- 667

- Australia
Here's a question for the folks with bigger brains than mine...
Is there any way to get functioning pits at a track that doesn't have them, without 3DSmax ? I've just spent some laps driving Gilles75 Carrieres de Beez 1960's track, and yes, visually it's a bit dated, but it's a blast to drive. But the lack of properly functioning pits is a real pain... Could simply editing the surfaces.ini possibly fix it ? Any advice will be greatly appreciated![]()
You don't need MAX as it can be done with 3DSimED. You need to rename the mesh(s) to nPIT where n is any number except zero. If you need to edit the meshes that make up the pits then save them separately and delete them from the main file then save and close. Open and edit the mesh and save out the bits as separate meshs and the reimport them into the main file.




