◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

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Voting to freeze the track

Prize A Suggestion: Alfa Romeo 4C 2014 on RH Tires @ Circuit de Barcelona-Catalunya National Layout C03 Late Morning
 
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Hello to all my old Snail friends and hello to all the new members….it’s been a minute, Lol!
Well the last year and a half, to two years has been interesting to say the least. It started with the diagnosis I was hoping I would never have to hear, but always feared! After 2 surgeries and multiple follow up procedures, things are looking a lot more optimistic. Anyway Sweet Tee(AKA the wife) has been taking great care of me and we’ve been wanting to make a come back for a while now and providing things haven’t changed after my next scope on Nov 9th, we plan to do just that!
Just wanted to check in and give a heads up that you might start seeing us in the practice lobbies soon.🤟
 
The voting and suggestion period has ended.
Below are your choices for prize A @Nicktune
Prize A suggestion: Chevrolet Corvette ZR1 (C6) ‘09 (RM Tires) @ Dragon Trail Gardens 9:30AM Clear Sunny.

Prize A Suggestion: Alfa Romeo 4C 2014 on SS Tires @ Circuit de Barcelona-Catalunya National Layout C03 Late Morning


Also, with 2 tying votes for the freeze, we will go with the first suggestion, freezing the car. We now need a track for the S15 Touring Car. If you raced in D2 last Sunday, you now have the option to suggest a track for prize C. One suggestion per driver, in this thread, and do not edit your post. Suggestion period will end at noon EST on Thursday.

@Chiochansan @Track_King47 @FCB-Rizla-TML @Skills @cesarr64
 
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The voting and suggestion period has ended.
Below are your choices for prize A @Nicktune





Also, with 2 tying votes for the freeze, we will go with the first suggestion, freezing the car. We now need a track for the S15 Touring Car. If you raced in D2 last Sunday, you now have the option to suggest a track for prize C. One suggestion per driver, in this thread, and do not edit your post. Suggestion period will end at noon EST on Thursday.

@Chiochansan @Track_King47 @FCB-Rizla-TML @Skills @cesarr64
Nurburgring GP C1 Afternoon
 
The voting and suggestion period has ended.
Below are your choices for prize A @Nicktune





Also, with 2 tying votes for the freeze, we will go with the first suggestion, freezing the car. We now need a track for the S15 Touring Car. If you raced in D2 last Sunday, you now have the option to suggest a track for prize C. One suggestion per driver, in this thread, and do not edit your post. Suggestion period will end at noon EST on Thursday.

@Chiochansan @Track_King47 @FCB-Rizla-TML @Skills @cesarr64
Sardegna Road Track B
 
High Speed Ring Reverse, Twilight, R06 Thick Cloud with Rain.
We have been running this car for over 2 months, I say let's try it in the rain!
Rain conditions not allowed. No testing has been completed for assigned tires in the rain.
 
Rain conditions not allowed. No testing has been completed for assigned tires in the rain.
If anyone is interested in testing with me just let me know. I did some testing myself and found that at high speed ring with weather set to R06 IM tires are more than adequate.
 
If anyone is interested in testing with me just let me know. I did some testing myself and found that at high speed ring with weather set to R06 IM tires are more than adequate.
Just remember that you're not looking for anything on a car by car or track by track or even level of rain to level of rain basis. You're looking for something that can be applied to every car in the game, on every track, and on every level of rain.
 
Just remember that you're not looking for anything on a car by car or track by track or even level of rain to level of rain basis. You're looking for something that can be applied to every car in the game, on every track, and on every level of rain.
I am interested in making rain a viable option in Snail, but am not smart enough to figure this out on my own. Perhaps a sliding scale or another permutation? Does anyone have any ideas on this?:confused:
 
Combos for first week of October Season. Will post officially tomorrow when i get home. Need lap times for combos 1 and 3


1. Alfa Romeo 4C '14 on RH Tires @ Circuit de Barcelona-Catalunya National Layout - C03 Late Morning - ( Laps)
2. Mitsubishi Lancer Evolution Final Gr.4 on RH Tires @ Suzuka Circuit Full Course - S01 Afternoon - (6 Laps)
3. Nissan Silvia spec-R Aero (S15) Touring Car on RH Tires @ Sardegna - Road Track Layout B - S01 Evening - ( Laps)
 
Combos for first week of October Season. Will post officially tomorrow when i get home. Need lap times for combos 1 and 3


1. Alfa Romeo 4C '14 on RH Tires @ Circuit de Barcelona-Catalunya National Layout - C03 Late Morning - ( Laps)
2. Mitsubishi Lancer Evolution Final Gr.4 on RH Tires @ Suzuka Circuit Full Course - S01 Afternoon - (6 Laps)
3. Nissan Silvia spec-R Aero (S15) Touring Car on RH Tires @ Sardegna - Road Track Layout B - S01 Evening - ( Laps)
At combo 3 I was able to do a 1:29.8. After practice tonight I'll post an update, incl. combo 1.

Edit: My best, so far at combo 1 is a 1:21.0
 
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I was happy to see that the 4C was supposed to be on SS tires but now its on RH. Seems like we are always racing on RH tires. It blurs the line between street and race cars and makes everything feel the same IMO

The 4C is a low powered street car and slides around a bit on sports tires but is a bit too grippy on slicks.

I would be happy to race low to mid power street cars, lets say below 500 hp on Sports Softs and below and race cars on RH and up. I feel that with street cars we are always one grade too high. (SH should be CS, SM to SH and SS to SM)

Just throwing this out there, am I the only one ?
 
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I was happy to see that the 4C was supposed to be on SS tires but now its on RH. Seems like we are always racing on RH tires. It blurs the line between street and race cars and makes everything feel the same IMO

The 4C is a low powered street car and slides around a bit on sports tires but is a bit too grippy on slicks.

I would be happy to race low to mid power street cars, lets say below 500 hp on Sports Softs and below and race cars on RH and up. I feel that with street cars we are always one grade too high. (SH should be CS, SM to SH and SS to SM)

Just throwing this out there, am I the only one ?
Your not the only one, grippy tires don’t always = better racing

Having a blast Daily race A
GTR Nismo on SM tires
 

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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like to join, I originally heard about SNAIL through Mike Grove's livestreams.
 
I have read the first post and would like to join, I originally heard about SNAIL through Mike Grove's livestreams.
@dem0n25

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1, Rednose58, MajorBlixem, SAMHAIN85, llNovall & Akzl298
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
 
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Gran Turismo 7
Sunday, October 9nd, 2022 Lineup
October 2022 Season League Night #1
1. Alfa Romeo 4C '14 on RH Tires @ Circuit de Barcelona-Catalunya National Layout - C03 Late Morning - (11 Laps)
2. Mitsubishi Lancer Evolution Final Gr.4 on RH Tires @ Suzuka Circuit Full Course - S01 Afternoon - (6 Laps)
3. Nissan Silvia spec-R Aero (S15) Touring Car on RH Tires @ Sardegna - Road Track Layout B - S01 Evening - (10 Laps)

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Important Announcement

SNAIL has changed our definition of what constitutes tuning prohibited. This change will be in effect for at least as long as BoP has to be used and functions as it does currently. This change has been added to the SNAIL OLR P&G. The text of the change is below. Remember that SNAIL already has a rule in place about using glitches to your advantage. If someone finds a glitch in the tuning and uses it, they will be subject to harsh penalties up to and including removal from SNAIL. It should also be noted that if any driver can't get in the track because their car doesn't meet the requirements for tuning prohibited, that it is not a reason for the host to hold the start of the race for you to leave and buy a car. If you don't have an eligible car ready to go, you miss that race.

The BoP setting in GT7 returns cars to stock setting in most instances. In light of this, any appearance modification may be performed to the car. This includes spoilers, removal of spoilers, aero kits (side and front), light colors, license plates, and wheel changes including size, width, and offset.

It should be noted that changing wheel size, width, and offset does change the PP rating of the car. The BoP setting does not correct this. The changes are typically +/- .2 PP. It will be up to the driver to determine which size, width, and offset is best for each car. This is impossible to police so it will be left open at this time.

It should also be noted that increasing body rigidity will allow you into a tuning prohibited room, however, if you have it installed along with a different width or offset wheel, the PP loss associated with increased body rigidity will not be corrected back to stock by the BoP setting. This PP lost has been observed to be greater than 7PP depending upon the car. This will also be up to the driver to determine which combination is best and will be left open at this time.

To summarize, if you can get your car on to the track in a tuning prohibited lobby, you can use the car because the BoP setting corrects it except for what is listed above.
 
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Hello to all my old Snail friends and hello to all the new members….it’s been a minute, Lol!
Well the last year and a half, to two years has been interesting to say the least. It started with the diagnosis I was hoping I would never have to hear, but always feared! After 2 surgeries and multiple follow up procedures, things are looking a lot more optimistic. Anyway Sweet Tee(AKA the wife) has been taking great care of me and we’ve been wanting to make a come back for a while now and providing things haven’t changed after my next scope on Nov 9th, we plan to do just that!
Just wanted to check in and give a heads up that you might start seeing us in the practice lobbies soon.🤟
Dubldee, glad to hear you are on the mend. Be glad to race you again.
 
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