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Cornering is much faster in GT Sport, as far as acceleration on par with 919 Evo. maybe i do a tune for it so its like in GT Sport
If a gladbecker tune is on offer then I’d doubt anyone would say no! Go for it
Cornering is much faster in GT Sport, as far as acceleration on par with 919 Evo. maybe i do a tune for it so its like in GT Sport


@Fanapryde Do they show in game using your method?
If you want to remove both of the number plates then what @MrB00 stated works perfectly for the car in the game itself. In your new skin folder, make a file called "ext_config.ini" and in that file paste this:i tried on track and its still there. I will have to see what i can do, cause i wanna release the skins when they are ready.
[MODEL_REPLACEMENT_0]
FILE=lexus_rcf_gt3_acc.kn5
HIDE=DOOR_L_numberplate_b
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_1]
FILE=lexus_rcf_gt3_acc.kn5
HIDE=DOOR_R_numberplate_b
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_2]
FILE=lexus_rcf_gt3_acc_lod_b.kn5
HIDE=DOOR_L_numberplate_b
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_3]
FILE=lexus_rcf_gt3_acc_lod_b.kn5
HIDE=DOOR_R_numberplate_b
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_4]
FILE=lexus_rcf_gt3_acc_lod_c.kn5
HIDE=DOOR_L_numberplate_b
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_5]
FILE=lexus_rcf_gt3_acc_lod_c.kn5
HIDE=DOOR_R_numberplate_b
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_6]
FILE=lexus_rcf_gt3_acc.kn5
HIDE=DOOR_L_numberplate_a
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_7]
FILE=lexus_rcf_gt3_acc.kn5
HIDE=DOOR_R_numberplate_a
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_8]
FILE=lexus_rcf_gt3_acc_lod_b.kn5
HIDE=DOOR_L_numberplate_a
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_9]
FILE=lexus_rcf_gt3_acc_lod_b.kn5
HIDE=DOOR_R_numberplate_a
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_10]
FILE=lexus_rcf_gt3_acc_lod_c.kn5
HIDE=DOOR_L_numberplate_a
INSERT=
INSERT_AFTER=
[MODEL_REPLACEMENT_11]
FILE=lexus_rcf_gt3_acc_lod_c.kn5
HIDE=DOOR_R_numberplate_a
INSERT=
INSERT_AFTER=
thanks alot, one step closer to the skinsIf you want to remove both of the number plates then what @MrB00 stated works perfectly for the car in the game itself. In your new skin folder, make a file called "ext_config.ini" and in that file paste this:
Unfortunately previews are a bit more complicated, follow the way @Fanapryde explained to get just 1 number plate. Then in your new skin folder, paint the new numberplate DDS file the same colour as your skin and make sure the alpha channel is black. Then in CM Showroom you need to change the values of the numberplate material and change the alpha mode from normal to testing. Pictures:
What happened on RD? Am I too late?New Mini Cooper JCW UK Challenge (F56)
from Pessio
https://www.racedepartment.com/downloads/mini-cooper-jcw-uk-challenge-f56.30439/
![]()
This makes it imo a little bit easier to maintain code:If you want to remove both of the number plates then what @MrB00 stated works perfectly for the car in the game itself. In your new skin folder, make a file called "ext_config.ini" and in that file paste this:
[MODEL_REPLACEMENT_0]
FILE=lexus_rcf_gt3_acc.kn5
HIDE=DOOR_L_numberplate_a, DOOR_R_numberplate_a, DOOR_L_numberplate_b, DOOR_R_numberplate_b
[MODEL_REPLACEMENT_1]
FILE=lexus_rcf_gt3_acc_lod_b.kn5
HIDE=DOOR_L_numberplate_a, DOOR_R_numberplate_a, DOOR_L_numberplate_b, DOOR_R_numberplate_b
[MODEL_REPLACEMENT_2]
FILE=lexus_rcf_gt3_acc_lod_c.kn5
HIDE=DOOR_L_numberplate_a, DOOR_R_numberplate_a, DOOR_L_numberplate_b, DOOR_R_numberplate_b
This makes it imo a little bit easier to maintain code:
Code:[MODEL_REPLACEMENT_0] FILE=lexus_rcf_gt3_acc.kn5 HIDE=DOOR_L_numberplate_a, DOOR_R_numberplate_a, DOOR_L_numberplate_b, DOOR_R_numberplate_b [MODEL_REPLACEMENT_1] FILE=lexus_rcf_gt3_acc_lod_b.kn5 HIDE=DOOR_L_numberplate_a, DOOR_R_numberplate_a, DOOR_L_numberplate_b, DOOR_R_numberplate_b [MODEL_REPLACEMENT_2] FILE=lexus_rcf_gt3_acc_lod_c.kn5 HIDE=DOOR_L_numberplate_a, DOOR_R_numberplate_a, DOOR_L_numberplate_b, DOOR_R_numberplate_b
Things from same kn5 file can be combined.![]()
@safi hellie
The E-Type is Velo's. Not my mod. All I did was BoP to TC Legends spec the best I could so far.
Still a work in process. I kinda slacked on this one because I didn't know if I was going to keep it due to the size. The wheels are huge, well, the car is big too, so I moved onto other cars to add.
Things on the list I believe were:
Feels like ABS is kicking in even though it's off in the files.
The tires are way grippy. Like a lot of the talk that's been going on here, I feel these tires just dont give way enough for GT60's.
Minute pendulum effect of car swinging back and forth in some instances. Maybe tighten up suspension a tad.
Check and see if you think it's just too big a model to keep. Car isn't bad though. OK model and sounds for what it is.
View attachment 881424
https://drive.google.com/drive/folders/1WyshxanMa5W_pZOvNWpzSouy5V8AtUmN?usp=sharing
I don't think it was the Forceful model that was used - by his own admission that one was pretty poor in a few ways (eg paper-thin A-pillars with no 3D volume to them).Sanio Borg of ZARI Team has posted an update to his Pista, v2.2:
I think it was originally the forceful Pista model with some nice additions. I doubt this one will include @Masscot 's flame fix so may need to apply that again, haven't had time to check it out.
Hmmm my mistake then, still waiting for Beto Fernandez's Pista but I do like this oneI don't think it was the Forceful model that was used - by his own admission that one was pretty poor in a few ways (eg paper-thin A-pillars with no 3D volume to them).
.../...The tires are way grippy. Like a lot of the talk that's been going on here, I feel these tires just dont give way enough for GT60's.
Minute pendulum effect of car swinging back and forth in some instances. Maybe tighten up suspension a tad.../...
Personally i don't think it is too big, it IMO is too low, to the point the wheels clip into the fenders, i'll raise the basey thing, but aside from that i like it, it is a bit too grippy as in i'd like a bit more rotation to use to corner, and the steer sensitivity was at 0.5 so made that 1.0 but that is purely personal preference.
I like it!.../...
Uhhh the zip file doesn't have the track files...its just config stuff...i need the proper zip file for the track itself.View attachment 880990
AutoClub Speedway from Legion: I did a grassFx config and some billboards very quickly and maybe not that good but I think it is better than nothing.
Note: put the *.ini into ...\extension\config\tracks\loaded - nowhere else! The skins folder goes into the the track folder and then choose the skin in CM.
Feel free to use it.
@GzeroD you may use it for your files, too!
Is someone able and willing to put some 3D palms on the track like in real life? It looks too sterile at the moment.
Found it:
Same modder, also private:
and..
I've tried to convince him to release the Forza conversions publicly in the past (he did Prague and Rio too, which seem better optimised than Esprit's versions) but he seems afraid that Turn 10 will string him up by the goolies.
Maybe if we bombard the comments sections with requests..?
Can't get in.Mods of Chinese Authors:https://xc20441330.icoc.vc
2 download methods,Now you can download mods through the sharemods.com
Note:RCF endurance lights is extra light 1
View attachment 881099 View attachment 881098
Uhhh the zip file doesn't have the track files...its just config stuff...i need the proper zip file for the track itself.
I covered quite some distance in Velo's model and I was happy to see it been reworked and added to the TCL class.
But I stumbled upon some issues with the reworked version. My (DD) wheel now feels as if it has a very heavy center spring and the car's pendulum effect is far too high. Less noticeable on flat tracks but close to impossible to take any crest at speed without ending up in the armcos.
When comparing both files I noticed the new car was about 100kg heavier and the front ARB had been changed, which were the main changes I found.
This added weight probably triggers the issues I had, and would also explain the 'grippy' tires, because it prevents them from 'sliding' and causes sudden grip loss when on the egde.
Maybe it would be better to change the power (I don't mod and I don't know how) in stead of adding weight ?
Have a go in this. renamed to '2' so shouldn't overwrite other one, but worst case try this if not good then delete and re download bezzers one..
https://mega.nz/#F!kI0FFATA!-NitPhRIWwo2bo8IPeIfNA
I used a template of other physics but was going for feel and made it a bit higher. Working on pure assumptions and feel.
Way i look at it, not every racing e type is going to feel the same either so as long as it isn't feeling like FWD car or handles like an F1 car...
It's obviously on Legion's blog: https://perendinator.blogspot.com/search?q=auto+club
Why would @Fall Guy include the complete track ?
hen I would like to point out the good intentions do legion , but unfortunately ( and it costs me to say) lack details, the TV cams are bad and need adjustment, It would take some willing person to take a good heart to do them all over again
They still do not solve the problem of downloads, it is a shame because it is impossible to download and less is going to make a donation
Been messing about with some different grills for the Anglia as part of the skins.
View attachment 881408