- 86
- England
I'm not entirely sure the laser scanned tracks are fully accurate in any case. My best bet would be this has to do with their physics engine. Driving the track in rFactor 2 it feels smoother than it does in Assetto, in my personal opinion. I definitely believe this 20% increase is accurate, but we can only speculate to the exact cause thoughRegarding RT Sebring Bumps (physical track mesh)
I just wanted to post this as I thought it might be a interesting discussion point.
I have been having a interesting discussion today about RT Sebring being 20% too bumpy..it's is claimed by a well known scratch track maker that the original source material (the s397 laser scan data untouched in the conversion) when compared to the lidar (presumably) data is approx 20% higher in elevation.
I'm super interested in all your opinions on this...why would s397 tamper with what must have been a fairly expensive and expansive in accuracy laser scan data set?.. would this not undermine the superior physics engine claims for rfactor2. Do they do this with other laser scanned tracks?
Also on a side note I remember driving the conversion of Nord's from AC to rfactor2 and not thinking it felt underwelming bumpy.
Lastly what are your gut feelings on how rtsebring currently feels...to me imo..and comparing footage from real life on board cams..I'd say it's about right
Also last side note.. surely a professional locally scanned data set would represent a better reeling of the surface intracasies than lidar data ever could, regardless of the claimed 20% increase
I look forward to hearing your thoughts on this
Jim
They (s397) also laser scanned the rebuilt version of Zandvoort. The version of that track we've currently got in Assetto is the non-scanned v1 version of that track. I've been working on updating that with the V2 laser-scanned mesh. I've also got a lot of input from a pro-driver and apparently they're saying the mesh elevation of that track is off in various places as well (most notably T8). We've made some changes to the point where it should be 1:1 with the real life data, but sadly I think getting that track put together is going to be a little too much to do myself