Assetto Corsa PC Mods General DiscussionPC 

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some new (free) DTM 2020 cars:

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Are they selling paid content from URD for free?
 
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Are they selling paid content from URD for free?
The 3d model seems to be different from the URD one but they for sure used some bits and pieces from the URD cars. Unfortunately the steering animation doesn't fit the wheel, there's no paddle shift animation, no (or broken) wiper animation and no DRS.

Edit: it actually seems to have some DRS functionality coded and my Simhub dash reacts to the DRS engagement, the mods just don't display DRS on the DDU, animate any wings or make any audible sounds.

Edit 2: the Audi does have an animated wing that works in CM showroom but not on track and the BMW doesn't have a visible wing animation in the showroom but the wing physics change:

dtm_audi_2020.jpg dtm_bmw_2020.jpg
no, ERL made is own scratchs mods or conversions of others games. as example of sergio loro tracks, mostly of them are paids mods,but little some are free, like this! very enjoiyable mod! i dont know from where are converted, but clearly not from URD models.
ERL = First Studio Race?
 
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The 3d model seems to be different from the URD one but they for sure used some bits and pieces from the URD cars. Unfortunately the steering animation doesn't fit the wheel, there's no paddle shift animation, no wiper animation and no DRS.

ERL = First Studio Race?
yes is the same. FST seems to be the moding team, ERL the ligue and platform to drive online and sells products..i watch a fast view..is like a conversion of certain game who the last world is is a synonym of "suite"🤨
 
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Are they selling paid content from URD for free?
I rather think Fernando Valentim (the one who converted them) got both of them from Race Room Racing Experience since I just checked a pic of those from that game via Google and seems they're the exact ones from that game rather than edits from an URD mod or another game.

Since I know him very well ripping models from that and other games such as iRacing using none other than Ninja Ripper, even if he told me a year ago while chatting with him that he got some claims from iRacing team and Sector 7 regarding illegal conversion of their models for use in AC for their championships long ago, I'm surprised he's still beating around the bush with those games despite the clams he receved...

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no, ERL made is own scratchs mods or conversions of others games. as example of sergio loro tracks, mostly of them are paids and little of them are free.
I didnt know, i just checked and saw that. If its their work then thanx for give it for free!
 
no, ERL made is own scratchs mods or conversions of others games. as example of sergio loro tracks, mostly of them are paids and little of them are free.
I didnt know, i just checked and saw that. If its their work then thanx for give it for free!
 
shi
Mettet v1.0

Conversion from GTR2.
The Circuit Jules Tacheny Mettet is a 1.43mile (2.3 km) motor racing circuit in Mettet, Wallonia (Belgium), 20 km southeast of Charleroi. (Wikipedia)
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-24 pit/start
-CSP required
-AI, cam

Credits & Thanks;
GTR2 Original Track by Sissou
-Attempts to contact them have gone unanswered. Thank you for his work.

AC Converted by @shi (shin956)
AI by @Viola Seven
.lua and font by @gunnar333
logo.png and sections.ini by @Fanapryde
texture edit by @Masscot
some textures by kunos
preview by @macko68
Test, Feedback by @macko68 , @Breathe

Enjoy.
Patreon-only track requests are now being accepted.
A much better conversion that whatever EASY attempted back in the day.
Top.
 
Does anybody know if there is a Triumph TR7 in the wild available?

I'm trying to put together a collection of all the cars I can remember my family owning and this one is alluding me so far.
 
Hi, is there someone from Reboot Team that I can get in contact with here?
 
Just saying bro, claiming it's a "good contender for best cockpit ever made" is a pretty bold claim to make.
I did state IMO, not many memorable cockpits now days....unless you have a valid candidate that can sway me...…..I prefer dials and quirks. I don't think its a bold statement to say the Boomerang has one of the best cockpits of all time...

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Nice video.
I still sure it's suspension geometry/work issue, because the similar car irl has absolutely easy and predictable movements. Even Go cart with literally no suspension, rear engine layout and short wheelbase is much more predictable, so there is no excuse for legions Formula Ford one.
So probably some mod-meister did some rework...i wish someone did.

Can not agree about how good his mods are. Lot of unbalanced things over there (tried few GT cars). But does not matter....
I already made an update last year and sended it to GzeroD by PM, dunno if he actually used it. Most the suspension actually was pretty well aligned, however the fundamentals that count physicswise were totally off. The A-arm design was almost 1:1, however both caster and KPI were not dailed in (literally 0 degrees caster, resulting in a shopping cart suspension).

For improvements I deepdived into user manuals, setup sheets and racer fora of both cars, collecting more datapoints as motion rates, spring rates, proper gearbox ratios and setup ranges. Having driven a couple of F-Fords in my younger years, the fun part was always controlling the rear end slides. Small tires low inertia and an open diff making this a skill game. I included some additional info (PDF's) in the zip file, regarding setup and general F-Ford behaviour. I reduced the backtorque of the Van Diemen and did some final tweaks on load sensitivity of the tires to make the rear a bit more controllable but as IRL you have to be quick with countersteering.

This version will not overwrite older versions (folder name prefix f1600_ , in game filter use 'Formula 1600'
You will need CSP as the Mygale uses physics extensions

Hope you like it! Enjoy and may the downforce be with you!

Download:
2022 03 Formula Ford F1600 Mod

preview.jpg
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After years in development hell... the Lamborghini Diablo GT1 Stradale has finally been released..!

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looking forward to the racing version))) Thanks for your hard work!!!!
 
I did state IMO, not many memorable cockpits now days....unless you have a valid candidate that can sway me...…..I prefer dials and quirks. I don't think its a bold statement to say the Boomerang has one of the best cockpits of all time...

pVznrQ.jpg
Ah I think I misunderstood your initial statement then, sorry about that
 
Ah I think I misunderstood your initial statement then, sorry about that
oh wait did you think I was stating that my mod in particular will be the best cockpit ever? hahaha nah id never be that much of a douche...looking back at my original post I can see how that might of come across.....just for the record i was referring to the actual cockpit of the Boomerang
 
Wondering is someone can explain something to me. As I do some of these track ext_config's, I learn things by looking through other ones. I sometimes see references to bounced light and others don't have it. Some assign specific materials and others just use the ? wildcard. When I add bounced light to one of my own config's, I don't see any difference in the look to without it.

So what exactly am I looking for in terms of a change in look? Do I need to have some special CSP setting enabled to see the effect? Does the track need to support it and that's why some configs don't use it? Ad why do some use the ? wildcard and some specify specific materials?

Just trying to learn something new...
 
oh wait did you think I was stating that my mod in particular will be the best cockpit ever? hahaha nah id never be that much of a douche...looking back at my original post I can see how that might of come across.....just for the record i was referring to the actual cockpit of the Boomerang
Yeah that's exactly what I was thinking lmao. I was like wut, hence the bold claim remarks

but yea that last reply cleared up you were talking about the car itself lol
 
hi all,

on quite a few mods there are parts in the interior of the car which reflect the colors of curbs as I drive over or near them...
this is unrealistic as the curbs light reflection would never hit them irl. This catches attention (esp in VR) and distracts from race and breaks immersion.

Can this be fixed with settings change in CSP ? (I tried a few combinations of settings in REFLECTIONS FX section of CSP to no avail).

If not possible to get rid of this via CSP , can reflection be turned off (for those materials only) with CM Showroom?
I can select the material and go to "Change values", but then I don't know what values to change to make the material none-reflecting (if such thing is possible at all).
It's mostly metalic/chrome pieces around door handles and door speakers which reflect the curbs colors.

Any guidance/info around this is much appreciated.

Cheers!
no one ? :)

i have reflections settings of csp all set to default, a very good example is to be seen w the C8 Z51 posted here 2 nights ago
 
One last test version of my altered Nords extension if you want to have a look. Only one small change and one potentially big one if you are interested.

1.) Found a couple of orange bush objects around the tourist center and changed them to more green in the fall.

2.) Now the big change. While I managed to darken the handful of 3D trees that the track has so they don't stand out as much, I still didn't like them. So I hid most of them. At the bottom of the config are MODEL_REPLACEMENT entries 4 and 5. They are inactive. To remove most of the 3D trees, just change those entries to ACTIVE = 1. With them active, you will still see the 3D tree that hides the bottom of the tower pole on top of the hill and the ones around the visitor center. All other ones have been removed. The reason for the two MODEL_REPLACEMENT entries is MODEL_REPLACEMENT 5 takes away the two road side 3D trees in front of the visitor center. I figured most people would want them there. I don't, so I made a separate entry for them. I realize this was probably wasted time finding all of 3D tree entries, but to me it wasn't because they just looked so out of place. I'd rather deal with a few missing trees than have to look at them anymore.

BTW, what's with the really dark trees on the endurance layout right in front of the pit exit. Have they always been that way? I never really drive the endurance layout so this was the first time I saw them and was wondering if I did something to cause it with my config. I went back to the stock version and they were still there.
 

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no one ? :)

i have reflections settings of csp all set to default, a very good example is to be seen w the C8 Z51 posted here 2 nights ago
I can't help with the issue you're having Jac0, but I have seen it.

Maybe the best option is to ask on the Custom Shaders Patch discord page?
https://discord.gg/nV7GEKw
 
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