I used the historic 1954-1972 layout as it comes without chicane, which is what I thought would be the biggest hurdle for a modern f1 car ...
Apart from too narrow tracks, or dirt/gravel surfaces, I imagine f1 pilots would be able to drive on any circuit (provided they can make the turns at lowest speed)... they just would adjust their driving style to the track ...
(and not change cars because the track is not 100% suited for their car)
Granted for the purists it's not done, but I bet IRL they would not all end up sidetracked as they would compensate for the condition at hand (something which the AI fails to do clearly).
AI lanes are there per layout , and these lanes dictate how the cars should drive , right?
So I imagine indeed this could be limiting to certain types of car ... or is it the car mod that is faulty for not braking soon enough?
EDIT: I also tried with a 1958 BRM Type 25 (brm_type_25 by GØD , v1.1 by ACTK), which is a car that drove there IRL and that too doesn't keep on track :
View attachment 1510420
View attachment 1510421
(but ACTK also did something to the AI of that car... )
The Cooper T43 '58 I have in v1.0 version of GOD (untouched by ACTK) , and that seems to stick to the track better...
Anyways, no biggie just wanted to report in case something is wrong w the track ai.