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Soz m8
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Hi the link doesn't work :-( I need this track for StockCar Brazil 2019 mod by 1st racing studioDon't know if it is the one you need, but here is my upload for Londrina (short and long), author TheStrobe, v ??
https://mega.nz/#!OSR2FKCB!f54AbxYA9lFQ8G19OjBULF9z5IhPR7xRPVzFtsMmRLs
Edit:
It is the same track. PR (iirc) stands for Paranà (Brasil).
The distant skyline is a bit whitish, but the track has great roadfeel.
(Short and long just stand for with/without chicane).
yes probably I have this mod for rf2I'dont know, but maybe that is a conversion from Rfactor2?
https://steamcommunity.com/sharedfiles/filedetails/?id=942303293
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1385#post-13162301Hi the link doesn't work :-( I need this track for StockCar Brazil 2019 mod by 1st racing studio
Hi guys,.. i had a old classic dtm package with the alfa 155, merc, bmw and the opel calibra,.. but i cant find it anymore,.. can somebody please point me the direction where i can download this package again or maybe you have it and wanna share it with our dtm lovers... and i know there are loose versions of it but this was a package with same BOP...
tnx in advance...
Mind sharing that file? I know its OT, but just stumbled into this post. (edit: Nevermind, found it, still rubbish. Was hoping it was going to bring AMS2 style FFB to PC2.. )I am using Christiaan's pure feedback files
Anyone else find those lid-free drivers creepy as hell?Ferrari F50
by Dan Bucsa (Our Racing Simulator Project)
View attachment 949159
- data replacement
replaced race driver with Japanese millionaire
data.acd.txt = data.acd
(I would like to know how to do model replacement without modifying data.acd, help?)
Didn't VheEth do a brand new conversion of this track from Automobilista?Hi guys,
anybody knows something about the track Londrina PR? Found on youtube but without link.
The track seems to be disappeared. Can´t find it anywhere.![]()
Marek is Project CarsAnyone know about what is behind this sites cars?
https://www.sports-coach.com/cars
Anyone know about what is behind this sites cars?
https://www.sports-coach.com/cars
Personally I think Barcelona is the best track for testing mods. There’s a huge straight, some slow corners, mid-speed corners and some high speed corners as well. The track also has decently hard braking zones and tricky direction changes that can throw the car off-balance. As a bonus it’s F1’s testing grounds, and they chose it for a reason.
Can someone do me a favor? If you have the ACFL 34 Ford Legends car can you run a 16 to 20 car grid and let me know if you see the wheels and sometimes the body of the car disappear around 5 cars ahead and reappear at inconsistent distances. Driving me nuts.
Also, please note, I'm talking about the ACFL version of this car:
acfl_mod_legend
There is another version out there, but I'm specifically talking about the ACFL version.
I'm also seeing a similar issue with the KS-76 Class Union C2 gokarts. If you have that one, can you check? Driver disappearing at weird times, etc.
Thanks much, my friends.
Teddie
Alpha in the file ?Hi guys. Does anyone know why there is a remnant of the logo when it is no longer present on the file?
View attachment 949324
View attachment 949325
might be the alpha chanel of your .ddsHi guys. Does anyone know why there is a remnant of the logo when it is no longer present on the file?
View attachment 949324
View attachment 949325
This is 100% true. Here's a prime example of the mish mashed textures that the GT games use this is SPORT but still the same.There are only few people that can work properly with gran turismo models, and the ones from gt6 are the most tedious to work with. You need to learn at least the basics of 3d and assigning all the materials and texture is pure pain since their names are just numbers that don't even match between mesh name and texture name. I'm pretty sure they also lose mapping with the extraction so you need to fully remap every part of the car (I know not many people here care about stuff like mapping or ao but they are needed to get a mod that doesn't look like a toy). So that's basically why there are so many interesting gt6 models out there and not many mods based on them
I quite like to see some faces. Drivers in vintage tintops just look wrong with a full-face helmet IMO, and Jack never really used a face muffler. I do have a version with him wearing goggles as I wouldn't like him to go racing without those.Anyone else find those lid-free drivers creepy as hell?
The first thing I do is slap a helmet on the buggers and try to forget their blank menacing stares.
Well frick, I figured something was holding people back from working on these. I should've guessed that they would be difficult to work with considering Polyphony Digital's attention to detail when working on these "Premium" models, but I didn't think it was that bad. Thanks for the explanation.There are only few people that can work properly with gran turismo models, and the ones from gt6 are the most tedious to work with. You need to learn at least the basics of 3d and assigning all the materials and texture is pure pain since their names are just numbers that don't even match between mesh name and texture name. I'm pretty sure they also lose mapping with the extraction so you need to fully remap every part of the car (I know not many people here care about stuff like mapping or ao but they are needed to get a mod that doesn't look like a toy). So that's basically why there are so many interesting gt6 models out there and not many mods based on them
thanks a lot !!!!!! 👍👍👍👍👍
I think it's in Authentication.data in Users\<Your user>\AppData\Local\AcTools Content ManagerQuick question with hopefully a simple answer: I'm changing PCs at the moment. How do I salvage my Content Manager 'premium' code? Thanks.
Edit: also, is there a good guide for transferring mods, settings, RHM etc? Thanks again.