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If you have a peristance saved, once exported the updated fbx and reimported in the KS Editor, by loading it, every texture should be in place, maybe some missing, but a really low amount of themwith blender it's even worse![]()
If you have a peristance saved, once exported the updated fbx and reimported in the KS Editor, by loading it, every texture should be in place, maybe some missing, but a really low amount of themwith blender it's even worse![]()
it should be so, but with blender I get everything high, with 3dsmax a lotIf you have a peristance saved, once exported the updated fbx and reimported in the KS Editor, by loading it, every texture should be in place, maybe some missing, but a really low amount of them
You probably do something wrong, because there's no reason. As said, i'm not an expert but i did some conversion and i always used this procedure and it works fine. Once you saved the first version, any other version (except the part edited) should be restored with the persistance fileit should be so, but with blender I get everything high, with 3dsmax a lot
All this talk of Monaco and I am over here still despising the track as there is no passing areal and there is a turn I cannot get my car around without hitting the wall. I have literally done everything from coasting around it to taking it with some speed and nothing works. I never enjoyed watching the F1 races there when I used to watch back in the early 2000's and I have come to the realization that I like racing it even less.
You probably do something wrong, because there's no reason. As said, i'm not an expert but i did some conversion and i always used this procedure and it works fine. Once you saved the first version, any other version (except the part edited) should be restored with the persistance file
Interlagos - Autódromo José Carlos Pace
View attachment 982144
Autódromo José Carlos Pace (Interlagos) - Version 1.0
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
- AI lines by @KevinK2
- Cams by @DaBaeda
- Trees and RainFX by @TheRealCeeBee
- Starting boxes / pits / sectors by @slider666, @norms
DOWNLOAD
https://www.mediafire.com/file/syudlm8tpnibhop/vhe_interlagos_1.0.rar/file
Thanks for this link but my windscreen fx remove dirt dont work when Rain FX rain is working.On clear weathers or wihout rain there is no dirt on windscreen so its even worse to see all the rain,slow wipers and that dirt/fog.Its like that on all cars vanilla or modded....This tutorial should help you...
https://www.nutrimatic.cc/assetto-corsa/reducing-or-changing-windscreen-dirt/
Interlagos - Autódromo José Carlos Pace
View attachment 982144
Autódromo José Carlos Pace (Interlagos) - Version 1.0
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
- AI lines by @KevinK2
- Cams by @DaBaeda
- Trees and RainFX by @TheRealCeeBee
- Starting boxes / pits / sectors by @slider666, @norms
DOWNLOAD
https://www.mediafire.com/file/syudlm8tpnibhop/vhe_interlagos_1.0.rar/file
Hockenheim - Hockenheimring Baden-Württemberg (GP, National, Short A and Short B)View attachment 982267
Hockenheimring Baden-Württemberg (Hockenheim) - Version 1.1
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
- AI lines by @LiquidSkyMan
- Cams by @DaBaeda
- Trees and RainFX by @TheRealCeeBee
- Starting boxes / pits / sectors by @TheRealCeeBee, @slider666, @norms
- Camerafacing by @norms
CHANGELOG 1.1
- Update of textures and materials
- Update night lights
- Update of extension file
- Update the VAO file
- Layouts added: National, Short A and Short B
- Added people in the stands
- Starting grid fixed
DOWNLOAD
https://www.mediafire.com/file/9sichj4zenuakef/vhe_hockenheim_1.1.rar/file
Hello, I tried the car (on 2 different circuits : Sebring - Albi 1967) and the wiper animation doesn't work. I tried the same circuits with other cars and it works normally.ACTK Ford GT40 MKII '66 v1.6
Updated by Assetto-fr.tk
Add animation Wipers
Extended physics for rain integrated in data.acd
CSP required
Download http://www.assetto-fr.tk in public section
![]()
Hello, I tried the car (on 2 different circuits : Sebring - Albi 1967) and the wiper animation doesn't work. I tried the same circuits with other cars and it works normally.
There must be a small problem.
Apart from that the car is fantastic![]()
Yes, similar to what I've done, but have used the Reboot track as a base, so I think my track has a better feel (Plus the asphalt at the apex is different). Will share it tonighthttps://sharemods.com/qxniyhynnx4m/monaco_2020.rar.html
Recently released version, unsure of by whom or where I first saw this. It seemed to look quite a bit different overall, unsure if swimming pool section is correct, I don't know how it changed.
Call out for any additional support if required on your nashos venture - as you already know heavy condensation overnight with early morning dew - have a good ride
I was struggle a lot at the casino turn with my rss fh2020... probably it's me but could it be track's or car's issue? and which setup you suggest for better turn?Yes, similar to what I've done, but have used the Reboot track as a base, so I think my track has a better feel (Plus the asphalt at the apex is different). Will share it tonight![]()
can you edit the textures with softer colors and maybe some night lights for 24h type racing? if you can of course.Yes, similar to what I've done, but have used the Reboot track as a base, so I think my track has a better feel (Plus the asphalt at the apex is different). Will share it tonight![]()
Yes i try in automatic, don't work (the other car yes) and manually the same problem.did you assign a button in CM for the wiper, it works I've just tested it and I also checked the archive
I have only had very limited time to test. They look good, however has anyone else noticed a lack of top end speed with these cars? I only tested the Morgan and the 01 Judd S1 and both struggle to reach 300km/h.
I suspect this is something to do with the latest CSP with rainfx and extended physics which I am now using but haven't had time to test with it turned off or look into why. The 01 Judd I made the physics for 2007 doesn't have this issue.![]()
Imola was no walk in the park as well Sir(understanding the hot mess that is AMS tracks in this video is a different topic altogether, deleting all the crazy geometry it imports is manual unfortunately.)
that is happenning to me too... and it's ffb is massive. could it be lighter? it makes huge knocking sounds on my g27I know the mod it's still a WIP but the rear it's still pretty rough: the wheels have a strange pattern and the exhaust was better in v0.1.0 or 0.2.0 as in the second picture.
View attachment 982302
View attachment 982303
I had a look at the Grid version, that seems to be more accurate. But lots of fences etc are missing...There is a better version ripped from GRiD I think, but this one is the most polished!
After latest CSP (0.1.69) and SOL (2.0.1) updates, there's a loading error on sx_lemans (TM_Modding version). Something about VAO patches I beileve, because at that part of loading gives the error and there's no error log, just "Race Cancelled" thing. What should I do for it guys? It's the best LM IMO, it'll be very sad if I had to remove that.
Thanks for this link but my windscreen fx remove dirt dont work when Rain FX rain is working.On clear weathers or wihout rain there is no dirt on windscreen so its even worse to see all the rain,slow wipers and that dirt/fog.Its like that on all cars vanilla or modded....
Any config in RAIN FX or Windcreen FX that I can adjust?That will affect all cars?