- 2,157

- Australia
More dirt.

View attachment 1196672
Just hacked the skins I did for the Mac 10 version of the 914-6gt to go with the updated Sonauto version. These are just hacked together from bits of the other skins (added PORSCHE to the rocker panels), and the license plate are hidden (although not in this CM showroom shot). NOTE: They will overwrite the other same-name skins (they're almost the same).
and Simplygon LODS:
That wasn't planned… But that’s some nice idea! Thanks for the photo and let see in next update 😉Gorgeous work as always Pyyer! Are you also intending to add the pit building logo?
That wasn't planned… But that’s some nice idea! Thanks for the photo and let see in next update 😉
Thanks - it's getting there..!please remove the old car maybe it is possible to overwrite all, i don't know
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My hopefully final Update 1.4 from @Mike173 rework for Sonauto Porsche 914 Changelog:
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-hide things from the new 70s driver in first person in driver3d.ini
-added ABS and TC to empty... electronics.ini
-added fixes from @El Locho, thank you
-added "ALL" fixes from @Masscot, thank you
-added @AlexMail deforming hood, thank you
-added the skins from @sab001, thank you
-added @Wlynsan dashcam, thank you
-a bug where the "dwarf" comes back because of a faulty driver3d.ini is gone (i hope so...)
-the heavy bug, with the AI used "crooked tyres" is gone, it was an error in suspensions.ini
-made some new skins
-and many little things i forgot
-older changelogs are in my previous posts
puh...done
DOWNLOAD<----------
View attachment 1196700
[BRAKE_0]
NAME=REAR_LIGHTS_GLASS
COLOR=90,1,1
OFF_COLOR=10,1,1
Mountain Ring Circuit v1.0
View attachment 1196772
Fictional circuit in Austria.
Conversion from rFactor.
-CSP required
-28 pit/start
-2 layouts (With/without chicane)
-AI, cam
Credits & Thanks;
Original Track by AR rFactor Tracks
-Thank you for gave me permission
AC Converted by @shi (shin956)
AI by @Eren Tuzci
rolex clock by @gunnar333
terrain by @pk3r72owns
edit texture, tweak ext_config by @Mike08
logo.png by @Fanapryde
trees, some textures by kunos
Test and Feedback by @Masscot , @Breathe , @Fanapryde , @twobegreen
NOTE: If you want to use the 2D trees, change 3dtree.kn5 to 2dtree.kn5 in models_layoutname.ini.
↓2dtree
View attachment 1196773
Enjoy.
Patreon-only track requests are now being accepted.

can check this. thx. 🙂👍@DaWallace
Looks fantastic but ksAmbient or ksSpecular might be a little too high on the wipers?
(sorry - pet hate of mine when components turn almost white in sunlight, especially when it's black rubber components like wiper blades)
View attachment 1196808
Will This be encrypted?update is close to release. 🥳 @Pfalzdriver is atm reworking the car physics and i've already done lot of fixes to the damage parts, interior glasses, new refracting lights, seatbelt and new textures for interior & exterior. we will release the Procar with a new name and as separate version.
w.i.p. screenshots of the current progresss:
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😂 noWill This be encrypted?
Heard something about it..
You're welcome!Thanks for all the tracks!
Mountain seems inspired by Salzburgring isn't it?
My understanding is that the only differences are visual - the endurance versions have extra lights for night racing.Does anyone know what the difference between the Endurance and Sprint versions of the ACC GT3 car mods for AC 2014 is? I can see the data.acd files are different sizes but have no real idea what the differences are.
The file sizes are pretty large and I don't want to keep multiple versions of the same car either way, so I was wondering which of the two I should pick. I hardly ever do races that are over 15 laps, if that makes a difference.
Inspired??Thanks for all the tracks!
Mountain seems inspired by Salzburgring isn't it?
www.racedepartment.com