- 710

- Finland
Thanks man. I haven't noticed that. I will test.
Damn I wish I had your knack for editing tracks cuz it LOOKS SO GOODI made it really quick, tell me if you like it 😊
Above photo before, below photo after modifications:
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maybeHello, does anyone here knows about some Fiverr gig or someone who's willing to modify a track pitboxes amount or AI lines? Thanks in advance.
Solved, add this to ext_config:View attachment 1466772
In ChemFlummi's Dodge Viper GT3-R 1.2 the internal banner reflects all the road colours, is there a way to tame this?
[SHADER_REPLACEMENT_...]MATERIALS = EXT_Glass_BlackSHADER= ksPerPixelSo get ready, we're off to Nemuno Ziedas for a track day together! 😁Damn I wish I had your knack for editing tracks cuz it LOOKS SO GOOD
Phew!, for now I have enough to do with increasing and keeping up with my hoarding collection. Opening a new front could completely disrupt the pair of neurons that are still functioning in my brain, although I don't rule it out when I retire and have more free time.Why don't you get involved with skinning? i can teach you how to in less than a day.
Quick question:only for the not yet released 964 RSR from Zoffty
Nordschleife isnt the green hell anymore, it now have heavenly road paved in white cloudToo good to be true maybe... When running Fenryr's Nordschleife in 24H layout I found that the road texture was disappearing, leaving the road white. Usually the tarmac re-appeared down the road a ways, but not always. Seemed limited to 1 map at a time (would change underneath me, not somewhere ahead of me) Did some testing.
FOLLOWUP:
- reboot before running made it do it less (or later).
- switching to nordschleife layout only did it sometimes and not vast stretches of white like 24H layout, with a reboot it didn't.
- dropping from my usual Settings>Video>Quality>World Details of <Very High> to <High> didn't fix it, but <Medium> fixed it on Nordschleife layout, but not 24H.
- I'm thinking it's pushing the limits of my gr-card memory (11 GB)
- I'm running the 6144 shadow resolution (to great effect) but I forgot to drop that for a test. I will...
The Kunos colorist on that ACC project got it right! Tree/grass guy got it almost perfect... (and if this is all due to Fenryr, Kudos! Kunos! Give him a job
- I had to lower the shadow resolution to 1k to avoid the texture dropout (2k only dropped out a bit)
- 6144 makes a big diff in replays, especially at tracks with untamed surfaces where chase cam shadows flicker at lower rez.
- so, it's the graphics card memory, or the lack of it, that's causing the tarmac dropout. (and this track, that seems to use lotsa texture memory)
- has never happened on KS_Nordschleife, even at 6144.
- kinda hard to go back to it ^ though. (color match consistency is way off. Yo! RacingJoe!) I even tried an original install of it (so many additions over the years) Nope.
..
But through it all, stayed locked at 60fps. Nice.
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had same issue ,not sure if there is a better solution but what i did was duplicate the track folder,models_***** file and the same track folder inside the ui folder ,then i copy the avr_suzuka files into the duplicate files/folders.Hey guys, anyone knows if is it possible to use both the AVR_suzuka 2025 and the Pyver F1 extension? I was trying it but I got transparent “asphalt” in half of the track.
Some updates for Sepang International Circuit all layouts(sepang_v2)Sepang International Circuit all layouts
Updated based on acu_sepang.
3 layouts.
Grass, lights fix.
New second pitlane.
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Download: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w(file:sepang_v2_20250211.zip)
Could you please fix the curbs coloring pattern (or whatever it's called)? Especially curb on the inside of Turn 1 looks like back in 2016 (-ish) but with the 2024 colors...Some updates for Sepang International Circuit all layouts(sepang_v2)
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New road surface collision mesh is made for T2, T9 and norh/south layout, let the road surface more smooth when driving. And some details are added by the side of the road:
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Download: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w(file:sepang_v2_20250724.zip)
Why you even want that?how to get weather name from pure with ext_config.ini file. Thanks
Lovely update. Thanks. I even did not notice there is a 2024 variant of this track available.NEMUNO ZIEDAS 2024 Enhanced
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Nemuno Ziedas 2024 Enhanced
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
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If the crowd textures are just for this track, better to put them in a 'texture' folder in the track folder itself, or as a selectable skin, not in AC root.NEMUNO ZIEDAS 2024 Enhanced
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Nemuno Ziedas 2024 Enhanced
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
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Its because the rainFX shaders will then load first time. Actually i thought i force this at session start with a tiny bit of wetness. Maybe that threshold value was gained in CSP.@Peter Boese there seems to be an issue either with the latest Pure or (more likely) the latest CSP, where if you're driving using ostensibly dry weather that has maybe a 5% chance of light rain, the framerate completely tanks as soon as a single tiny drop of water hits the windscreen. Do you have an inside track as to what's causing this, and whether it'll soon be resolved?
I used to be able to race large grids in the pouring rain at 90fps in VR (RTX 4080/i9-13900kf), but any sort of precipitation is now a completely unplayable slideshow, and that's even ignoring the way the road turns into an undriveable ice rink after a few spots of drizzle, making limping around to the pits almost impossible anyway.
I know we can go in and edit all of the 'dry' weather presets individually to eliminate rain completely, but this seems to get lost when we reset things (as advised to) whenever upgrading Pure.
Can the 'dry' weathers not be set to 100% dry by default to avoid this? Or keep the current presets as they are but add 100% dry versions too?
It seems unlikely that we'll ever have the option to drive in wet weather just to enjoy the aesthetics (unless using older cars without the new 'improved' physics) without grip being ridiculously and unrealistically affected (why this can't be offered as an option I'll never understand), so it would be nice to be able to pick any of the non-rain presets without the danger of rain kicking in at some point, and without having to manually edit them all every time we update Pure.
Or protest (nowadays protesting is trending topic, even for the dumbest cause) against something, like Cornelius Horan...... some crazy people went onto the S/F line, perhaps they want to commit suicide?...
Er.......I think it's not important so.........too lazy to fix it.........Could you please fix the curbs coloring pattern (or whatever it's called)? Especially curb on the inside of Turn 1 looks like back in 2016 (-ish) but with the 2024 colors...
I'll make a correction by adding road signs not to climb over guardrails,what lengths people go to take a selfie.. 😅Lovely update. Thanks. I even did not notice there is a 2024 variant of this track available.
Edit: some crazy people went onto the S/F line, perhaps they want to commit suicide?
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For future updates I will follow the advice, I find those textures much better aesthetically than the standard ones (by the way they also have different names), but what you say is right. 😉👍If the crowd textures are just for this track, better to put them in a 'texture' folder in the track folder itself, or as a selectable skin, not in AC root.
Hey guys, anyone knows if is it possible to use both the AVR_suzuka 2025 and the Pyver F1 extension? I was trying it but I got transparent “asphalt” in half of the track.
Pyyer extension need to be installed manually not drag&drop thru CM, might be why 🤷♂️had same issue ,not sure if there is a better solution but what i did was duplicate the track folder,models_***** file and the same track folder inside the ui folder ,then i copy the avr_suzuka files into the duplicate files/folders.
I would like the trees and terrain to turn white when the snow weather is selected. I do this with the seasons from an ext_config.ini file. But when I select the snow weather, the terrain remains green. ThanksWhy you even want that?
Is it about a track, car or scriptable display?
Maybe a sign with the current weather?
How you want to dynamically control something in the ext_config with such dynamic input?
In a condition?