Assetto Corsa PC Mods General DiscussionPC 

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More dirt.

Screenshot_teo_engineering_aa_eldora_1-9-122-0-26-23.jpg
Screenshot_mustang_ministock_aa_eldora_1-9-122-0-29-15.jpg
 
Porsche_914-6_Sonauto-4-SKINS.jpg


Just hacked the skins I did for the Mac 10 version of the 914-6gt to go with the updated Sonauto version. These are just hacked together from bits of the other skins (added PORSCHE to the rocker panels), and the license plate are hidden (although not in this CM showroom shot). NOTE: They will overwrite the other same-name skins (they're almost the same). (now updated for the hide-plates thing)

EDIT: Changed this to my 8,9,0 with skins renamed. The difference from the new 1.5 skins is the PORSCHE banner is same as body color and goes wheelwell to wheelwell. These also hide the plates (not in CM showroom of course).

and Simplygon LODS:

and the lods.ini (sorry bout that) (put into your data directory)
 

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please remove the old car maybe it is possible to overwrite all, i don't know
-----------------------------------------------------------------------------

My hopefully final Update 1.4 from @Mike173 rework for Sonauto Porsche 914 Changelog:
------------------------------------------------------------------
-hide things from the new 70s driver in first person in driver3d.ini
-added ABS and TC to empty... electronics.ini
-added fixes from @El Locho, thank you
-added "ALL" fixes from @Masscot, thank you
-added @AlexMail deforming hood, thank you
-added the skins from @sab001, thank you
-added @Wlynsan dashcam, thank you
-a bug where the "dwarf" comes back because of a faulty driver3d.ini is gone (i hope so...)
-the heavy bug, with the AI used "crooked tyres" is gone, it was an error in suspensions.ini
-made some new skins
-and many little things i forgot
-older changelogs are in my previous posts

puh...done


DOWNLOAD<----------

Screenshot_porsche_914-6_sonauto_db_autodrome_de_linas-montlhery_30-8-122-20-34-21.jpg
 
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View attachment 1196672

Just hacked the skins I did for the Mac 10 version of the 914-6gt to go with the updated Sonauto version. These are just hacked together from bits of the other skins (added PORSCHE to the rocker panels), and the license plate are hidden (although not in this CM showroom shot). NOTE: They will overwrite the other same-name skins (they're almost the same).

and Simplygon LODS:

THX for this, but, and the Lods.ini?
 
That wasn't planned… But that’s some nice idea! Thanks for the photo and let see in next update 😉

No worries mate! I'm a Singaporean and my office is next to the circuit and I've always been waiting for someone to add more details to the paddock area of the track especially, and you are THE ONE to get the job done haha. Feel free to google Singapore Pit Building to get more shots and angles of it, specifically the night ones, are the logo lights up around the edges. Cheers mate.
 
please remove the old car maybe it is possible to overwrite all, i don't know
-----------------------------------------------------------------------------

My hopefully final Update 1.4 from @Mike173 rework for Sonauto Porsche 914 Changelog:
------------------------------------------------------------------
-hide things from the new 70s driver in first person in driver3d.ini
-added ABS and TC to empty... electronics.ini
-added fixes from @El Locho, thank you
-added "ALL" fixes from @Masscot, thank you
-added @AlexMail deforming hood, thank you
-added the skins from @sab001, thank you
-added @Wlynsan dashcam, thank you
-a bug where the "dwarf" comes back because of a faulty driver3d.ini is gone (i hope so...)
-the heavy bug, with the AI used "crooked tyres" is gone, it was an error in suspensions.ini
-made some new skins
-and many little things i forgot
-older changelogs are in my previous posts

puh...done


DOWNLOAD<----------

View attachment 1196700
Thanks - it's getting there..!
Parts of the driver's face are visible in first-person view again, but CM 'Analyse' will pick that up and fix it.
LODs would be good, but these are quite easy to generate with Simplygon.
As has been mentioned a few times, the rear lights and brake lights share the same lens, and the difference in brightness between them isn't really strong enough to see when brakes have been deployed.
Try this tweak to data/lights.ini, the difference is a lot easier to read.
Code:
[BRAKE_0]
NAME=REAR_LIGHTS_GLASS
COLOR=90,1,1
OFF_COLOR=10,1,1

Edit: ksDiffuse on the f+r number plates is 0.8, which is far too high and makes them turn a horrible beige in sunlight. Kill the specular too. Try these values:

Screenshot (37).png


Here's a quick Gran Turismo-style dealer plate too if anyone wants it. Either replace on the kn5 in CM or replace in the individual skin folders.
(remove the .txt extension as usual)

Plate_D.png
 

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Formula Pro 2016 (converted from rfactor 2)updated. An F1 mod for entertainment that easy to drive.
Fix some model bugs.
Revised suspension physic.
New tyre texture, including rain tyre.
Add skins of F1 2014 and 2015 season, driver and crew texture included.
The car 3d model and part of 2014, 2016 skins are converted, 2015 skins and another part 2014, 2016 skins are made by myself, if there is any copyrights issue, the file will be deleted.
preview.jpg

__custom_showroom_1664289409.png

Screenshot_formula_pro_2016_melbourne_2019_28-8-122-21-26-44.jpg

Screenshot_formula_pro_2016_china_2022_28-8-122-21-12-2.jpg

Screenshot_formula_pro_2016_ks_barcelona_1-9-122-17-17-56.jpg

__custom_showroom_1664616309.jpg


link:https://mega.nz/file/K9YEVDoD#WIKuhq6ihJSKZ4I_lCCJiVHUPiByy6U4F5xztyBjQ08
 
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Mountain Ring Circuit v1.11

Screenshot_ks_porsche_911_gt3_cup_2017_mountain_ring_1-9-122-19-49-33.jpg

Fictional circuit in Austria.
Conversion from rFactor.

-CSP recommended
-28 pit/start
-2 layouts (With/without chicane)
-AI, cam

Credits & Thanks;
Original Track by AR rFactor Tracks
-Thank you for gave me permission

AC Converted by @shi (shin956)
AI by Eren Tuzci
rolex clock by @gunnar333
terrain by @pk3r72owns
edit texture, tweak ext_config by @Mike08
logo.png by @Fanapryde
trees, some textures by kunos
Test and Feedback by @Masscot , @Breathe , @Fanapryde , @twobegreen

NOTE: If you want to use the 2D trees, change 3dtree.kn5 to 2dtree.kn5 in models_layoutname.ini.

↓2dtree
Screenshot_ks_porsche_911_gt3_cup_2017_mountain_ring_1-9-122-19-53-10.jpg

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

The aspect ratio of the billboard logo has been fixed.
Smoothed kerbs and white lines on chicanes.
Added opening and closing garage doors.
Updated VAO-Patch and ext_config.ini.

v1.11 changelog;
Fixed incorrect shader values in ext_config. (Thanks Mascot for the report.)
Set default to 2D trees. (3D trees are optional.)
Updated VAO-patch. (Thanks I.R.Brainiac for the report.)
 
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shi
Mountain Ring Circuit v1.0

View attachment 1196772
Fictional circuit in Austria.
Conversion from rFactor.

-CSP required
-28 pit/start
-2 layouts (With/without chicane)
-AI, cam

Credits & Thanks;
Original Track by AR rFactor Tracks
-Thank you for gave me permission

AC Converted by @shi (shin956)
AI by @Eren Tuzci
rolex clock by @gunnar333
terrain by @pk3r72owns
edit texture, tweak ext_config by @Mike08
logo.png by @Fanapryde
trees, some textures by kunos
Test and Feedback by @Masscot , @Breathe , @Fanapryde , @twobegreen

NOTE: If you want to use the 2D trees, change 3dtree.kn5 to 2dtree.kn5 in models_layoutname.ini.

↓2dtree
View attachment 1196773
Enjoy.

Patreon-only track requests are now being accepted.

Thanks for all the tracks!
Mountain seems inspired by Salzburgring isn't it?
 
update is close to release. 🥳 @Pfalzdriver is atm reworking the car physics and i've already done lot of fixes to the damage parts, interior glasses, new refracting lights, seatbelt and new textures for interior & exterior. we will release the Procar with a new name and as separate version.

w.i.p. screenshots of the current progresss:

52396096617_8e1a9fb60f_o.png

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I am such a total sucker for tracks that have a mountain background. Thank you for all your hard work.

So anyway, I have a few unrelated questions I hope someone could answer:

1) This one is about FFB. How do I make the steering on a car feel heavier? I've got a nice CRX mod I've been playing with, but the steering is so light it feels like I could steer with my pinky finger. If I just jack up the FFB in general, the bumps become too, uh, bumpy.

2) This one is about making skins. How can I make chrome or brushed metal effects on skins?

3) This one is also about skins! Can anybody suggest compression settings for saving DDS files in GIMP? Right now I'm saving my skins uncompressed, which means each one is well over 100MB.

Thank you in advance for any answers. n_n
 
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does anyone know why the windshield part is not showing the cover ?

1664621066960.png


1664621148536.png


the glass is set to transparent

1664621180593.png
 
update is close to release. 🥳 @Pfalzdriver is atm reworking the car physics and i've already done lot of fixes to the damage parts, interior glasses, new refracting lights, seatbelt and new textures for interior & exterior. we will release the Procar with a new name and as separate version.

w.i.p. screenshots of the current progresss:

52396096617_8e1a9fb60f_o.png

52396607176_4f3737dc86_o.png

52396902174_8586eaa969_o.png

52396607566_00f8179ab4_o.png

52397105243_80314f97de_o.png

52396607976_c1069ce002_o.png

52396903014_b2b7088fd7_o.png

52396099582_973c3424c8_o.png

52397107733_cd0b3a5d26_o.png

52397107843_6e803d972a_o.png

52397115028_a58c654b0e_o.png

52397115073_24cb551d3c_o.png
Will This be encrypted?

Heard something about it..
 
Who is here with coding.... tinkering knowledge? I'm just curious regarding the rainhaze introduecd not so long ago. I for one like it and is a nice effect in big rain to have. But, wouldnt it be nice to be used/activated in fog condition too if someone want it ? like a patchy fog effect ? I asked in SOL/PURE discord but noone showed any interest. I talked about something like this with Peter too a year ago it was not possible then but now it would be just an option to activate it in fog weather not just rain, no? or is a more complex thing ?
 
Does anyone know what the difference between the Endurance and Sprint versions of the ACC GT3 car mods for AC 2014 is? I can see the data.acd files are different sizes but have no real idea what the differences are.

The file sizes are pretty large and I don't want to keep multiple versions of the same car either way, so I was wondering which of the two I should pick. I hardly ever do races that are over 15 laps, if that makes a difference.
 
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Ferrari F40 '92(v1.2-Final) by F40 LM Lover

This has Nothing Specials..
1. Change Logs
1) Strange Pedals & Feet animation is Fixed.
You will not see "STUCKING" Clutch/Brake anymore when you are rotating.
2) Shifting Animations are little bit improved, It is my best can't improve more.
3) Fixed Prancing Horse symbols on Air Vents.
4) Added Spare Tyre in the Frunk, My friend's request.

2. Download Link
3. Thank You!
 
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Does anyone know what the difference between the Endurance and Sprint versions of the ACC GT3 car mods for AC 2014 is? I can see the data.acd files are different sizes but have no real idea what the differences are.

The file sizes are pretty large and I don't want to keep multiple versions of the same car either way, so I was wondering which of the two I should pick. I hardly ever do races that are over 15 laps, if that makes a difference.
My understanding is that the only differences are visual - the endurance versions have extra lights for night racing.
 
Good evening

Can somebody have a look at the attached log please and tell me why, when I go to play a replay the game crashes. I hope its what you need.

Regards

Mark

AC\game.cpp (261): Game::update
AC\game.cpp (261): Game::update
AC\game.cpp (261): Game::update
AC\game.cpp (261): Game::update
AC\game.cpp (112): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
 

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Hi guys,

the next BPR skin is ready for rollout.
comparison.JPG
comparison2.JPG

side.JPG


I hope you like it :-)
 
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