Yeah months ago I converted its model to AC, still need to find someone who could finish it hopefullyis there any version of Lupo Cup converted for AC?
Yeah months ago I converted its model to AC, still need to find someone who could finish it hopefully
View attachment 942510
View attachment 942516 Ferrari F1/87 + 1987 F1 season skins by AC Racer:
never seen this track for AC...and another great evening to all. Thanks to those members that brought this little gem-of-a-track to the attention of this thread... and rightfully so, deserved some TLC in the cam and vao dept... other layout cams remain WIP.
- 5 replay cameras (x3 race-mode cams)
- assorted screen background images
- VAO patch-files for all three track-layouts
View attachment 942523
https://www.racedepartment.com/downloads/pc-jingsu-turbo-circuit-gp-tv-replay-cameras-more.34654/
Based on what?
I also wouldn't go as far as to say Tommy78 cars have best physics in AC. But one thing I do believe. He managed to find a near perfect balance between grip and slide of tyres for these fwd touring cars and the cars actually feel very "realisitic" when driving them, whatever this might mean. But they slide when i expect them to slide, grip when i expect them to grip, and lose grip when i expect them to do that.To my experiences. Got my driver's license back in 1985. Driven on snow, ice, tarmac and asphalt with cars, vans, trucks and buses. A bit karting too. Had driving games as a hobby from late 1990ies and with Assetto Corsa from 2013. Have driven intensively paid and freeware mods. So just IMHO.
paid mod. Not alowed to ask for or post paid mods.hello guys search
WTCC Vintage 2006/2007 V.2.0
you're pulling my leg TB... oh well, it sounds authentic... then get it and try it out, a must in my books, and a keeper... the AI makes sudden and totally unnecessary stops towards the final end of the main straight, but I see it as an opportunity to make up for some loss ground and sneak past...never seen this track for AC
ops sorry manpaid mod. Not alowed to ask for or post paid mods.
si anche a me arriva fino a versione 1.61[QUOTE = "Diegonapoli10, post: 13177642, membro: 311803"] Hai provato tutti il nuovo csp 1.62 ??
È pazzesco quello che sta facendo ilja ...
Voglio dire, si merita tutti i soldi che sta ricevendo da Patreon.
La pioggia sembra inclusa nel gioco base.
Ho visto molti modding di giochi diversi ma questo per me è solo il massimo ...
Incredibile [/ QUOTE]
hi friend, sorry how did you get csp 1.6.2? in my content manager on the c.s.p. does not appear ... how did you do it? thank you..
https://mega.nz/#!17wlzBAY!IBE26viIvFaQbECe90kiuXnNe03ByQKkdNgDpDBNRFw
Good one by PatrikPat.
...and another great evening to all. Thanks to those members that brought this little gem-of-a-track to the attention of this thread... and rightfully so, deserved some TLC in the cam and vao dept... other layout cams remain WIP.
- 5 replay cameras (x3 race-mode cams)
- assorted screen background images
- VAO patch-files for all three track-layouts
View attachment 942523
https://www.racedepartment.com/downloads/pc-jingsu-turbo-circuit-gp-tv-replay-cameras-more.34654/
can you please post a link for the track?
didn't know this.
thanks!
I would say that grip simulation is what it is all about. Some cars have the looks, some history and power varies but its where tyre meets the track and how it is interpreted in our racing wheel and pedal set.I also wouldn't go as far as to say Tommy78 cars have best physics in AC. But one thing I do believe. He managed to find a near perfect balance between grip and slide of tyres for these fwd touring cars and the cars actually feel very "realisitic" when driving them, whatever this might mean. But they slide when i expect them to slide, grip when i expect them to grip, and lose grip when i expect them to do that.
https://mega.nz/#!17wlzBAY!IBE26viIvFaQbECe90kiuXnNe03ByQKkdNgDpDBNRFw
Good one by PatrikPat.
can you please post a link for the track?
didn't know this.
thanks!
you're pulling my leg TB... oh well, it sounds authentic... then get it and try it out, a must in my books, and a keeper... the AI makes sudden and totally unnecessary stops towards the final end of the main straight, but I see it as an opportunity to make up for some loss ground and sneak past...![]()
https://mega.nz/#!17wlzBAY!IBE26viIvFaQbECe90kiuXnNe03ByQKkdNgDpDBNRFw
Good one by PatrikPat.
Use the search function above, and select to search this thread. If you see a search result where someone is replying to a post, and the original post is quoted within their post, click on the up arrow next to the name of the quoted post.
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1442#post-13176381
Regarding Fiorano, this is a great track IMO. But the ai on the "Test" layout misses the first chicane. I've spent a lot of time on it, and tried everything I can think of to fix it. I also asked LiquidSkyMan to check it out as well. We both think there could be something going on with the track itself on that particlular layout.
If any track building guys might look at it, that would be cool.
Hungaroring 2020 0.9
ACU 2019 version updated to 2020
tested with csp 1.61 and latest sol version ( pp filter from Blackcelica, color saturation setting 95% )
To do : a lot lol, but it's a good taste already to the final version
Link : http://www.mediafire.com/file/bluwl297qe3gnzy/hungaroring_2020.zip/file
View attachment 942482
@KevinK2, would you mind taking a screen shot of the chicane you're talking about? I'll open the track up and see if anything is funkdafied with it.
is custom shaders required?AC : Honda Civic EJ1 Coupe
Credits:
- Renan Gallas
- Henrique_Drifter
- Lucas Macedo
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http://www.mediafire.com/file/1q6f4qhfqbty2ng/lm_civic_spoon1.rar/file
Tommy78 is building a model of DTM Audi quattro V8 from scratch, and is really doing an impressive work.
He's I guess finished with graphics now, and only physics left. You can check his progress and more full res photos here:
https://tpongracz.com/news/
The Omega and Mustang are seriously good mods, so I expect this pack is gonna be really something special when finished.