- 354

- United Kingdom
All data contributes to a good mod but there are certainly issues with taking lap time data into account. Driver skill, weather, vehicle setup, tyres and track condition all play a part (there are some manufacturers that won't release a road car for a track test without a full team of mechanics and a professional test driver). Though it's far more reliable for race cars as there are far more laps completed in similar conditions.For data, I usually like to use instrumented tests, especially those from Motortrend and car and driver.
For lap times for production cars: https://fastestlaps.com/ is my go-to site.
This x1000we all like to think we’re the next Michael Schumacher but we’re definitely not. When I can lap a car with “realistic physics” around Laguna Seca faster than Randy Pobst then we all know something is wrong! 😂
When people say that a car mod is unrealistic as they can't match the lap time of Senna/Schumacher etc., it's a little bit embarrassing, like saying a set of football boots are rubbish because they don't allow me to be instantly as good as Ronaldo.
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