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OkGo to data (if needed unpack data.acd first) > drivetrain. ini > GEARBOX > SUPPORTS SHIFTER
1=Car supports shifter,
0=car supports only paddles
The car I'm trying to edit has it set to 0. What I'm suppose to do next?
OkGo to data (if needed unpack data.acd first) > drivetrain. ini > GEARBOX > SUPPORTS SHIFTER
1=Car supports shifter,
0=car supports only paddles
anyone have any idea whats happened to this? shouldnt it be done by now?
I renamed Main_body.dds to skin.dds that got the skin to display but its still not correct.I have a weird issue with this skin not displaying properly. Never had an issue with any skins before.
Anyone know what is causing this?
View attachment 1335715
You sure its the right version of the car? You appear to have other skins I don't have, and missing some of the default skins.I renamed Main_body.dds to skin.dds that got the skin to display but its still not correct.
Anyone else tried this skin and have the same problem?
View attachment 1335731
Change the value to 1 if you want a manual gearbox, save. Now you can either repack data which gives you a new data.acd and remove the data folder, or you can check the ‘use unpacked data if exists’ box in the drive tab.Ok
The car I'm trying to edit has it set to 0. What I'm suppose to do next?
It was indeed related to the wrong version that I had.Thank youYou sure its the right version of the car? You appear to have other skins I don't have, and missing some of the default skins.
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rt_bacmono_1.1
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Hello friends, I am writing to tell you about a situation I don't like while using Pure 0.251 and to find a solution if there is one. There was no such problem before, but after the last few Pure updates, it gives an unrealistic green effect when No Clouds or Clear weather conditions are selected. In reality, the weather is not GREEN in the morning or evening in these conditions. By the way, I am using the C13AEGIS filter but the problem persists even with Pure PP Filter selected.
View attachment 1335008
View attachment 1335009
Thank you very much!Here's the rss 01 skins with the modified ext_config to show the logo: Skin 01
View attachment 1335564
As you said earlier with just modifying the ext_config.ini:
Code:;/////////////You should carry these or similar settings over to any custom liveries [INCLUDE:cf/RSS_Mercer/Mercer_Logo.ini] ; The code below tells CSP to load up the Endurance lights. [INCLUDE: rss/rss_gtm_mercer_v8/enduro.ini] ; You can lose the headlight flash effect and use the laser light as a low beam by activating the code below ; [BASIC] ; IS_LOW_BEAM_AVAILABLE=1 ; IS_HIGH_BEAM_AVAILABLE=1 ; [EMISSIVE_LOWBEAM_0] ; NAME=GEO_BAR_SPECIAL_FRONT ; COLOR=70,70,60,1 ; OFF_COLOR=0,0,0 ; SIMULATE_HEATING = 0.3 ; LAG=0.5 ; LOCATION = FRONT ; ACT_AS_HEADLIGHTS = 1 ; CAST_LIGHT=1 ; CHANNEL = 0 ; Lights [EMISSIVE_LIGHT_...] NAME=GEO_Door_Plates_L COLOR=0.5,1,0.5,1 LAG=0.65 SIMULATE_HEATING=1 ACT_AS_HEADLIGHTS=0 [EMISSIVE_LIGHT_...] NAME=GEO_Door_Plates_R COLOR=0.5,1,0.5,1 LAG=0.65 SIMULATE_HEATING=1 ACT_AS_HEADLIGHTS=0 [EMISSIVE_LIGHT_...] NAME=GEO_Banner_LED_A COLOR=0,0,1,38 OFF_COLOR=0,0,0 SIMULATE_HEATING=0 LAG=0 [EMISSIVE_LIGHT_...] NAME=GEO_ROOF_STRIP COLOR=0,0,1,38 OFF_COLOR=0,0,0 SIMULATE_HEATING=0 LAG=0 [EMISSIVE_LIGHT_...] NAME=GEO_BUMPER_STRIP COLOR=0,0,1,38 OFF_COLOR=0,0,0 SIMULATE_HEATING=0 LAG=0 [EMISSIVE_LIGHT_...] NAME=GEO_ARCHES_LED COLOR=0,0,1,38 OFF_COLOR=0,0,0 SIMULATE_HEATING=0 LAG=0 [EMISSIVE_LIGHT_...] NAME=GEO_BUMPER_STRIP_REAR COLOR=0,0,1,38 OFF_COLOR=0,0,0 SIMULATE_HEATING=0 LAG=0 ;Remove the comments below here to get glow to the LEDs [EXTRA_FX_EMISSIVE_...] MESHES=GEO_Banner_LED_A, GEO_ARCHES_LED, GEO_BUMPER_STRIP, GEO_BUMPER_STRIP_REAR RANGE = 0.16 COLOR=0, 0, 1, 0.1 ;if using values in 0-255 range, take extra care with the 4th parameter DIRECTED = 0 SPLIT_ELEMENTS = 1 SPLIT_THRESHOLD = 0.01 NORMAL_SHIFT = 0.01 EXTERIOR_ONLY = 0 [EXTRA_FX_EMISSIVE_...] MESHES=GEO_ROOF_STRIP RANGE = 0.05 COLOR=0, 0, 1, 0.05 ;if using values in 0-255 range, take extra care with the 4th parameter DIRECTED = 0 SPLIT_ELEMENTS = 1 SPLIT_THRESHOLD = 0.01 NORMAL_SHIFT = 0.01 EXTERIOR_ONLY = 0 [EXTRA_FX_EMISSIVE_...] MESHES=GEO_BAR_SPECIAL_FRONT RANGE = 0.09 COLOR=0, 0, 1, 0.06 ;if using values in 0-255 range, take extra care with the 4th parameter DIRECTED = -1 SPLIT_ELEMENTS = 1 SPLIT_THRESHOLD = 0.01 NORMAL_SHIFT = 0.03 EXTERIOR_ONLY = 0 [EXTRA_FX_EMISSIVE_...] MESHES = GEO_DISPLAY_PANEL ; list of meshes MATERIALS = LED_Display_LK ; list of materials DIRECTED = 0.7 RANGE = 0.2 [EXTRA_FX_EMISSIVE_...] MESHES = GEO_DISPLAY_FACE ; list of meshes MATERIALS = INT_Display ; list of materials DIRECTED = 0.95 RANGE = 0.15 ; [EXTRA_FX_EMISSIVE_...] ; MESHES = GEO_text_display ; list of meshes ; MATERIALS = Display_Icon ; list of materials ; DIRECTED = 0 ; RANGE = 0.01 ;Emissive Dash button glow and external [EMISSIVE_LIGHT_...] NAME=GEO_DASH_GLOW COLOR=1,1,1,1 OFF_COLOR=0,0,0 [EXTRA_FX_EMISSIVE_...] MESHES = GEO_DASH_GLOW ; list of meshes MATERIALS = DASH_GLOW ; list of materials DIRECTED = 0 RANGE = 0.01
For me it works well with all filmes in the root/extension/confi/cars/cf/RSS_Mercer Folder
Thanks mate, I will try to update the list once againThanks, I have a few notes.
- Misano you have listed as 1.1, but I have 1.0, both in my version and in the UI json in your link provided.
- Autodrom Most you have listed as 1.1, but I have 1.01, both in my version and in the UI json in your link provided. Likely a typo.
- Circuit Zolder you have listed as 1.1, but I have 1.01, both in my version and in the UI json in your link provided. Likely a typo.
- Le Mans I have version 2.7, while you have version 2.1 linked. 2.7 Link: Le Mans RT/Lebluem 2.7
- Reservoir GP I have version 1.3, while you have version 1.1 linked. 1.3 Link: Reservoir GP Lebluem 1.3
- Port Newark I have version 1.1, while you have version 1.0 linked. 1.1 Link: Port Newark RT 1.1
- Laggo Maggiore (desperately in need of AI rework) I have version 1.4, while you have 1.3 linked. Tricky, as the GDrive file is still named 1.3. 1.4 Link: Laggo Maggiore 1.4 Lebluem
- Chicago Street Circuit I have version 1.21, while you have version 1.2 listed. 1.21 Link: Chicago Street Circuit ACU/RT 1.21
- Dragon Trail I have version 1.2, while you have version 1.1 listed. 1.2 Link: Dragon Trail Lebluem 1.2
- Special Stage Route X you have listed as 1.2, but my version and the one you have link says 0.5. Never understood that 0.5 designation, but I don't care, as I hate the track anyway.
That should be everything. RT members in here/adjacents feel free to correct. Cheers.
P.S. - never seen the BAC Mono before! Possibly a Forza/Horizon rip - one of my Horizon favorites. I may give it a go this week.
I've had the same problem with a couple of cars and found that turning extended physics off solved it.I have a problem on some cars where you're on the starting line, increase the revs, red lights go out, you hit the gas pedal and the car only creeps forwards sightly. Foot to the floor and the revs very slowly start coming up. It the same thing if you happen to go off track and trying to get back on. In 1st gear foot to the floor and the car barely moves. Now if you just hold the gas pedal down fully it takes several seconds for the revs to come all the way up. You can go back into neutral and raise the revs and pop it into 1st to get it moving. Kind of like the car has stalled or like in a manual transmission you're trying to takeoff from a dead start with the clutch pedal all the way out.
Could it be something in the coding of the car?
Have a total strange bug with the new version:View attachment 1335576
101 Creative Porsche 996 Cup Car V1.02
Download Here
@petercrill
Raise height of body by 20mm (graphic offset), it still low but looks better!
Adjust Colider Size and position
Adjust rear brake duct cooling
New Glass by @Masscot
Repositioned exhaust flames by ??? (Apologies I didn't make note of who did this).
Please note this updates the original car so you may want to back it up before installing, I haven't tested the AI, but no changes made that should affect them.
[edit]
updated to fix broken AI I hope...Please download again!
Changed Ai version to 3
Increased shift up rpm to 8000 for auto ahifter and AI whilst figuring out what was wrong
[/edit]
anyone have any idea whats happened to this? shouldnt it be done by now?
Yes, many, me among them. It's one of my favourites Gran Turismo tracks.A lot of people have been waiting for this for a long time...
You must activate "Use CSP for final previews render" in CM under "Settings/Content Manager/Custom Showroom/Previews:".How could I generate preview pictures with CSP features (logo etc) like that ?
all features works ingame but never in custom showroom and previews ...
I cannot replicate this issue (latest CSP public release), all I can suggest is to make a clean install of the car.Have a total strange bug with the new version:
The headlights are blacked out in the replay.
Screenshot attached.
Link passing through Facebook, can't dowload...Released : Aquila CR1 Carpack
Author:F302
Cars: Chevrolet LS7,BMW M60 ,Judd V8
Physics Judd V8: RMS (Kamil Cader) big thx
Texture Update : F302 (rework)
Skins: F302 ,Template include)
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer C13AEGIS
knowing bugs: Windows
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
https://www.mediafire.com/.../f302_aquila_cr1_pack.zip/file
View attachment 1335596
Link passing through Facebook, can't dowload...
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I already have this activated but it does not work for me.You must activate "Use CSP for final previews render" in CM under "Settings/Content Manager/Custom Showroom/Previews:".
But be warned, the previews mostly don't look very well with this option. So only use it where it's absolutely necessary like with the RSS Mercer V8 or Bonny's Mercedes AMG GT3 EVO 2020 (bm_amg_evo_gt3_2020).
I've seen this happen when the brightness of some lights goes beyond some limit. At Kunos Spa there is a blinking light on some high antenna or something like that, and everytime it blinks it goes to that black blotch. It was either the csp_lights.bounce or csp_lights.emissive that I set lower in Pure Config, and it fixed that.Have a total strange bug with the new version:
The headlights are blacked out in the replay.
Screenshot attached.
A lot of people have been waiting for this for a long time... and we've been asking about the status of the project a lot. The author has already been here on the forum, he certainly sees the interest, but does not give an answer. I don't really understand...![]()
i wonder if a beta was shared anywhereYes, many, me among them. It's one of my favourites Gran Turismo tracks.
I seem to remember that the last time the author of that mod said something was that he had some work left and that he would do it little by little...That was more than a "little" ago... 😢
Links been updated to version 1.03. Please delete or backup or previous version folder.Le Mans 1967
Le Mans 1967 v1.03
This is my take on the le_grand_circuit_1967 track done by Terra21 and updated by WooChoo and Virtua_LM. All credit for the track goes to those guys. I simply added some CSP features and altered a few textures\meshes to give it a look I prefer. It is a standalone track so as not to mess with the original and will come up as Le Mans 1967 in your track list. If you have a preferred ai you use with the original track, just copy it over to this version if you decide to use this. I'm not sure which ai version the track currently has right now because I was swapping out different versions.
Additions:
-- Seasonal changes.
-- Animated flags.
-- Animated CSP smoke in the fall and winter.
-- Added an alternate terrain folder that might be worth trying. It changes the look of the areas along Mulsanne Straight. Basically, it makes them a little darker and a little browner. Personally, I like it better because it doesn't look so bright. To try it, copy the contents of the Alternate_Terrain folder to the main track directory and overwrite when it asks. Might be smart to make a backup of the files that get replaced so you can revert back if you don't like the new look.
-- New pine trees texture. This one has some faults because the trunks don't quite line up with the uv mapping correctly. The original pine tree texture had slightly curved trunks. Mine doesn't so you can see some double trunks in spots if you are really looking for them. It doesn't bother me, but if it does for you, just enable the Original Trees track skin.
-- The Green Grass track skin does just what it says. Makes the grass look greener. Nice for a spring race.
-- The Misc track skin doesn't need to be enabled. It's a skin created by Instevs36 that I got from RD that I use at times.
-- If you find the ambient feel is a bit dark, you can go to the track's extension folder and rename the ext_config_lighter file to ext_config. It's not a drastic increase in brightness but enough to make a difference. It's actually the one I use.
View attachment 1248085
View attachment 1248086
Seasonal ?Got this issue with hockenheim_2001 v1.1 by Rainmaker where the ground appears solid blueish white in 2D and VR. Tried disabling post processing and CSP but no luck. I'm on CSP 0.2.3-preview1 and Pure 0.251. Any ideas? Edit: A clean reinstall of the track didn't help either.
View attachment 1335881
You mean "Use seasons" in Track Adjustments? Setting that to "Never" didn't help. Neither did setting a summer date in the Quick Drive menu.Seasonal ?
Where do you find that at? Is that a setting somewhere in CM?I've had the same problem with a couple of cars and found that turning extended physics off solved it.
At the bottom of the screenshot.Where do you find that at? Is that a setting somewhere in CM?
DRIVE tab, left side under the car preview, last lineWhere do you find that at? Is that a setting somewhere in CM?