Assetto Corsa PC Mods General DiscussionPC 

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I always keep fresh copy of Champs.ini file on my desktop. If something happens, I can restore to previous proper race.
My god, that works so well. Thank you! I created a couple of batch files to backup or restore the champs.ini file so I don't have to keep digging down to copy it. Thanks again.
If having difficulties, let us know, we are all here to help each other.

Wow @RicME85 6000 cars thats I think a new record.
I do have 400 cars and exactly 199 tracks, mostly before 1972 racetrack genre.
Thank you. I think you and me are good now with our championships :) Thanks for bringing up the topic. Really helpful stuff came of it.

I'm at 10,039 cars. I'm a sick car hoarder. And this is after I weeded out all the really bad or broken cars. lol. I think one of our friends here has over 14 thousand, I read a few weeks ago.
2024-05-10 11_48_39-.png


There is something therapeutic about grouping cars and creating series out of random cars with similar traits or of the same class, etc. I always tag the groups like "#series.wtcc.2019", for instance.

I think if I was using my VR headset (which I have but things felt smaller for some reason, I think because I've always used a 60+ monitor at 2 feet away). But I think if I raced with my VR, I would definitely remove a ton of cars. Reading Mascot's posts make me realize how many cars have interior issues that really glare in VR. My OCD could not handle that.

OTHER TOPIC: Is there no way to edit a post and add additional "quoted" messages? I sometimes find other posts after I respond to someone that I want to reply to as well but there doesn't seem to be a way to add quoted msgs to your latest post after you've already submitted the response to the forum.
 
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Shanghai_v2 has been added short and rallycross(fictional) layout.

Other updates:
·New collision physics for all layout.
·Fix some model bugs.
·New grass and ads texture.
·New crowds.
·New ai for tourism layout.
New stand B is not included because of no good 3d model.
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link:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
may i ask which vw polo u used in rallycross screenshots?
 
Ive tried the pit ai app, and it seems to make my AI not want to start at all during races on certain tracks. They just sit there. Depends on track really, and if I turn on/off new ai behavior. Not sure maybe I'm doing something wrong?

On tracks the app does work it's pretty cool, seeing some cars pit before others etc.
thank you for your answer Jgtc15 !
 
Most of the cars ( 3903 ) are from F1, Indy, Sports Cars, WEC/IMSA, Super Turismo, Turismo, Rally etc.....but almost nothing related in style (Gran Turismo or Forza) that don't have many "skins of racing ".

The tracks, mostly ( 533 ) real, vintage/classic and rallyIn total, around (1.5 TERA bytes), I haven't compressed the Assetto Corsa files yet.
 
shi
F1 1998 - ROUND 02 - Interlagos v1.0
The Interlagos billboard in the F1 1992 Track Pack has been updated to the F1 1998 version.
Some textures and objects from Grand Prix Team's rFactor F1 1998 Track Pack were used.

View attachment 1354317
-CSP recommended
-32 pit/start
-AI, cam

Credits & Thanks;
rFactor Track by F1-S-R (ASR)
rFactor F1 1998 Track Pack by Grand Prix Team
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI and sidelines by Thockard
logo.png and sections.ini by @Fanapryde
Water tower by Alessandro Micali (ASR Formula)
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
some objects from Interlagos 90s
marshall and some textures by kunos
Test and Feedback by @Breathe , @Masscot, Alessandro Micali, TITI

Download (mediafire)

Enjoy.

I am a huge fan of Mika-VS-Michael -era, so this is very very very very much appreciated.

Are you planning to release more stuff from yeas 1998-2001?
 
Lately I had a race in Grobnik (by Mitja Bonca and Teddie).... on AC, not IRL :).
My intention was to make only a fictional skin with Masscot's banners and some textures from pepperoni-ac24's Summer skin, but then I fixed the pit semaphore, fences and trees, removed the 3D Grass, added GrassFX, RainFX, Spectators.

You can find it in the download section.

You can do what you want with it... update, edit, trash...

If you see weird grass replace:
TEXTURE=..\..\..\texture\grass_fx\highlands.dds
with:
TEXTURE=grass_fx/highlands.dds
in ext_config.ini

Screenshot_tcr_focus_v2_grobnik_5-4-124-18-37-20.jpg
Screenshot_tcr_focus_v2_grobnik_5-4-124-18-38-27.jpg
 
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Thank you for your answer, but I already try that and it didn't fix the "blurry/stange" effect. Anyway the Extra blur effect is already set to 0%. It only appears on few car mods, I don't think a general setting can help because it applies on every cars and it is not necessary.
I know exactly what you mean, it's like the edges of cars and objects smear and jitter as they/you move (I can't describe it well either). There is a couple of workarounds you can try. I'll try and post them later if I remember. If not, please PM me.
@Breathe this link is not working, @ all the members maybe somebody could share.
View attachment 1354448
Here ya go, my bud:

As in scale? Or in letterbox fov? If it's the first one, you can adjust the "worldscale" through OpenXr Toolkit.
I honestly can't remember. I can only describe it as 'the world felt smaller'. It looked correct. Looked very cool in fact, but for some reason I just wanted to get back to using my big arse monitor. Thanks for the tip though; if I try VR again, this will be helpful, I'm sure.
Lately I had a race in Grobnik (by Mitja Bonca and Teddie).... on AC, not IRL :).
My intention was to make only a fictional skin with Masscot's banners and some textures from pepperoni-ac24's Summer skin, but then I fixed the pit semaphore, fences and trees, removed the 3D Grass, added GrassFX, RainFX, Spectators.

You can find it in the download section.

You can do what you want with it... update, edit, trash...

View attachment 1354471View attachment 1354472
Wow, I forgot all about this track. I remember I removed the terrain mesh 'pieces' and replaced it with a single world/mountains mesh I made from google data and some other fixes to the track. If I remember correctly, the mountains, before I fixed it, were like a patch-work quilt that would flicker. Thanks for doing this skin. I'll check it out tonight. I love the flow of this track.
 
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Does anyone have a fix for the near useless headlights on the VRC Ferrenzo P49? I'm all for romantic mood lighting but maybe a race track isn't the best place for it.
@Endgame Dog here

Was dealing with the same issue.
If you change following items in ext_config.ini, it will be better:

[LIGHT_HEADLIGHT_0]
COLOR=1, 1, 0.9, 30
POSITION=0, 0.35, 2
DIRECTION=0.0,-0.12,1
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
FADE_AT=400
FADE_FAKE_SHADOW=0
FADE_SMOOTH=60
INTERIOR_ONLY=0
MIRROR=0.85
MIRROR_DIRECTION=0
RANGE=300
RANGE_GRADIENT_OFFSET=0
SPOT=40
 
big work, I hope to drive this cars !!!
Let's see what I can finish in the next few days (I have to test at the Indianapolis 500 in a few laps), to see if they can develop the same average speeds as at the time.The "base car" is practically the same, but I generally modified some things to make the "brands: eagle, mclaren, parnelli, penske, coyote, wildcat, etc..) a little different from each other.
 
I am a huge fan of Mika-VS-Michael -era, so this is very very very very much appreciated.

Are you planning to release more stuff from yeas 1998-2001?
Thank you. I am also a fan of that F1 era.

As for 1998, Tracks will be released except for the 3rd race in Argentina.
I couldn't find a good source for Buenos Aires, so the already released Track skin is an alternative.
 
Final update.

 
I'm in the middle of a hideous AC/CM/CSP rebuild and have a question I'd appreciate anyone being able to answer:

Does anyone know where CM/CSP saves the file that lists your car and track favourites and ratings?

I have restored a backup of the folder from 'appData (local)/AcTools Content Manager', but when I startup the freshly installed CM/CSP now, it still doesn't seem to be finding any of my pre-crash settings for those.

EDIT: I'm also trying to work out where CM/CSP saves .ini files for things like driver position settings, smart mirrrors... and all the rest.
 
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NPP
this is a lot of fun, thank you! Feels very immediate and, for want of a better term, believable, almost transports me back to when I had the opportunity to do trackdays regularly.

Wanting to leave some positive feedback on this motivated me to finally register, after reading this thread for more than a year. Keep up the good work!
Got any tips setup tips for making these less twitchy? I find myself frequently losing the rear & going into a spin. Maybe this just a "skill issue" on my part and I need more practice with the default setup.
 
Just a moment to say that the Van Diemen is among the BEST cars in Assetto Corsa. Ticks ALL the boxes. And whoever dares to contradict me, I will also send to him the hitman. Period.

Thanks for share that perfect mod, @_Bazza_ .
So true, these lower spec series, the beginning steps for the majority of the professionals are so under rated in the sim world, the top step seems to be the main focus. Personally I far prefer the challenge these classes offer, massive thanks to @_Bazza_ for giving us these Formula Fords.
I love that we have a Formula Atlantic mod, even if it's not upto todays high standards, and would so love to see one of the popular series that was used around the world with the Ralt RT4, Reynard 90H & Swift DB4, rather than the many many f1 mods
 
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I'm in the middle of a hideous AC/CM/CSP rebuild and have a question I'd appreciate anyone being able to answer:

Does anyone know where CM/CSP saves the file that lists your car and track favourites and ratings?

I have restored a backup of the folder from 'appData (local)/AcTools Content Manager', but when I startup the freshly installed CM/CSP now, it still doesn't seem to be finding any of my pre-crash settings for those.

EDIT: I'm also trying to work out where CM/CSP saves .ini files for things like driver position settings, smart mirrrors... and all the rest.
1715402957922.png
 
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