Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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3,972
Canada
Ottawa
Last edited:
106
Netherlands
Netherlands
This car looked so much better after I few tweaks I decided I might as well share it.

Another iconic car, the Mazda RX-7 Veilside Fortune by AssettoGarage found on Assettoland

upload_2020-9-16_16-12-37.png


- Revised almost all shaders
- Added AO
- Paintable in CM Paintshop, recommended to keep the black part black because the hood isn't properly UV mapped. Also don't paint the leather.
- Added Japanese plates on the rear bumper
- Removed the turnsignals turning on when you turn the lights on. I see a lot of mods have this but where I live it's not normal and imo it looks better with them off but I'd love to hear what you guys think about this.
- Remade the paints

Download:

upload_2020-9-16_16-13-22.png

upload_2020-9-16_16-14-29.png
 
208
Greece
Greece
Many many thanks!!!That Skyline is my favorite!!!


Hi everybody,
Today, two nissan's updated,
Nissan Pulsar, author: Brucektrain, huge thank you

50339479976_e03220f6af_b.jpg


Data's from:
https://www.automobile-catalog.com/car/1992/2247320/nissan_pulsar_gti-r.html

Download:
http://www.mediafire.com/file/l36fhtrgou222lv/bk_nissan_pulsar_gtir_1990.7z/file

And an iconic one, only 4 months of production,
author: forcefulodin, many thanks to him
Nissan Skyline GTR KPGC110:


50347697116_4ab7f07382_b.jpg


Data's from:
https://www.automobile-catalog.com/car/1973/138785/nissan_skyline_hardtop_2000_gt-r.html

Download:
http://www.mediafire.com/file/5nlni5zn9xcyp2x/nissan_kpgc110.7z/file

Have fun, Mike
 
573
United States
United States
So I just got my first track conversion working in-game (yay me) from GTR2 (imola), using only 3dsimed. Now I might want to tackle some tracks I did previously, but dont want to do something already around. I was thinking of Sardian Heights from rF (use my own gtr2 version).
@Teddie Unless... its been released?

Better idea... re-rip/re-source all of Gilles tracks, release for free ;)

Hi RMi. I started Sardian Heights a long time ago. Got pretty far with it, but lost steam when setting up the additional layout (long?) can't remember. Please go for it if you can. I don't think I'll be going back to that one.
 
573
United States
United States
Guys, I'm trying to remember who our resident track-camera gurus are. Can I ask that someone set up TV cams for my Tarlac Circuit Hill? I'm going to be doing some updates to the track and I'd love to include some camma-cam-cams.
 
197
France
Bonnes
Hi,
Rare Nissan, out of the Nissan Motorsport workshops, here is the Nismo 400R.
Excellent mod from Gentle Mind Performance, many thanks

50349044352_26fe2dc103_b.jpg


Only 44 cars built

Data's from this page:
https://www.automobile-catalog.com/car/1997/2137400/nissan_skyline_gt-r_nismo_400r.html

About the rev counter and the red line at 9000rpm, here is a little video that shows the reality, the torque curve collapses beyond 7300rpm (see automobile-catalog / Horsepower / Torque-curve) maximum power is around 6500rpm. Any increase beyond 7300rpm causes the power to drop despite the two turbos.


Download:
http://www.mediafire.com/file/6saptmo933885mw/sts_r33_gtr_400r.7z/file

Have fun, Mike
 
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1,714
Tanzania
Tatooine - Outer Rim Territories
On another note.

Would be great having this ambient with this Hillclimb - for me is more an A to B time attack road - at Chateau Impney.
One of the 'races' I usually see on TV too. In fact, I'm writing this after watching some action there on TV.
It is look a like Goodwood, but at Impney, only vintage cars race, if I am not wrong. Good run for my endless vintage cars.

https://en.wikipedia.org/wiki/Chateau_Impney
 
321
United States
United States
Hi,
Rare Nissan, out of the Nissan Motorsport workshops, here is the Nismo 400R.
Excellent mod from Gentle Mind Performance, many thanks

50349044352_26fe2dc103_b.jpg


Only 44 cars built

Data's from this page:
https://www.automobile-catalog.com/car/1997/2137400/nissan_skyline_gt-r_nismo_400r.html

About the rev counter and the red line at 9000rpm, here is a little video that shows the reality, the torque curve collapses beyond 7300rpm (see automobile-catalog / Horsepower / Torque-curve) maximum power is around 6500rpm. Any increase beyond 7300rpm causes the power to drop despite the two turbos.


Download:
http://www.mediafire.com/file/6saptmo933885mw/sts_r33_gtr_400r.7z/file

Have fun, Mike


Thanks so much for these!

I know your name is Mike but every time I see your closing line, I like to think that you're just making these for a dude named Mike and telling him to have fun.
 
360
Finland
Joensuu
I know your name is Mike but every time I see your closing line, I like to think that you're just making these for a dude named Mike and telling him to have fun.

Hah!! Same here! I used to think who the fack is this Mike he is editing these cars for. Well he is the mike. :lol:

Many great cars, Mike.

Been having fun with them, Mike. :)
 
81
Spain
Spain
Why dont you bump up the ROAD friction value in the SURFACES file in the data folder little by little and see what feels right for the car mod you are using. That is what I do all the time.

It's set to 1.1, bumping it DOWN to 0.98 makes it feel right. I have no idea how it works but at 1.1 it's like ice!
 
675
Canada
Canada
evilgloomy
Official RF2 tracks could be converted right? It would be awesome if their Formula E tracks gets converted, especially their version of Hong Kong
 
60
Italy
Italy
sorry but someone has already created with the content manager, a grid preset, for the rss 2020
formula hybrid, with the right strength values linked to each single skin?

example
mercedes force 100
rebull force 95
renault 85
ferrari 60

and has the same thing already been done for the 1991 asr formula cars?
 
177
Hungary
Hungary
Anyone here brave enough to convert the map of True Crime New York?
As the name suggests it's gonna be NY, but the catch is, it's a 1:1 scale Manhattan map.

Even if not the whole map (although that'd be amazing) having the FDR drive and the whole highway loop around Manhattan would be pretty cool.

Pretty sure the model is around somewhere on the internet, but ripping the map should do the work too.
 
47
Finland
Finland
Anyone have a fix for digital inst, as you can see annoying black box around the digits ,is it shader patch issue perhaps?
Screenshot_porsche_911_gt2_993_s3_acu_spielberg_16-8-120-19-20-59.jpg
 
232
Indonesia
Indonesia
383
United States
United States
It's set to 1.1, bumping it DOWN to 0.98 makes it feel right. I have no idea how it works but at 1.1 it's like ice!

Thanks for the info. It is interesting that 1.1 would not give you more grip. For me the larger the numbers the better the grip I get.

Yeah , I know, not sure why but some tracks feel like ice as you say where other tracks with using same friction settings feel great. I do F1 cars and I go to extreme ROAD friction settings by going to 1.30. That is just my personal preference, but this would surely be too high for majority of drivers with their car mods.

As you say, it is how you want the car feel with your wheel controller or game controller and driving techniques. Everyone has their own driving style and how you want the track to feel. I usually dont play with car setups and go with defaults most the time other than gearing.

Good luck guys in getting the track feel right for you.

Dave
 
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1,677
Finland
Helsinki
Hi RMi. I started Sardian Heights a long time ago. Got pretty far with it, but lost steam when setting up the additional layout (long?) can't remember. Please go for it if you can. I don't think I'll be going back to that one.
I produced a working Sardian track from source rip--> to--> drive in about an hour, and I am very inexperienced doing AC tracks.
driveable w/1 pit and nothing else. (pit/track is 180deg off but fully driveable)

@Teddie Your version of Sardian would be great to let others finish it.

What I can do is basic extraction and etc to get tracks to a working stage.
Honestly, "some other guy"s tracks... are super basic rips with hardly any work, thus my idea that I could produce "fresh mesh" of rips that others charge for, and eliminate the (need of these) "taboo" tracks. I have most games to grab the content from, basic finishing would be AI, Pits and details.

does this make sense at all?
 
Last edited:
62
United States
United States
Hi everybody,
Today, two nissan's updated,
Nissan Pulsar, author: Brucektrain, huge thank you

50339479976_e03220f6af_b.jpg


Data's from:
https://www.automobile-catalog.com/car/1992/2247320/nissan_pulsar_gti-r.html

Download:
http://www.mediafire.com/file/l36fhtrgou222lv/bk_nissan_pulsar_gtir_1990.7z/file

And an iconic one, only 4 months of production,
author: forcefulodin, many thanks to him
Nissan Skyline GTR KPGC110:


50347697116_4ab7f07382_b.jpg


Data's from:
https://www.automobile-catalog.com/car/1973/138785/nissan_skyline_hardtop_2000_gt-r.html

Download:
http://www.mediafire.com/file/5nlni5zn9xcyp2x/nissan_kpgc110.7z/file

Have fun, Mike

Hi,
Rare Nissan, out of the Nissan Motorsport workshops, here is the Nismo 400R.
Excellent mod from Gentle Mind Performance, many thanks

50349044352_26fe2dc103_b.jpg


Only 44 cars built

Data's from this page:
https://www.automobile-catalog.com/car/1997/2137400/nissan_skyline_gt-r_nismo_400r.html

About the rev counter and the red line at 9000rpm, here is a little video that shows the reality, the torque curve collapses beyond 7300rpm (see automobile-catalog / Horsepower / Torque-curve) maximum power is around 6500rpm. Any increase beyond 7300rpm causes the power to drop despite the two turbos.


Download:
http://www.mediafire.com/file/6saptmo933885mw/sts_r33_gtr_400r.7z/file

Have fun, Mike



Thanks for your work, Mike!

Here are some LODs for these three, with a slight shader and texture adjustment for the dash of the 400r

Code:
http://www.mediafire.com/file/jpimrnl0vev1nqy/LODs.rar/file

:cheers:
 
197
France
Bonnes
Thanks for your work, Mike!

Here are some LODs for these three, with a slight shader and texture adjustment for the dash of the 400r

Code:
http://www.mediafire.com/file/jpimrnl0vev1nqy/LODs.rar/file

:cheers:

Huge thank you DBag !