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Anyone ever heard of the glitch that starts you in the pit lane?

Happened to me tonight in the first race with the Fort GT. I could see my car in the lineup when the introductory screen came up, but when it went to count down I was sitting in the pit lane. I pulled away at the end of the countdown and the car turned left into the pit wall a couple of times and then started to accelerate down the pit lane and I joined the race at the pit exit. (I don't know if I had control while in the pit lane. My foot was on the gas, I changed gears and turned my wheel, but it could have been in sync with the auto drive - so, I don't know)

Anybody remembered seeing something strange happen? Was my spot open on the grid? Did anyone see me coming out of the pits?

Edit: I looked at Sam's broadcast and I thought I saw my car, but it was Racingchamp in position 6. My spot No 5 is open (see the video)

See the race clock and at 9.800 seconds into the race, Sam looks back and you can see me coming out of the pits...

 
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Anyone ever heard of the glitch that starts you in the pit lane?

Happened to me tonight in the first race with the Fort GT. I could see my car in the lineup when the introductory screen came up, but when it went to count down I was sitting in the pit lane. I pulled away at the end of the countdown and the car turned left into the pit wall a couple of times and then started to accelerate down the pit lane and I joined the race at the pit exit. (I don't know if I had control while in the pit lane. My foot was on the gas, I changed gears and turned my wheel, but it could have been in sync with the auto drive - so, I don't know)

Anybody remembered seeing something strange happen? Was my spot open on the grid? Did anyone see me coming out of the pits?

Edit: I looked at Sam's broadcast and I thought I saw my car, but it was Racingchamp in position 6. My spot No 5 is open (see the video)

See the race clock and at 9.800 seconds into the race, Sam looks back and you can see me coming out of the pits...
I've definitely had this happen, but only ever in lobbies.
 
I was looking through the OLR and I didn't see (or at least couldn't find) anything prohibiting dirt tracks. I saw GT6 eligible track list but nothing for GTS. Is it just kind of an unwritten law that we stay on the tarmac? Not super interested in dirt skating, but just wondering.
 
I was looking through the OLR and I didn't see (or at least couldn't find) anything prohibiting dirt tracks. I saw GT6 eligible track list but nothing for GTS. Is it just kind of an unwritten law that we stay on the tarmac? Not super interested in dirt skating, but just wondering.

Right below the spoiler tab with the GT6 track list is a link that says "GT Sport track list can be found here." You will find a spreadsheet there with a list of tracks that are in GTS. There is a column all the way to the right that is labeled "Can be used in SNAIL." If there is a yes in that column, the track is allowed. If there is a no in that column, the track is not allowed.
 
Last night my cat and mouse skills were tested at a high degree. I was able to avoid many a dive bomb especially at St.Crioux

Please be aware that if you do not have proper overlap before turn in and are trying to beat someone into a corner (especially after a long straight) you are risking that incident being reported.

Attempting to outbreak someone into a corner is risky; a better driver will opt getting out of the corner faster and pass on the straight.
 
Attempting to outbreak someone into a corner is risky; a better driver will opt getting out of the corner faster and pass on the straight.
I know that driver, dive-bombing in not his M.O. I know he's been having issues with the new tire model since the 1.23 update. Was he using the Porsche Cayman?
 
....does anyone else have this feeling that I have a target on my back? No? Is it just me? Weird.
You beat the tar out of everybody in week 1 of August. The bed is made, now you may lay on it. :lol:
Last night my cat and mouse skills were tested at a high degree. I was able to avoid many a dive bomb especially at St.Crioux

Please be aware that if you do not have proper overlap before turn in and are trying to beat someone into a corner (especially after a long straight) you are risking that incident being reported.

Attempting to outbreak someone into a corner is risky; a better driver will opt getting out of the corner faster and pass on the straight.
I was likely considered one of those dive bombs, I have to admit. However, I did stick to the rumble strip around the turn much longer than normal as to give ample room for you to not lose momentum/speed to gain the position back. (There’s a lot of room on the track in that particular turn). In my mind, I consider a ‘dive bomb’ when the aggressor leaves no room or consideration for the one being passed. Had I mis-calculated and went wide then it would have been a full on divebomb, in my mind anyway.
 
You beat the tar out of everybody in week 1 of August. The bed is made, now you may lay on it. :lol:

I'm okay with the target, as long as we have a clean race. Competition is good.

BTW, I'm not the fastest driver in D2.
* Grandpas_Money was able to secure the Pole for Round 1.
* I forgot who secured the pole for Round 2.
* I took the pole in Round 3.
...see? ...not the fastest driver.
 
Saw @Rob Brown cruising the streets here the other day. :lol:

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PRESENTS:

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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings

Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by click the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join." (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.


Room for one more, guys? It’s been a tough few months between work and a few other hurdles myself and my family had to get over but I finally have some free time to race with my favorite group of racers again. :D
 
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