small clip. This weapon kills really fast too (fastest of all SMG’s), and the amount of ammo provided on each clip, although not huge, lets you kill 2 or 3 people and still have enough bullets left for another kill or two without reloading in between (considering you’re not spraying and you actually hit the target and conserving ammo).
As usual with most SMG’s, range is not to be expected, especially on this one, as it’s very high power, combined with the fact that it’s a compact, short and light weapon, make it spit the bullets not as efficiently as you’d like it to be when trying to down a target at mid-range, in which cases you’ll have to resort to very short bursts, or even single fire.
Nevertheless, if your aim is good, you can down a target at mid range with 3 or 4 bullets, even through a wall if you’re using the Deep Impact perk on slot 3. For medium or long range shooting, equipping it with an RDS helps a lot, as its iron sight, though good, is a bit deceiving. An RDS will help you maintain your shot on the target, and will also be a big help in placing single shots on a far away target.
Of course, there is no such thing as a perfect weapon; otherwise everyone would pick this one over any other SMG. :)

SUMMARY:
Strong points:
Awesome power – everyone that gets hit with this one weeps like a baby (most powerful SMG);
Good size clip – good for at least 3 or even 4 kills before a reload is needed;
Decent iron sight, suitable for use with a silencer, though it wobbles a bit (not as much as the M4 Carbine, but still sometimes annoying). An RDS lets you use it more effectively.

Weak points:
Accuracy at medium and upper ranges, due to the high power making the muzzle sway all over when on full auto-fire – single fire strongly recommended for long range, short bursts for medium range.



P90
Stands out from all other SMG’s easily.
Not because it’s the best, but because of both looks and main characteristics, one of those being the ‘stupidly’ high fire rate.
Overall, it has really low power. But because of the fire rate, the stopping power increases dramatically, making it a very viable choice on the battlefield (not the fastest killer, though).
From what I’ve experienced, putting the Stopping Power is usually (perhaps at least 95% of the times) more effective than the Double Tap perk, which is, honestly, a waste of bullets and a cool way to run out of ammo in a short time, giving you no advantage on killing speed over the Stopping Power perk.
One thing I find deceiving about this one is the accuracy. Deceiving because of what the stats say, and also because when you use it at close range it feels much more accurate and deadly than when you try to shoot someone at a distance, even with an RDS, as the muzzle jumps randomly to the left, right, up, down… you name it. Sometimes it looks like a circular pattern while on auto fire. Not in an exaggerated way, but it can be really frustrating, and when you die because of it, you find yourself thinking why you didn’t pick another weapon.
Also, even with the iron sight, the weapon doesn’t stand still; it’s on a constant wave (similar to the M4 Carbine) and moving ever so gently like it has no balance, even without firing. Kind of like me, when drunk.
The silencer reduces the muzzle drift a bit, but takes away a small but visible percentage of the power, making it a less lethal weapon and it can get frustrating at times, because you know you’ve put a lot of bullets onto your target, and he still manages to kill you or run away and recover.
What really makes this weapon stand out from the rest is the clip capacity, much larger than any other SMG and almost like an LMG. Of course, given the much higher fire rate, it will run empty a lot faster than with an LMG... But still, you can easily take down at least 4 or 5 guys (or even more if your aim is good) without reloading, which is just great.
Bandolier on this weapon is, in all honesty, a waste of the perk 1, as unless you’re spraying all over, you can go on some serious killing streaks without running out of ammo, and even then, if you’re smart, you already have some other backup weapon picked up on the battlefield (most likely another P90, since they’re always laying around everywhere).

SUMMARY:
Strong points:
High-capacity magazines, making it hard to run out of ammo (or even having to reload) on tight situations;
Overall performance on closed quarters and standard close combat.

Weak points:
Accuracy at medium/long range. Not extremely bad, but not a treat either. Short bursts aren’t as helpful as with some of the other SMG’s for longer range killing;
Low power is somewhat compensated with the fire rate, but adding a silencer makes it a slower killer, especially if you don’t have Stopping Power on perk 2.




LMG’S (LIGHT MACHINE GUNS)

M249 SAW
The first LMG you get to use when starting to play online, basically because of the ease to use, which is probably the main reason why it’s so under-rated (many consider it a ‘noob’ weapon).
Of all the LMG’s, this one has by far both the lowest power and the highest rate of fire, but overall it’s extremely efficient at killing, as unlike the other two (RPD and M60E4), even without the Grip attachment, it doesn’t fire all over the place on full auto fire.
With the Grip, it’s very precise, even while spitting bullets at an incredible rate, killing very fast (yes, even Juggernauts – YAAAAY!!!).
Due to it’s already good accuracy when you first pick it up, many people find it better to fit an RDS instead of the Grip, giving it pin-point accuracy when single firing or firing short bursts, and also because the iron sights, although precise, seem sometimes confusing and obstruct targets that are very far away and therefore, appear very small and somewhat ‘disappear’ within the framing that make the iron sight if they’re standing still and partially concealed.
With the Grip attached, it’s like a giant SMG with very little recoil, losing to those only on the weight issue, as running and aiming will be slower. But the range shots will be a lot better, especially if you use short burst, as it will kill a far away tango with only a few bullets, despite the stats ‘saying’ it would need more than that.
The magazine size is quite big, but don’t let that fool you, as due to it having a kindasuperfast fire rate, it’ll go empty in a few seconds of consecutive firing. The main problem with this is, apart running out of ammo easier than with any of the other two LMG’s, the fact that reloading (again, as with both other, but less on this one) takes quite a bit of time, and those seconds you lose reloading sometimes mean the difference between life or death.
All in all, an excellent weapon for almost any map, especially coupled with the Stopping Power.

SUMMARY:
Strong points:
Fire rate – The best out of all LMG’s, compensating largely for its lower power;
With an RDS and firing single shots or small bursts you can almost snipe with this one;

Weak points:
Magazine wears out faster than with any other LMG
Heavy weapon, making sprint slower, cutting on endurance and above all, needing more time to aim than with a lighter weapon.



RPD
This one is for me, the best of the LMG’s on most of the maps.
It has better fire rate than the M60, and higher power than the M249 SAW, coupled with the best iron sight of the 3. “Less is more” applies here perfectly, as the iron sight is very small, but enables a perfectly accurate shot at any distance, while retaining excellent visibility over anything going on in front of you.
In fact, you can basically be a sniper with this one, and at a long range, usually two single shots will drop a guy.
The magazine is just huge, and unless you’re spraying and praying, you’ll only need to reload a couple of times during an entire match, and only once I’ve ran totally out of ammo, in about 200 matches using this weapon. To give you an idea, using Stopping Power, you can gun down a chopper all by yourself using only about 90% of a single magazine. Now imagine how many guys you can kill with it… :D:tup:
Aiding to it’s lethality (if that’s a word), you can slap on the Deep Impact perk, which will allow you to drop anyone hiding behind a concrete wall (or any other material for that matter) with a couple of short bursts, or, for maps like Vacant, equipping the Steady Aim perk will let you ‘run & gun’ happily ever after. Just remember to run/walk with your aim slightly raised.
One other thing: if you use this weapon on a regular basis, try and get the red camouflage on it. As it is easily (at least) one of the best looking weapons on the game with it, seeing as some don’t look good with the red/grey tiger pattern. Of course, this doesn’t make the weapon any better (although some people swear it’s power increases with each camo up to a point where you don’t even have to shoot to get kills, just aim at them), just cooler and different. :cool:
Attaching the Grip is really helpful, especially for shooting anything not at short range, or you won’t be able to control on full-auto fire it’s recoil, making it spit bullets everywhere but the dude ‘waiting’ for them.
All this makes the RDS on this weapon a bit redundant, as you won’t have the grip, which provides far better accuracy, even while resting your finger pressed on the trigger, and also because it doesn’t add much to the already excellent sight you have on the stock weapon.

SUMMARY:
Strong points:
Combination of fire rate and power, making it extremely efficient;
Excellent iron sight for all purposes, whether close combat or long range sniping;
Huge magazine – takes quite a while to even finish the 1st one, let alone the available 2nd…

Weak points:
Weight, making sprints shorter, and slowing down considerably all your movements, including the act of aiming your weapon;
Reloading time (almost 10 seconds).



M60
Here we are, the most powerful weapon available on this game (apart some sniper rifles).
If you want power, this is the weapon for you.
Never mind the slow rate of fire, since each bullet fired carries an incredible punch that will make you overlook that pretty quickly. In fact, using Deep Impact, you can waste anyone behind a concrete wall with about 3 bullets, most of the times. You don’t have to spray the entire wall. It’s THAT powerful. Also, if you go for headshots, one single bullet will always get you the kill if you’re using Stopping Power (even with Juggernauts).
Like the RPD, it’s pretty damn lethal when on closed quarters and coupled with the Steady Aim, it’s a blast on Vacant, as the Steady Aim on LMG’s usually works extremely well, even on targets at ranges of 20 or 30 meters away, if you position yourself well.
This is also an LMG on which sometimes you’d be better off with the Grip, other times with the RDS, and even others an ACOG does wonders in it on certain maps (yeah, I know it usually sucks, but sometimes on this weapon it’s as deadly as an M16 + RDS, or even a sniper rifle with an ACOG, if you aim well). But bear in mind that not having the Grip attached will only allow you to effectively shoot single bullets, as even short bursts will mess up the aim.
The accuracy while on full auto fire, and if the Grip isn’t attached, is less than perfect. In fact, it’s the worst of all 3 LMG’s concerning the muzzle drift. If you’re trying to use this one on a long/medium range without the Grip and shoot bursts/full auto instead of single shots, most likely only the first bullet will hit your mark. Look at the bright side; you may end up killing someone anywhere on the map with a headshot. :lol:👍
The magazine size is also huge on this one, which, combined with its awesome power, make it last a long, long time. Like I did with the RPD, I’ve also tried this one out on bringing down a chopper, and you can do it by yourself with about 70% of a magazine, leaving you with enough ammo to kill at least half a dozen people before you need to reload.
So far, everything seems as if this is just, hands down, the best LMG of the bunch doesn’t it? Well, of course there has to be something negative about it (apart the semi-slow fire rate that some people don’t like).
The iron sight. That HUMONGOUS metal thing in front of your eyes, blocking a large portion of your view when you’re aiming. It really is quite intimidating… :scared:
I’ve seen some people play really well with the iron sight, but for me it’s a bit too overwhelming. It’s pretty decent on some maps, especially if you’re at very short or long range, as you can just fire a couple of bullets and get the kill. Although the iron sight is massive, it’s actually very good for longer ranges, when the target ‘fits’ in the round hole, because the little spike’s tip is a great help and you can do some sniping with it, even easier than with the RPD and needing less bullets than the latter. In terms of precision fire, it’s just excellent.
Another thing about the M60 that I just love (although it has nothing to do with performance) is the sound that it makes. That semi-muffled slow-paced (“tchug, tchug, tchug…”) deep sound is just too cool.
Also, as with all LMG’s (more with the RPD and this one), you have to be careful due to its weight. As an example, crossing the main street on Crossfire will only be possible with 2 or 3 short sprints, as your guy will get tired really fast (IRL, it would be almost as carrying an injured teammate on your arms). Plus, it will make you really slow to stop a sprint (due to inertia), aim your weapon and start shooting at a target in less than 1.5 seconds.
In a match, it does make a difference many times. As an example, if you have an M60 and your opponent has an MP5, you’re both sprinting and see each other at the same time and also at the exact same time try to stop the sprint, press the aim button and start firing, the guy with the MP5 will be able to start shooting before you’ve been able to aim your sight on him, and as the MP5 kills a guy in less than a second… well, you get the picture. :)
Best advice is to not sprint unless you’re absolutely positive you won’t be seen while doing it.

SUMMARY:
Strong points:
POOOOOWWEEEEEERRRR!!!!!!! Yeah baby, yeah! WOOOOOOO!!!!!! :cool:👍
Magazine capacity – combined with its power in which it only takes a few bullets to drop anyone, it should be able to kill at least 20 people without reloading;
The iron sight – although I don’t like it at all on most situations, I do love it for long range firing, where it excels in precision.

Weak points:
The iron sight – although I love it for long range firing, where it excels in precision, I don’t like it at all on most situations; :D
Weight – it slows you down on every movement you make, making you an easier target.




SHOTGUNS


W1200 & M1014
I’ll write about these together, as there aren’t many differences between them and they’re pretty straightforward weapons to use (that’s why they look cool in movies, ya know?).
What they both have in common is the extremely high power (usually 1 kill shots, even without the Stopping Power), and the extremely short range within they’re usable and effective.
In fact, these are the only two weapons on the game in which range actually matters, as with any other weapon (pistols with silencers, SMG’s with silencers, etc.) you can still hit a target across a map.
With that said, if you’re using a shotgun, use perk 2 for something else other than Stopping Power, as you won’t really need it. I’d say ‘Sleight of Hand’ is the best one since it reduces reloading time to about half (very important with shotguns, as reloading is done individually – one ‘bullet’ at a time, like bolt action sniper rifles - as opposed to a slap in magazine, and takes quite a bit of time, game wise), or even the Sonic Boom, coupled with the ‘3 frags’ or ‘RPG’ on perk 1, which is absolutely lethal – if used well – on maps like Vacant, Showdown, Ambush, Bloc or Downpour. And of course, Shipment. :D
On the range subject, and for those that haven’t yet used the shottys on the game yet, be prepared to change your playing style according to it, as you WILL NOT hit anyone that’s not really close to you. More than 15 meters (close to 15 yards), and your chances of hitting the target are next to none on most of the situations, as the shotguns fire pellets that disperse widely as soon as they leave the barrel.
Another thing they have in common is the recoil when you don’t have the Grip attached, meaning that until you do (forget the RDS on this, it just looks stupid on a shotgun and the range is so short that if you can’t aim properly to a target 5 meters away from you without an RDS you might as well stop playing the game) you have to wait a fraction of a second between shots or you’ll be shooting through the ceiling on your 2nd pull of the trigger. On your 3rd shot, you’d be killing someone behind you, if the game allowed that movement. Thinking about it, it would actually be pretty cool, very cinematic. :odd:
Although the M1014 has a bit less recoil with or without the Grip than the W1200, there’s always a dramatic improvement with it slapped on both weapons.
Also, headshots don’t come as easy as you’d expect with these weapons because of the ammunition spread, so even aiming for the head usually doesn’t give you a headshot.
To get these, you’d better aim to the very dome of the head (or even slightly higher) and hope the pellets don’t spread around it (it can happen).
The most notorious differences between them are:
Firing rate:
The W1200 is much slower on this aspect, you have to plan your moves carefully so you don’t get caught in a situation where you end up dying because your weapon couldn’t fire a couple of shots on a very short amount of time.
The M1014 is just awesome, you can just tap the trigger and it will happily blast away very quickly, meaning if you have two guys in front of you, you can kill one, aim and shoot at the other almost before the first one hits the ground (once again, just like in the movies).
Reason for this is that the W1200 is a pump-action while the M1014 is a semi-auto.
Ammo capacity:
The weakest point of the M1014, as it only carries 4 rounds until it needs reloading. Be very careful as its fast fire rate leaves you empty more often than you’d want to, reload as often as possible.
The W1200 carries 7 rounds, which is more than enough to get out alive of most situations without the need to reload while you’re being shot at. Reloading when possible is important, just not as much as with the M1014.
That’s it, basically.
 
Sorry about the triple post, guys. You're free to shoot me. :scared:

Here's the rest...




INSIDE SOME PERKS:

2X CLAYMORE
Extremely useful on most maps, and you don’t necessarily have to be a ‘camper’ to use them. Basically, they’re mines with a couple of laser beams (lazy beans) that are visible out of the mine about 1.5 meters, but have an active range of about 3 meters. When you place one, you’ll set the lasers pointing away from you.
When someone ‘trips’ on these beams, it triggers the mine who will blow past 0.5 seconds. They have a blast radius similar to a ‘frag’ grenade and are very lethal, unless people run past them. But in Hardcore mode, they’re deadly over 90% of the times (if well placed, of course).
That’s why correct and clever placement of these is absolutely crucial for them to be effective. Of course, there are some spots that almost always have one and people are more careful on those spots, but still they work fine if you ‘hide them’. Remember, the trigger range is bigger than the visible lasers. Use that in your favor when placing them.
If well placed, they can’t be shot and can only be destroyed with a very well thrown frag grenade. They provide excellent cover for when inside a building/room, and are also great at ‘warning’ you if there’s someone trying to sneak in, as the very recognizable ‘click’ when someone trips it alerts you and you’ll almost never be caught off guard.



STEADY AIM
One of those most people don’t even think about when equipping perk 3 on the Create a Class, but extremely useful on many situations.
Basically, what it does is allow you to shoot much more accurately from the hip, while walking or turning, without the need to aim.
With this, if you’re for example on Vacant, with it’s halls and rooms, Ambush (or any other) while taking a corner an facing an enemy, coming in your direction, all you have to do is pull the trigger and waste him before he even has a chance of aiming his weapon. With this perk, you save about 0.5secs or more (depending on what weapon you’re carrying) on these situations, meaning many times that you’ll survive instead of dying. How cool is that?
I equip it sometimes on my classes, depending on the maps, and it sure is a great help if you remember you have it and shoot before aiming (otherwise, what’s the point?). It’s extremely helpful especially while sneaking quietly into a room where 1 or more enemies might lurk, as you can start shooting at them the moment you spot them, giving you the upper hand right off the bat.
Best way to get accustomed with this is slap in and go to a private match, experimenting with the various weapons and distances, shooting in the direction of walls and then checking where the bullet holes are. You might be surprised at the distance you can kill a guy without even aiming your sight…



DEEP IMPACT
This is the perk I usually have on slot 3, almost in any weapon, as I find it very helpful and even more effective.
What this perk does is allow the bullets you shoot (no matter the gun) to penetrate through walls and enemy cover much more easily (even cars). From there on, it’s each weapon’s power that counts. But it’s really awesome on some maps where the enemies you spot are mostly behind some sort of obstacle or when people are camping inside a room with only their helmets peeking out, as you don’t have to get a perfect headshot to kill them, a few bullets through the wall (depending on the weapon) will take that bastard out for ya. Best weapons for this are the LMG’s, the M16 and the M14.
Even when you can’t see the enemy but you KNOW he’s behind that wall/door waiting for you, shoot the wall until he drops and proceed.



SONIC BOOM
Used by very few people, it is actually one of the most useful perks, almost a must if you couple it with the 3x frags perk, but even with Claymores or C4, it works wonders.
What it does is simply to enhance (by about 2 times) the explosive power of any explosive device you use, like the ones listed above (RPG’s as well).
As an example, the 1st floor room on Strike (the one that, when you start on the upper part of the map and start running down the street is right in front of you); with a normal frag, you cook it, throw it in there and hope it lands somewhere that it hurts/kills anyone. With Sonic Boom, there mere fact the grenade blows inside that room is a 90% chance it kills ANYONE in that room.
For Claymores, it’s pretty cool too, as even if the guy sprints past it, the larger blast radius will get him almost surely (on Hardcore mode, it’s a certain death). Still, best advice is to place them where people can’t just sprint through them.
C4 works nicely with this too, especially on a map like Vacant, where placing Claymores leaves you a bit exposed, and as it is a dark map, their lasers are easily spot. C4 works wonders here, as it just looks like a piece of debris (most people aren’t looking for a small blinking light, as everyone’s too busy all the time), it’s easily ‘throwable’, even while on the move, and with the Sonic Boom (which you can use without a problem at all if you have a Shotgun – they require no Stopping Power), thrown at those choke points, you can easily take out at least 2 guys at once (which btw, is also one of the challenges to be completed). For this, it’s much better to use the double-tap-square instead of changing to the clicker and the blow it, because it’s much quicker and you always have the main weapon on your hands, as it may be needed at any second.
I don’t usually use the RPG, as it doesn’t do as much damage as you’d expect (and as it does in real life), but with the Sonic Boom it’s worth it if used well. For example, on Bloc, if you’re in one of the buildings and you see one or more enemies on the opposite building, shooting the RPG across the main square and making it hit the back wall of the room where your opponents are will (with Sonic Boom) almost surely kill them all.
Just remember to change position as you do this, as the smoke trail left by the RPG will tell everyone your position. 👍
Another advice is to use the stun grenade in conjunction. If there’s a room where you know some enemies are lurking, throw a stun grenade, followed right after by a frag. They’ll still be ‘paralyzed’ by the time the frag goes off, and because of the sonic Boom, chances are, you’ll kill everyone on that room, as none had the chance to escape. Especially true on Hardcore mode.



EAVESDROP
Don’t bother with this; it’s just a waste of a perk. It allows you to listen to the enemy team’s conversation, but as usually people don’t discuss tactics during matches, it’s totally worthless. The end. :rolleyes:



OVERKILL
Coolest name of all perks to begin with, and also a lousy metal band from the late 80’s/early 90’s. :sly:
This perk enables the use of two primary weapons, which means, instead of having a primary weapon and a pistol as a sidearm, you can have any combo you want of the weapons available in the game, like for instance a sniper rifle as a primary weapon and a submachine gun as a secondary, or a M60 as a primary and an RPD as a secondary (sick!), each one with it’s own attachment.
For example, you may have an M16 with an RDS and an MP5 with a silencer as a secondary. This combo is perfect for many of the maps where you quickly have to change from medium or long range fights to closed quarters, where the M16 is not a comfortable weapon at all. Bear in mind that since this perk takes up slot 2, you won’t be able to use Stopping Power or Juggernaut, but if used well, it’s a killer combo, as the M16, even without Stopping Power, will grant you many kills with a single burst, or 2 at the max, and the MP5 (or an AK-74u which kills even faster) is always excellent for close combat.
For snipers, it’s also a great perk to use, as you can have your main weapon (meaning the use of the ghillie suit), and never be caught with your pants down when someone gets closer or tries to get you on closer combat.



DOUBLE TAP
This perk (slot 2) enables any weapon to fire 50% faster as it would normally.
For me, the only weapon I ever fit this perk is sometimes on the M16, as bursts will come out with very little time between them, making it almost as a full-auto that fires 3 bullets at a time. Totally killer, believe me. Plus, it makes the M16 a much better weapon at close range, especially coupled with the Steady Aim perk on slot 3, which turns it into probably the most lethal weapon on most situations that can ever occur during a match.
On most of the other weapons, all this perk does is waste ammo, as it doesn’t kill any faster than when you use the Stopping Power and it goes through ammo really quick, making it almost mandatory to have the Bandolier (extra ammo) on slot 1.
Plus, you have to reload twice as many times, which also leaves you powerless if someone surprises you while in the process… Definitely not recommended for any full-auto that doesn’t have a large clip, meaning it’s an ok perk to use on the LMG’s, but pointless and dangerous on the SMG’s (except the P90), because you’ll have to reload A LOT of times, and it almost forces you to use the Bandolier on perk 1.



MAKING YOUR WEAPON A BETTER KILLING MACHINE USING THE RIGHT PERKS

You can do a lot better with some weapons by overcoming their major weaknesses or just getting the best out of them with the proper use of some of the perks available.
Just a few examples:
With the LMG’s, as they’re extremely heavy and slow you down, making your sprints a lot shorter and your overall agility decrease, using the Extreme Conditioning perk on slot 3 makes your agility (a bit) and stamina (a lot) raise, thus allowing you to get to places fast even while carrying these beasts.
With the SMG’s (also works for the LMG’s very well), as you usually use them for closer combats and are bound to get face to face with an enemy at anytime, the use of Steady Aim on slot 3 gives you a great advantage, as you can just start shooting the very moment you see the other guy, saving you precious tenths of second by not needing to aim and usually getting the kill.
LMG’s are also good with this perk, as their hip-fire accuracy will raise a lot, very visible difference.
On a weapon such as the M16, which fires in bursts, you often find yourself very limited in closer range combat. You can do one of these or even both:
Using Steady Aim on slot 3 will make you a winner on closer range fights if you’re facing the enemy. Also, using Double Tap on slot 2 will allow this one to fire almost like a full auto with very little time between bursts and even without Stopping Power, the bursts will still be lethal most of the times, if you aim chest or higher. Even when the first burst doesn’t give you a kill, you’ll have already fired a second one within 0.3secs, and the kill is yours.
With these two combined, the M16 becomes probably the best weapon available, due to its new versatility and ability to kill both fast and with pin-point precision at longer ranges (sniper-like) and swiftly with a trigger pull at close range, if you’re facing your target.




SOME MORE MAP WRITE-UPS…


STRIKE
I didn’t like this map much at first, but now it’s starting to grow on me.
It’s an urban map, like a small neighborhood. Mostly ground level, with a few buildings in which you can go to the first floor.
It’s deceiving as to the choice of weapon to use, as it looks like a close fight map, but most of the fights are actually medium or long range, due to its good sight lines and straight roads.
It’s not easy to play this map with an SMG, as you have to be ‘invisible’ while going through each of the sectors, which is hard due to the map’s nature; as far as urban maps go, it doesn’t get any more open than this.
All this makes most of the fights occur at medium/long range on most of the matches, as there are a few strategic positions that don’t allow the opposition to get very close, if used well (teamwork on team matches), namely the ‘main building’, with its windows facing west and south, from where you can see, within a single room, half the map.
From my experience, the best way to approach this map is either to set up a fortified position on one of the buildings (the one mentioned above, although the best, is also the one where you’re most vulnerable, as everyone tries to take out the guys on that room) or to just run n’ gun.
The first of these options involve almost necessarily the use of Claymores on all possible entries to the building you’re on, and constant lookout for anything that moves. Also, don’t stand on the same spot of the window/balcony for more than a few seconds; just assess the area, move to another window, do the same, repeat… trying to kill anyone you see as soon as possible, before they get behind you or kill your team mates.
The second of these works better if you’re ‘traveling light’, i.e., not carrying an LMG, unless you have Extreme Conditioning on perk 3. But even with that, it’s a dangerous thing to do, as people appear out of nowhere all the time on this map and you won’t have time to stop your run, aim and shoot before you’re dead, if the other guy saw you at the same time.
Speaking of coming out of nowhere, this happens mainly because this map has its central area, but also has a surrounding area that circles the map on its most, and a lot of people use those ‘back tracks’ to try and flank the enemy. Of course, if some are doing it at the same time, they’re bound to meet somewhere…
To do this flanking or to move around, this is one of the maps where it’s most important to do it ‘scraping’ the walls, as most paths are wide and you’re easily spotted because there’s little cover in them.
Use the garbage containers or cars near walls to your advantage, by climbing on them and peeking to the other side of walls before proceeding, as going straight through the entrances without checking first is exactly what the other guys are expecting, and chances are, you already have a weapon aimed at the entrance even before you show up there, giving you little to no chance.
One spot that’s often overlooked is the balcony near where you spawn when you start on the upper side, the one with the wooden ‘fence’. From there, you can control almost by yourself the upper part of the map, especially if you crouch, as the balcony’s fence will kind of blend you in. It allows you to quickly spot anything that moves and if you’re still or moving slowly, it’s extremely hard to see you.
From here, you can check all the area of the ‘coffee shop‘, the plant house area, take out whoever tries to circle the map from behind, and still have a good partial view of the street I front of the plant house and the hiding spots on the building in front. Technically, 2 guys on this balcony can hold the entire opponent team down on the other half of the map.
One last thing, on the subject of camping on 1st floors: if you’re not the camper and you want to take the camper out, there’s a 90% chance of finding Claymores along the way, usually (but not always) at the very top of the stairs, so watch out. Don’t’ be afraid to shoot the Claymore – or frag it, if it’s inaccessible - , and get near a wall aiming at the room the other guy is in, as he’ll almost surely will be peeking to check what happened.



DISTRICT
Quite similar to Strike on some aspects, like the urban aspect of it, and the fact that you have a ‘path’ that circles the map, from where you can flank the enemy team.
Biggest difference is the terrain elevations, with many stairways, making it almost like a carrousel sometimes when the pace is higher. Quite fun actually.
First and foremost, biggest advice here is to watch your step when walking through the outer streets (and not only) that circle 2/3 of the map, as they’re literally paved with abandoned vehicles placed very near each other, which causes many times a chain reaction when one of them blows up due to a grenade or whatever.
This means: absolutely no hiding behind or even near unblown cars. Ever.
District has a very cool layout, which allows circling the map always through the outside, and two central places; a small square and a small market, both connected and both with multiple connections to the ‘outside route’. All this allows for a multitude of paths to reach certain parts of the map, which in turn makes flank or getting flanked a matter of seconds; never trust the opponent team is packed on one side of the map, as there’s usually at least one guys going around you to catch you/your team from behind.
The market square and the other square are probably the most dangerous places to be, if you’re on the lower levels, as anyone up the multiple stairways can see you before you spot them and they’re protected by walls, making you an easy prey and them very hard to kill. Only advantage of being on these places, especially the market, is the ability to throw cooked grenades over the walls if you know there are enemies there, and clearing those paths for your teammates to proceed, without having to line up with their line of fire.
Another thing to watch out for is the numerous garbage containers that serve as hiding spots for many people that like to crouch (or go prone) aside or behind them, killing anyone that comes across their line of vision. So always try, whenever possible, to check visually from a safe spot or stun/flash/frag before crossing these places before crossing there.
To finish, and like on Strike, always try to walk/run scraping the walls, as due to the lighting of this map (sort of a dusk mood), you can easily blend on the environment and become hard to spot against the walls, mainly on the shadowed areas of buildings.



DOWNPOUR
Definitely one of my favorite maps of this game.
Totally unique due to its configuration, environment and awesome weather effects, with the heavy rain and the thunderstorm, giving it an extremely realistic feel.
The weather plays a very important role on this map as far as gameplay, because even if you’re not wearing a ghillie suit you can easily blend with your surroundings, as the rain and slight mist will create a haze at mid distance that blurs your sight.
What it ‘s great about this map is that you can have very distinct games in it; one game can be totally run n’ gun, the next one can be very tactical.
It’s definitely one of the maps with most visual barriers, meaning unless you’re on a high place (and there’s only 2 of them, on both ends of the map – balconies with mounted machine guns) you can usually only see small distances at a time. Not that it’s that much of a big deal, as you wouldn’t be able to see clearly anyway, unless you have an ACOG or a sniper rifle.
Speaking of mounted machine guns, this is without a doubt the most dangerous map to be in when an opponent has a grip on one, because almost every single structure that you see is either made of wood, metal sheet or just covered with glass (plant-house).
While in game, this results in the bullets from the SAW mounted machine gun being able to go through 3 or more different buildings, like a hot knife through butter, and killing someone on the other side of the map.
Therefore, eliminating people on the mounted machine guns is a must and should be done as quickly as possible. Not only because of the above stated, but also because their vantage points, from where they can alert teammates to the other team’s movements.
Luckily, any of the 2 places where the mounted machine guns are found, are balconies with little protection and accessible through metal stairs that make anyone able to sneak from behind the bastards.
Another special thing with this map is what I call ‘sneakability’. Due to the ‘noise’ of the rain and the thunder, even running won’t be enough for people to hear you coming (or for you to hear other, for that matter). Therefore, your eyes will be the most important tool for assessing enemy presence at anytime.
Because it’s a medium-sized map, and due to the fact you can’t be heard while running, using Extreme Conditioning on perk 3 can prove to be extremely valuable, as you can flank the entire enemy team within about 15 to 20 seconds. Couple this with a silenced weapon, and you’ve got yourself perfect ‘camouflage’ for killing people from behind. Don’t forget to make correct use of all the visual barriers this map has scattered all over.
To finish, a bit about the ‘main building’, this is the wooden house with a big room and an ‘L’ shaped hall that goes into the tunnel opening: It’s very dark inside comparing to the outside, so use the basic eye-adjusting-to-light-difference to your favor. It’s an in-game thing, not a player thing. Always check the windows if you’re on the inside, there’s usually someone peeking in waiting for less cautious players to show up for an easy kill. Do the same when on the outside, especially on the windows facing the tractor house; they’re a lot less used (obviously because you’re more visible), but precisely because of that, the surprise effect will be exponentially larger. Just don’t stay on the same spot more than a few seconds and don’t forget to watch your back too while you’re peeking in.



SHOWDOWN
Awesomely cooly mappy.
Not really...
Not that I do bad in it, but the layout of the map is sometimes annoying, as you have a central square surrounded by walls, each wall has a tunnel or arch that gives you access to and from the inside, and there’s a hall on 1st floor that circles the wall entirely.
Most of the times, people don’t like it because if the other team knows what they’re doing, they can pin down the other team on spots they have no cover whatsoever. In fact, cover is something that barely exists anywhere on the map, so anywhere you are (with a couple of exceptions), you can get shot from at least one side, and worse, from the back. This is mostly due to the small size of the map, which allows anyone to circle it and flank the enemy in a matter of seconds. Basically, it was thought as a run ‘n gun map, but even playing like that is hard, as there are always people lurking on some crevices or obstructed by one of the thousand pillars or stone fences...
The two stairways that lead to the upper floor from the outside both have a bridge-like thing over a closed gate. I find these gates stupid, as they should be either totally closed (full-metal gates) or more open (just a few metal bars). The way it is, it sometimes becomes extremely difficult to see if someone’s on the other side waiting for you, and as you’re moving, it’s easier for them to spot you.
Also, there are a few spots on the outside, like small inner corners and large metal ‘baskets’ that you can get in where there’s usually someone just waiting for the enemies to stroll by for easy killing. This makes Showdown camper’s heaven, and run n’ gunners and/or sniper’s nightmare. I’ve yet to see a single sniper on this map. Not really, I’ve seen one once, but he changed his class right after his 1st death.
One perk I always make sure to have for this map is Deep Impact, it’s just invaluable. Most of the enemies you’ll come across during matches here will be behind some sort of obstacle, namely short walls or stone posts, and Deep Impact makes it much easier for you to get them and harder for anyone to hide behind protection.
The central square itself is like sacred land: you don’t step on it. :) Actually, almost the only exception is at the very beginning of the match, when I usually go across it and crouch peeking aside from the statue, making for easy 2 or 3 kills right off the bat, as there are always enemies coming through the opposite tunnel not expecting to see a guy just a few meters away from them. It has it’s down point, as I’ve died already from grenades thrown by enemies that were suppose to go through or near the tunnel on the other side, but end up plim-plim’g right next to me instead.
On any other situation, you’ll be visible to anyone not on the outside of the walls and your chances of surviving a cross while your enemies are watching you are less than me getting Angelina Jolie in my bed (that means you have low chances of survival, just to make it clear).
Best spots to kill and be protected is the upper floor of the walls, namely the part where it’s fully closed with no posts, and near the stairs that access the upper floor by the inside. The lower inner halls may seem a good cover, but you’ll be more exposed and susceptible to get fragged.



WETWORKS
Definitely my least favorite map (i.e., the one I really hate).
In terms of layout, it’s very simple; a ship’s upper deck, with a long rectangular shape for you to play, and lots and lots of cargo containers to serve as obstacles/whatever.
Together with shipment, it’s grenade heaven. Most people tend to bring their 3xfrag perk here, even on Hardcore more, as it will almost surely grant you a few kills during the course of a match.
The reason for this is because of the ship’s long and narrow shape and the way the containers are spread throughout the map, mostly on the outer edges, leaving a sort of open hall in the middle throughout the ship. This makes the natural need for cover turn against players, because it gets very predictable where the opponents are at almost any moment, even without the HUD.
It’s also a very hard map to visually spot your opponents, as it’s a night map, although with some bright spotlights, but with areas that are very dark in the shadows pf the containers, making you have to always look extra careful and not just glance at some spots. Also, it’s probably the map where checking corners is more important, due to the always high possibility of having an enemy crouched or prone in the shadow just around the next corner.
There are always some useful advices to not get kill so often on this map:
Never go running like crazy to find some ‘people for you to kill’, the enemies are always waiting to see some movement and you’ll never react fast enough as you need to stop running before you can aim (most likely, they already have their sights up).
- Always double check every place you look or you think there’s somebody, ESPECIALLY dark corners. A guy prone in the shadow waiting for easy kills to come around the corner is extremely hard to spot if you just take a glance.
- Don’t just look out for what’s ahead; always check the other side of the ship too. You’ll be surprised how many kills you can pick up if you take the time to look to your left or right and search for some movement.
- If you’re planning to throw some grenades, wait until the UAV comes up, so you don’t waste them, and that way be almost sure you’ll get at least a kill with each (don’t forget to cook them for a couple of seconds).
Another cool thing abbot this map is (at least for me) the number of headshots one gets here. This is mostly due to the fact that, if you’re shooting from one side of the ship to the other, there’s usually some sort of obstacle in between, making the only parts of your enemy that are visible being the chest and head. Therefore, as you have to aim very high, your chances of getting headshots increase exponentially.
Another thing: the ‘bridges’ across the deck. They seem like good spots for racking up some kills (and actually are, it’s great when you get up there and have a great angle of the ‘battlefield’), but unless you’re playing with inexperienced people, it’s a really bad idea, as most times, even when you think you’re well covered, you’ll stick out like Cuddy’s ass and will be easy prey.
Watch out for snipers on high spots on both ends of the ship. Their work, despite the poor visibility, is easier than on some other maps, because people tend to be cautious when going around corners, moving slowly, becoming easier sniper targets. Snipers are also one of the reasons people tend to stay on either side of the ship, as the middle is almost free of high obstacles, turning you again in Cuddy´s ass, for snipers.
I usually go with Steady Aim instead of Deep Impact for this map, as the containers are mostly too thick for bullets to penetrate, and more often than not you’ll find yourself in situations where you won’t have time to aim your weapon if you want to survive. Steady Aim saves your life many times. 👍
 
If I could plus rep you, I would have just then. :)

I'm getting withdrawal symptoms from not having a gun game now, and seem to be playing anything with a gun involved in it, even if it isn't that good (Conflict Denied Ops)...Just makes me more deseperate to get my hands on CoD
 

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