Lol I was wondering the same, I can't finish testing an update and returning to the thread that there's a new update from him xD..Dude, you are like a machine. Do you ever sleep? 👍
Lol I was wondering the same, I can't finish testing an update and returning to the thread that there's a new update from him xD..Dude, you are like a machine. Do you ever sleep? 👍
Are those loading? The last Honda you posted was crashing my game. Are those Paulo approved?
OK, made a discovery today, that might help some people. It was driving me crazy since i bought the first URD GTE car (modern one), and was getting me even more crazy with gt4 pack from Guerilla. It also happened on other mod packs here and there, but not so often. And all that even though i had normal stable FPS rate. I kept getting this micro stutters of picture, like frame drops. Sometimes every few seconds, sometimes not so often. I was trying everything, thinking it had something to do with video settings of my PC. I gave up eventually, didn't drive gt4s at all even though i like them a lot, and I was always struggling with GTEs. Couldn't give that up, as Aston Martin GTE 2019 from URD is in my opinion the best car to drive in all sim racing.
Today i was going through settings and opened the audio_engine.ini file. I remembered that it was a thing a while back to change the number of audio channels from 256 to 512. Don't remember why. Had something to do wit ACFan's and Fonsecker mods not working correctly. And i had this setting again on 256. Don't remember putting it back. It must of happened when doing an integrity check after a power outage and my AC wouldn't start. Then i started thinking, both these packs have very loud intensive sounds of cars, i have an ACFan mod on some GTEs....
Anyway to shorten the story, changed the channels from 256 to 512, and no more stuttering of picture in both mod packs. IT WAS THE SOUND!!! THE ENTIRE TIME, IT WAS THE SOUND!!!!
If you have similar problems, the file audio_engine.ini is located in: ...\steam\steamapps\common\assettocorsa\system\cfg
Change the value of max channels to 512. It should then look like this:
[SETTINGS]
ENABLE_AUDIO=1
MAX_CHANNELS=512
UPDATE_INTERVAL=0
ENABLE_PERFORMANCE_SPEW=0
LIVE_UPDATE=0
This doesn't lower your FPS and you won't brake anything in AC by changing this and you can always change it back. The hours I spent fixing this, AAAARRRRGGGGHHHHH!!!! It makes me so mad.
OK, made a discovery today, that might help some people. It was driving me crazy since i bought the first URD GTE car (modern one), and was getting me even more crazy with gt4 pack from Guerilla. It also happened on other mod packs here and there, but not so often. And all that even though i had normal stable FPS rate. I kept getting this micro stutters of picture, like frame drops. Sometimes every few seconds, sometimes not so often. I was trying everything, thinking it had something to do with video settings of my PC. I gave up eventually, didn't drive gt4s at all even though i like them a lot, and I was always struggling with GTEs. Couldn't give that up, as Aston Martin GTE 2019 from URD is in my opinion the best car to drive in all sim racing.
Today i was going through settings and opened the audio_engine.ini file. I remembered that it was a thing a while back to change the number of audio channels from 256 to 512. Don't remember why. Had something to do wit ACFan's and Fonsecker mods not working correctly. And i had this setting again on 256. Don't remember putting it back. It must of happened when doing an integrity check after a power outage and my AC wouldn't start. Then i started thinking, both these packs have very loud intensive sounds of cars, i have an ACFan mod on some GTEs....
Anyway to shorten the story, changed the channels from 256 to 512, and no more stuttering of picture in both mod packs. IT WAS THE SOUND!!! THE ENTIRE TIME, IT WAS THE SOUND!!!!
If you have similar problems, the file audio_engine.ini is located in: ...\steam\steamapps\common\assettocorsa\system\cfg
Change the value of max channels to 512. It should then look like this:
[SETTINGS]
ENABLE_AUDIO=1
MAX_CHANNELS=512
UPDATE_INTERVAL=0
ENABLE_PERFORMANCE_SPEW=0
LIVE_UPDATE=0
This doesn't lower your FPS and you won't brake anything in AC by changing this and you can always change it back. The hours I spent fixing this, AAAARRRRGGGGHHHHH!!!! It makes me so mad.
*_* great. more Australian tracks pleaseReworked:
Nick Rainbird / Updated by Assetto-fr.tk
Baskerville v1.0
Renane baskerville_beta_08 to baskerville
Update shaders
Remove 3Dgrass in kn5
Add 3dgrass
Add VAO
Update map, outline, and preview
https://sharemods.com/15knge1dwvqg/baskerville.7z.html
![]()
if you'd like to make a donation to my work:
![]()
Here ya go Teddie, picture is with original ai lines:
View attachment 942564
The track doesn't seem to have it's own layout (kn5?) so maybe the ai still thinks it's supposed to go straight, and then realizes too late it should turn? I don't know. One problem could also be the braking zone starts before the start/finish line. AI hints have no effect (I've never tried to create a hint that traversed the S/F). Stumped.
That Honda worked for you?The Honda works fine on my end, so... Something on your side unfortunately.
I have that car, and it drives great, just a bit stiffy than URD'sHas anyone got this? Really interested to hear how it handles.
Has anyone got this? Really interested to hear how it handles.
Yeah months ago I converted its model to AC, still need to find someone who could finish it hopefully
View attachment 942510
@Teddie and @KevinK2 For the TEST configuration for Fiorano_2017 (think that is the spelling of track) track I did some testing and used the following AI hints.
Still need to play with the numbers, but you get what I am trying to do.
MAXSPEED tends to slow down the car better in spots like this track.
Note: Dont use the comments with the code.
[HINTS_0] ; these 2 slow down the car through the chicane
START=0.00200
END=0.03200
VALUE=0.80
[MAXSPEED_0]
START=0.00200
END=0.03200
VALUE=50
[HINTS_1] ; these 2 slow the car down some on short portion of the straight before chicane
START=0.9600
END=0.99999
VALUE=0.50
[MAXSPEED_1]
START=0.9600
END=0.9999
VALUE=50
Yes I know, that what makes so mad, I knew this. I had this setting changed, but as said a power outage during gameplay, messed up my install and had to do an integrity check, and it got reset back to 256. And I never thought of it until yesterday. Just old I guess, these things slip your mind when you get to a certain age.It might make you more mad knowing the 512 channel fix has been around for years, all you had to do was google it.![]()
Holy crap, man. Thanks for this little tip. I wasn't having any major issues, but after changing this per your instructions, everything seems super smooth. Why does this work like this? I would think enabling more channels would introduce more load. Wild.
Yes weird. But no, it's not about the load. The sound card can handle the load. The problem is that some sounds from cars can have more than 30 channels using a the same time. Especially acfan or fonsecker mods. And when you are in a close pack, AC actually transmits the sounds of all the cars that are close enough for you to hear them. You may not hear them all, cause one closer are much louder, but they do transmit sound. And when all the channels fill up, the sound card waits for at least one car to move out of range, so the channels get open for new sound to get transmitted. If this does not happen, the sound card has to recalculate which sounds are more relevant to transmit and resets Al the channels and redistributs them amongst the cars again. You may notice this when watching a replay and the sound cuts off sometimes, when the cars get close to the camera. And some sound cards this recalculation and distribution should be done almost instantly, and you wouldn't even notice it. Well you do, like you said it runs smoother now. But some sound cards get confused to much and freeze for few hundredths of a second, when they have to much info to go through.
Yes pointless feature I agree. Where do you disable this?Something that causes microstutters for me is cars with SatNav. Disable that technically-impressive but ultimately pointless feature in cars that use it and you might experience even smoother gameplay.
Where I can find the car pack ?European Le Mans Series 2020 Skinpack (0.5)
View attachment 942662
a fresh new skinpack for 2020
the cars will receive some updates in the future like rain support
https://www.racedepartment.com/downloads/european-le-mans-series-2020-skinpack.34680/
Enjoy
The Oreca 07 was modified by him and the Ligier was made by AC-Forum SK. Just search it in the search tab, you will find it quicklyWhere I can find the car pack ?
Thanks
Close the onboard settings app...could someone help... point me on how to get rid of helmet cg and eyepoint crosshairs?
this happens with all cars in replay
Close the onboard settings app...
rofl, thanks!your app onboard setting is active![]()
With Contentmanager you can extract the Gemballa within the showroom. then open the fbx File in KS Editor, select the window and set it to transparent. Maybe you need to select the window from inside the car. Hope this helps, otherwise come back to me.Can anyone explain why this is happening to my windshieldView attachment 942695
Yeah it is.I'm interested! Is the 3D model finished?
Yeah it is.