the core basemap is a heightfield that you can port to any cad program and recreate, (i posted it up some time ago) but all the objects on that base are locked up in the TER. If format has not changed since ROR then its just a zipped file with configs and .mesh objects.
(It was originally based on source code from Rigs of Rods open source project, have no doubt if you scratch around in there you will find the way to open the files. )
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hey mates could someone tell me how to get rid of these ultra pixeled trees?
iam pretty sure there is a setting for this ....
happens on all tracks.
the real life le mans hypercars are not reavealed yetAre there any le mans like hypercars out there?
Yeah, I know the history of the game, I was a big fan of RoR! But our PC was weak to run BeamNG smoothly so I set aside.
.ter file is not a simple .zip file (I tried)
Yeah, I saw the height map. I can't imagine how can he made tracks. Using an original world height map? or in 3d modelling softwares, they can save height map..
The last game in which I made height map for a track was the Terep2 (Deformers 2). Texture map, heightmap and physics map (or it was same as the texture) The best simulation physics (softbody) in 1997-1998!!
(Sorry for the off topic)
Hi everyone!
Lately, the time we can dedicate to our beautiful hobby is decreased, but anyhow we spent part of the lockdown tryin' to learn something new about physics and we guess now it's time to see if this new stuff works..
For the future, considered the less time we have, the idea is to focus mostly on the physics and to bring some new race cars in our list.
So after a loooong break, here we are with two new updates!
BMW 2002 Turbo
Version 4.0 - Released 2020.11.30
CHANGELOG
• new engine torque
• new suspensions geometry and setup
• new aero with height and yaw sensitivity
• corrected engine limiter, inertia and braking torque
• tweaked turbo config
• corrected car total mass
• revised car polar inertia
• corrected steer lock and ratio
• corrected fuel tank position
• tweaked differential setup
• adjusted gearshift times
• tweaked setup options
• removed flames
DOWNLOAD HERE
McLaren F1
Version 4.0 - Released 2020.11.30
CHANGELOG
Physics
• new aero with height and yaw sensitivity
• new suspensions geometry and setup
• new engine torque curve
• adjusted total mass
• revised inertia
• adjusted steer lock and ratio
• increased fuel consumption
• corrected fuel tank position
• adjusted differential
• corrected final gear ratio
• revised engine inertia and braking torque
• corrected engine limiter
• adjusted brakes max torque and bias
• increased FFb multiplier
Visual
• corrected tyres dimension
• minor shaders adjustments
Other changes
• regenerated LoDs kn5 files
• regenerated VAO patch
• revised setup options ranges
DOWNLOAD HERE
Hope you'll enjoy them!
Yeah, I have that version. I bought It few months ago but lets say that it's not a "great" version. I am from Almeria and I have raced many times on that track in real life and I would like to see in AC a nice version of this circuit.There's this (paymod) version from Gilles75 (one of the better ones):
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It's possible to get track models from RIDE?Maybe I can do that Almeria GTR2 track (if GuyIlls version is the only one)
Yeah, I didn't say it was great, just that it is one of the 'better' ones, which says something about the others...Yeah, I have that version. I bought It few months ago but lets say that it's not a "great" version. I am from Almeria and I have raced many times on that track in real life and I would like to see in AC a nice version of this circuit.
effin' Mosport...The Results are in!
@saXXXon obliterated everyone on the last challenge.
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And at the 11th hour @norms set a monster of lap, nearly snatching the title coming within 0.02 of that time!
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Amazing tight and close times for all with the Mini Can AM at croft, and because of this It's staying on the rotation for another week!
It has now been suggested that we add another mod related Hot-Lap Challenge (Jimmy and Azura24) and extended the the qualifying times. So we now have another new addition to the rotation.
The 1991 Jordan ASR Mod at Mosport
View attachment 975268
Its active now, on auto-rotation and each session will run for around 4hrs.
http://5.226.139.13:8772/live-timing
Password as always is error
If anyone else would like a car and track added, just let me know 👍
effin' Mosport...where's the white flag?
Yeah, I know the history of the game, I was a big fan of RoR! But our PC was weak to run BeamNG smoothly so I set aside.
.ter file is not a simple .zip file (I tried)
Yeah, I saw the height map. I can't imagine how can he made tracks. Using an original world height map? or in 3d modelling softwares, they can save height map..
The last game in which I made height map for a track was the Terep2 (Deformers 2). Texture map, heightmap and physics map (or it was same as the texture) The best simulation physics (softbody) in 1997-1998!!
(Sorry for the off topic)
Anyone else tried out Glasshouse's bug eyed Sprite that he released on Racedepartment earlier today? Took it for a test drive and its lots of fun
Quite a well put together mod with good skins and custom sounds by Pessio for that A series engine. He is also looking for some help with improving it further with changing driver models, some more 3D work along with other general improvements for future planned updates.
Been a fun weekend for AC!
https://www.racedepartment.com/downloads/1958-1961-austin-healey-sprite.37250/
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Welome back, dude! I look forward to testing this and some of your other updated cars in the next couple of days!Here the updated version of the Clio Cup, featuring new physics and an optimized soundbank by our RealAKP.
It should provide lots of fun!
Renault Clio R.S. Cup X98
Version 2.0 - Released 2020.11.30
CHANGELOG
- new aero with height sensitivity
- new engine torque
- new suspensions geometry and setup
- corrected car total mass
- revised car polar inertia
- corrected steer lock and ratio
- corrected fuel tank position
- tweaked gearbox config
- added downshift protection
- tweaked brakes config
- corrected tyres static pressure
- increased FFb multiplier
- optimized soundbank by RealAKP
DOWNLOAD HERE
Hope you'll enjoy it!
is it possible for someone to please make me a wheel_blur of this wheel? Its from the Apple skin for the IMSA GTO. It needs to be in 1024x1024 please.
Wow.... beamNG.... well that is the best £15 i ever spent. What a nice early Christmas present, why did i wait so long?!
is it possible for someone to please make me a wheel_blur of this wheel? Its from the Apple skin for the IMSA GTO. It needs to be in 1024x1024 please.
Wow soulkobk !
Your Alfa 33 T12 skins are excellent. Thank you.
Wow soulkobk !
do you think you could create a couple of "Cinzano" liveries with whatever car numbers you want to put on them?
is it possible for someone to please make me a wheel_blur of this wheel? Its from the Apple skin for the IMSA GTO. It needs to be in 1024x1024 please.
Yes, perfect. Thank you so much.Cheers.
Possibly... sure. Give me some reference photo's of what you are after in the way of style, logos/brands, etc, and i'll see what i can do.
You guys are all awesome. Thank you for the help.
See attached file (this is what you were after?).
Cheers,
soulkobk
I've never done one, but I guess it's just a radial blur intense just enough to still keep some detail.
It's 800x800, as that was the pixel size of the file you uploaded. Since it's a blur texture it shouldn't make a huge difference.
Tell me how it goes:
http://www.mediafire.com/file/ek7mrjpbk7wmxi3/blured-GTOWheel.rar/file
Cheers.
Possibly... sure. Give me some reference photo's of what you are after in the way of style, logos/brands, etc, and i'll see what i can do.
See attached file (this is what you were after?).
Cheers,
soulkobk
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I bet it is not this, but I had fun for a while.![]()
I've never done one, but I guess it's just a radial blur intense just enough to still keep some detail.
It's 800x800, as that was the pixel size of the file you uploaded. Since it's a blur texture it shouldn't make a huge difference.
Tell me how it goes:
http://www.mediafire.com/file/ek7mrjpbk7wmxi3/blured-GTOWheel.rar/file
The server was action packed... every one was happy...
AND THEN...
View attachment 975354
@saXXXon came and destroyed everyone's hopes and dreams in under 25 laps!Amazing Lap!
Great to see @mteam and some of the CAC team joining in too 👍
There are a few hours left to try and defeat @saXXXon time on this rotation, come on @norms you were closest last time
It will be back on rotation in a few hours, you can see all the lap times, best laps, schedules and rotations here:
http://5.226.139.13:8772/live-timing
The server was action packed... every one was happy...
AND THEN...
View attachment 975354
@saXXXon came and destroyed everyone's hopes and dreams in under 25 laps!Amazing Lap!
Great to see @mteam and some of the CAC team joining in too 👍
There are a few hours left to try and defeat @saXXXon time on this rotation, come on @norms you were closest last time
It will be back on rotation in a few hours, you can see all the lap times, best laps, schedules and rotations here:
http://5.226.139.13:8772/live-timing
kind of a mod?! I designed and printed up a spare wheel mount for my fanatec quick release wheels. Will put the file on my thingiverses later for those of you that have 80x40 rigs and fanatec, works GREAT. If anyone wants the STL message me.
EDIT: FIle for those that want it. https://www.thingiverse.com/thing:4671146
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kind of a mod?! I designed and printed up a spare wheel mount for my fanatec quick release wheels. Will put the file on my thingiverses later for those of you that have 80x40 rigs and fanatec, works GREAT. If anyone wants the STL message me.
EDIT: FIle for those that want it. https://www.thingiverse.com/thing:4671146
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the car got taken down, if you even ask him you wont get it
not really atm, i'm working on other projects since i got some other 3d models that look a bit better