Assetto Corsa PC Mods General DiscussionPC 

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From the shader patch discord:

leBluemToday at 5:17 PM

Bernese Alps track v1.0 by nobody: http://www.mediafire.com/file/zm8dj47wef5872n/alps_v1.0.7z/file

Please REMOVE ANY old version of the track!

reverse layouts NOT active by default, unpack "reverse_layouts.zip" in track folder, still no ai lines
added stflow shader for water
-if you dont want/have stflow shader for water (ac crashes without it):
rename "alps_water_normal.kn5"
to "alps_water.kn5" (overwrite existing)
-otherwise stflow shader is here: https://www.racedepartment.com/downloads/stflow-shader.23999/
added water down below for the whole to the right when 1.downhill
fixed split times
added simple track cameras for all layouts
and that set of heli cameras for Long layout, flying around on gtplanet
added last lights all around
changed original FM flags/ads to be a skin, now AC and nobody ads
added alternative skin by Peachcomber from RD + original skin by Turn10(edited)
 
Last edited:
Thanks mate, certainly an improvement... 👍
Nice to read. :)
If it need some more tweaking, ...
And nice to got the track. I only found "londrina_vdb", the oval on the track. As drift track with grid girl on it. Crazy stuff! :scared: :lol:
So, I had an improvement to, thanks you. :lol: :gtpflag:
 

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Thanks for the new Alps. Version number is strangely enough v1.0, while my previous version also was v1.0. But most files have changed now...
 
Hi chaps have been lurking on this thread from afar. Wonderful resource for all things AC.
These links to Racedept any chance we can get them without having to sign up over there?
Cheers.
And also if i change suspension ini on a mod car i find the wheels dont match up how could i go about changing that so they fit in the wheel arches better??
 
From the shader patch discord:

leBluemToday at 5:17 PM

Bernese Alps track v1.0 by nobody: http://www.mediafire.com/file/zm8dj47wef5872n/alps_v1.0.7z/file

Please REMOVE ANY old version of the track!

reverse layouts NOT active by default, unpack "reverse_layouts.zip" in track folder, still no ai lines
added stflow shader for water
-if you dont want/have stflow shader for water (ac crashes without it):
rename "alps_water_normal.kn5"
to "alps_water.kn5" (overwrite existing)
-otherwise stflow shader is here: https://www.racedepartment.com/downloads/stflow-shader.23999/
added water down below for the whole to the right when 1.downhill
fixed split times
added simple track cameras for all layouts
and that set of heli cameras for Long layout, flying around on gtplanet
added last lights all around
changed original FM flags/ads to be a skin, now AC and nobody ads
added alternative skin by Peachcomber from RD + original skin by Turn10(edited)

SRY Alps track v1.1 by nobody: removed wrongly shown reverse+free layouts from ui in default state: http://www.mediafire.com/file/zap3kmnnn1a88co/alps_v1.1.7z

"alps.ini" - v1.5 - lights: ~300
https://cdn.discordapp.com/attachments/465820035760390145/571369516144263168/alps.ini
 
Hey there
I have a problem with AC:
When I try to start the game normally (not with the CM-App), the game freezes while loading the "setting defaults".
Do you know what the problem is and how to fix it?:confused:

(And yes, I could start AC with CM, but I like the normal AC Userinterface:D)
 
These links to Racedept any chance we can get them without having to sign up over there?

Well, making an account at RD is free. So why don't you create one?
(You only need to pay for the VIP-Section, but you don't need it for the mods, these are for free)
 
@LionRacer
How many cars are present in your database? After a certain number, the default Kunos UI freezes and you are forced to use CM.

Maybe there're 100-200 Cars.
I also thought first, that this must be the problem, but I had before more than 500 Cars in my database and it worked well.
I also deleted some tracks, but this wasn't a help
 
Well, making an account at RD is free. So why don't you create one?
(You only need to pay for the VIP-Section, but you don't need it for the mods, these are for free)

Yeah i did few days ago and still have no conformation email so can't download anything... really want anglesea track
 
Yeah i did few days ago and still have no conformation email so can't download anything... really want anglesea track

Say which cars, and I could send you a link without RD:cheers:
 
Maybe there're 400-500 Cars.
I also thought first, that this must be the problem, but I had before more than 500 Cars in my database and it worked well.
I also deleted some tracks, but this wasn't a help

I figured it was 600 limit at first, but now think its how much each car takes up space wise with data, so 1 mod car could be like having 3 kunos cars?
could explain it??
 
Yeah i did few days ago and still have no conformation email so can't download anything... really want anglesea track

It can take 2-3 days, also check your spam folder.
 
Does anyone know if a wet version of Bikernieki was released? I remember it being discussed on discord months ago but I lost 'track' of the progress.
 
Does anyone know if a wet version of Bikernieki was released? I remember it being discussed on discord months ago but I lost 'track' of the progress.
Man, what a great track that is. One of the best scratch-made mods, I reckon.
 
I agree. I have nagp_bikernieki as well. I'll have to install it and check it out. No wet one though eh?
 
Something strange happened last night.....

I don't know if you guys have ran the "Roller coaster race circuit " yet ( which you can find here >>> https://www.racedepartment.com/threads/roller-coaster-race-circuit-test-release.160769/

But last night I was running just a regular track day with about 26 other cars ( Mini cooper cup ) and about 10 minutes into the practice , they all started having issues. Just parked on the track , engines still running , and doing nothing. I figured either they ran out of gas or some other problem , but they never returned to their pit area?? Is there something I have checked that maybe I shouldn't? I didn't try any other cars on the track , but the mini cooper seems to act normal on other tracks.
 
Something strange happened last night.....

I don't know if you guys have ran the "Roller coaster race circuit " yet ( which you can find here >>> https://www.racedepartment.com/threads/roller-coaster-race-circuit-test-release.160769/

But last night I was running just a regular track day with about 26 other cars ( Mini cooper cup ) and about 10 minutes into the practice , they all started having issues. Just parked on the track , engines still running , and doing nothing. I figured either they ran out of gas or some other problem , but they never returned to their pit area?? Is there something I have checked that maybe I shouldn't? I didn't try any other cars on the track , but the mini cooper seems to act normal on other tracks.

Are you using the shader patch new ai behavior?
 
Maybe there're 100-200 Cars.
I also thought first, that this must be the problem, but I had before more than 500 Cars in my database and it worked well.
I also deleted some tracks, but this wasn't a help
The limit are not in the number of cars, the limit is 250gb, but for this is Content Manager, now i have more 2700 cars aprox 1tb...
 
Well the king of paid mods, RSS, is working on two new cars, from the NGT series. So if you're waiting for something cool, really cool, keep waiting :banghead::D
The two? Porsche and Ferrari. :ouch:

2hp51f8.jpg

rj4feo.jpg
 
No , not a new one. I'm using the last known stable one 0.1.25 preview 49.

That's the version I have. I didn't mean 'new' it's just the name of it CM. Anyway, that's the problem which varies per track and car selection. You can play around with the setting until it resolves the problems. It took me a ton of tweaking It until i finally was able to get through the bridge section of canyons for instance.
 
No , not a new one. I'm using the last known stable one 0.1.25 preview 49.

Dude, 49 is ancient. Stable yes.. but trust me, the latest is perfect, plus you get updated shaders, sparks etc.etc. And its perfectly stable and good.
Just click the fat box, one click and you're done.

904n0i.png
 
From the shader patch discord:

leBluemToday at 5:17 PM

Bernese Alps track v1.0 by nobody: http://www.mediafire.com/file/zm8dj47wef5872n/alps_v1.0.7z/file

Please REMOVE ANY old version of the track!

reverse layouts NOT active by default, unpack "reverse_layouts.zip" in track folder, still no ai lines
added stflow shader for water
-if you dont want/have stflow shader for water (ac crashes without it):
rename "alps_water_normal.kn5"
to "alps_water.kn5" (overwrite existing)
-otherwise stflow shader is here: https://www.racedepartment.com/downloads/stflow-shader.23999/
added water down below for the whole to the right when 1.downhill
fixed split times
added simple track cameras for all layouts
and that set of heli cameras for Long layout, flying around on gtplanet
added last lights all around
changed original FM flags/ads to be a skin, now AC and nobody ads
added alternative skin by Peachcomber from RD + original skin by Turn10(edited)

I deleted the old version. Added this to CM...when i hit go, it tries to load and then stops and state race cancelled. Can you help out to fix. thanks
 
I deleted the old version. Added this to CM...when i hit go, it tries to load and then stops and state race cancelled. Can you help out to fix. thanks

Did you follow the water / stflow instructions?
 
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