Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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here is an update of DumbAI, version 0.3, for those that like to experiment

Not much to say apart the code is now much more clean and I have a deeper understanding of the underlying AC/CSP processes.

In summary, since it is not yet possible to override the broken fuel pitstop requested by AC, I have tried to make opportunistic use of these mandatory (and a bit random sometimes) pitstops to change tyres at the same time, while I have already computed the necessary fuel variables to be able to imagine and compute mixed tyre/fuel strategies in the future.

I tested the blue flag behavior on long races (>50 laps) with very low but variable AI levels, a bit similar to what would be mixed category races. I had one situation where the road was blocked, when very slow racers were outlapped by less slow racers that were as well outlapped by quick racers, with a total of more than 5 cars that try to outlap each other all at the same time. I'll have to think at it, needs refinement for sure, I should have more time now that the global architecture of the app is finished.

My personnal goal with this app is still to have an automatic app that computes everything alone, to produce decent AI pitstop strategies and racing behavior, with the rules it has been given at the start of the race, without having to tweak a dozen of sliders and checkboxes (I'm a lazy guy)

so obviously, considering the complexity of such a thing, Dumb AI is still a bit dumb in its current version
 
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He got the money now...

Driving See Ya GIF by DriveTribe
Nope, he responded and released it. :)
 
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