Assetto Corsa PC Mods General DiscussionPC 

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Now i solved it and can live with the results. Switched back to 2d clouds and reduced SOLs rendering distance and rendering quality to 150% (config came with 195% each). If you belive me or not, just these 3 options brought back about 25fps.
The render distance and render quality is only for the 3d clouds. They define how much clouds are generated and how big the distance is, they will be generated and calcualted.
For 2d clouds there is always a fixed number which will be generated, dependent on the selected weather.
But also this mode will cost you fps, because it must handle many cloud textures.
To save the most fps, it would be the best to only have one big 360° texture. Like in Pure's skydomes. This will cost the GPU nearly no calculation time and only some VRAM. Esp. with the skydomes in Pure, which are using BC7 packed textures, its possible to unload unused textures in no time. So it only takes 128MB in total to have photorealistic skies, with nearly no fps loss.
 
Does anyone know how this works?


I didn't get the point Number 6...

Did anyone test it with CSP 1.80.p115?
I believe point 6 is him telling you to manually set the key-bindings, as listed, to allow for "while-driving" adjustments?
 
I believe point 6 is him telling you to manually set the key-bindings, as listed, to allow for "while-driving" adjustments?
Mmm but don't seem to be any visual notification of what you are changing when you change it, or Am I wrong?
 
Abuja Nigerian National Circuit v1.4
Screenshot_ks_audi_a1s1_actk_abuja_20-0-123-12-24-5.jpg

A fictional circuit in Nigeria.
Conversion from GTR2.

-CSP recommended
-32 pit/start
-AI, cam
-2 layouts

Credits & Thanks;
Original Track by Edobot
GTR2 Converted by LaChub

AC Converted by ACTK
Updated by shin956
AI lines, sidelines and ai_hints.ini by IMEAN
logo.png by Fanapryde
Crowds texture by Kniker97
marshall and some textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-Noncommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Test and Feedback by Fanapryde

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.2 changelog;

-Added the short layout that existed in the original.
-The cones are made to move.
-Removed trees in Track.
-Smoothed road surface.
-Changed spawn points in the pit.
-Added trees that existed in the original.
-Added groove/skidmark.
-Added new AI line and cam.
-Added readme.
-Added logo.png by Fanapryde.
-Updated surfaces.ini, semaphore.ini and ext_config.ini.
-Updated shaders.
-Updated UI.

v1.3 changelog;

-Re-created fast_lane.ai and sidelines in both layouts.
-Deleted ai_hints.ini.
-Smoothed edges of road surface.
-Re-created skidmarks.
-Added sand edges.
-Updated ext_config.ini.
-Updated preview.

v1.4 changelog;
Added 3D terrain.
Added pit tents, garage doors and trucks.
Added marshalls.
Replaced and updated some textures.
Update shaders.
Updated ext_config and VAO-patch.
Added crowds. (textures by Kniker97. Thanks)
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Fixed overlapping meshes on physical surfaces.
A few other minor fixes.
Changed folder name.
Updated preview.
 
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Mmm but don't seem to be any visual notification of what you are changing when you change it, or Am I wrong?
I guess unless you have a widget on-screen that's reporting that/those parameter/s, you won't see any indication, no.
I don't have/use this so... I was just reading the instructions :)
 
Just started making a track and I'm getting multiple issues firstly as you can see in the 1st picture If i use local units scale in Blender when exporting I get 2 pillars spawning really far away from the car I'm guessing it's something to do with the pit crew as they don't appear anywhere. Then if I use FBX units scale like you're supposed to (second picture) none of the scales make sense everything is like a quarter of the size it should be and I don't get the weird pillars (or pit crew). Then you can see in Blender kind of what the true scale should be. Any help with this?
 

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Ferrari 250 LM(v1.0) by GADU Boyz and F40 LM Lover



This video is part of Cinematic intro made by Daniel Nogal of this mod
It is Required CSP 1.76 or above Version.

1. 3d Model - Base model by Turn 10 Studio.
- Some Parts are from Kunos Original 250 GTO.
- Main Convering Works by GADU Boyz and F40 LM Lover
- Detailng and Adding/Changing Parts by GADU Boyz and F40 LM Lover
- skins by F40 LM Lover
- driver skins by redmanuel

2. Sound by Kunos (250gto)

3. Physics by GADU Boyz

4. Features
Extra Animations and Lighting
- Left Door : Extra A
- Right Door : Extra B
- Rear Cawl : Extra C
- Front Hood : Extra D
- Fog Light : Extra F(Not E)
- CSP Refracting Headlight Functions.
- pbr shader
- VAO

5. Driver's Steer, Manual Shifting and buttons Animations by GADU Boyz and F40_LM_Lover

6. Special thanks
- redmanuel and FastTom - research on details and beta testing
- redmanuel - driver skins
- Daniel Nogal - start camera
- GPLGEM - for tyre texture
- Norms & xCHx_Exitus - technical supports

7. Installation
- Un-zip Files(ferrari 250 lm v1.0) and Paste all Folders into assettocorsa folder.
it needs manual installation because content manager doesn't recognize the driver suits.

8. GADU Boyz's Discord Server and his youtube chanel
https://discord.gg/NtFjxAXR
https://www.youtube.com/@gaduboyz3990/videos

9. F40 LM Lover's Discrod Server
https://discord.gg/p2cDCVTM

10. Downloadlink is in the description of Video
 
Last edited:
Here you go,

Tree fx for Monza (Kunos).

https://www.racedepartment.com/downloads/tree-fx-for-monza.57663/

View attachment 1223322View attachment 1224336View attachment 1224337

An Update will follow at some point (to give a more "forrest-like-feeling" in some corners).

Enjoy!
Really nice. There's only two things that bug me about the new TreeFX and maybe it will be adjusted in future CSP versions. The trees don't respond to season changes so in the fall\winter the trees are still green. And two, the render distance is weird and all of a sudden trees will just appear as you get closer to an area.

This is not to take away from what you did here though. It looks fantastic.
 
Really nice. There's only two things that bug me about the new TreeFX and maybe it will be adjusted in future CSP versions. The trees don't respond to season changes so in the fall\winter the trees are still green. And two, the render distance is weird and all of a sudden trees will just appear as you get closer to an area.

This is not to take away from what you did here though. It looks fantastic.
The render distance issue is weird. On my side there are no pop ups at all.
Anyone else having that issue (@All)?

Thanks Joe👍
 
The render distance issue is weird. On my side there are no pop ups at all.
Anyone else having that issue (@All)?

Thanks Joe👍
Could be my distance render settings in CM\CSP. I used to have an older GPU that required me to sacrifice some options. I have since gotten a new GPU so maybe I need to go back over my CSP settings again and do some adjusting.
 
Ferrari 250 LM(v1.0) by GADU Boyz and F40 LM Lover



This video is part of Cinematic intro made by Daniel Nogal of this mod
It is Required CSP 1.76 or above Version.

1. 3d Model - Base model by Turn 10 Studio.
- Some Parts are from Kunos Original 250 GTO.
- Main Convering Works by GADU Boyz and F40 LM Lover
- Detailng and Adding/Changing Parts by GADU Boyz and F40 LM Lover
- skins by F40 LM Lover
- driver skins by redmanuel

2. Sound by Kunos (250gto)

3. Physics by GADU Boyz

4. Features
Extra Animations and Lighting
- Left Door : Extra A
- Right Door : Extra B
- Rear Cawl : Extra C
- Front Hood : Extra D
- Fog Light : Extra F(Not E)
- CSP Refracting Headlight Functions.
- pbr shader
- VAO

5. Driver's Steer, Manual Shifting and buttons Animations by GADU Boyz and F40_LM_Lover

6. Special thanks
- redmanuel and FastTom - research on details and beta testing
- redmanuel - driver skins
- Daniel Nogal - start camera
- GPLGEM - for tyre texture
- Norms & xCHx_Exitus
- technical supports

7. Installation
- Un-zip Files(ferrari 250 lm v1.0) and Paste all Folders into assettocorsa folder.
it needs manual installation because content manager doesn't recognize the driver suits.

8. GADU Boyz's Discord Server and his youtube chanel
https://discord.gg/NtFjxAXR
https://www.youtube.com/@gaduboyz3990/videos

9. F40 LM Lover's Discrod Server
https://discord.gg/p2cDCVTM

10. Downloadlink is in the description of Video

Awesome! As always, great work
 
DiRT3 - Michigan Trail v1.10

bgr_00.jpg

bgr_01.jpg

bgr_05.jpg

A very fast and very fun point to point tarmac/gravel rally stage set in the Michigan forrest town of Eagle River.

features:
  • 4 pit/grid w/AI + Hotlap
  • point-to-point tarmac/gravel (70/30)
  • full CSP features RainFX, GrassFX and seasonal adustments
  • realistic lighting for 'on the edge' night racing
  • a waterfall
  • easter-egg (hint: FIRE FIRE)

credits:
note: big big thanks to @pugsang!! without his help this track could not have been possible to release in the high quality we are able to present to the community

:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.10 ::
 
Last edited:
Ferrari 250 LM(v1.0) by GADU Boyz and F40 LM Lover



This video is part of Cinematic intro made by Daniel Nogal of this mod
It is Required CSP 1.76 or above Version.

1. 3d Model - Base model by Turn 10 Studio.
- Some Parts are from Kunos Original 250 GTO.
- Main Convering Works by GADU Boyz and F40 LM Lover
- Detailng and Adding/Changing Parts by GADU Boyz and F40 LM Lover
- skins by F40 LM Lover
- driver skins by redmanuel

2. Sound by Kunos (250gto)

3. Physics by GADU Boyz

4. Features
Extra Animations and Lighting
- Left Door : Extra A
- Right Door : Extra B
- Rear Cawl : Extra C
- Front Hood : Extra D
- Fog Light : Extra F(Not E)
- CSP Refracting Headlight Functions.
- pbr shader
- VAO

5. Driver's Steer, Manual Shifting and buttons Animations by GADU Boyz and F40_LM_Lover

6. Special thanks
- redmanuel and FastTom - research on details and beta testing
- redmanuel - driver skins
- Daniel Nogal - start camera
- GPLGEM - for tyre texture
- Norms & xCHx_Exitus
- technical supports

7. Installation
- Un-zip Files(ferrari 250 lm v1.0) and Paste all Folders into assettocorsa folder.
it needs manual installation because content manager doesn't recognize the driver suits.

8. GADU Boyz's Discord Server and his youtube chanel
https://discord.gg/NtFjxAXR
https://www.youtube.com/@gaduboyz3990/videos

9. F40 LM Lover's Discrod Server
https://discord.gg/p2cDCVTM

10. Downloadlink is in the description of Video

This is a bit special. It really is. Bravo 👏
 
DiRT3 - Michigan Trail v1.0

View attachment 1224362
View attachment 1224363
View attachment 1224367
A very fast and very fun point to point tarmac/gravel rally stage set in the Michigan forrest town of Eagle River.

features:
  • 4 pit/grid w/AI + Hotlap
  • point-to-point tarmac/gravel (70/30)
  • full CSP features RainFX, GrassFX and seasonal adustments
  • realistic lighting for 'on the edge' night racing
  • a waterfall
  • easter-egg (hint: FIRE FIRE)

credits:
note: big big thanks to @pugsang!! without his help this track could not have been possible to release in the high quality we are able to present to the community

:: DOWNLOAD ::
Unfortunately due to the lack of CSP stuff I can't use this right now, but probably nice work as usual, mate. :(
 
Really nice. There's only two things that bug me about the new TreeFX and maybe it will be adjusted in future CSP versions. The trees don't respond to season changes so in the fall\winter the trees are still green. And two, the render distance is weird and all of a sudden trees will just appear as you get closer to an area.

This is not to take away from what you did here though. It looks fantastic.
nope, there's the possibility to use seasonal adjustment with TreeFX, unless (yet) there's no proper way to let them loose the leaf ;)
 
Ferrari 250 LM(v1.0) by GADU Boyz and F40 LM Lover



This video is part of Cinematic intro made by Daniel Nogal of this mod
It is Required CSP 1.76 or above Version.

1. 3d Model - Base model by Turn 10 Studio.
- Some Parts are from Kunos Original 250 GTO.
- Main Convering Works by GADU Boyz and F40 LM Lover
- Detailng and Adding/Changing Parts by GADU Boyz and F40 LM Lover
- skins by F40 LM Lover
- driver skins by redmanuel

2. Sound by Kunos (250gto)

3. Physics by GADU Boyz

4. Features
Extra Animations and Lighting
- Left Door : Extra A
- Right Door : Extra B
- Rear Cawl : Extra C
- Front Hood : Extra D
- Fog Light : Extra F(Not E)
- CSP Refracting Headlight Functions.
- pbr shader
- VAO

5. Driver's Steer, Manual Shifting and buttons Animations by GADU Boyz and F40_LM_Lover

6. Special thanks
- redmanuel and FastTom - research on details and beta testing
- redmanuel - driver skins
- Daniel Nogal - start camera
- GPLGEM - for tyre texture
- Norms & xCHx_Exitus - technical supports

7. Installation
- Un-zip Files(ferrari 250 lm v1.0) and Paste all Folders into assettocorsa folder.
it needs manual installation because content manager doesn't recognize the driver suits.

8. GADU Boyz's Discord Server and his youtube chanel
https://discord.gg/NtFjxAXR
https://www.youtube.com/@gaduboyz3990/videos

9. F40 LM Lover's Discrod Server
https://discord.gg/p2cDCVTM

10. Downloadlink is in the description of Video

Phenomenal job and huge congratulations to everyone involved. This was obviously a real labour of love.
It's loaded with incredible attention to detail and is a real pleasure to drive in VR, where the custom driver animations all look extremely natural and really help with immersion.
Well done. REALLY well done.

:cheers:
 
I´ve asked that also in Binary discord, but why do most of all newly released cars don´t throw a correct shadow underneath the car? It always looks like the car has been put into that image.
326304949_995342774774541_5083471358511623102_n.png


@petercrill ? CSP or mod bug?
Do you run with temporal AA on? I found I was losing shadows under my car when I had that switched on. It bugged the **** out of me till I worked out what was causing it. The cars looked like they were just sat on the tarmac and no shadow underneath.
 
Ferrari 250 LM(v1.0) by GADU Boyz and F40 LM Lover



This video is part of Cinematic intro made by Daniel Nogal of this mod
It is Required CSP 1.76 or above Version.

1. 3d Model - Base model by Turn 10 Studio.
- Some Parts are from Kunos Original 250 GTO.
- Main Convering Works by GADU Boyz and F40 LM Lover
- Detailng and Adding/Changing Parts by GADU Boyz and F40 LM Lover
- skins by F40 LM Lover
- driver skins by redmanuel

2. Sound by Kunos (250gto)

3. Physics by GADU Boyz

4. Features
Extra Animations and Lighting
- Left Door : Extra A
- Right Door : Extra B
- Rear Cawl : Extra C
- Front Hood : Extra D
- Fog Light : Extra F(Not E)
- CSP Refracting Headlight Functions.
- pbr shader
- VAO

5. Driver's Steer, Manual Shifting and buttons Animations by GADU Boyz and F40_LM_Lover

6. Special thanks
- redmanuel and FastTom - research on details and beta testing
- redmanuel - driver skins
- Daniel Nogal - start camera
- GPLGEM - for tyre texture
- Norms & xCHx_Exitus - technical supports

7. Installation
- Un-zip Files(ferrari 250 lm v1.0) and Paste all Folders into assettocorsa folder.
it needs manual installation because content manager doesn't recognize the driver suits.

8. GADU Boyz's Discord Server and his youtube chanel
https://discord.gg/NtFjxAXR
https://www.youtube.com/@gaduboyz3990/videos

9. F40 LM Lover's Discrod Server
https://discord.gg/p2cDCVTM

10. Downloadlink is in the description of Video

I cant edit the windshield material to take out a bit from the dirt intensity.... is there an other way to do it?
 
Maybe this https://www.racedepartment.com/threads/workaround-to-quick-generate-tree-txt-for-csp-treefx.253792/
:confused:
My question, like to know: 3d trees are only visible in the 1.80 version??
No Problems here !

can you tell me how you added all those trees? would like to update some tracks too
As Vintagedriver mentioned, the workaround from "tcfshcrw" is a huge help!
Everything else is just patience and some free time 👍

Maybe this https://www.racedepartment.com/threads/workaround-to-quick-generate-tree-txt-for-csp-treefx.253792/
:confused:
My question, like to know: 3d trees are only visible in the 1.80 version??
I think you need at least 1.79 ;)
 
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