Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Sol config app is hard to config. Each value you alter resets the sky and the overall lightning around you, so it's hard to find a sweet spot.
After a few trials, I've concluded the best solution is to set sol values to default, and then apply the A3PP filter.
Anyone got a better sugestion?

FallGuy has some great AC & CSP presets on this page;

https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-1274

Then the video above above that post by BrainsBush has some good Sol config settings.
You may need to adjust the presets slightly depending on your hardware performance.
 
Hi All

After seeing the fantastic work that gutbomb is doing on his ACT DOPE project and almost losing all my AC downloads while upgrading to an SSD
I have been thinking about creating a list of the tracks for AC I have downloaded with the extra little bits like lighting kn5's from resources like github and discord.

So far I have just over 500 tracks and roads for AC with just over 120 having working lighting.
I would probably create new share mod links for each?

Just to clarify I am not a creator just an end user that is putting things in one place for easy access.


I just wondered if there would be much interest in this?
Totally open to ideas and suggestions.

Who knows it may even revive some older mods?

Cheers

Barney

Just as a thought,
Would I also have to also upload a link to the .ini files from the ac/extension/config/tracks folder?

and also would it hurt ac or cm to unzip the files to these folders?

I don't know if anyone with experience on this wants to weigh in on this?
 
All these Bugattis are well knowed in AC, nevertheless, here they are for those that might missed some.

150554EB110LM.jpg 298730EB110.jpg 456597vision.jpg 972189chiron.jpg 25389135ss.jpg

https://mega.nz/file/4AhiyIyI#Pvyy1-SFzuLSIbtnAJvx7Gs-Nl5CFEPcsBXN3Z3FddI
 
After a days hard slog I can release the Aston Martin AMR1 V8 Group C car. Made a few skins myself as only came with one from the Forza rip.

PM me any errors please and I will try and fix and of course if someone can improve the physics please send to me.

Link below and in YouTube description

Aston Martin AMR1 1989 Le Mans Group C

https://mega.nz/file/zg8liTCS#FL63Zc-HO2Ob7mjOJ6IQ7Jwb4ZsJl2mNDO5uUCJL7CI

 
After a days hard slog I can release the Aston Martin AMR1 V8 Group C car. Made a few skins myself as only came with one from the Forza rip.

PM me any errors please and I will try and fix and of course if someone can improve the physics please send to me.

Link below and in YouTube description

Aston Martin AMR1 1989 Le Mans Group C

https://mega.nz/file/zg8liTCS#FL63Zc-HO2Ob7mjOJ6IQ7Jwb4ZsJl2mNDO5uUCJL7CI


Awesome man, always wanted to see this car in AC honestly!
Really hope you could convert more Forza cars to AC in the future or at least finish one of my many converted models to AC in the past months...lol
 
After a days hard slog I can release the Aston Martin AMR1 V8 Group C car. Made a few skins myself as only came with one from the Forza rip.

PM me any errors please and I will try and fix and of course if someone can improve the physics please send to me.

Link below and in YouTube description

Aston Martin AMR1 1989 Le Mans Group C

https://mega.nz/file/zg8liTCS#FL63Zc-HO2Ob7mjOJ6IQ7Jwb4ZsJl2mNDO5uUCJL7CI



As a regular Group C -lover I am so thankful you brought this evil-sounding beauty to the AC universe.

Not much to complain really. I would make the windshield-banner transparent (like in Forza 7) and get rid of the weird grey strip below it. Is that a real thing?

Anyway, million thanks.
 
Dude, thanks a lot. I've been working on the Denver Street Circuit all day since you guys have been talking about it and I'll be getting to the Pepsi Center one after that. Do you mind if I include this stuff in a release version?

This message is mainly for Gutbomb on the Denver Street Circuit and you say you are working on it. I have the Denver Street Circuit AI working and going around the track with no incidents, but still tweaking things. My question to you is on the current starting grid you currently have for the track. Right now you have the Grid setup in a single file and is spread out farther back from actual start/finish line. If you move the start/finish line a little further down that long straight section, you could setup a Double File starting grid. If you do that then I would/may have to re-do and look how the AI does going double file into the first several tight corners of the track. Let me know what your plans are for the Starting Grid and Start Finish line? take care
 
Honestly makes me wonder why we don't just bombard Turn 10 Studio's social media accounts with requests and petitions to take legal action against RTM and such. Clearly they haven't been paying attention or else RTM wouldn't exist right now. We're always talking about how bad/immoral they are and why they shouldn't exist, and that method seems like the most clear-cut way for them to get taken down IMO.

RTM is an organization that directly profits from the sales of their "products", so they are a business. Microsoft is also a business and they're currently having their property stolen and regurgitated for ludicrous prices to us and they don't even know it. I'd really love to see some legal action finally taken against RTM in some form as a sort of cruel irony for their false-takedowns they do to bully the AC community.
 
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Honestly makes me wonder why we don't just bombard Turn 10 Studio's social media accounts with requests and petitions to take legal action against RTM and such. Clearly they haven't been paying attention or else RTM wouldn't exist right now. We're always talking about how bad/immoral they are and why they shouldn't exist, and that method seems like the most clear-cut way for them to get taken down IMO.

RTM is an organization that directly profits from the sales of their "products", so they are a business. Microsoft is also a business and they're currently having their property stolen and regurgitated for ludicrous prices to us and they don't even know it. I'd really love to see some legal action finally taken against RTM in some form as a sort of cruel irony for their false-takedowns they do to bully the AC community.

sent this email ages ago
 

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why should millionare company care about freelancer? what modder do - dont effect turn10 at all.
Second, person spent days for conversion - any work must be paid if author of conversion wants it.
do you think RSS who sell their Viper called Huayper - is better then RTM? they create model by themselfes, thats all. and who can be sure they just didn't renewed Studio10 model, adding some polys?
 
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This message is mainly for Gutbomb on the Denver Street Circuit and you say you are working on it. I have the Denver Street Circuit AI working and going around the track with no incidents, but still tweaking things. My question to you is on the current starting grid you currently have for the track. Right now you have the Grid setup in a single file and is spread out farther back from actual start/finish line. If you move the start/finish line a little further down that long straight section, you could setup a Double File starting grid. If you do that then I would/may have to re-do and look how the AI does going double file into the first several tight corners of the track. Let me know what your plans are for the Starting Grid and Start Finish line? take care

Hey I sent you a PM :D
 
Tochigi Racing Ring (Twin Ring Motegi) to be updated by this weekend.

Mitja Bonca has already posted new skins for it. He states there will be five layouts in the update.

https://www.racedepartment.com/downloads/tochigi-racing-ring-official-banners.33292/

I assume those that have purchased the track from United Racing Design will receive an email about the update, with a link or instructions to download it.

https://www.unitedracingdesign.net/product-page/ac-tochigi-tacing-ring

would be awesome to see JGTC 1997 motegi oval layout as well) One JGTC raced there on oval, not on normal ring, with constructed S to slow down before first corner
 
Do either of you have ExtraFX enabled or GrassFX on any setting other than medium (track author mentions GrassFx should be on medium for best results)? BTW the plus layout is supposed to be used with GrassFx disabled entirely, this is the version of the track with normal 3D grass for non CSP users.

I run this track with 19 AI cars and don't ever get a frame drop so I'm wondering what setting you've got enabled that's causing such a problem.

For me ExtraFX is totally off, but I did have GrassFX on, so I'll turn that off and see if it helps. Thanks.
 
2019 Aston Martin DBS Superleggera

June 18, 2020



This is an exclusive mod for the Chivas Autoart Website, do not host to other websites. Mod is free to download and available to the public, if you bought this you have been ripped off.

100% FREE TO DOWNLOAD, NOT FOR SALE!

REQUIREMENTS:
- Assetto Corsa v1.16.3
- All Official DLCs (or your game will crash)
- Content Manager
- Custom Light Shader v0.1.61

HEAVILY RECOMMENDED:
A3PP (Sol v1.6 Variant)
SOL v.1.6

WARNING:
This car mod is heavily dependent on Custom Shader Patch

INSTALLATION:
- BE SURE TO REMOVE ANY PREVIOUS OLD FILES BEFORE PROCEEDING
- Extract the "CONTENT" folder into your Assetto Corsa Main Directory.

CONTENT:
- 2019 Aston Martin DBS Superleggera
- 6 Official Colors

ADDITIONAL FEATURES:
- Fully Supports Animated Wipers for rainy racing session purposes
- Fully adapted the Extension System of the Custom Shader Patch which decreases the file size of the entire mod dramatically
- 4-Step LODs
- Animated Doors
- Animated Paddle Shifters

MISSING:
- Skin Templates

https://sharemods.com/lu498jf40po6/Chivas_Autoart_-_2019_Aston_Martin_DBS_Superleggera.7z.html
https://sharemods.com/lu498jf40po6/Chivas_Autoart_-_2019_Aston_Martin_DBS_Superleggera.7z.html
 

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Guys, here are some of the links the some of the Proto C cars I was missing for my grid last night. Hopefully these will help someone like you guys helped me. I just copied and pasted from my downloads history. I had no idea I could do that. If any of these links should not be posted, please let me know so I can remove them.

upload_2020-6-19_10-15-10.png


legion_sauber_mercedes_c9.zip
legion_mercedes_c11.zip
https://perendinator.blogspot.com/search/label/Group C

Nissan_R91CP_1991_v2.3.7z


lancia_lc2_85_new_update.7z
https://velosmodsworkshop.com.mx/lancia.html

Minolta Toyota 88C-V by Esprit3905 for AC v1.16.3.7z
https://assettoland.wixsite.com/assettoland/toyota

peugeot_905evo.rar
http://assetto-db.com/car/peugeot_905evo/download

jaguar_xjr9_lm.7z
https://velosmodsworkshop.com.mx/jaguar.html

Jaguar XJR9 LM by Assettogarage for AC v1.14.4.rar
https://assettoland.wixsite.com/assettoland/jaguar

Aston Martin AMR1 1989 Le Mans Group C
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1306#post-13142794

Nissan NP35 (Group C) Value Pak
https://www.racedepartment.com/downloads/gmc-p3500-van-nissan-np35-group-c-value-pak.26341/
 
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I think at this point something seriously needs to be done about Sim dream for the good of the community sake, didn't someone mention they have ripped forza content for sale? Get that flagged up to the original creators might get something done about them?

From experience, attracting the developer's attention on this kind of group will only have negative consequences for the whole modding community.
Don't forget that 95% of the cars and tracks shared here are originally developed by either Turn10, Codemasters, Polyphony Digital, Kunos, SMS, Reiza, Studio-397, Sector3 Studios etc.
Just my two cents ;)
 
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Honestly makes me wonder why we don't just bombard Turn 10 Studio's social media accounts with requests and petitions to take legal action against RTM and such. Clearly they haven't been paying attention or else RTM wouldn't exist right now. We're always talking about how bad/immoral they are and why they shouldn't exist, and that method seems like the most clear-cut way for them to get taken down IMO.

RTM is an organization that directly profits from the sales of their "products", so they are a business. Microsoft is also a business and they're currently having their property stolen and regurgitated for ludicrous prices to us and they don't even know it. I'd really love to see some legal action finally taken against RTM in some form as a sort of cruel irony for their false-takedowns they do to bully the AC community.

sent this email ages ago

There is a couple of reasons that allow companies like Simdream or RTM to do what they are doing:
1. It is in nobody's interest in the business (developer companies) that AC is still doing so good as it is. Nobody is making money out of that. Quite the contrary, they are loosing money. Because AC is still being so widely played, people don't buy other sims. If there were no AC, people would buy more new sims. And this popularity comes mainly from the moding community. I believe that developer companies now believe it was a mistake on creating products that allow fairly easy modding of their products, cause it prolongs the life span of a product, effectively stopping people from buying new products when they come out. I think we will never see a new product released from a money making company as open as AC was. It just makes no financial sense for them

2. Amateur developers do this for free. And as such spend their free time doing development. A vast majority just don't have the time, knowledge and resources to go fight a legal battle with someone, who more than obviously has all of the above. The end result usually being: "I don't need this ****, I do this for free. If I can't do this in peace, I'll just stop doing it." And in the end they just walk away.

3. Every type of moding is in somewhat of a gray area. Everybody is at least in part using resources from somewhere/somebody else, so they can't really legally protect their work from being stolen and used later on.

4. These "companies" on the other hand have clearly identified the loop holes. They operate from countries where such practises are obviously possible, they have studied the law and have the resources and knowledge to force their way on everybody. They know perfectly well that they are fighting a battle against amateurs and that they can basically bully their way through.

It sucks, we all love and respect the effort and talent the developers are putting in for free. But sadly we live in a world where doing thing for free is "against the rules" of how thing work. If somebody wants to make money from something they unfortunately have more rights and more legal protection than someone who does same things for free. It's a ****** world, but that is just the way things are. The only way to fight against is to stop supporting and buying their stuff so that they loose interest in what they are doing. But obviously they still sell enough products that it is worth their while.

In the end we might see companies making pressure on Kunos and Studio397 to somehow stop the modding of their products all together (with some must install patches on steam that prevents mods from being loaded into a game for example), especially if the sales of their new products will suffer from people not buying new products in adequate numbers. Cause no matter how good an engine they develop, and how good the graphics get, they will never be able to compete with the volume of content available in AC. I counted the other day, i have 55 unique historical and modern championship fields with almost all the liveries and all the tracks that these competitions ran on (and i'm counting only the quality ones and not counting street cars and street tracks). The licensing for this alone would cost so much that there is no way to make a product that would sell in enough high numbers to make a product profitable.
 
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After a days hard slog I can release the Aston Martin AMR1 V8 Group C car. Made a few skins myself as only came with one from the Forza rip.

PM me any errors please and I will try and fix and of course if someone can improve the physics please send to me.

Thanks for this. Very nice addition to the garage. :cheers:
 
From experience, attracting the developer's attention on this kind of group will only have negative consequences for the whole modding community.
Don't forget that 95% of the cars and tracks shared here are originally developed by either Turn10, Codemasters, Polyphony Digital, Kunos, SMS, Sector3 Studios etc.
Just my two cents ;)

Have to agree with you Vassalfada. Simdream may be a pack of c*&^s, but starting a war may result in unintended casualties that people later regret.
 
Honestly makes me wonder why we don't just bombard Turn 10 Studio's social media accounts with requests and petitions to take legal action against RTM and such. Clearly they haven't been paying attention or else RTM wouldn't exist right now. We're always talking about how bad/immoral they are and why they shouldn't exist, and that method seems like the most clear-cut way for them to get taken down IMO.

RTM is an organization that directly profits from the sales of their "products", so they are a business. Microsoft is also a business and they're currently having their property stolen and regurgitated for ludicrous prices to us and they don't even know it. I'd really love to see some legal action finally taken against RTM in some form as a sort of cruel irony for their false-takedowns they do to bully the AC community.

I'd sincerely advice you against doing this. It will open a Pandora box, the kind you wish you had never opened.
The legal action will hardly touch RTM and Simdream (these guys are operating from countries where usual copyrights laws don't apply).
Though, the free modding community will suffer much more from this, including people doing mods from scratch.
Again, this is only my two cents, but believe me, I'm quite aware of the subject ;)
 
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Guys, here are some of the links the some of the Proto C cars I was missing for my grid last night. Hopefully these will help someone like you guys helped me. I just copied and pasted from my downloads history. I had no idea I could do that. If any of these links should not be posted, please let me know so I can remove them.

legion_sauber_mercedes_c9.zip
legion_mercedes_c11.zip
Look on his blog: https://perendinator.blogspot.com/search/label/Group C

Nissan_R91CP_1991_v2.3.7z
Go to Dan Busca's FB page.

lancia_lc2_85_new_update.7z
blob:https://mega.nz/fd9965dd-4655-4d6b-ac13-932f3a570801

Minolta Toyota 88C-V by Esprit3905 for AC v1.16.3.7z
https://doc-0g-30-docs.googleuserco...6&user=07580448192300365527&hash=oksspt9fhual

peugeot_905evo.rar
blob:https://mega.nz/e02c9e53-a1af-4dbc-9f30-5a6e98e89dcb

jaguar_xjr9_lm.7z
https://download1253.mediafire.com/a6jyo9w2q3eg/p312jgys3yeo8v3/jaguar_xjr9_lm.7z

Jaguar XJR9 LM by Assettogarage for AC v1.14.4.rar
blob:https://mega.nz/4518e1ee-8011-47c0-b158-b76664c8fdf2
Thanks!
What is blob? I can't download the blob's links.
 
After a days hard slog I can release the Aston Martin AMR1 V8 Group C car. Made a few skins myself as only came with one from the Forza rip.

PM me any errors please and I will try and fix and of course if someone can improve the physics please send to me.

Link below and in YouTube description

Aston Martin AMR1 1989 Le Mans Group C

https://mega.nz/file/zg8liTCS#FL63Zc-HO2Ob7mjOJ6IQ7Jwb4ZsJl2mNDO5uUCJL7CI



thank you very very very much!
 
Is there a blender guru here that would be prepared to be a mentor? The reason I ask is the guy that built Sveg spent over 2000 hours on it, learning to use blender and everything from scratch. I’m willing to invest the time for track building but it will be spread over a VERY long time as I do have a job and a life. Plus I’m OLD. I forget things so building a track from scratch is a challenge. I will do this some how. I see videos on uchewb and it’s do this do that bosh. Wait what? Which key did you press then and why?
I have a life and a job driving so it’s not always easy to bury my head in uchewb all the time.
Imma do this one way or the other but It would help if we had a blender guru that could talk idiot to someone now and again.
 
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