- 709
- Chad
@Red_Manuel just checked its working
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it gaves me file not found in sharemods@Red_Manuel just checked its working
Working, many many thanks!weird try again
As wonderfully awesome as RSS is, I despise EVs in games. They are so boring and uninteresting, not even the greatest racing car in the world could be fun if it were an e-racing car, it seems so cut off, so dismembered, something is missing, a vasectomy of racing.
RSS E-racing? Where?In the sum
As wonderfully awesome as RSS is, I despise EVs in games. They are so boring and uninteresting, not even the greatest racing car in the world could be fun if it were an e-racing car, it seems so cut off, so dismembered, something is missing, a vasectomy of racing.
I'm not excited about EV racing either, but, uh, Formula Hybrid is the RSS "Formula 1" not the "Formula E", eh?In the sum
As wonderfully awesome as RSS is, I despise EVs in games. They are so boring and uninteresting, not even the greatest racing car in the world could be fun if it were an e-racing car, it seems so cut off, so dismembered, something is missing, a vasectomy of racing.
hi all <when i apply this to my original 963 i can see the drivers legs through the left hand side of the car through the wheels and no brake glow on that side?also no instruments on the dash ?Porsche 963 V1.11 is now online. Grip values has been restored.
[PHYSICS] Porsche 963
Meant to replace the data for the Porsche 963 by SDD TG Physics have been reworked to the best of my ability given the sources available. Reworked: Torque Curve - 520kW@8000 8158rpm Engine.ini ERS Aero etc... Help on the following would be...www.racedepartment.com
Im sorry i mean VRC, RSS will release F1 2023 cars...RSS E-racing? Where?
Well VRC are the only ones who really make FE cars anyways (the other being..............acfl) so it's good to at least have high quality FE mods available rather than everyone and their mother making some iteration of a Formula 1 season modIm sorry i mean VRC, RSS will release F1 2023 cars...
In mine it doesn't appear, I tried to find the solution in the posts, but nothing...From Peter Boese
How do i update to the new CSP properly?
If you like to try the new CSP update, please do this:
First install the new Content Manager!!!
This is very important!
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Then install the latest puplic version CSP 0.179 !!!
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Then click on the link inside the CSP preview post:
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In the new CSP preview version, the weather controller was moved!
To select the Sol 2.4 controller, to use Sol Planner app, goto Drive menu!
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Didn't you hear? It's illegal to enjoy Formula E! In all seriousness, I'm also glad we're getting FE mods.Well VRC are the only ones who really make FE cars anyways (the other being..............acfl) so it's good to at least have high quality FE mods available rather than everyone and their mother making some iteration of a Formula 1 season mod
It doesnt affect it on my endSince CSP is involved when taking the screenshot you should check if you have un-ticked the option at AMD FidelityFX "disable for screenshots" since this fixes the over-exposed screenshots taken ingame - maybe this also affects the preview?
Thanks, I had, but thought what the hell and spammed it on/off a few times and.... screenshots have now returned.Since CSP is involved when taking the screenshot you should check if you have un-ticked the option at AMD FidelityFX "disable for screenshots" since this fixes the over-exposed screenshots taken ingame - maybe this also affects the preview?
The last time the car was used in international competition was the 1997 Sebring 12H race.The next competition of the car would have been the Vallelunga 6H in 1994. Sadly I can not find a single photo of the livery, so I have to skip this race. That leads us straight into 1995 and the Daytona 24H. The car performed like a clockwork, but a very fast one. It took the class win in GTS-2.
IMSA GT 1995 Daytona 24h, Stadler Motorsport #54, GTS-2
View attachment 1251673
According to the data I found, the car was used only for the Daytona 24H in 1995 it. As a class winner it came back in 1996 to Daytona.
IMSA GT 1996, Daytona 24H, Stadler Motorsport #55, GTS-2
View attachment 1251676
Did you know, that this car was actually not a 964 Carrera RSR 3.8 when it was born. It started life in 1991 as a regular 964 (WP0ZZZ96ZMS409083) and was converted to RSR spec in its early years by Chrzanowski & Klein.
IMSA GT 1996, Sebring 12H, Stadler Motorsport #55, GTS-2
View attachment 1251682
In the last two years of the car being in the hands of Stadler Motorsport, the car was only used for Daytona 24H and Sebring 12H. In 1997 we saw the combo of two very capable women (Ellen Lohr and Lilian Bryner) paired with Ulli Richter and Enzo Calderari. The car started in the new GTS-3 class which was specially created for cars with air cooled engines.
IMSA GT 1997, Daytona 24H, Stadler Motorsport #55, GTS-3
View attachment 1251786
Just wanted to thank you profusely for this. I've always loved this track, but it was really showing its age, and this is exactly the kind of love it needed (and deserved).RELEASE!
Elaintarharata 1960s
by
Sergio Loro
and
Rainmaker
Definitely interested...looks great.Would anyone have any interest in this new look or should I just keep this one for myself?
In the Update Previews | Options Parameter window, select the Scene tab, and scroll down till you see the Blurred Mirror checkbox. Uncheck it. 👍
RELEASE!This tiny track was the Grand Prix of Finland in the 50s and 60s. "Eltsu" was even hosting two Formula 1 GPs in 1952 and 1953. It has a nice flow and is great to drive with slow and small cars. Sergio gave me the permission to update his old track. Thanks!
Elaintarharata 1960s
by
Sergio Loro
and
Rainmaker
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Elaintarharata 1960s v1.3 by Sergio Loro and Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Changelog:
- complete new AI
- shader overhaul
- faced up normals of the trees, made them brighter
- added GrassFX and RainFX by DaBaeda
- new extra cams by DaBaeda
- new hotlap starting point
- added dirt animation to pit lane
- added loading screens
- new UI and track map, corrected track length
- added track description by Fanapryde
- fixed some lods
- corrected position of sector timers
- fixed some missing walls
- added four new pit positions
- corrected some object keys
Took some things I learned about making materials from doing Le Mans 67 and Kyalami 76 and applied them to my vintage Spa tracks. I was never happy with how the grass ended up looking. Would anyone have any interest in this new look or should I just keep this one for myself? The original is not bad, but the new look fits my eyes better. I like that it's a little more yellow green and has some worn out areas.
Original Look:
View attachment 1251813
New Look:
View attachment 1251814
Looks like something went wrong... I'll try to fix it as soon as possible!I saw an small bug in Your SR I RT/10. The leather covering the shift knob is in the wrong place
Corvette Coupe is great btw
View attachment 1251684
I would add that as baku2019 the circuit is shorter than irl resulting in quicker lap timeshi everyone, I would like to ask the community a huge favor, on behalf of all f1 fans, if any talented modders are interested in finishing the Baku 2022 project, published on racedepartment by AlexMan005 here and abandoned after a first release. The track has great potential and is the only one with the updated Turn16 and kerbs, but unfortunately it suffers from major bugs and must be completed. @Pyyer is also clamoring for support for its completion..thank you very much.
Below is a list of issues:
-pit issues (now way to pit as pit box not showed, pit lane, etc),
-slow AI (turn 11 indeed has AI clipping through the geometry, deathly slow, particularly through Turns 2 and the final back straight chicane)
-transparent walls, ( t11 and t12 outside T15 inside 16 inside and outside)
-stuff on track out of turn 16,
-missing grandstands out of turn 16,
-pit limits, (T1 outside T6 inside T7 inside t11outside T15 inside 16 inside and outside)
-holes in asphalts turn 16
-hotlap start position
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