Hi !
I am working on new animated displays for tracks and extensions and I need to find some videos to create a few of them.
Currently I have created the aramco one, I know there is a Pirelli / PZero one too and probably others.
If some of you have some videos of these it will be a great help... 🙂
Welcome.The (mod) cake is a lie !
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Hi to everyone by the way.
I'm stumped, the code which directs the Bayro's dashboard to cast shadows doesn't work. It worked once, but when I changed a line of code below it, it breaks. I'm not sure if its something to do with the formatting or the mesh itself.
[SHADER_REPLACEMENT_...]
MESHES = hd_cpit_alcantara
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW = 1
DOUBLE_FACE_SHADOW_BIASED = 1
Am I doing this wrong?
Edit: The shader replacement code ninja'd and oddly worked again
Edit 2: It suspect that the ext_config code in the main car directory is clashing with the other config files in the custom skins (those without the lumirank code works fine), causing the shadow glitch.🤔
Edit 3: Thought so! Go in to your downloaded skin folder's ext_config file and if you see this line (default URD skins is free of this issue):
[SHADER_REPLACEMENT_...]
MATERIALS = LED_Panel
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 200, 200, 200
You can either delete this line, or tell CSP to ignore the code with semicolons. It's the very same line of code in the default config file URD made.
I'll share this with you folks and let me know whether it works on your end. That said, I've made some new CSP additions and adjustments to the Bayro:
- DRL and Tail lamp now stays on, like this
and- Steering wheels buttons are now illuminated
- Dashboard now casts shadow
- Added new normal texture for the exhaust pipe, now with a textured look
- Updated headlight texture, illumination and PBR
- Updated tyre material properties
- Added brake disc FX
- (data.acd edit) RPM LEDs now rise from edge to centre, green, yellow and red. Though, I'm not sure how to make all of them blink red at rev limit.
Please do make a backup of the original extension folder and data.acd
Every model ever used for modding is scratch made though...... at some point.No I know exactly what I am talking about. The exact wording on the website: “High Quality Scratch Made 3D Model”.
Nowhere do they claim to have made the model themselves.
Are you claiming this cake is... a conversion?!Welcome.
And, apparently it's a scratch built cake.
Well the ingredients are from the local store and the recipe is borrowed from a book. But all scratch built apart from that.
I'm not saying you should buy it or support it in any way, however, maybe you should taste a little and decide for yourself.Are you claiming this cake is... a conversion?!![]()
hi has anyone got a working link to this?Pescarolo Sport overhaul ver. 0.22
View attachment 981429
Models provided by NielB1971 ( Pescarolo 01 and 01 evo ), and ACT80's ( Morgan LM P2 ).
https://mega.nz/file/DGIClJjC#mlLOeS88PPOxBmlECJNbu8qF3PMxjUAP5rrqQ_ZF6YQ
Now its 3 chasis types with individual aero and suspension; 5 different engines with available skins allocated to correct engine/chasis configuration, which gives 8 cars total. Engine sound samples selection based on various Youtube videos. Specifications of each car and engine done according to the data from: https://www.ultimatecarpage.com/spec/3229/Pescarolo-01-LMP2-Judd.html ( link serves as example ).
Feedback always appreciated. I might have overlooked something, let me know if there are issues.
You just keep on trying till you run out of cake.I'm not saying you should buy it or support it in any way, however, maybe you should taste a little and decide for yourself.
My bad, and Yes that particular section in the skin config file used in VN Design's and sickopaul's skins on RD. It's unnecessary and for some reason it made the CAST_SHADOWS section to not work. Also, it doesn't affect the skin's config [LED_PANEL...] section which follows after that.This is great! I downloaded the file, backed up and installed. MY question is - when you wrote "delete the line" you meant the whole Shader Replacement section from the skin you are editing or a single specific line inside that section? I'm SO sorry that i got confused![]()
Those cubes are parented to an empty, that's the way kn5conv exports them. You could un-parent the cubes, or add your cubes and parent then to the same empty, or just add your cubes and add them to the track as a separate kn5 file
The lines are there because your dummies are parented to something else which doesn't really make sense in this case. It's quicker to just delete them and remake them.
Just add new dummies (arrows are better than cubes to know where they are facing since you need to rotate them from their default position with Z up ) and give them the correct naming.
About the second picture, you showed the locations of start dummies but in the in game picture there are the ac pit guys visible, so I assume those showed there aren't the start spawns, but the pit ones which makes it a bit confusing.
So I tried making the pits/starts from scratch but the same problem appeared.Yes I would just delete them and make new dummies/nulls using the arrows one to see the orientations better. Make one, rotate it the correct way and then just clone it multiple times and place them to make the pits ones. You can then clone them all once more to make the start ones on the grid.
Since they are very quick to make and don't need materials it's faster to just remake them
I'm stumped, the code which directs the Bayro's dashboard to cast shadows doesn't work. It worked once, but when I changed a line of code below it, it breaks. I'm not sure if its something to do with the formatting or the mesh itself.
[SHADER_REPLACEMENT_...]
MESHES = hd_cpit_alcantara
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW = 1
DOUBLE_FACE_SHADOW_BIASED = 1
Am I doing this wrong?
Edit: The shader replacement code ninja'd and oddly worked again
Edit 2: It suspect that the ext_config code in the main car directory is clashing with the other config files in the custom skins (those without the lumirank code works fine), causing the shadow glitch.🤔
Edit 3: Thought so! Go in to your downloaded skin folder's ext_config file and if you see this line (default URD skins is free of this issue):
[SHADER_REPLACEMENT_...]
MATERIALS = LED_Panel
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 200, 200, 200
You can either delete this line, or tell CSP to ignore the code with semicolons. It's the very same line of code in the default config file URD made.
I'll share this with you folks and let me know whether it works on your end. That said, I've made some new CSP additions and adjustments to the Bayro:
- DRL and Tail lamp now stays on, like this
and- Steering wheels buttons are now illuminated
- Dashboard now casts shadow
- Added new normal texture for the exhaust pipe, now with a textured look
- Updated headlight texture, illumination and PBR
- Updated tyre material properties
- Added brake disc FX
- (data.acd edit) RPM LEDs now rise from edge to centre, green, yellow and red. Though, I'm not sure how to make all of them blink red at rev limit.
Please do make a backup of the original extension folder and data.acd
Really enjoy the care you put into these fixes. Thanks!Small tiny update:
- Changed brake caliper labels from the Brembo to Alcon
- Minor adjustment to headlights, foglamps and hue
- Added baked VAO
![]()
945.6 KB file on MEGA
mega.nz
Wow impressive!Small tiny update:
- Changed brake caliper labels from the Brembo to Alcon
- Minor adjustment to headlights, foglamps and hue
- Added baked VAO
![]()
945.6 KB file on MEGA
mega.nz
great work! Appreciate it!Small tiny update:
- Changed brake caliper labels from the Brembo to Alcon
- Minor adjustment to headlights, foglamps and hue
- Added baked VAO
![]()
945.6 KB file on MEGA
mega.nz
Really enjoy the care you put into these fixes. Thanks!
Wow impressive!
You really should send to URD your work, like that most people would enjoy these. If you want to have it included in their job
You're welcome! Initially I wanted to do some light CSP stuff, but I ended up needing to correct a couple of small details because after looking at the car in detail, the discrepancies didn't sit right with me. I collected, assembled and kitbashed scale models before and the rivet-counter mentality stayed with me. That said, I might argue that 3d car models in sim racing is the new scale models which makes the right noises and you can drive them around on virtual dioramas, which AC and GT brought that realisation to me. 😆great work! Appreciate it!
You're welcome! Initially I wanted to do some light CSP stuff, but I ended up needing to correct a couple of small details because after looking at the car in detail, the discrepancies didn't sit right with me. I built scale models before and the mentality kind of stayed with me.
But besides that, BMW Motorsport is pretty generous with the detailed angles of the car in their latest behind-the-scenes video.
Also, I kinda tried to give the steering that forged carbon look, but it looked off and weird. I'll leave this for now.
Good stuff!Just added a 2020 Super Formula Custom Championship if anyone is interested
2020 [RSS 3 V6] Super Formula Custom Championship
2020 Super Formula Championship The 2020 Japanese Super Formula Championship was the 34th season of premier Japanese open-wheel motor racing Installation help in '2020 Super Formula Links.txt' of this download For info: Waiting on the 2021...www.racedepartment.com
Waiting on the 2021 skins for the new Formula RSS Supreme for AC before releasing the 2021 version
Try here for USA circuits [select and right click go to...] chrome-extension://bigefpfhnfcobdlfbedofhhaibnlghod/mega/secure.html#folder/SOAQVbDL#zAo0G0ix_Vg4r6KEg-_0wgIndycar championship
I can't get that link to work. Besides, what I was really trying to ask in a veeery subtle way was if you have any plans to make an Indycar championship. 😇Try here for USA circuits [select and right click go to...]- chrome-extension://bigefpfhnfcobdlfbedofhhaibnlghod/mega/secure.html#folder/SOAQVbDL#zAo0G0ix_Vg4r6KEg-_0wg
Indycar championship here with different mods (RSS, VRC, APEX ...) and all tracks :Good stuff!
Do you know if all the tracks necessary to create the Indycar championship are also available?