Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 87,361 comments
  • 16,460,839 views
1,194
Australia
Australia
what is the best way to resolve? edit the tree in another separate kn5? directly from RTB...

What blender do u use, because i don't open nothing from fbx file, there is a plugin??

Any Blender? File>>import>>import FBX. just works (for me)
upload_2021-3-14_8-5-18.png


if you do not see that menu you may have accidentally turned off the importer for FBX, edit>>preferences, search FBX, tick the box
upload_2021-3-14_8-6-53.png
 
Last edited:
540
Italy
Italy
what is the best way to resolve? edit the tree in another separate kn5? directly from RTB...

What blender do u use, because i don't open nothing from fbx file, there is a plugin??
Just to try to add something to this, blender can't open ascii fbx files so make sure any exported fbx from other softwares is saved as a binary fbx and not an ascii one or blender won't be able to open it.
 
1,194
Australia
Australia
Just to try to add something to this, blender can't open ascii fbx files so make sure any exported fbx from other softwares is saved as a binary fbx and not an ascii one or blender won't be able to open it.

ok, test to export from 3dsimed ....
ahh. OK. didnt realise you are working in ascii? what program in 2021 is still making ascii FBX?

if you are stuck on file saved in the legacy format you can use Paint3d to convert them quickly, right click the ascii fbx, hit "edit with paint3d" then save the FBX from paint3d. (assumes you have an up to date windows10)
 
Last edited:
112
Italy
Reggio Calabria
ahh. OK. didnt realise you are working in ascii? what program in 2021 is still making ascii FBX?

if you are stuck on file saved in the legacy format you can use Paint3d to convert them quickly, right click the ascii fbx, hit "edit with paint3d" then save the FBX from paint3d. (assumes you have an up to date windows10)

I'm not an expert on formats, I'm in development, since exporting from 3dsimed also results in this format I tried, and yes have win10 updated.

the correct way is: RTB to kseditor to 3dsimed to blender to 3dsimed?
 
1,194
Australia
Australia
I'm not an expert on formats, I'm in development, since exporting from 3dsimed also results in this format I tried, and yes have win10 updated.

the correct way is: RTB to kseditor to 3dsimed to blender to 3dsimed?

I dont think there is a "correct way", but, there is a bug/limitation in kseditor wherein it "forgets" some shader settings, typically the transparency/alpha settings get lost for me. think its related to it not writing them to the fbx.ini correctly.

What I do is first open the last kn5 in 3dsimed, export to fbx (on my system its binary) tick export fbx.ini, then i copy out that fbx.ini to a safe location.
DO my edits I need in Blender, save the FBX and open in Kseditor, (immediately you will notice the issue with the tranprencies getting lost), in KSeditorAT i go to "load persistance file" and load the safe fbx.ini and all is good with the world. The issue is quite well known with kseditor and we all live in hope ilja will update kseditorat to remember these shaders at some point.
upload_2021-3-14_9-40-4.png


the other way around this and sometimes a simper workflow for me, is i open the kn5 in 3dsimed, export it to fbx, and keep 3dsimed open, then work on the track in Blnder/3dcoat/rhino etc and when I am done, save out only my changes to fbx. Back in 3dsimed i delte the changed objects, then simply reimport the new changed fbx's, the materials are still defined in 3dsimed so they still work properly. compile the kn5 from there.



edit: just popped into my 3dsimed and noticed there is an option to switch between binary and ascii, i set this up ages ago so typically i just click the menu through and didnt really notice that till now, make sure you set binary.
upload_2021-3-14_9-31-49.png
 
Last edited:
46
Australia
australia
hotdogxx60
Hi all, I done a search on how to adjust the the brightness of the cars headlights but I've come up short.
I was driving the Ferrari 355 challenge at night and the throw is very dim and the headlights only light up the road about 2 meters in front of you.
Is there an ini file that I can adjust to make things brighter.
Thanks in advance.
 
196
Scotland
Glasgow
Hi all, I done a search on how to adjust the the brightness of the cars headlights but I've come up short.
I was driving the Ferrari 355 challenge at night and the throw is very dim and the headlights only light up the road about 2 meters in front of you.
Is there an ini file that I can adjust to make things brighter.
Thanks in advance.
This app is amazing. You can adjust your car lights and track brightness etc.

https://www.racedepartment.com/threads/blm-lights.157468/page-17#post-3355078
 
902
Tahiti
Tahiti
Hi all, I done a search on how to adjust the the brightness of the cars headlights but I've come up short.
I was driving the Ferrari 355 challenge at night and the throw is very dim and the headlights only light up the road about 2 meters in front of you.
Is there an ini file that I can adjust to make things brighter.
Thanks in advance.

You can adjust the brightness of car lights using Blamer's great app called BLM Lights (requires CSP to work):

https://www.racedepartment.com/downloads/blm-lights.22463/


And while you're getting that, you should also grab another of his apps which allow you to adjust a range of other car functions. BLM Car:

https://www.racedepartment.com/downloads/blm-car.23472/
 

CLowndes888

I want to be monkey
Premium
10,576
Australia
Melbourne
fubbletrouble888
Found this via an article at Jalopnik: https://jalopnik.com/heres-how-fans-are-resurrecting-beloved-cars-from-retro-1846407708

Soldat Raggio from Ridge Racer. Basically almost entirely scratch made (because the original 3D model isn't up to scratch), with performance as close as possible to the original car while making it believable for a sim. The author also manages to include a rocket start feature using KERS :crazy:
If twitter link doesn't show up, here's the DL: https://mega.nz/file/84ljDSxD#s3L7cMPTbxoDGRDKhTsi25m_iR8HZTIcdSfejRrnv4A

They're trying to port a few more cars and even some RR tracks. Reading the readme, their discord is called "Trackside 765" but I can't find it via google. I know one of the members is a member on GTP who used to do lots of hybrid modding in GT2, but hasn't been active since 2018. If anyone is interested in helping them out, get in touch!
https://www.gtplanet.net/forum/members/xenn.160601/
https://www.youtube.com/user/GTPXenn
I said yesterday "wouldn't it be great if someone put the Soldat Raggio in Assetto Corsa". It seems like someone was listening to me!
 
1,194
Australia
Australia
dang.. finally managed to get a model out of forzastudio, but, cannot associate the texture to it properly now, some works and some just turn parts invisible.

Attached what I have so far to this post. (FBX and the texture file)

upload_2021-3-14_11-39-17.png

upload_2021-3-14_11-40-23.png
 

Attachments

  • AveoHatch.zip
    6.7 MB · Views: 5
Last edited:
46
Australia
australia
hotdogxx60
This app is amazing. You can adjust your car lights and track brightness etc.

https://www.racedepartment.com/threads/blm-lights.157468/page-17#post-3355078

You can adjust the brightness of car lights using Blamer's great app called BLM Lights (requires CSP to work):

https://www.racedepartment.com/downloads/blm-lights.22463/


And while you're getting that, you should also grab another of his apps which allow you to adjust a range of other car functions. BLM Car:

https://www.racedepartment.com/downloads/blm-car.23472/

Thanks guys,

I didn't think about that app for lights. I use it to adjust my mirrors which is brilliant. I'll look at it straight away. 👍
 
177
United States
United States
On behalf of the Reboot Team, we have a triple update release!

Daytona v1.3

Mediafire or Google Drive

-vanilla AC compatible
-added Nascar/Moto/Moto 2008 layouts, removed walls for non-oval layout, replaced by out-area, fixed horseshu limits
-underground mesh, sat-bg image, tar lines, concrete-grass with bumps now
-some textures reworked/added + some skins
-fixed groove.ini, sun position (lighting.ini)
-40 pits (you can change ui to allow up to 50 if required)

Lago Maggiore v1.3

Mediafire or Google Drive

-vanilla ac compatible
-rescaled rock textures
-tree walls improved
-some Z-fighting fixed
-grassFX config tweaked
-better performance, added screens, some surface.ini changes, all a bit brighter, other fixes

Chicago v1.21

Mediafire or Google Drive

-vanilla ac compatible
-added cams by DaBaeda
-added rain_fx
-adjusted lit config, added lit pollution, fixed some issues with buildings
-added some balloons flying off on start finish
-added easter egg in a window somewhere on the track,
with CSP enabled (and particleFX/smoke on) you can find it a bit easier ;)
-if you think the track is too dark, remove vao-patch: "acu_chicago_street.vao-patch"

View attachment 997546

Yes the track with "big banky boi"! Thanks.
 
644
Australia
Australia
HELP NEEDED

Anyone have a fix for Legion - Avus 91 v270221 pitlane or side? The car won't leave the pit, the ai drives into wall.


I've updated the whole track with EXT_CONFIG + VAO + Cams but if AI won't work fine, is useless :-/

Hadn't noticed that I'll take a look, any particular mod?
 
39
Portugal
Portugal
On behalf of the Reboot Team, we have a triple update release!

Daytona v1.3

Mediafire or Google Drive

-vanilla AC compatible
-added Nascar/Moto/Moto 2008 layouts, removed walls for non-oval layout, replaced by out-area, fixed horseshu limits
-underground mesh, sat-bg image, tar lines, concrete-grass with bumps now
-some textures reworked/added + some skins
-fixed groove.ini, sun position (lighting.ini)
-40 pits (you can change ui to allow up to 50 if required)

Lago Maggiore v1.3

Mediafire or Google Drive

-vanilla ac compatible
-rescaled rock textures
-tree walls improved
-some Z-fighting fixed
-grassFX config tweaked
-better performance, added screens, some surface.ini changes, all a bit brighter, other fixes

Chicago v1.21

Mediafire or Google Drive

-vanilla ac compatible
-added cams by DaBaeda
-added rain_fx
-adjusted lit config, added lit pollution, fixed some issues with buildings
-added some balloons flying off on start finish
-added easter egg in a window somewhere on the track,
with CSP enabled (and particleFX/smoke on) you can find it a bit easier ;)
-if you think the track is too dark, remove vao-patch: "acu_chicago_street.vao-patch"

View attachment 997546

Thanks for the update guys, but why did you removed the tracks lights from Daytona? It looked so good with all the iluminated lamp posts in the distance! :(