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- Stockholm
guys no one can help me they ignore me no matter how much I write no one sees me
Oh, I know that feeling....
guys no one can help me they ignore me no matter how much I write no one sees me
Can't do anything about the livery.png except change it yourself like you're doing, but you can change how AC sorts skins, either by name, ID, or number.
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I switched it to name, then custom named my skins for those that needed it (batch editing in the UI edit tab is your friend) and it "auto sorts" it for me by series, or whatever I call the skins
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So this, looks like this when you select a car. You can tweak the naming structure to "force" sorting in whatever way works for you.
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A big thanks to the skin makers who package their liveries with the names set up and a period correct livery.png. Appreciate the little details. I know recently there have been a few skins for the new GT1 Aston Martin which were named like this![]()
Nothing here using safari on my iPad and Brave&ToR browser on my Windows PC. Also at the RD mods section, the download problems seems to be fixed.Stupid question. Is anyone having issues with RD's website recently? For like the past two weeks or so, I can not navigate around RD's website. My browser window will periodically flash\blink and after a couple of times, all clickable items are unresponsive, be it forum links, topic links, etc. Wondering if it's just me.
Hello everyone, what's going on with the Z GT500 mods when will it be released?
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and how to solve this problem it appears with mods
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with this mod
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guys no one can help me they ignore me no matter how much I write no one sees me
Seems to be @TheNuvolariI have no idea about a GT500 mod, do you have any background about who is working on it or what?
For the error on the other mod, I don't recognise it but the error message is fairly explicit - delete some wing references from aero.ini and see if it works.
Better?
www.racedepartment.com
Top right corner is a indicator that turns green if there is a new track versionHi All. Just a quick question. The game crashes sometimes when I race at Le Mans the SX version. It happens when I exit
Virage du Tertre Rouge. Any ideas please. Is there anything in CM that enables you to check the track files. Many thanks.
Add in Ext_config.iniYes. Put this code into a track's config and change the mesh name to match whatever object you are trying to remove.is it possible to remove objects of a track via ext_config files? 🤔
Yes. Put this code into a track's config and change the mesh name to match whatever object you are trying to remove.
[MESH_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION =
MESHES = 'objectname'
IS_RENDERABLE= 0
One word of warning though. Some objects\meshes are grouped with other objects\meshes. If you try to hide one object, you may actually be hiding other things as well.
What a great track. The parkland atmosphere is 💯 Lovely piece of history. Thank you.Budapest Népliget 1936
MERRY CHRISTMAS!
i made the skin 5760x5760 because that's what your meant to do, to then resize it to 4096 and 2048 respectively so you can retain some sharpness at lower resolution. you "assume" i am doing it for other reasons i guess?. You assume wrongWhat I'm trying to say is that the problem is in the UVW map that's why you make the skin "5760x5760"
I don't know what (BE_MODDING) is or if you part of this group
Anyways, I was trying to help not to criticize you
I would have liked to participate in the Christmas releases too. I'll give you some more good news: before I realized that Tsunoda took over my TVR, I had found a better sample for external audio. Here is an excerpt
I wish you a merry Christmas 🎉
Thanks mate, cheers!What a great track. The parkland atmosphere is 💯 Lovely piece of history. Thank you.
The Circuits of the Past guy went and had a look:
![]()
Népliget Budapest 1936 Hungarian Grand Prix Circuit - Circuits of the past
Did you know that the first ever Hungarian Grand Prix was held in 1936 on a street circuit in Népliget Park in Budapest? Here the story about Népliget!www.circuitsofthepast.com

Development hasn't stopped for a day I just have to guess the performance myself without any information on GT500 cars (no I won't copy other GT500 mods' physics)Hello everyone, what's going on with the Z GT500 mods when will it be released?
![]()
Don't know if that's possible via a config, but I also hate those interior reflections. Usually the quick way to get rid of them is to change shader values in the custom showroom of CM. I know it might ruin the way the windows look in external view, but at least it makes some cars driveable.Hi, everyone
I'm wondering if it's possible to hide one side of a double sided mesh via ext config? A car mod has doublesided windows and I want to hide interior side faces, so to not get weird reflections in cockpit... maybe something with CULL_MODE= ?
Thanks in advance if anyone has answer
I've got the same issues.Does anyone else have this issue in CM? It's driven me crazy since the start and I wanted to know if anyone else has this issue.
Editing tracks in the content tab is such a pain, it seems like this only happens when there is more than one layout. I edit the description, geo tag, city, tags, etc. and every time I save it just reverts back to what was there before. I have to edit and save 2-3 more times for it to actually take.
My cars are meticulously organized with tags, that is half the fun for me lol. Tracks have the custom preview and wotnot, but the tags are a mess. I'm crazy but not so crazy to organize each tag on every layout multiple times and pray it stays. Has anyone got a fix?
Clicking to watch other driver onboards also does not work with the new UI, same with any sort of Pitstop strategy modification.I tried implementing the new menu interface (by changing gui.ini) but find that it seems quite non-functional. Primarily, the driver-names/laptimes are not recorded on the list. Is there something else I need to do, or is it just not fully functional yet?
On a similar note, is there a way to make this driver list (old gui) bigger onscreen? (old eyes need bigger)
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EDIT: And now I can't get that new interface to fire up at all. The new pause menu and taskbar are there but not the new pits menus...
Thanks for the reply... When you switch from old gui to new gui, what is it that you do? (What are the "switches" to make it happen, and what csp version?) I was able to try it before, but now it won't start (just stays with the old gui). I thought it was just REPLACE_MAIN_MENU=1 in gui.ini.Clicking to watch other driver onboards also does not work with the new UI, same with any sort of Pitstop strategy modification.
To be clear - all of these things used to work - perhaps not at the same time though. They no longer do.
I just think the new UI is not properly updated or maintained. I still use it most of the time though.
Hi, everyone
I'm wondering if it's possible to hide one side of a double sided mesh via ext config? A car mod has doublesided windows and I want to hide interior side faces, so to not get weird reflections in cockpit... maybe something with CULL_MODE= ?
Thanks in advance if anyone has answer
If you are running latest CSP, deactivate Dynamic windscreen reflectionsDon't know if that's possible via a config, but I also hate those interior reflections. Usually the quick way to get rid of them is to change shader values in the custom showroom of CM. I know it might ruin the way the windows look in external view, but at least it makes some cars driveable.
For those who drive with the auto-shift activated, "downshift" value in drivetrain.ini, is too high, too close to "up-shift" value, therefore the car cannot upshift correctly and the gear seems to slips and not changes. For example, for one of the car it looks like this (you have to unpack the data in CM):Ascari A410, KZR-1 Pack version 1.1 for Assetto Corsa
Merry Christmas eve or Christmas
V1.1 update
download: https://www.mediafire.com/file/fsnq3593x6hmgk2/RMS_Ascari_A410%2C_KZ1-R_pack_1.1.7z/file
Please delete old version 1.0 and replace with this version 1.1 or any other previous versions.
Change log
-reduction in interia with all three models
-Aero adjusment to all 3 models mainly Ascari KZR-1
-complete Changes in Ascari KZR-1 aero implementation
-braking torque increased Ascari A410, Ascari A410 LMS and Ascari KZR-1
-Aero F/R biases tweaked
-slight reduction in drag Ascari A410 Judd and Ascari A410 LMS Judd
-Changes to steering ratios.
-Added Ascari A410 Judd Lemans test 2000
-graphic offset change lf,rf,lr,rr
Outside testing help: Luke Welch
Original credits
Ascari A410, KZR-1 Pack
Cars Included: 2001 Ascari A410, 2001 Ascari A410 LMS, 2002 Ascari KZR-1 LM
Team: RMS
Memebers that worked on mod: NeilB1971,Peuegot905,Kamil Kader
Conversion: NeilB1971
Model: NeilB1971,Kamil Cader,Peugeot905
Physics: Peugeot905
Other updated Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized
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Hmm, that's what it is for me, and it still works. Latest CSP preview.Thanks for the reply... When you switch from old gui to new gui, what is it that you do? (What are the "switches" to make it happen, and what csp version?) I was able to try it before, but now it won't start (just stays with the old gui). I thought it was just REPLACE_MAIN_MENU=1 in gui.ini.