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He posted on Facebook about his mods, and almost every reply was about the ridiculous price. He responded repeatedly about all the hard work he and his team put into his mods, and personally attacked most of the commenters.
He posted on Facebook about his mods, and almost every reply was about the ridiculous price. He responded repeatedly about all the hard work he and his team put into his mods, and personally attacked most of the commenters.
Would it be possible to offer a new link for this?Volkswagen Golf MK1 Club Track v1.4 (full car upload).
v1.4 CSP wipers added by El_Locho; Skin template added by Norms; Refractive front lights & flames & added by Mr Hunt; Flame tweak by rt3c; No55, No72, No111 skins added by Alguecool; Coca-Cola, Eni, Fresh & Clean, GoPro, K&N, Lavazza, Macs, MOMO, Pepsi, Repsol, Rock Oil, & Valvoline skins added by Mascot.
(v1.35 New shifting animation; Gearstick repositioned; Rev limit revised; Steer ratio adjusted; FFB adjusted; Shader revisions; New LODs; Fixed auto-shifting)
My skin pack (included):
(note: These are fictional skins for a fictional car and might not comply with Skin Mafia Rules and Regulations. The template alignment wasn't great, and logos needed adjusting to compensate for general stretching/warping. All errors are mine. All concerns are yours).
View attachment 1210133 View attachment 1210134 View attachment 1210135 View attachment 1210136
Download:
(will be up until WeTransfer remove it, normally after a week or so. Note to drive-by mod harvesters from the future: you snooze, you lose)![]()
golf_mk1_club_track.7z
1 file sent via WeTransfer, the simplest way to send your files around the worldwe.tl
Wishlist for the community:
Cockpit AO
Rear refractive lights, blinkers etc
Teamwork makes the dream work.
He and his team should have worked a bit harder in order to produce a decent mod...He posted on Facebook about his mods, and almost every reply was about the ridiculous price. He responded repeatedly about all the hard work he and his team put into his mods, and personally attacked most of the commenters.
Another crazy "Vision" mod for Gran Turismo (and maybe AC at some point).
I dont recal the poster I think it was 'rocalfa'Well, then we have been very quick judging... although if they have deleted it from the RD, it will be for a reason.. In addition, in our defense we can add that whoever posted the mod did not add much information about it.
All very suspicious... 🤨
EDIT: Sorry, I think there has been a misunderstanding... You're talking about the mod of MEDIIZA Designs (all ok) and we're talking about the mod of a certain rocalfa (not ok), which is the one that has been eliminated... isn't?
I think it's less of not having enough data and more not knowing how to use said data. I think there are only a very few amount of modders who actually understand how to implement irl data into AC. Engines are probably the easiest, less so for suspensions and even less for tyres/aero (also considering how many modders rely on kunos values for tyres which are usually inherently off).
Considering how much data seem to be available on most cars, how do people get it so wrong on a lot of mods? Anyone knows?
GP de Paris v1.0
View attachment 1212465
Fictional street circuit in Paris, France.
Conversion from GTR2.
-CSP required
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by GLAPA Michel and GLAPA Sylvain
GTR2 Converted by TheSky
-Attempts to contact them have gone unanswered. Thank you for their work.
AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
cobbles texture by Reboot Team Paris
marshall, some textures by kunos
Test and Feedback by @Breathe , @Masscot , @Fanapryde , @joshcaminskl
Download (mediafire)
Enjoy.
Converted upon request by Patreon member joshcaminskl.
Well I could of responded to a whole heap of stuff but this stuck out.All data contributes to a good mod but there are certainly issues with taking lap time data into account. Driver skill, weather, vehicle setup, tyres and track condition all play a part (there are some manufacturers that won't release a road car for a track test without a full team of mechanics and a professional test driver). Though it's far more reliable for race cars as there are far more laps completed in similar conditions.
This x1000
When people say that a car mod is unrealistic as they can't match the lap time of Senna/Schumacher etc., it's a little bit embarrassing, like saying a set of football boots are rubbish because they don't allow me to be instantly as good as Ronaldo.
Thanks @shi , it is a dream to go full speed on les Champs Elysées without being caught by the French Police .
If you are short of idea for your next conversions i may suggest this fictional Rfactor/Race07 track , that has a long and very fast layout:
The original modder is known:
www.racedepartment.com
This looks like the heat reflection on tarmac surface feature CSP introduced some time ago (2020 ish).Hi everyone,
I have an issue with my AC (with CSP / Pure), after I changed my PC for a new setup way more powerful (so it should be fine on the hardware part)
I have some strange horizontal lines that appears on the track only, but I don't know how to fix it. I guess it's a settings in the CSP somewhere...
I think I read something about it on this thread a few months ago, but I can't find it.
Is there a known fix for this ? (I tried to do a printscreen but it's not as visible as in-game)
Thanks for your help .
View attachment 1212627
And keeps going...Good evening
Picturesque...but a start...
NFS4 vibes
NFS4 - Kindiak Park
TODO: Fix traffic signs; dupe faces, flip normals. Add AI: I'd appreciate someone did this. Should be optimized in terms of spliting it into sectors but it's tiny track and runs fine as it is. I hope these conversions are ok to upload, I got a...www.racedepartment.com
NFS4 - Dolphin Cove
Conversion of NFS4 track Dolphin Cove. TODO: Fix traffic signs; dupe faces, flip normals. Add AI: I'd appreciate someone did this. Should be optimized in terms of spliting it into sectors but it's tiny track and runs fine as it is. I hope...www.racedepartment.com
NFS4 - Route Adonf
TODO: Traffic signs Replace some nasty textures AI Blender file included. Merry Christmas folks, glad some of you like these. I plan on dumping the complete NFS4 track list, NFS3 included. Might not be this year, but it'll be. Feel free to...www.racedepartment.com
NFS4 - Celtic Ruins
TODO: Add AI: I'd appreciate someone did this. Blender file included.www.racedepartment.com
NFS4 - Landstrasse
TODO: Add AI: I'd appreciate someone did this. Blender file included.www.racedepartment.com
GP de Paris v1.0
View attachment 1212465
Fictional street circuit in Paris, France.
Conversion from GTR2.
-CSP required
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by GLAPA Michel and GLAPA Sylvain
GTR2 Converted by TheSky
-Attempts to contact them have gone unanswered. Thank you for their work.
AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
cobbles texture by Reboot Team Paris
marshall, some textures by kunos
Test and Feedback by @Breathe , @Masscot , @Fanapryde , @joshcaminskl
Download (mediafire)
Enjoy.
Converted upon request by Patreon member joshcaminskl.
Yes, that was the name. It is possible that we have been carried away by the righteous frenzy and an innocent victim has fallen, but well, if it wasn't an easy (wink) job, I don't understand why they deleted it in RD; don't they check before removing reported mods...?I dont recal the poster I think it was 'rocalfa'...
Is there still an active link for this gem? Thanks for all the skin passion, etc!Volkswagen Golf MK1 Club Track v1.4 (full car upload).
v1.4 CSP wipers added by El_Locho; Skin template added by Norms; Refractive front lights & flames & added by Mr Hunt; Flame tweak by rt3c; No55, No72, No111 skins added by Alguecool; Coca-Cola, Eni, Fresh & Clean, GoPro, K&N, Lavazza, Macs, MOMO, Pepsi, Repsol, Rock Oil, & Valvoline skins added by Mascot.
(v1.35 New shifting animation; Gearstick repositioned; Rev limit revised; Steer ratio adjusted; FFB adjusted; Shader revisions; New LODs; Fixed auto-shifting)
My skin pack (included):
(note: These are fictional skins for a fictional car and might not comply with Skin Mafia Rules and Regulations. The template alignment wasn't great, and logos needed adjusting to compensate for general stretching/warping. All errors are mine. All concerns are yours).
View attachment 1210133 View attachment 1210134 View attachment 1210135 View attachment 1210136
Download:
(will be up until WeTransfer remove it, normally after a week or so. Note to drive-by mod harvesters from the future: you snooze, you lose)![]()
golf_mk1_club_track.7z
1 file sent via WeTransfer, the simplest way to send your files around the worldwe.tl
Wishlist for the community:
Cockpit AO
Rear refractive lights, blinkers etc
Teamwork makes the dream work.
Somebody said they'd do cockpit AO for it, so as soon as that's done I'll repack it with the additional skins.Is there still an active link for this gem? Thanks for all the skin passion, etc!
Thanks to help from @leBluem , I got it to work like you described but there's one problem. It works fine in the race, but in replays it shows nothing. And I don't think that can be resolved. If I use a lap counter that shows the lap you are on, it will display in a replay. So which do you think would be better. Make it like real life and accept that it's blank in replays or make it a standard lap counter that will show in replays?First and second square on the left are for remaining laps (1 digit each) They have The leds are red. The one on the right I never seen displaing something, I suppose it displays the "minute worning" before the race start
View attachment 1212648
Thank you, but I get a "no file" page from sharemods..Track Update by CrisT86
Mallory Park 2022 by Tyrone @pk3r72owns (feel free to use it in future updates)
- New scratch made ext_config featuring LightFX, RainFX, SmokeFX, GrassFX, Seasons
- New TV Cams for all layouts
- New UI
- New VAO (I'm always make them, if not needed for you, just remove from the folder)
DOWNLOAD: https://sharemods.com/t2svjekkl7b3/Tyrone_Mallory_Park_2.1_UPDATE_by_CrisT86.rar.html
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In the meantime, you can get the last version here. Just watch for the next update.Is there still an active link for this gem? Thanks for all the skin passion, etc!
Me tooThank you, but I get a "no file" page from sharemods..
As U wish. I prefer the first option, but I look replays only to improve my racing linesThanks to help from @leBluem , I got it to work like you described but there's one problem. It works fine in the race, but in replays it shows nothing. And I don't think that can be resolved. If I use a lap counter that shows the lap you are on, it will display in a replay. So which do you think would be better. Make it like real life and accept that it's blank in replays or make it a standard lap counter that will show in replays?
Your link seems to reference the post with the expired wetransfer link..? That's all I see.In the meantime, you can get the last version here. Just watch for the next update.
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Assetto Corsa PC Mods General Discussion
So this is what you get for 32 Euro in 2022. He posted on Facebook about his mods, and almost every reply was about the ridiculous price. He responded repeatedly about all the hard work he and his team put into his mods, and personally attacked most of the commenters.www.gtplanet.net
Maximum info while racing, replay is just some icing on the cakeThanks to help from @leBluem , I got it to work like you described but there's one problem. It works fine in the race, but in replays it shows nothing. And I don't think that can be resolved. If I use a lap counter that shows the lap you are on, it will display in a replay. So which do you think would be better. Make it like real life and accept that it's blank in replays or make it a standard lap counter that will show in replays?
View attachment 1212956
Got to work on some alignment issues...
EDIT: Going to alter my question a bit. It will display laps left in a replay if you watch the replay immediately. If you exit the session and watch the replay later, then the display doesn't work. The lap counter way works all the time. Knowing that, now which way do you think would be best to use?
https://sharemods.com/n4qwstb1refk/golf_mk1_club_track.zip.htmlYour link seems to reference the post with the expired wetransfer link..? That's all I see.
That link still works fine..Your link seems to reference the post with the expired wetransfer link..? That's all I see.
@MrHunt will this work?Unfortunately, you always need a mesh for the rear light and a mesh for the reflector for refraction, as in real life, with the MK1 there is unfortunately only the trunk lid and no reflector, too bad and the mehes are not separate, which many modders forget.
