I use marker boards or visual markers on the track. I only have the HUD on for information and for the rev meter, but even then I change by ear a lot of the time.
Same here.
Seriously, who cares about sinleplayer events in a driving game today? The AI isn't good in any of the two games.
I love racing offline. I get a FULL field of cars, all racing more or less cleanly - no tards, somewhat competitively, and the biggest plus for me, BETTER PHYSICS! 👍
Now tell me when you raced online with 15 opponents? I never did, in fact, the most I ever saw, save for when the game was brand new, was five.
On top of that, online is such a random mess that you have to schedule racing with as many people as you can, and I just don't have the patience to wait for a calendar date to come along like a weekend I'm looking forward to, and the wait becomes an ordeal. And as I said, the physics are messed up a bit anyhow.
Offline gaming is NEVER going to lose its importance. As I posted before, look at Battlefield 2. The community made such a HUGE fuss over the gimped offline "campaign" that DICE made BF3 a truly epic looking campaign that everyone is itching to get into. You must have also missed all the grouching over the puny A-Spec "career" in GT5. There is some still. I post about it periodically.
As for Forza, I trust amar212 and Scaff explicitly on it, and they're sorely impressed. I did like F3, though I didn't care for the same old driver views, hated cockpit view, so I could never get comfy with a car. And the file handling flaw killed it for me. It was taking literally hours to race, snap pics, sort through them at a snail's pace, upload to the Forza site only to have it muck them up and compress them, download and TRY to fix them as besxt I could, then upload them to Photobucket or something...
aargh!
The physics were better, but I just didn't feel the joy. Racing was kind of neat, but time trials to me were boring. And what I really wanted to do, paint up liveries, also an unnecessary ordeal, and snapping pics of them, I just couldn't stomach anymore, so I quit after six or seven weeks and went back to GT4! Hotlapping became fun for me in that game, and way more so in Prologue and GT5, with that marvelous sim-like physics.
From everything amar and Scaff has said, the potential is there to turn things around in Forza 4 and make me a believer in T10 again... and the four or five other contractors that helped out, but that's another story. And I think Kaz and the team could use some serious competition this time to up the ante for GT6, as well as updates to come in GT5. I've been ignoring the demo, and all the videos, because I want a Christmassy feeling when I finally get F4 and experience it fresh.
As I said previously, if the quality of racing is there, I'll be doing as much of it in Forza as in GT5, and that can only mean good things for Gran Turismos and updates to come. 👍
One more thing on the quality of the racing experience. Kaz needs to look at how far Forza has gone in regards to the real world depths of upgrades offered. Changing spark plugs and ignition systems makes a difference. You can swap cams. You have real world enthusiast and racing bodykits with different aerodynamic and downforce advantages. And of course that dreaded Livery Editor, which can turn any car into a racing machine suitable for different racing leagues. And you can paint over race cars!
What do many of us ask for in the DLC threads? Race cars from different leagues, for one. Well in Forza, if you don't see a BTCC car, which of course you don't,
you can make one! You can literally turn any car into a racing machine with its own livery, no DLC required. Who wouldn't want the ability to do that in Gran Turismo?