◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
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I am refraining from making a suggestion because it looks like Road Atlanta is the track no matter what. So far I’m not a fan. It just doesn’t flow like some of the greats. But maybe it will grow on me after awhile…
It’s a very challenging track but it’s growing on me, that’s why my suggestion was a slower car,
Daily Race 3 had couple good races there with the TC Miata
 
Prize A Suggestion:

Car: Ford Sierra RS 500 Cosworth '87 SM tires. 200,000 credits to buy from Used Dealership.
Track: Michelin Roadway Road Atlanta
Time of Day: S05 Afternoon
Time on track: 1:39.960
Car Power: 223HP, 2661 lbs
Prize A selection.

Of course we will be racing on Road Atlanta with the new car. ;)

I tried a couple of cars from the UCD, I was hoping that someone suggest the R32 as it was a blast around this track. The Sierra is fun too.

@IceWarden Have a try at race C with the Miata, it is great fun. I'm with @Kgffy, it is a challenging track. I especially struggle with the first corner. Also, the right hander before the long back straight is so crucial to get right. But overall, I love the track, lots of elevation changes which I love....still can't wait for Grand Valley though.
 
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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like to join. I found SNAIL browsing the forum.
 
I have read the first post and would like to join. I found SNAIL browsing the forum.
@TexHill

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1, SAMHAIN85, llNovall & Akzl298
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
 
I don’t plan to race in December. Some of the combos haven’t been interesting to me lately. I’m not really into racing slow cars on crappy tires. Not a criticism at all, just not my preference. I’ll keep an eye on the league and if more interesting combos (to me) come up, I’ll join.
Street cars on Sport tires is the only real advantage that Gran Turismo has to offer. My opinion of course.
If you like GT3 cars, search for leagues on ACC. ACC is not expensive.
I’ve been using PC sim titles for 8 months now (since Kaz s[h]at on the GT community). Particularly settled on iRacing (the cost that never goes away). All race cars, no street. A real shame. I found that racing on the dirt to be a real pleasure (unlike dirt in GT, absolute pathetic).
 
The drivers list is updated tentatively for the December season.

Divisions should go ahead and create their monthly divisional thread. After last month, if D2 does not have a thread created and duties assigned and confirmed before Saturday, they will be absorbed into D1 and the drivers list will be modified giving preference for lobby entry to the current D1 drivers over the current D2 drivers. If D2 is absorbed into D1, any overflow drivers will not be racing for points during the December season.
 
The procedure for setting the grid and race starts has been updated and is posted here.

Copy of the text:

The procedure for race starts in GT7 will be as follows:
  1. The grid order will be set by the host, division manager, or scorekeeper.
    1. Race 1 - According to grid list
    2. Race 2 - reverse based on race 1 results
    3. Race 3 - results of race 2 (1st to last)
    4. Race 4 - reverse based on race 3 results
    5. Race 5 - results of race 4
    6. Race 6 - reverse based on race 5 results
  2. We will used a grid start for all races.
 
Sunday Night Combos.png


Gran Turismo 7
Sunday, December 4th, 2022 Lineup

December 2022 Season League Night #1


1. Ford Sierra RS 500 Cosworth '87 on SM Tires @ Michelin Raceway Road Atlanta - S05 Afternoon - (9 Laps)
2. Gran Turismo Red Bull X2014 Junior on RM Tires @ Circuit de Spa-Francorchamps - C05 Evening - (7 Laps)
3. Dodge Viper SRT GT3-R '15 on RM Tires @ Autopolis - Full Course - S01 Afternoon - (9 Laps)


1669944737082.png

Notice: With grid starts back, we will run Sunday night races with the original 16.5 minute race format. This changes combo 2 from 6 laps, to 7 laps
 
Practice lobby open. I'll be doing grid starts, provided I have the required number for a start. :lol:

Edit: Room closed.
 
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I don’t plan to race in December. Some of the combos haven’t been interesting to me lately. I’m not really into racing slow cars on crappy tires. Not a criticism at all, just not my preference. I’ll keep an eye on the league and if more interesting combos (to me) come up, I’ll join.
I’ll also chime in…if you want to get better then driving slow cars on crappy tires is how to do it.

If you don’t care about getting better then just keep on keepin on.

Back in the day the fast GT Academy hopefuls all practiced hard on slow cars with crappy tires. It’s the only way to really learn car control :)

Then you go to faster cars on crappy tires…
 
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Might I drop in too, I think that the combos of the last couple of weeks were pretty varied. I’m a slow car fast kinda guy so I tend heavily towards street cars (SH-SM and some SS tires cars are where its at for me) but the combos always are different from one another. Most of the time a slow car was compensated by a race car on RH or RM tires.

Also, @Rob Brown was saying, street cars are what GT does well. They should definately drop the rally gimmick and leave that to the DIRT series which does it so so much better. ACC is a blast too if you like GT3 cars which makes me hope for a Assetto Corsa 2 that can blow GT out of the water.

On another note, this week’s Race C is one of the best since release. It makes for some great practice for sunday’s combo at Road Atlanta.
 
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@cesarr64 @Tecra @Chiochansan @FCB-Rizla-TML @Raw10_2u @Malizaghi @Louis3986 @Skills @EvoSpecX @McTrucker @ruggermole

Those of you that are tagged here are drivers from D2 that are set to move to part time status and have not raced much in the last two months. Some have not raced at all and some have run less than one full night.

Please state your intentions for the December season in regards to your participation.
I'm plan to race on 12/11 (first 2 combos), 12/18 and 12/25 all combos. Thanks,
 
I have read the first post and would like to join.
@GTPvw_slc

Here's your official SNAIL Re-Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1, SAMHAIN85, llNovall & Akzl298
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
 
The procedure for setting the grid and race starts has been updated and is posted here.

Copy of the text:

The procedure for race starts in GT7 will be as follows:
  1. The grid order will be set by the host, division manager, or scorekeeper.
    1. Race 1 - According to grid list
    2. Race 2 - reverse based on race 1 results
    3. Race 3 - results of race 2 (1st to last)
    4. Race 4 - reverse based on race 3 results
    5. Race 5 - results of race 4
    6. Race 6 - reverse based on race 5 results
  2. We will used a grid start for all races.
Will qualifying be brought back at some point in the future?
 
D2 needs a host for this season.

Qualifying will not be making a return unless a lot of things change in the game. This would involve the game having things that it has never had before.
 
D2 also needs to finish data for the November season before I archive it. (Tomorrow) Worth noting, since last update, lap times for all drivers are now displayed on screen during the race
 
D2 also needs to finish data for the November season before I archive it. (Tomorrow) Worth noting, since last update, lap times for all drivers are now displayed on screen during the race
Is that a new undocumented QoL addition? I don’t remember reading about in the main GT7 thread.
 
I dont race often enough to be relied upon for hosting.
I know. I was trying to subtly influence you into racing more.
What types of combos would draw you in? Put some up here. We have so many repeat winners with 1.5 divisions asking for suggestions someone might throw yours out there and get choosen.
Same thing to @Malizaghi? I would have thought racing against a fellow Coloradan is reason enough.
 
Addition to the track boundary section of the OLR. Text is below.

Road Atlanta - No exceptions. Clarification for access road at exit of turn three - there is no line at the track edge. Drivers must be in bounds at each edge of the access road where there are lines and rumble strips. Clarification of the exit of the esses - The wider than normal rumble strip is all considered to be a rumble strip. Drivers must be in bounds when that rumble strip ends.
 
Addition to the track boundary section of the OLR. Text is below.

Road Atlanta - No exceptions. Clarification for access road at exit of turn three - there is no line at the track edge. Drivers must be in bounds at each edge of the access road where there are lines and rumble strips. Clarification of the exit of the esses - The wider than normal rumble strip is all considered to be a rumble strip. Drivers must be in bounds when that rumble strip ends.
I was questioning the solid yellow rumble behind the blue/yellow rumble strip at what I thought is turn 3. But maybe I'm wrong about the corner number.
 
I was questioning the solid yellow rumble behind the blue/yellow rumble strip at what I thought is turn 3. But maybe I'm wrong about the corner number.
That's the inside of turn 3. It's painted concrete and not striped like the rumble strips. It is not part of the track meaning that at least two tires need to be on the striped rumble strips.
 

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