- 22

- Belgium
Thank you jac0 and Perico Lospa for the help,yes that is a major pain , esp in VR it can be quite immersion breaking.
You can alter the reflective properties of any material, with extension code , play around with it :
[SHADER_REPLACEMENT_...] ;improve carbon
ACTIVE = 1
MATERIALS = name_of_material_here
PROP_... = ksAmbient, 0.13
PROP_... = ksDiffuse, 0.08
PROP_... = ksSpecular, 0.5
PROP_... = ksSpecularEXP, 180
PROP_... = fresnelMaxLevel, 0.05 ;esp this one , lower is less reflection
PROP_... = fresnelEXP, 40
PROP_... = fresnelC, 0.01 ;esp this one , lower is less reflection
PROP_... = useDetail, 100
PROP_... = detailUVMultiplier, 14
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1
BUT if the material is chrome , it SHOULD reflect... but it should be made impossible to see the curb reflection from inside the car as it should be consealed by the car chassis and doorpanels ...
So anyone has a neat trick to force that via extension? (I guess that is a fault of the creator , and needs to be dealt w in 3D program, and can't be fixed w simple extension code?)
no , when I resized it w Gimp it was all good ...
the resulting dds looked very weird after having it being converted by XnConvert ...
View attachment 1443883
also attached the resulting DDS (remove .txt) , maybe someone can figure out what happened?
The original dds looked like :
View attachment 1443885 (and can be found in the original post if you wanna download it)
It would be good to know the case in which NOT to rely on XnConvert (esp when doing batch resizing , it could be dangerous to loose stuff - if you don't backup first that is)
settings used :
View attachment 1443882
Going from your feedback, I've been able to tweak some settings in ext_config files which are slowly but surely minimizing the issue.
Thank you for that ^^
The only other question I have is regarding the reflections on other cars I am racing.
I've noticed that when driving on kerbs, the relections of said kerbs will be projected onto other cars. Almost as if the cubemap generated from the P.o.v. of my car is shared with other cars. (very noticeable on Spa)
To give a concrete in-game example: If I'm chasing another car and happen to ride over kerbs, the reflections of these kerbs will be projected onto my car, but the other car that is 20 metres away will also reflect these same kerbs (as if they were riding the kerbs as well), when in fact the car is not riding the kerbs and is in the middle of the road.
My guess is that the relfections cubemap from my car is also used for AI cars, which sometimes creates a weird effect.
Is this a setting I can change, or is it due to something else?
Cheers and thanks again
