Assetto Corsa PC Mods General DiscussionPC 

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I will be doing this skin next :gtpflag:

will take a little time as it will be made from nothing.
do you already have some reference pics? maybe I could have a go as well...
 
** Update Released : BMW M1 Turbo Gr.5**...
A few small details to help refine this magnificent mod:

First, there's a floating screw on the windshield wiper arm; I’m not sure if a part is missing or if that screw shouldn't be there...

Screenshot_f302_bmw_m1_turbo_gr5_ks_barcelona_15-8-126-11-36-36.webp


... second, the shadow cast beneath the car looks like this, larger than the car's footprint...

Screenshot_f302_bmw_m1_turbo_gr5_ks_barcelona_15-8-126-11-40-24.webp


I tried fixing it using the "body shadow.png" file from another car, but the shadow still looks wrong.

And finally, noting that the window rivets and parts of the door frames flickers significantly (especially when exposed to direct light, I seem), and sometimes is very annoying.

Thanks in advance!
 
I find it a bit of a giggle, that a number of geezers, on a adoration forum for a 12-13 year old SIM, can, seemingly without effort or end, churn out fictional, but objectively really attractive liveries, with the sponsor's name in a font big enough to induce conniption-fit levels of ecstasy, in any marketing-wonk, while over in IRL-land, super-star painters like @VINISKINS labour over real, modern single-seater skins, that are fantastically well done, and objectively meh ito design.

And yes, I'm aware that modern single-seaters Do NOT provide the billboard surface that encourages simple clear design, but even "lost in the desert" Alpine has managed to make an attractive brand-livery, on a single-seater, yeah?

Bravo and thank you, GTPlanet-eers 👏 👏
We're not geezers. I'm not even 50. For another couple of years, at least.
 
Dear @shi , may I humbly ask?

Can you please convert from rFactor the Lienz short track? Not the entire thing, not all the layouts. Just the short track. It runs clockwise, go straight after the bridge, right turn then down the hill through the esses with the guardrails..onto the bricks and the start / finish and thats the track. If it is possible? Please?
Thanks for the request.
Yes, Lienz has been on my conversion list for some time.
I may do plan to convert it, although my current priority is the F1 1997 Track Pack.
The source has several layouts, and if possible, I’d like to include all of them in the AC conversion. (As @StoffelWaffle and @Perico Lospa say)

If you want to support my work, you can also do so through Patreon. It’s optional, but support there can help me spend more time on projects and may allow me to work on this one sooner.
 
24H
do you already have some reference pics? maybe I could have a go as well...
Yeh i got all the reference pics, there are a few different variants of this skin so its a case of doing what you can with mainly low quality photo's...........if you can tell me the first 2 words written on the white sunstrip please do let me know because i cannot find any pictures that are clear enough to tell so i had to make half that up........(best pic i have found is below)

Also the mapping on certain parts of this car (where the stickers go on the Harlow skin) is an absolute pig. I have been fcucking around with the front wings for at least 3-4 hours and finally got it good enough.

the pattern is fiddly to get true to real life but some stickers have been a real challenge which i did not expect.

looking to release tomorrow with an update to the others aswell.

Cyril's Car's are weird they are the only few car's i have ever done where the UV is different from side to side.

658214162_26827297490189968_4677029210732724676_n.webp
 
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Yeh i got all the reference pics, there are a few different variants of this skin so its a case of doing what you can with mainly low quality photo's...........if you can tell me the first 2 words written on the white sunstrip please do let me know because i cannot find any pictures that are clear enough to tell so i had to make half that up........(best pic i have found is below)

Also the mapping on certain parts of this car (where the stickers go on the Harlow skin) is an absolute pig. I have been fcucking around with the front wings for at least 3-4 hours and finally got it good enough.

the pattern is fiddly to get true to real life but some stickers have been a real challenge which i did not expect.

looking to release tomorrow with an update to the others aswell.

Cyril's Car's are weird they are the only few car's i have ever done where the UV is different from side to side.
Banner is "Naza Motor Trading Sdn. Bhd."

49342143_2109163842460263_9070742883568451584_n.jpg
 
... Cyril's Car's are weird they are the only few car's i have ever done where the UV is different from side to side.
It might be a nightmare to create liveries for, but driving it is a dream—at least for me. I like the sound and the handling; it’s easy to catch when it slides, and above all, I love how it jumps sideways when you attack the curbs hard, just like in real life.
 
It might be a nightmare to create liveries for, but driving it is a dream—at least for me. I like the sound and the handling; it’s easy to catch when it slides, and above all, I love how it jumps sideways when you attack the curbs hard, just like in real life.
I havent really even taken it out properly only done 1 lap and that was on a controller so i am missing out........they normally seem pretty good from Cyril though.


@24H do you kinow what sticker this is?

its a long shot but you never know.......

2019.webp
 
A few small details to help refine this magnificent mod:

First, there's a floating screw on the windshield wiper arm; I’m not sure if a part is
A few small details to help refine this magnificent mod:

First, there's a floating screw on the windshield wiper arm; I’m not sure if a part is missing or if that screw shouldn't be there...

View attachment 1565262

... second, the shadow cast beneath the car looks like this, larger than the car's footprint...

View attachment 1565263

I tried fixing it using the "body shadow.png" file from another car, but the shadow still looks wrong.

And finally, noting that the window rivets and parts of the door frames flickers significantly (especially when exposed to direct light, I seem), and sometimes is very annoying.

Thanks in advance!
I'll take a look at it on Friday, since I'm working at the moment.
 
Last edited:
shi
Thanks for the request.
Yes, Lienz has been on my conversion list for some time.
I may do plan to convert it, although my current priority is the F1 1997 Track Pack.
The source has several layouts, and if possible, I’d like to include all of them in the AC conversion. (As @StoffelWaffle and @Perico Lospa say)

If you want to support my work, you can also do so through Patreon. It’s optional, but support there can help me spend more time on projects and may allow me to work on this one sooner.
Ohhh. You work on a new year track pack?
I hope I will have time to collect some more photos and infos from the Hungaroring. Because there is things, buildings which is not so accurate in the source where you converted it.

For example in the 1992 trackpack and in the 1998 track pack:
  • The whole pitbuilding is wrong. It is the post 2000 version, with Millennium Tower. The podium is on wrong space.
  • The big grandstand at the start/finish line only have roof from 1999. And there is in your conversion in 1998 and even in 1992....
  • The driving center and its building
  • The back of the pitbox which is seen at the penutimate corner is not year accurate.

I dig up for infos in the summer. I collect some photos. But I must orgainze it, and write what imporvements made year by year. For example one of the year the whole start/finish line was moved left 1 meter, to get wider pitlane. So i try to made this infos for you, and i will send to you! Because these are not so big modifications. (Remove the top, using the 1988 pitbuildings etc) But made the track more accurate.
 
This is the best Assetto Corsa and classic F1 can offer. The 1998 season.

I just started my 5th full season of this package. Yeah I officially have no life outside watching F1 and sim racing F1. Hehe.

My goal is to beat this guy with Schumacher/Ferrari. :) It's actually pretty hard with Macs being a bit better car and AI 100. Lots of fun.

1789510739956.webp
 
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Reworked Porsche Leipzig Track 1.0
Doesn´t overwrite original track
AC convert
==========
0.9 by TnyB
0.95 by Sliderman
0.975 by nobody, 36 grid positions for all layouts
thx Relesys and Neel Jani
Sections.ini by Fanapryde
Thanks to CrisT86 for his work
  • New scratch made ext_config
  • New VAO (remove the old one from your track)
  • New DRS zones
  • Lights and RainFX
  • New Semaphore ini
  • New TV Cams
  • Additional ext_config for seasons (change the ext_config.ini in the extension folder - important doesn´t work
  • with CSP Patch over 1.75)
New Asphalt, new GrassFX, new textures, new trees and cams for all layouts
Have Fun
DaBaeda

Download:


We need someone to port and make the correct version of this track. This is not an 1:1 of the irl track. The best version of this track in sim racing is from Project cars 2, so i would port that version..
 
Ohhh. You work on a new year track pack?
I hope I will have time to collect some more photos and infos from the Hungaroring. Because there is things, buildings which is not so accurate in the source where you converted it.

For example in the 1992 trackpack and in the 1998 track pack:
  • The whole pitbuilding is wrong. It is the post 2000 version, with Millennium Tower. The podium is on wrong space.
  • The big grandstand at the start/finish line only have roof from 1999. And there is in your conversion in 1998 and even in 1992....
  • The driving center and its building
  • The back of the pitbox which is seen at the penutimate corner is not year accurate.

I dig up for infos in the summer. I collect some photos. But I must orgainze it, and write what imporvements made year by year. For example one of the year the whole start/finish line was moved left 1 meter, to get wider pitlane. So i try to made this infos for you, and i will send to you! Because these are not so big modifications. (Remove the top, using the 1988 pitbuildings etc) But made the track more accurate.
For the 1997 Track Pack, we’ve been reviewing videos and photos from that era to ensure i recreate the period as accurately as possible.

As you mentioned, the 1992 and 1998 versions lacked accuracy (especially the 1992 version).
The accuracy of the 1992 tracks—Mexico, Interlagos, Barcelona, and Suzuka—was improved through updates.
Accuracy for Adelaide, Imola, Magny-Cours, and Montreal was improved in a separate release from the 1992 Track Pack.
Accuracy for Montreal, Monza, and the Nürburgring was improved in a separate release from the 1998 Track Pack.

Regarding the 1992/1998 Hungaroring, since it is based on F1C 1999–2002, it is incorrect.

The new Hungaroring 1997 is also based on F1C, but it was converted from a version updated to the 1997 layout by F1C modder (dmarques).

Some screenshots;
Screenshot_golf_mk1_littlebird_evo_vr6_rwd_hungaroring_1997_16-8-126-15-31-49.webp
Screenshot_golf_mk1_littlebird_evo_vr6_rwd_hungaroring_1997_16-8-126-15-31-36.webp
Screenshot_golf_mk1_littlebird_evo_vr6_rwd_hungaroring_1997_16-8-126-15-31-11.webp

Please send me a PM. I’ll fix it as best I can.
 
shi
Flow Circuit v1.01

View attachment 1564150
Fictional Circuit.
Conversion from GTR2.

-CSP recommended
-2 layouts
-46 pit/start
-AI, cam

Credits & Thanks;
Original GTR2 Track by Gamus96
-I have tried to contact him but have not been able to. I thank him for his work.

AC Converted by shin956
.lua base and font from Gunnar333
Crowds texture by Kniker97
marshall and some textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
3D mountains from Chuck_CG's Landscape pack.
Test and Feedback by Mascot

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed an issue where there was a tire wall at the pit exit in the Short layout. (Thank you Johnny Speed for the report.)

Flow Circuit v1.01
Screenshot_maz_rx8mazdaspeed_04_flow_circuit_16-8-126-19-55-20.webp

v1.01 changelog;
Fixed an issue where there was a tire wall at the pit exit in the Short layout. (Thank you Johnny Speed for the report.)
 
Hi!

Long time no see! More than a year since my last post, hope everything is OK :)

Yesterday I updated my 02' and 05' FIA GT skinpacks with another compression for better performance in game, I know these skins were huge and it took me quite a while to correct it. Also updated the RSS GTN cars names for the new Protech 96 and Furiano 36 ("new", easily a year ago but you know hehe). I have plans to update the rest of my skins which has these cars.


I hope I have more time and also a little more motivation to come back with more activity, I have so much grids in mind and one is halfway done.

Hope you enjoy! :D
 
Screenshot_br_engineering_br1_ks_barcelona_16-8-126-18-49-53.webp
A small update on BR ENGINEERING BR1. Displays are mostly finished, two pages on steering wheel can be switched by extra A button.


Screenshot_br_engineering_br1_ks_barcelona_16-8-126-19-41-18.webp

Screenshot_br_engineering_br1_ks_barcelona_16-8-126-19-42-12.webp


On second page there's a STEER line that moves with steering wheel angle, it's pretty much useless but it's there, so that section of page doesn't look dead.
Screenshot_br_engineering_br1_ks_barcelona_16-8-126-19-44-10.webp

Screenshot_br_engineering_br1_ks_barcelona_16-8-126-19-45-6.webp

Screenshot_br_engineering_br1_ks_barcelona_16-8-126-19-45-46.webp



Here's also two pictures of real BR1 steering wheel.

25627042327_b0e5aac686_b.webp 44066243572_87a8c34eb8_b.webp

Working flag display has two modes. Flags and mirror, can be switched by extra B button. The main big mirror display is also working, but it's placed pretty high.

Screenshot_br_engineering_br1_ks_barcelona_16-8-126-19-47-20.webpScreenshot_br_engineering_br1_ks_barcelona_16-8-126-19-48-1.webpScreenshot_br_engineering_br1_ks_silverstone_16-8-126-19-53-38.webpScreenshot_br_engineering_br1_ks_silverstone_16-8-126-19-57-43.webpScreenshot_br_engineering_br1_ks_silverstone_16-8-126-19-56-29.webp



On both modes lights keep working as flags.

Screenshot_br_engineering_br1_ks_silverstone_16-8-126-19-54-32.webp


For headlights there's an option to switch between lower and upper light by extra C button.. And default headlights button for both lights at full brightness.

Screenshot_br_engineering_br1_ks_barcelona_16-8-126-18-49-53.webp

Screenshot_br_engineering_br1_ks_barcelona_16-8-126-18-49-46.webp


The shaders and some textures still need work. For steering displays i will add some more things like low fuel warning. Driver and pit crew skins for SMP and DragonSpeed will be added later. Can't say when the next post will be, but the work is always going.


Screenshot_br_engineering_br1_sx_lemans_16-8-126-20-35-53.webp
 
Last edited:
View attachment 1565472
A small update on BR ENGINEERING BR1. Displays are mostly finished, two pages on steering wheel can be switched by extra A button.


View attachment 1565447
View attachment 1565448

On second page there's a STEER line that moves with steering wheel angle, it's pretty much useless but it's there, so that section of page doesn't look dead. View attachment 1565449
View attachment 1565450
View attachment 1565451


Here's also two pictures of real BR1 steering wheel.

View attachment 1565464 View attachment 1565465

Working flag display has two modes. Flags and mirror, can be switched by extra B button. The main big mirror display is also working, but it's placed pretty high.

View attachment 1565466View attachment 1565467View attachment 1565468View attachment 1565469View attachment 1565470



On both modes lights keep working as flags.

View attachment 1565471


For headlights there's an option to switch between lower and upper light by extra C button.. And default headlights button for both lights at full brightness.

View attachment 1565472
View attachment 1565473

The shaders and some textures still need work. For steering displays i will add some more things like low fuel warning. Driver and pit crew skins for SMP and DragonSpeed will be added later. Can't say when the next post will be, but the work is always going.


View attachment 1565474
Absolutely incredible work.
 
View attachment 1565472
A small update on BR ENGINEERING BR1. Displays are mostly finished, two pages on steering wheel can be switched by extra A button.


View attachment 1565447
View attachment 1565448

On second page there's a STEER line that moves with steering wheel angle, it's pretty much useless but it's there, so that section of page doesn't look dead. View attachment 1565449
View attachment 1565450
View attachment 1565451


Here's also two pictures of real BR1 steering wheel.

View attachment 1565464 View attachment 1565465

Working flag display has two modes. Flags and mirror, can be switched by extra B button. The main big mirror display is also working, but it's placed pretty high.

View attachment 1565466View attachment 1565467View attachment 1565468View attachment 1565469View attachment 1565470



On both modes lights keep working as flags.

View attachment 1565471


For headlights there's an option to switch between lower and upper light by extra C button.. And default headlights button for both lights at full brightness.

View attachment 1565472
View attachment 1565473

The shaders and some textures still need work. For steering displays i will add some more things like low fuel warning. Driver and pit crew skins for SMP and DragonSpeed will be added later. Can't say when the next post will be, but the work is always going.


View attachment 1565474
Martin Scorsese Cinema GIF
 
View attachment 1565472
A small update on BR ENGINEERING BR1. Displays are mostly finished, two pages on steering wheel can be switched by extra A button.


View attachment 1565447
View attachment 1565448

On second page there's a STEER line that moves with steering wheel angle, it's pretty much useless but it's there, so that section of page doesn't look dead. View attachment 1565449
View attachment 1565450
View attachment 1565451


Here's also two pictures of real BR1 steering wheel.

View attachment 1565464 View attachment 1565465

Working flag display has two modes. Flags and mirror, can be switched by extra B button. The main big mirror display is also working, but it's placed pretty high.

View attachment 1565466View attachment 1565467View attachment 1565468View attachment 1565469View attachment 1565470



On both modes lights keep working as flags.

View attachment 1565471


For headlights there's an option to switch between lower and upper light by extra C button.. And default headlights button for both lights at full brightness.

View attachment 1565472
View attachment 1565473

The shaders and some textures still need work. For steering displays i will add some more things like low fuel warning. Driver and pit crew skins for SMP and DragonSpeed will be added later. Can't say when the next post will be, but the work is always going.


View attachment 1565474
Is the car downloadable yet. Many thanks.
 
View attachment 1565472
A small update on BR ENGINEERING BR1. Displays are mostly finished, two pages on steering wheel can be switched by extra A button.


View attachment 1565447
View attachment 1565448

On second page there's a STEER line that moves with steering wheel angle, it's pretty much useless but it's there, so that section of page doesn't look dead. View attachment 1565449
View attachment 1565450
View attachment 1565451


Here's also two pictures of real BR1 steering wheel.

View attachment 1565464 View attachment 1565465

Working flag display has two modes. Flags and mirror, can be switched by extra B button. The main big mirror display is also working, but it's placed pretty high.

View attachment 1565466View attachment 1565467View attachment 1565468View attachment 1565469View attachment 1565470



On both modes lights keep working as flags.

View attachment 1565471


For headlights there's an option to switch between lower and upper light by extra C button.. And default headlights button for both lights at full brightness.

View attachment 1565472
View attachment 1565473

The shaders and some textures still need work. For steering displays i will add some more things like low fuel warning. Driver and pit crew skins for SMP and DragonSpeed will be added later. Can't say when the next post will be, but the work is always going.


View attachment 1565474
For me, the hype around your car is on the same level as the GTA 6 trailers. 🤣

View attachment 1565472
A small update on BR ENGINEERING BR1. Displays are mostly finished, two pages on steering wheel can be switched by extra A button.


View attachment 1565447
View attachment 1565448

On second page there's a STEER line that moves with steering wheel angle, it's pretty much useless but it's there, so that section of page doesn't look dead. View attachment 1565449
View attachment 1565450
View attachment 1565451


Here's also two pictures of real BR1 steering wheel.

View attachment 1565464 View attachment 1565465

Working flag display has two modes. Flags and mirror, can be switched by extra B button. The main big mirror display is also working, but it's placed pretty high.

View attachment 1565466View attachment 1565467View attachment 1565468View attachment 1565469View attachment 1565470



On both modes lights keep working as flags.

View attachment 1565471


For headlights there's an option to switch between lower and upper light by extra C button.. And default headlights button for both lights at full brightness.

View attachment 1565472
View attachment 1565473

The shaders and some textures still need work. For steering displays i will add some more things like low fuel warning. Driver and pit crew skins for SMP and DragonSpeed will be added later. Can't say when the next post will be, but the work is always going.


View attachment 1565474
I wonder if it would be possible to make a SimHub add-on with the car’s displays to use on steering wheels with screens.
 
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