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ayup. my first thought as well.Nice track but very interesting colour palette on the grass, trees and vegetation... not sure it's to my personal taste.
ayup. my first thought as well.Nice track but very interesting colour palette on the grass, trees and vegetation... not sure it's to my personal taste.
You wrong !!
Is not for free !!!
As I'm playing in VR, the performance of cars and tracks is very important for me and so I never understood why the "Guerilla GT4 Mod" cars and the "WTCR 2018 v3.0 by Maki123 & Delpinsky Mod" cars had a so poor performance even as they have 4 LODs with a normal number of triangles. It was impossible for me to use a field of 20 of those cars but a field of 30 stock Kunos GT3 cars is no problem at all.
But then @MeltFire made new LODs for these mods with a as far as possible reduced number of objects and these mods work much better for me now. It's not as good as stock Kunos cars or well optimized mod cars, but much better than before. The LOD D in the Kunos cars have about 3-5 objects and not 100. For example the LOD D in the Kunos Porsche 911 RSR 2017 has 2 objects, in the update of this car from URD to the Porsche 911 RSR 2018 the LOD D has 133 objects. When I'm using GTE fields with 30 cars including 9 of the 2018 version of the Porsche, this costs me about 10 fps at Le Mans or Daytona compared to the Kunos 2017 version. That's no good at all.
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1966#post-13293423
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1972#post-13294790
Please @DaBaeda are you able to do camera for these great track ?Cams for Emerald Bay - Tahoe Track.
Download:https://www.racedepartment.com/downloads/emerald-bay-tahoe-usa-open-roam.35872/
Have Fun.
YeaeeeeehA better BATMAN.
View attachment 1001745 View attachment 1001746
When BATMAN is away, Robin will play.....
View attachment 1001748 View attachment 1001749 View attachment 1001750
Just need a real expert to get robin as a passenger. Any or all help appreciated.
Dozens of starts with GT3 and very few problems.one for the reboot team. Suzuka. AI cannot make it past this corner. 15 starts, 15 crashes so far. Looks like that LHS kerb is killing them.
Car is the RSS V6 2020 but I just tested the RSS Hybrid as well, same issue.
...
How on earth are you making LODS in 10 mins? Do you think you could maybe do a thread about it?
My understanding is that it's the number of objects that's more important than the number of polys, but that's very rudimentary and would love to know more.
Impressive test results there... Another modding-process that I need to get my head around (LODs)...
Have made some progress thus far with the GTS skins, and looking jolly-good... Lots of headaches in the process too... Some pics to follow..
As I'm playing in VR, the performance of cars and tracks is very important for me and so I never understood why the "Guerilla GT4 Mod" cars and the "WTCR 2018 v3.0 by Maki123 & Delpinsky Mod" cars had a so poor performance even as they have 4 LODs with a normal number of triangles. It was impossible for me to use a field of 20 of those cars but a field of 30 stock Kunos GT3 cars is no problem at all.
But then @MeltFire made new LODs for these mods with a as far as possible reduced number of objects and these mods work much better for me now. It's not as good as stock Kunos cars or well optimized mod cars, but much better than before. The LOD D in the Kunos cars have about 3-5 objects and not 100. For example the LOD D in the Kunos Porsche 911 RSR 2017 has 2 objects, in the update of this car from URD to the Porsche 911 RSR 2018 the LOD D has 133 objects. When I'm using GTE fields with 30 cars including 9 of the 2018 version of the Porsche, this costs me about 10 fps at Le Mans or Daytona compared to the Kunos 2017 version. That's no good at all.
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1966#post-13293423
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1972#post-13294790
Try this as well, it works pretty well as a quick method. Not as good as hand-built LODs of course, but pretty effective nevertheless.I'm planning on making a tutorial series at some point in the future but the basic strategy I used for making the LOD's for today's test was as follows:
For LOD B select the whole model in blender and then use a combination of the functions 'tris to quads', 'un-subdivide', 'merge mesh by distance' and 'degenerate dissolve' to get LOD B. This ends up typically about 40% of the triangle count of LOD A with the same materials. Then for LOD C, divide everything visible on the exterior of the car into three categories, paint, glass or black, overwrite the materials for all the exterior objects with one of those three options (choose best fitting from existing materials so body_paint/ext_glass/black_plastic for example). Then join all these objects of the 3 materials together, clear the parent (while keeping transformation) and then delete all other items. You then end up with an external shell of only 3 objects which you can then use the LOD B methods to further reduce in triangle count. Of course all of that probably looks like a foreign language if you're not familiar with Blender. It would be relatively straight forward to adapt the method to add a third LOD for particularly unoptimised cars.
Results from left to right: LOD A = 191k Tri & 105 obj. LOD B = 75k Tri & 105 Obj. LOD C = 18k Tri & 3 Obj.
![]()
Yes it seems indeed like the object count is critical, particularly in the longer distance renders. My testing today would suggest that there's a small strain on the system for swapping the LODs in and out as well, this is the only thing I can think of anyway as to why in some instances the game runs better with no LODs than with the LOD generator results.
This is the link to the original filee
Yeaeeeeeh
I can put the Robin in passenger if you want
Just need to edit the car with 3dsmax and add Robin (if you have the fbx file)
Yes it seems indeed like the object count is critical, particularly in the longer distance renders. My testing today would suggest that there's a small strain on the system for swapping the LODs in and out as well, this is the only thing I can think of anyway as to why in some instances the game runs better with no LODs than with the LOD generator results.
Hello. Today I found this wonderful Porsche RSR 2018 edited by the URD (maybe a little late):
But unfortunately the central rearview camera looks like this:
![]()
Is there any correction or any way to fix it? Thanks.
probably, but these are F1's.Dozens of starts with GT3 and very few problems.
Hello. Today I found this wonderful Porsche RSR 2018 edited by the URD (maybe a little late):
But unfortunately the central rearview camera looks like this:
![]()
Is there any correction or any way to fix it? Thanks.
Done some testing today with VR disconnected. All replay cams work fine on all tracks with in game menu and using F3. For some reason in VR it does not work the same. Iwonder if anybody has any ideas of how to fix this. Many thanks.
Probably clutch torque set too lowI’m having a weird issue with the physics of one of my cars where when you shift, sometimes the car will redline despite the car having gone into gear. Does anyone know how to fix this?
If you're using content manager you can switch this a bit more easily without unplugging all of your VR by switching the rendering method from "OpenVR" (or Oculus Rift) to "Single Screen" in the video settings. You can even save a preset as "Replay" to make it easier to switch. The reason why you lose controls when changing cameras in VR is because for whatever reason in replays it keeps the controls as if you're in cockpit view, so it's not easy to control in VR.
I did a little test with the URD Porsche 911 RSR 2018. I just took the LOD D from the Kunos Porsche 911 RSR 2017, that has only 2 objects, for this car. This works without a problem, as the URD version is just an improvement of the Kunos one. The performance of the car is now much better and ingame you can't see a difference at all.
with the shaders patch mirrors App, there you have to select the C (central Mirror) by klicking the > and than you click on the small m, after that the thrid Mirror is a Monitor-mirror
thx . sortedHe right!!!!!!!!!!!!!!!!!!!!!!!!!!
It is free!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Just put 0 euros as payment
Hi, a few days ago a version of Le Grand Circuit 1967 with 50 car slots was released here, and also another version with Le Mans style start (cars starting from their pitboxes) but only 36 car slots. Both versions are really great.
However, since they both need to use the original track folder name (i.e. le_grand_circuit_1967), I have to rename track folders all the time in order to choose which one to use, which is not really handy.
Is there a better solution? A single version with the best of both worlds woud be possible?
(Not one with Le Mans style start and 50 car slots, I assume that would be only a dream, but one with two flavors: 50 cars regular start, and 36 cars Le Mans style start).