Assetto Corsa PC Mods General DiscussionPC 

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One question about gearbox.
When I make a tuned version (with Car Tuner)of a 5 gear manual car and swap an engine of a car with 6 gears, my tuned version still has 5 gears.How can I change it to 6 gears?
With drivetrain.ini?What about driver animation for 6th gear?Thanks
 
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2 new skins and some cars will have simple crews
https://www.racedepartment.com/downloads/huracan-super-trofeo-evo-north-america-skin-pack.28313/

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One question about gearbox.
When I make a tuned version (with Car Tuner)of a 5 gear manual car and swap an engine of a car with 6 gears, my tuned version still has 5 gears.How can I change it to 6 gears?
With drivetrain.ini?What about driver animation for 6th gear?Thanks

Yes just change the values in drivetrain.ini.

As for animation, isn't this normally just a generic swipe of the hand at the gearbox anyway so doesn't matter how many gears you have?
 
I need help with changing a car folder name completely.
I used to copy folder, change its name then use CM's replace sound feature. It works for most but not for all.
What should I look for besides sound?
 

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I have an alfa romeo giullietta that has a floating driver on track until I get right up close and then the body of the car appears. I remember reading on here someone else having that issue.
What do I have to fix to make the car visible?
 
⬇️⬇️⬇️⬇️ Down there.⬇️⬇️⬇️⬇️

To be fair if you have signatures off you won't see that so, perendinator.blogspot.com
Thank you mate, I was looking for a descent Corvette CR5, i had used that Russian guys conversion, with the body dds call nodamage, and after one touch it looked like it been chewed up and spat out.
 
I have an alfa romeo giullietta that has a floating driver on track until I get right up close and then the body of the car appears. I remember reading on here someone else having that issue.
What do I have to fix to make the car visible?

Open the lods.ini in the data folder and change the values to match a car that works properly.

Example:

[COCKPIT_HR]
DISTANCE_SWITCH=7

[LOD_0]
FILE=ferrari_512s.kn5
IN=0
OUT=2500 *****this is the number to change*****
 
Is there any mod on Ferrari F10? It would be nice to see this F1 car in AC
 
I found a mod called Ac color corrections.What does it do?
It does color/saturation etc corrections for KS tracks. Trees,textures,grass.

Hi guys, I wanted to ask you if someone could convert this fantastic car "MERCEDES SSK 1928" from the game GTR2 to AssettoCorsa ... Thanks

Will this work until then?
1931 Bentley Blower

custom-showroom-1569053341.jpg
 
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Was looking for something but, maybe in other time, thanks!!
 
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Hello , thanks for your help but I still have a problem , I try to put the "rim blur" on the F355 Challenge , here’s the problem :



1569062847-capture-d-ecran-397.png


Thanks
 
.... I try to put the "rim blur" on the F355 Challenge , here’s the problem...
Thanks

I do not see a reason to use Rim Blur. Does anyone know why it is needed?

Rim blur in old games was because the monitor/game frame rate was too low to have the wheels appear to roll smoothly. Or even have the mesh rotate was too much for the hardware.
Rim blur saves, sometimes, a lot of polys if used with high poly wheels, which is not the case with this F355
Rim blur does not improve replays, as you are looking through a camera anyway so the 'walking' you see is exactly what you would see in a real replay.

So it is not Rim 'blur' as such but more another LOD* to help lessen the strain on our Potatoes.*

So nix the blur part completely. If your rims are simple just leave it as it is. If you do have very high poly rims, which seems to still be the 'in' thing much like hubcaps where back in the day, then create a lower poly rim and use the rim_blur.ini to switch it in.
Again remove this idea of blur from the scene. We have 4 Car LODs, a low resolution cockpit & driver and rim_blur to switch in lower poly objects at certain distances appropriately.

*For ESL members LOD = Level of Detail, Potato = Low specification computer.
 
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