Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hi,

This pack I really like! Thanks for this.
One question though; can you please make the car previews work (non visible now unfortunately)?
That would be great! Regards, GIBF4
Hey. I use a custom preset, that is why probably. Sadly won't be at the computer until next year, so can't do it for you. But it is a very easy fix for this that you can do yourself:

in Content Manager go to :
- content


    • tools
    • Update Previews - Launch
select the cars and select the preset file you like and it will be done in less than a minute.
 
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TRACK UPDATE by CrisT86

CarTOON Albion v1.0

It completely misses the CSP features, so i create it from scratch and fixed the various materials in order to fit the new standards

Download track: https://www.racedepartment.com/downloads/albion.47519/

Download update: https://sharemods.com/akytbuwscb2o/...XT_CONFIG___VAO___TV_Cams_by_CrisT86.rar.html

  • New EXT_CONFIG featuring GrassFX, LightFX, RainFX, Seasons
  • New TV Cams (+ original one edited, + original one as originally created)
  • New 2.kn5 in order to let semaphore works fine with the new semaphore.ini created
  • New Semaphore.ini
  • New VAO

View attachment 1102387View attachment 1102388View attachment 1102389View attachment 1102390View attachment 1102391View attachment 1102392View attachment 1102393
thanks nice work!
But how can i change back to the original grass texture ? You changed it to a plain green one.
 
thanks nice work!
But how can i change back to the original grass texture ? You changed it to a plain green one.
You have to wait for an update because with ksGrass as shader, you can have the grassFX working properly. So i need to work on it to fix, didn't noticed the probelm while i was working on it
 
You have to wait for an update because with ksGrass as shader, you can have the grassFX working properly. So i need to work on it to fix, didn't noticed the probelm while i was working on it
This might work in place of your existing shader replacement:

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = GRASS1
SHADER = ksPerPixelAT
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = googlemap.dds
RESOURCE_1 = txDetail
RESOURCE_TEXTURE_1 = grass-detail26b.dds
FILL_MISSING_TEXTURES = 1
 
This might work in place of your existing shader replacement:

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = GRASS1
SHADER = ksPerPixelAT
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = googlemap.dds
RESOURCE_1 = txDetail
RESOURCE_TEXTURE_1 = grass-detail26b.dds
FILL_MISSING_TEXTURES = 1
ksPerPixelAT have only txDiffuse, so no, it won't work (you have the googlemaps but not the detail
 
Camtool for Santa Monica Mountains
Layout: A Race, Stunt Road


Placing cameras in almost 18Km and realising that my RTX2060 can't keep up with the speed graphics rendered, well... I tried to make this preset not so heavy in animations but you will really need a beefy PC to run it with a decent flow.

Hi there, i have an RTX 2070 any chance you could share your CSP preset with me?
Currently messing about with loads of assorted ones but would like to try yours.
I have all the various weathers from SOL to Horizon so dosn't matter which you use.

Would be great if you could, never sure why sharing of CSP presets really took off, you'd think there would be loads about as it even has a share feature built in.
 
TRACK UPDATE by CrisT86

CarTOON Albion v1.0

It completely misses the CSP features, so i create it from scratch and fixed the various materials in order to fit the new standards

Download track: https://www.racedepartment.com/downloads/albion.47519/

Download update: https://sharemods.com/akytbuwscb2o/...XT_CONFIG___VAO___TV_Cams_by_CrisT86.rar.html

  • New EXT_CONFIG featuring GrassFX, LightFX, RainFX, Seasons
  • New TV Cams (+ original one edited, + original one as originally created)
  • New 2.kn5 in order to let semaphore works fine with the new semaphore.ini created
  • New Semaphore.ini
  • New VAO

View attachment 1102387View attachment 1102388View attachment 1102389View attachment 1102390View attachment 1102391View attachment 1102392View attachment 1102393
File not found 🤔
 
Hello everyone. I am hoping to get a bit of help/advice.

I am trying to create a slightly tuned version of the MX5 ND cup. The power curve is based on the BBR 220 tune for the ND Miata (https://bbrgti.com/products/bbr-mx-5-nd-super-220-2019-on-184-ps). I think i have gotten the hp/torque right and adjusted the rev range but when shifting (H-SHifter) the revs don't seem to drop correctly.

Does anyone have any thoughts on what I might need to change or perhaps be interested in helping me out? Thanks
 
The good news is I can now race on any track in the rain.
The bad news is the AI cannot race in the rain and there is very little spray for the few AI that manage to stay on track.
 
Any of you ever experienced this?


Not giving a damn ATM, but maybe there's a better solution...
Careful. People are saying that's how Skynet is created and then we'll have a bunch of terminators running around. I personally don't think it does that but it would be kinda bad to have terminators running around and stuff.
1640816965501.png
 
Hi, just reporting that two cars from your forum result in a crash while loading a race, the crash happens while loading the cars' audio.
Citroen ax proto and the Ferrari 355 challenge.



@lorelord
Thanx so much for the 458 gt3, feels and looks great.
the 2 works well at home, do you have the latest version of the ax? I know there was a problem with it, delete it completely before installing the version on the forum
 
ksPerPixelAT have only txDiffuse, so no, it won't work (you have the googlemaps but not the detail
Ooh, thank you. I’ve run into this a few times (ksGrass shader not accepting GrassFX), and always kind of accepted the loss of detail (figuring that gaining the grass more than makes up for it), but will be very interested in your solution!
 
the 2 works well at home, do you have the latest version of the ax? I know there was a problem with it, delete it completely before installing the version on the forum
Yes, both downloaded yesterday directly from your forum, both fresh installs, and never had previous versions.
 
Hello everyone. I am hoping to get a bit of help/advice.

I am trying to create a slightly tuned version of the MX5 ND cup. The power curve is based on the BBR 220 tune for the ND Miata (https://bbrgti.com/products/bbr-mx-5-nd-super-220-2019-on-184-ps). I think i have gotten the hp/torque right and adjusted the rev range but when shifting (H-SHifter) the revs don't seem to drop correctly.

Does anyone have any thoughts on what I might need to change or perhaps be interested in helping me out? Thanks
Check clutch torque in drivetrain maybe getting some clutch slip.
 
What's this? Looks very interesting indeed.
It's still Crystal Palace. (Look at the filename after opening image on new tab.)

It's the building in the infield, the partly lit road in the bottom left is the backstraight heading towards the Ramp Corner.

How are those trees, @Zwiss? - I might be better able to resolve a mystery picture, but I'm awaiting as eagerly as most of GTP, I suppose. :P
 
Hi, just reporting that two cars from your forum result in a crash while loading a race, the crash happens while loading the cars' audio.
Citroen ax proto and the Ferrari 355 challenge.



@lorelord
Thanx so much for the 458 gt3, feels and looks great.
what 458 are we discussing here? :o
 
Got bored so I was wasting some time messing around with making my own custom trees for a track skin just for kicks. Everything seemed to go fine. I created the tree files, masked out just the tree for my alpha channel and saved it as a .dds. Loaded it up in the game and it looked pretty good for an amateur effort. Then I changed the season and the tree changed colors like it should except the trunk and limbs got orange\yellow as well. This never happens with the stock trees so what exactly is the trick to just getting the leaves to turn color and not the trunk and limbs as well like to stock trees do?
 
Hello everyone, someone knows how to assign fuel to the ia?, for make endurance races, because the ia stops every 5 laps, I use CM
 
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