PC Assetto Corsa PC Mods General Discussion

Discussion in 'Assetto Corsa' started by Thom Lee, Apr 28, 2014.

  1. Camill08

    Camill08

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    51
    Do you guys know if there is an Alfa Romeo TZ3 for Assetto Corsa out there?
     
    amazezinger likes this.
  2. GIBBONS

    GIBBONS

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    202
    Is Sardian Heights the one originally from Sports Car GT? If so then that would be brilliant, I think that was my first foray into 'proper' racing games.
     
    RMi_wood and Gustavo Puig like this.
  3. Fanapryde

    Fanapryde

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    3,148
    Location:
    Belgium
  4. Nclsbrn89

    Nclsbrn89

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    18
    You think you can do that for mods i did? :D
    Pm if interest
     
  5. a3rdperson

    a3rdperson

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    252
    Anybody noticed exhaust flames constantly vomiting (even in pit) in csp 1.63 preview 47?
     
  6. dathyr

    dathyr

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    313
    Curious question, is there anything wrong with the Assetto Corsa Eprix tracks that have already been done - beside the AI lines and side lines being terrible. I find the graphics acceptable for me-although I am not as fussy as some. So I like the several tracks I have for Assetto Corsa.
    There is a Hong Kong version, but it is done by Sim Traxx.

    The guy(shin956) that is doing most the AC Eprix converts last one done was Swiss Bern, but he hasnt ever done any updates.

    Note: I also have the Eprix tracks in RF2 and yes they are good also.
     
  7. kimiraik

    kimiraik

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    202
    Yes, same here, all the time..
     
  8. Fall Guy

    Fall Guy

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    575
    Location:
    Germany
    It´s a bug when Ilja introduced his optimized flames. It´s known already. You can disable them completely by editing the file particles.ini in \extension\cfg folder, changing the line at flames enabled from 1 to 0.
     
    Last edited: Sep 16, 2020
  9. Paintbox

    Paintbox

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    19
    Location:
    Scotland
    yeah i had that too, fix for it quite easy though!

    \assettocorsa\extension\config - look in this folder will be a particles.ini file

    Find flames section and replace with below

    [FLAMES]
    ; hidden
    ENABLED=0
    LIMIT=4000

    Someone put this fix up on the discord and seems to work. I still get flames when they should come on too
     
    zuotoski and a3rdperson like this.
  10. ParanoidDoge

    ParanoidDoge

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    339
    Location:
    Scotland
    They're just so ***** compared to the RSS V10. Nothing a wee bit of data swap can't fix, though ! And it's nice to have each car. Satisfies the collector in me ahah.
     
    Xavi_CR likes this.
  11. Fall Guy

    Fall Guy

    Messages:
    575
    Location:
    Germany
    upload_2020-9-16_21-40-16.png
     
    Foresight likes this.
  12. Mitch9

    Mitch9

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    13
    Wrong. At least not yet, unless its a free one.
     
  13. safi hellie

    safi hellie

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    1,014
    OK chaps, try not to do this if i can help it, but i used to have a drift Toyota starlet, i binned it while back but can't find it anywhere in my old downloads (had a clear out).
    It wasn't a pay mod, i even used the search function here and hit google, but nothing.
    It looked like this with a widebody version too.
    Would love to get my hands on it again if any good soul has it.

    No worries if not.

    preview (1).jpg
     
    MrB00 and Opperslang like this.
  14. Fall Guy

    Fall Guy

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    575
    Location:
    Germany
    Yes but you get the old stock ones, not the new ones by Ilja which look fantastic.
     
    Paintbox likes this.
  15. gutbomb

    gutbomb

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    169
    There's gotta be a more civil way to say that.
     
    Gustavo Puig likes this.
  16. Fall Guy

    Fall Guy

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    575
    Location:
    Germany
    What´s with that Assen circuit converted by Easy? In his video he wrote RF2 to AC convert?!
     
  17. chocolatecake

    chocolatecake

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    23
  18. Mitch9

    Mitch9

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    13
    Too strong? I´ll tone it down then


    The main laser scanned paid tracks are encrypted and I havent seen anyone trying to unlock those, Others like the free and recently updated loch drummond are "open"
     
  19. racealot

    racealot

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    194
    Location:
    Australia
    Hi Teddie - it's a joyful tiny track, too many laps I think made me tiny nauseous... Here's a video with some WIP cams, hopefully done by weekend... or sooner!



     
    noroardanto, JakubP and Teddie like this.
  20. Fall Guy

    Fall Guy

    Messages:
    575
    Location:
    Germany
    FYI - CSP 0.1.63 is out (no, no rain included yet...).
     
  21. 1ChazDM1

    1ChazDM1

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    19
    Anybody know how to get IER Simulations 458 GT3?
     
  22. Paulo Ribeiro

    Paulo Ribeiro

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    812
    Location:
    Portugal
    Well, it seems that you know the numbers you want for it. Why don't you do it yourself? :rolleyes:

    If we are going that way, who are brave enough to convert Wolfenstein: The New Order 5th map.
    Or Far Cry 5 1st map? :rolleyes:

    You know that 99,999999999999999% of the mods, can be asked to me. LOL, joking. :lol:

    Is this what your looking for? If it is, I want your update please. ;)

    [​IMG]
    [​IMG]
    [​IMG]

    :gtpflag:
     
  23. Opperslang

    Opperslang

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    40
    Location:
    Netherlands
    These look so cool! I'd love them as well
     
  24. MrB00

    MrB00

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    1,899
    Found this on a FB group



    Err possibly ninja'd by the one with every car out there in the wilds
     
    Beezer215, mrtomcat66, ROZTER and 2 others like this.
  25. ukzz4iroc

    ukzz4iroc

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    16
    I love some of these mods BUT I think it should be law to have to release a stock version :)
     
    GIBBONS likes this.
  26. DBag

    DBag

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    34
    You're welcome!


    Just passing along some more things I noticed with the 400r, perhaps you can digest then input it into the nice work you do.

    If you edited the engine.ini you might have overlooked the drivetrain.ini auto shifting value, it is still at 7500 while the engine limiter is at 7300, thus it never shifts on its own nor can even get to redline.

    Solution would be something like the following:

    Drivetrain.ini

    [AUTO_SHIFTER]
    UP=7300
    DOWN=4000
    SLIP_THRESHOLD=0.95
    GAS_CUTOFF_TIME=0.3



    Haven’t tested with AI but the ai.ini upshift is at 7100 so there shouldn’t be any issues though it could be set at 7200 to give them a bit more performance. Also, in the engine.ini the turbo damage threshold is at 7800, so with the limiter at 7300 I’m not sure if one would ever be able to cause any mechanical damage. Furthermore, there might be a discrepancy in [TURBO_2] because the reference RPM is 8000.



    On the Nissan KPGC110 I corrected the shifting animation, so I’ll pass that to you!

    Code:
    http://www.mediafire.com/file/jfihi4wjwtltneh/Nissan_KPGC110_Animations.rar/file
    Love that Pulsar!

    Keep up the awesome work, Mike!
     
    racealot and Hotnuma like this.
  27. Masscot

    Masscot

    Messages:
    3,727
    Already upped to v0.1.64... and it is a little underwhelming, lol.
    • Cloud shadows now work properly with Grass FX;
    • Issue with [DATA] DISABLE_LIGHTSINI=1 messing up headlights animation is fixed.

    Changelog for v0.1.63:
    Rain is not here yet, but it’s almost ready, its visual part is pretty much finished now. Just a few more things left. As for this update, mainly it’s a lot of fixes, but there are some new features too.
    • New screen-space ambient occlusion mode, ASSAO;
    • New shader for tyre grooves with improved look and oil spills for cars with broken engines (will be used automatically);
    • New more accurate sky shader for Weather FX;
    • Clutch is recorded in replays;
    • Accumulation DOF;
    • New photo app: slider for ƒ-number to adjust DOF intensity;
    • Back to four wiper modes by default for modern cars;
    • Maximum amount of lights working simultaneously is increased slightly;
    • Better shadows for accumulation screenshots, with a bit of accurate distance-based blur;
    • Tyres FX: reflection occlusion, to reduce reflectiveness under wheel arches;
    • Option to start the race with throttle pedal, right trigger or associated button (in GUI section);
    • Shader stFlow is now included thanks to @stereo;
    • A couple of options to improve FPS limiter behaviour (in General section).
     
    DiscoveryJoke and JakubP like this.
  28. EvilGloomy

    EvilGloomy

    Messages:
    190
    All the existing ones are either very poorly made or inaccurate. The Hong Kong track is playable but far from complete, RF2 one is much more accurate and complete. I do have the HK Track with updated road mesh and accurate layout based on the Simtraxx version, but it will need to be converted to AC.
     
    dathyr likes this.
  29. Fanapryde

    Fanapryde

    Messages:
    3,148
    Location:
    Belgium
    In SOL config I can't change track brightness (like I used to) anymore. I get an error message that I need to alt/tab/delete.
     
  30. Masscot

    Masscot

    Messages:
    3,727
    The bad smoke/dust/particles from the recent Patreon builds seems to have made it into the latest public CSP release. I've got a horrible feeling this is going to be the new default to accommodate rain spray, but it looks so much worse than earlier builds, unless there's a tick box somewhere that I need to click?
    Now, when following a group of cars that are generating smoke from braking or kicking up dust from the edge of the track, the particles seem to get generated in flat planar blocks rather than the more organic particles of previous builds.
    Is anyone else seeing this? Is it maybe just a VR thing?
     
    TY Williams and Steveo324xx like this.