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The 2.0 is the older one. The 1.0 that was just recently uploaded is the updated version.I guess you've put the link to an older version (1.0) by mistake as I already have a v2.0 installed... ?
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The 2.0 is the older one. The 1.0 that was just recently uploaded is the updated version.I guess you've put the link to an older version (1.0) by mistake as I already have a v2.0 installed... ?
Added a second track skin because it was suggested to me that the grass could use a little more green tint to it. The full mod includes this second skin, but for those that downloaded it already, use the Greener grass track skin link to get just the additional skin. No need to download the full mod again because nothing else changed.Small update to this mod I released about a year ago for Red Bull Ring. Link is in the original post. If you are currently using it, I would suggest disabling the Textures track skin before you extract the update. Once you extract the update and overwrite anything it asks, then re-enable the Textures track skin again. For the mod to look right, the Textures track skin should always be enabled.
Changes\Updates:
-- Changed the shader type and texture assignments for two materials so that all the grass areas match color\tone. The old version had some areas of the terrain that didn't match properly. For me they stood out and bothered me.
-- Added the ability to have the tree textures change based on the time of the year. To use this feature, activate the Seasonal Textures track skin. With this enabled, the trees will get semi-leafless in the fall and bare in the winter. Some people have reported to me that this makes a strange grid effect on the trees which is why I made it an option to use instead of being enabled by default.
-- I know 3D trees are all the rage right now, but I went the opposite direction and hid all of them. If you want them back, just delete the entries in the 3D TREES REMOVAL portion of the ext_config file.
EDIT: It was suggested to me that the grass needed more green in it so I threw together a quick second track skin that will make the grass greener. You can download the second skin from the link below. If you are downloading this mod for the first time, this alternative track skin is already included.
Greener grass track skin
SomethingThis should be my last update on Long Beach unless something comes up.
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I like the first one out of those two.had another try with the previews
What do you think? here it is possible to create more than 8 skin previews
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This kind of announcer sound I’m searching only without engine sound like at 1:30:00, not a tv commentator or Murray Walker.
Sure, I’m interestedThere are some German ones from old Nurburgring tapes, I'm on 3G at the moment so let me know if it's any use and I'll try to dig them up. l
I think WTCC 2.0 is the latest version of gtsupreme WTCC modis there any good mod with the old wtcc cars available? BMW E90, Chevrolet Lacetti, Seat Leon etc.?
Looks cool, so did you say you've released these as well? I couldn't see a link on your post - unless I'm blind.The skins I've released recently have been part of my personal "Late 90's Sportscar What-If" theme to try and expand upon the existing cars available for that era in order to bolster the grids with cars that never raced, but weren't entirely outside the realm of possibility.
Continuing in a similar theme, but moving forward a couple of years I've started a new project recently that takes a look at what the sportscar landscape might have looked like with the collapse of both the DTM/ITC, the elimination of GT1 from the FIA GT series, and a year 2000 DTM revival that never happened.
With the growth of manufacturer support for GT1 and Prototypes in the late 90's, what if instead of a DTM revival in the early 2000's, we instead had a DRM revival? Here's what that might have looked like:
Mercedes
#1 AMG Mercedes, driven by Bernd SchneiderView attachment 1313444
#2 AMG Mercedes, driven by Peter Dumbreck
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#5 Zakspeed Mercedes, driven by Alex Grau
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#6 Zakspeed Mercedes, driven by Marcel Tiemann
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Ferrari
#3 Martini Ferrari, driven by Nicola Larini
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#4 Martini Ferrari, driven by Alessandro Nannini
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#18 JAS Ferrari, driven by Gabriele Tarquini
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#19 JAS Ferrari, driven by Michael Bartels
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Audi
#9 Abt Audi, driven by Laurent Aiello
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#10 Abt Audi, driven by Mattias Ekstrom
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#44 Audi Sport, driven by Tom Kristensen
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#45 Audi Sport, driven by Frank Biela
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BMW
#0 Rafanelli BMW, driven by Mimmo Schiatarella
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#14 Bscher BMW, driven by Thomas Bscher full credit goes to DavidDGA at RD; I just made minor adjustments and stuck some numberplates on it
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#15 Schnitzer BMW, driven by J.J. Lehto full credit goes to Brandydo, DavidDGA and kizz360 at RD; I just bodged together elements from a few different skins to come up with this
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#17 Schnitzer BMW, driven by Jorg Muller full credit goes to Brandydo, DavidDGA and kizz360 at RD; I just bodged together elements from a few different skins to come up with this
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Panoz
#18 Den Bla Avis, driven by John Nielsen full credit goes to Brandydo at RD; I just made minor adjustments and stuck some numberplates on it
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Opel
#23 ATS Opel, driven by Timo Scheider given that this is a German championship, I decided to fully embody the General Motors spirit and slap some logos from another GM brand on the URD Cadillac and call it a day
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Toyota
#27 TTE Toyota, driven by Ralf Kelleners full credit goes to Marco17_ok at RD; I just made minor adjustments and stuck some numberplates on it
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#28 TTE Toyota, driven by Eric Helary full credit goes to Marco17_ok at RD; I just made minor adjustments and stuck some numberplates on it
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I'll get around to releasing these at some point soon-ish. I need to get some more Opel/Cadillac's done to round out the grid some more.
Not yet, as I still need to do some touch up's on a few of them. I'm aiming to release them at some point in the next couple of weeks.Looks cool, so did you say you've released these as well? I couldn't see a link on your post - unless I'm blind.
Gonna be honest, I've been quite lazy with the progress, motivation being a huge issue, that said both 2011 mod and FVA are near completion, and should be done in january.Hi, I really appreciate your great work with the F12010 and F12008 Mods.. I look forward to the 2 Updates for both Mods.. Can you tell me when you will release them? Did you also work on 2011? Many thanks in advance
This kind of announcer sound I’m searching only without engine sound like at 1:30:00, not a tv commentator or Murray Walker.
I like the first one out of those two.
Recently I decided to change up my previews so they look better on the car selection screen:
View attachment 1313467
For those interested, it is the Spotter preset on RD - https://www.racedepartment.com/downloads/spotter-preview-preset-content-manager.15840/
I tweaked the angle slightly so you could see a bit more of the car, I like the side on race spotter guide look but they felt a bit 'cartoony' with the default setting, it really flattens the cars making them look almost 2D.
you mean vacuum cleaners on drugs"walking locomotives"....
Yeah it wasn't a bug but an omission in the config file by the modders, s'all good man !There are some bugs in the current CSP builds. What version do you use. With the next Pure release and the recent CSP all is in sync then. We fixed many things there in the last weeks.
Also please check your settings in Track adjustments. Avoid the seasons setting "Never, use midsummer trajectory".
that is a skin that i mistakenly packed in there. just change the skin to nothing or one of the others.Something
I see the brake distance markers have been replaced with Accura banners. Intentional?
"Pick a braking point. Nope, not that one."![]()
ThanksGonna be honest, I've been quite lazy with the progress, motivation being a huge issue, that said both 2011 mod and FVA are near completion, and should be done in january.
As for 2010, the guy with who i was working to make physics for each cars isn't much available right now, so for now i'll just push a version that will have FVA F10 physics (the first version before i switched to another much precise physics set) for all cars, better than nothing as it will make those cars more drivable without the adrian newey supercheat, and also setup capable.
For the 2008 mod, i don't have much plans for it rn
Is the update included with the track you linked there or am I missing something?This should be my last update on Long Beach unless something comes up.
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I'm pretty sure it is at 1.0By any chance does anyone know if the model scale between GTR2 and AC is the same?
The doubt arose when I started creating the various animations in blender. The driver doesn't fit in the car and the doubt became even stronger when I compared the TVR with a 360 Modena... it seems tiny. Comparing the same two cars on GTR2 there doesn't seem to be that much difference.I'm pretty sure it is at 1.0
Thanks man i played with e90 so much in GTR2 it was awesome!
it is everything...track and extensionIs the update included with the track you linked there or am I missing something?
thanks for sharing it!New version of the Spec P71 Crown Vic.
Requires CSP v.0.2.0+Download – Spec P71 Racing Series
www.racespecp71.com