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The render distance and render quality is only for the 3d clouds. They define how much clouds are generated and how big the distance is, they will be generated and calcualted.Now i solved it and can live with the results. Switched back to 2d clouds and reduced SOLs rendering distance and rendering quality to 150% (config came with 195% each). If you belive me or not, just these 3 options brought back about 25fps.
For 2d clouds there is always a fixed number which will be generated, dependent on the selected weather.
But also this mode will cost you fps, because it must handle many cloud textures.
To save the most fps, it would be the best to only have one big 360° texture. Like in Pure's skydomes. This will cost the GPU nearly no calculation time and only some VRAM. Esp. with the skydomes in Pure, which are using BC7 packed textures, its possible to unload unused textures in no time. So it only takes 128MB in total to have photorealistic skies, with nearly no fps loss.