here is the message about the rfactor 2 track. I cut out who the message was from but it is from a very in the know track modder who arguably has made some of the best scratch made tracks for AC. I have also seen JPG from IER say it was not accurate.Regarding RT Sebring Bumps (physical track mesh)
I just wanted to post this as I thought it might be a interesting discussion point.
I have been having a interesting discussion today about RT Sebring being 20% too bumpy..it's is claimed by a well known scratch track maker that the original source material (the s397 laser scan data untouched in the conversion) when compared to the lidar (presumably) data is approx 20% higher in elevation.
I'm super interested in all your opinions on this...why would s397 tamper with what must have been a fairly expensive and expansive in accuracy laser scan data set?.. would this not undermine the superior physics engine claims for rfactor2. Do they do this with other laser scanned tracks?
Also on a side note I remember driving the conversion of Nord's from AC to rfactor2 and not thinking it felt underwelming bumpy.
Lastly what are your gut feelings on how rtsebring currently feels...to me imo..and comparing footage from real life on board cams..I'd say it's about right
Also last side note.. surely a professional locally scanned data set would represent a better reeling of the surface intracasies than lidar data ever could, regardless of the claimed 20% increase
I look forward to hearing your thoughts on this
Jim
an extension will over write the textures in the skin folder. This extension will make your tire textures in the skin folder work. If you have some skins working with the tire textures already, it means the skin folder has a ext_config file that is overridding the car ext_config file.I do believe that's how they work, but I think the files in the skin folders are usually prioritised over the "stock" code in the ext_config. I'm saying this since the ext_config references only one set of files, while some skins from the same set display Michelin tyres, while others come with Goodyears (so, two versions without different code in the ext_config).
I installed many sets of IRL skins for Formula RSS cars and they were always just folders containing skins. I don't remember any of them containing alternate ext_config files. I never had to mess with any files to make the Hybrids display Pirelli tyre text, for example. I'm hoping someone else has had this issue before and that maybe someone has a solution.
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