Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 157,730 comments
  • 51,807,656 views
Nuzzis works good for me.
it depence from your needs... i use this free version
i like it because before the end of the first lap , cars actually position correct , side by side
and it works with weekends race with really big grips and actually it works really good .
another plus is that the app is at the setup menu before the race start .
the biggest downside is that you actually need to drive your car and cant use ctrl+c(ai) . ... Nürburgring thats why ....


a few others that i tried but ...


Thank you

Interesting, I had tried both and just had issues constantly.

Nuzzi's had me speed limited for the formation lap, but cars behind me would speed past
Both had the safety car just stay out on track after the formation lap, so I'm not sure how to set either up
 
Release : McLaren F1 GTR Longtail 1997

Update:1.1

Whats new

---------------

-new Physics

-some tweaks

-new collider



Delete the old car



https://mega.nz/file/0adiybbR#jUbn0qYVXtFKZy4aGTO57NyRtFcm0PEcmYiLiO8nvB4

preview.webp
 
Your skins are coming out great!
Thanks. Got a few more in the pipeline.

Different topic, but has anyone noticed weird metallic effects with CSP v0.3.0-Preview634?
The roll cage and floor pan in the Littlebird EVO now look quite weird.
Seems something changed with PBR shaders?
 
Porsche 911 Carrera RS (901) '73 coverted from GT7 ready to download.

Eight colors are available for this car:

  • Grand Prix White / Blue
  • Grand Prix White / Green
  • Grand Prix White / Red
  • Glacier Blue
  • Viper Green
  • Light Yellow
  • Tangerine
  • Bahia Red
Three body versions:

  • Touring
  • Lightweight
  • Race


Screenshot_kp_porsche_911_carrera_rs_901_ks_nordschleife_20-8-126-20-4-31.webp
Screenshot_kp_porsche_911_carrera_rs_901_ks_nordschleife_20-8-126-21-47-0.webp
Screenshot_kp_porsche_911_carrera_rs_901_ks_nordschleife_27-8-126-16-17-43.webp
Screenshot_kp_porsche_911_carrera_rs_901_ks_nordschleife_27-8-126-16-54-35.webp
Screenshot_kp_porsche_911_carrera_rs_901_ks_nordschleife_27-8-126-17-19-54.webp

Screenshot_kp_porsche_911_carrera_rs_901_ks_nordschleife_27-8-126-19-2-35.webp
 
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Thanks. Got a few more in the pipeline.

Different topic, but has anyone noticed weird metallic effects with CSP v0.3.0-Preview634?
The roll cage and floor pan in the Littlebird EVO now look quite weird.
Seems something changed with PBR shaders?
Yep.
 

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k_p
Porsche 911 Carrera RS (901) '73 coverted from GT7 ready to download.

Eight colors are available for this car:

  • Grand Prix White / Blue
  • Grand Prix White / Green
  • Grand Prix White / Red
  • Glacier Blue
  • Viper Green
  • Light Yellow
  • Tangerine
  • Bahia Red
Three body versions:

  • Touring
  • Lightweight
  • Race


View attachment 1567788View attachment 1567789View attachment 1567790View attachment 1567791View attachment 1567792
View attachment 1567798

Thank you so much I really appreciate your mods
 
Different topic, but has anyone noticed weird metallic effects with CSP v0.3.0-Preview634?
The roll cage and floor pan in the Littlebird EVO now look quite weird.
Seems something changed with PBR shaders?
It is last csp change or bug.
Add this to that metal shader.
Code:
DetailNormalBlend = 0.1
 
Last edited:
Thanks. Got a few more in the pipeline.

Different topic, but has anyone noticed weird metallic effects with CSP v0.3.0-Preview634?
The roll cage and floor pan in the Littlebird EVO now look quite weird.
Seems something changed with PBR shaders?
yup, apparently they were set up wrong so now you should be able to use the same values you'd use in other software
 
Thanks. Got a few more in the pipeline.

Different topic, but has anyone noticed weird metallic effects with CSP v0.3.0-Preview634?
The roll cage and floor pan in the Littlebird EVO now look quite weird.
Seems something changed with PBR shaders?
  • “fuPBR” materials fixed, now with a new PerceptualRoughness option (if materials look dim, set it to 1);

Might be this?
 
k_p
Legendary car.

Some 911 trivia here.

This longhood is a bit different. But did you know that you can take the door of a 1974 first G-body car and bolt it on a 1997 993 model?

It was basically the exact same car 1975-1997. Hand manufactured. Sure it got improvements like new suspension and some cosmetic changes, etc. but fundamentally it didn't change. The exterior measurements didn't change, either. Only the bumpers and fenders made the difference.

Porsche was into a verge of bankrupcy in the mid 90's because the 964 and 993 weren't selling that great. And building those cars was both slow and very expensive. They didn't make much profit at all of the 964 and 993 Carrera, only the Turbo and other special models were profitable. 928 was way too expensive and already almost 20 year old model, 968 was a great car but it kinda flopped too. That's why Porsche helped Mercedes to build 500E, because they were literally broke.

Then Toyota introduced them a new mass production line and the Boxter 981-based 996 was built. Manufacturing costs were only about 50% of the old air cooled cars and they asked the same money for them.

996 sold 1.5 times more than 964 and 993 combined. That, Boxter and Cayenne moved Porsche from a verge of bankrupcy to the most profitable car company in the world. But it's also an important step because they changed from a family business to serious a mass production car company with the 996.

I own a 996 4S and I'm the first one to admit that it's nowhere near same quality as 964 and 993. But it's a solid, good car... but it's completely DIFFERENT car altogether and the mass production clearly shows (in good and bad). There's very little in common between the original air cooled car and anything that came after. The engine is on the back and the brand.

Ironically those last air cooled cars were considered outdated and antique back then and people brought their 964 and 993 Turbos to trade for a HOT new 996. It's unbelievable now when people know how much 964's and 993's cost today. But that actually happened. 996 is often considered the red-headed stepchild of the 911 but in reality it was Porsche's most successful model in 911 history at that time (about 180.000 were produced) and it was a real savior for Porsche (as a company). 997 and 991 production numbers are even higher.

Hopefully you don't mind adding this general trivia to this mod release.
 
Last edited:
k_p
Porsche 911 Carrera RS (901) '73 coverted from GT7 ready to download.

Eight colors are available for this car:

  • Grand Prix White / Blue
  • Grand Prix White / Green
  • Grand Prix White / Red
  • Glacier Blue
  • Viper Green
  • Light Yellow
  • Tangerine
  • Bahia Red
Three body versions:

  • Touring
  • Lightweight
  • Race


View attachment 1567788View attachment 1567789View attachment 1567790View attachment 1567791View attachment 1567792
View attachment 1567798
Wow, thanks so much can't wait!
 
Hi. With the latest CSP version 3.0 634 in VR has anyone noticed lighter colour ring at the bottom part of the lense when watching replays. If so is there a setting to get rid of it. Reported it to Ilja but thought someone else may have resolved it. Many thanks.
 
I love the C13 Porsche 959, they have done an awesome job of creating the definitive 959 for AC. BUT. The handling at 9/10ths is off- if you lose the backend it is impossible to catch and doesn't give you the assurance a good 4wd would provide.
Totally agree. I feel the same about their Peugeot 205 GTI. I really want to like them, but I feel like something isn't quite right - as though the rear tires are made of a material that isn't rubber. 🤣
 
k_p
It is last csp change or bug.
Add this to that metal shader.
Code:
DetailNormalBlend = 0.1
Thanks for this, it has solved the issue with the latest CSP and seems to work OK with previous CSP builds too.
Attached is an updated ext_config.ini for the Littlebird EVO which can be subbed in as a direct replacement in the car's 'extension' folder.
There might be a few other minor tweaks included in it (edit: eg. orange backlight to the MoTeC, which now also dims when headlights are on)
 

Attachments

Last edited:
Legendary car.

Some 911 trivia here.

This longhood is a bit different. But did you know that you can take the door of a 1974 first G-body car and bolt it on a 1997 993 model?

It was basically the exact same car 1975-1997. Hand manufactured. Sure it got improvements like new suspension and some cosmetic changes, etc. but fundamentally it didn't change. The exterior measurements didn't change, either. Only the bumpers and fenders made the difference.

Porsche was into a verge of bankrupcy in the mid 90's because the 964 and 993 weren't selling that great. And building those cars was both slow and very expensive. They didn't make much profit at all of the 964 and 993 Carrera, only the Turbo and other special models were profitable. 928 was way too expensive and already almost 20 year old model, 968 was a great car but it kinda flopped too. That's why Porsche helped Mercedes to build 500E, because they were literally broke.

Then Toyota introduced them a new mass production line and the Boxter 981-based 996 was built. Manufacturing costs were only about 50% of the old air cooled cars and they asked the same money for them.

996 sold 1.5 times more than 964 and 993 combined. That, Boxter and Cayenne moved Porsche from a verge of bankrupcy to the most profitable car company in the world. But it's also an important step because they changed from a family business to serious a mass production car company with the 996.

I own a 996 4S and I'm the first one to admit that it's nowhere near same quality as 964 and 993. But it's a solid, good car... but it's completely DIFFERENT car altogether and the mass production clearly shows (in good and bad). There's very little in common between the original air cooled car and anything that came after. The engine is on the back and the brand.

Ironically those last air cooled cars were considered outdated and antique back then and people brought their 964 and 993 Turbos to trade for a HOT new 996. It's unbelievable now when people know how much 964's and 993's cost now. But that actually happened. 996 is often considered the red-headed stepchild of the 911 but in reality it was Porsche's most successful model in 911 history at that time (about 180.000 were produced) and it was a real savior for Porsche (as a company). 997 and 991 production numbers are even higher.

Hopefully you don't mind adding this general trivia to this mod release.
Also, the code 901 was dropped as early as 1964 following a complaint from Peugeot, and the G-Series code did not appear until the 1974 model year.
 
Hi. With the latest CSP version 3.0 634 in VR has anyone noticed lighter colour ring at the bottom part of the lense when watching replays. If so is there a setting to get rid of it. Reported it to Ilja but thought someone else may have resolved it. Many thanks.
Do you have Variable Rate Shading active in CSP VR settings? If so, try disabling it, or tweaking the variables.
I've noticed that my VRS settings will need some adjustment with latest CSP builds so that the lower-resolution outer ring isn't obvious.
 
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Do you have Variable Rate Shading active in CSP VR settings? If so, try disabling it, or tweaking the variables.
I've noticed that my VRS settings will need some adjustment with latest CSP builds so that the lower-resolution outer ring isn't obvious.
Hi. I will check that tomorrow to see if it’s checked. Where do you alter the variables. Using linier setting with Openxr works really good GPU and cpu both lower than using toolkit the turbo enabled. Cheers.
 
k_p
Porsche 911 Carrera RS (901) '73 coverted from GT7 ready to download.

Eight colors are available for this car:

  • Grand Prix White / Blue
  • Grand Prix White / Green
  • Grand Prix White / Red
  • Glacier Blue
  • Viper Green
  • Light Yellow
  • Tangerine
  • Bahia Red
Three body versions:

  • Touring
  • Lightweight
  • Race


View attachment 1567788View attachment 1567789View attachment 1567790View attachment 1567791View attachment 1567792
View attachment 1567798
Beautiful car, thanks very much.
I had a go at the driver/scale/posture/shifting for VR/first person users, see what you think. Remove the .txt extensions and put in the 'animations' folder.
This type of steering wheel is a nightmare to accommodate, but for me the attached looks better in VR despite the thumbs clipping. The original used the open hands grip that's normally for paddle shifting.
This driver seems to fit the seat better too.

1790546566667.webp1790546628821.webp1790546647495.webp
 

Attachments

Last edited:
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