Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Someone, maybe @slider666 knows or have a tutorial on how ext_config shader replacement works? I want to try to replace a texture of 250x250px with an higher quality one but i can't figure how to do it. Thanks :)
Have you tried overwriting the 250x250px with the higher quality one? keep the same name, it should work. For example if you do a 2k skin or a 4k skin, it's in the same folder, same name. not sure you need to change the shader. AC will load any texture size, but keep it reasonable.

i watched that tuto a while when i started doing some skins, it explains quite everything, especially how to do extract specific texture from different parts using CM showroom. quite useful information...

 
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New track from Reboot Team: Port Newark, NJ v0.9
Totally reworked from rF2's 'Lester' circuit with the following additions and enhancements:
  • forward and reverse layouts
  • full lighting config
  • RainFX ready
  • animated/patrolling choppers, balloons and airliners (needs stFlow shader from RD)
  • new billboards and environmental textures
  • chicanes reconfigured for cleaner racing
  • basic replay camera set
  • optional E-Prix skin

View attachment 947889 View attachment 947890 View attachment 947891 View attachment 947892 View attachment 947893 View attachment 947894 View attachment 947896

(needs stFlow shader from RD https://www.racedepartment.com/threads/stflow-shader.161360/)

Track download: https://www.mediafire.com/file/io0xg3l3pnorsvb/port_newark.7z/file
The best dock-theme track in AC! Well done to all. Glad to have this rebooted Reboot Team!
 
martin786
changing the values in CM is not enough to change this much, i tried by loading a kunos setting from one of their porsches and it didnt help, i think you have to change the shader, which is ksPerPixel and not ksPerPixelMultiMap
 
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Im sorry to butt in again, but does anyone have the assettoland link for the Koenigsegg CCGT? was it ever in assettoland?

Street or race? I have both, but don't know, if any is from Assetoland.
u5fe.png

bhem.png


Is Assetto Land down for good or is it just maintenance?

Might be a looooooooooooooooooooong maintenance.

Having never played rFactor 2 (beyond the demo, anyway), I'd never actually driven on this track, but I really like it here! The high-speed curves are so much fun to push through, though the off-throttle oversteer of the VRC Formula Lithium does make it a bit of a challenge...

...That reminds me, there was a guy on RaceDepartment who posted a few Formula E tracks converted from rFactor 2 (I think). They weren't the highest-quality but they were something at least. The guy was active a few months back, but his last file upload was at the end of May. I wonder what happened to him..

If you need some, just PM me what tracks are you looking for.
 
AI for Algarve International Circuit 2.6:

https://www.racedepartment.com/downloads/ai-for-algarve-international-circuit-2-6.35174/

or here:

https://mega.nz/file/O0pQ1KBB#U19cmry56uRREayhy7p5kDDdSRyuKJjXt3HCDxdVM18

Track link:
https://www.racedepartment.com/downloads/algarve-international-circuit.2874/

Thanks to @Zwiss for reminding me of this version of Algarve. This is for Nuno Ferraz and Tiago Lima's conversion, not the reboot or Zwiss version. Original fast lane was used, and I cleaned up the side lines and made a few ai hints in an effort to get open wheel cars working well. I guess when DRS zones are officially designated, if not done already, and someone can get them into the track it will help, and I can remove one of the hints.
 
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While we are on the subject of these rally grb cars. Does anybody know how exactly they change the cars to make them "Hill climby"? I would imagine different tyres for better grip, different gear ratios, anything else? I don't do hill climbs and don't do rally in AC, so I never ever even downloaded any of these cars. But looking at them now, they have some interesting models. Can they with some tweaking be converted back to normal track cars, or are their physics totally different and it's not worth the bother?

I will be getting to some (alot) of hillclimb cars soon to evaluate.

From what I have seen, use of low CG and lots of aero ;)
 
martin786
changing the values in CM is not enough to change this much, i tried by loading a kunos setting from one of their porsches and it didnt help, i think you have to change the shader, which is ksPerPixel and not ksPerPixelMultiMap

yes change shader to ksPerPixelMultiMap and then


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Bought several packs from Simdream, but i am not really happy with their work.

Mediocre quality mods... Sorry

Don't buy from simdream...ever. They steal models from games with no credit and lazily put together the physics so they can sell them for exorbitant prices. You're essentially buying the 3d model.
 
Hello!
I've been watching this thread for a couple of months and I'll post for the first time. I am always grateful for your help.
...That reminds me, there was a guy on RaceDepartment who posted a few Formula E tracks converted from rFactor 2 (I think). They weren't the highest-quality but they were something at least. The guy was active a few months back, but his last file upload was at the end of May. I wonder what happened to him..
I was absent from updating for a few months. Sorry. But I helped Fuji 1993 posted by my friend.
I heard that he got electrocuted!
I am alive:lol:

Sorry for the poor English.
 
I have reworked Circuit de Trois-Rivières converted by @_EASY_.
First of all thank you for the work of _easy_.
Screenshot_actk_3riv_1.jpgScreenshot_actk_3riv_3.jpg Screenshot_actk_3riv_2.jpg Screenshot_grpa_actk_3riv_4.jpg Screenshot_actk_3riv_5.jpg

Circuit de Trois-Rivières v1.0
Download: http://www.assetto-fr.tk
Download Track from above post first!
And Overwrite the file I posted!


https://mega.nz/file/0d8C2CrY#nASY39yFhul8HiVHND--oYf_PFEHDEnkeJq8OiRTkiM

Change log:
Change the tree name to KSTREE_GROUP_”anyname “_”number”
Updated road, grass and gravel shaders
Change the blend mode of some shaders
Some texture changes
Turned on the light
Start signal ready
Added the expression that water moves
Create VAO
Add folders to avoid overwriting the original files
RainFX ready (CSP Patreon version needed)
wall fix
Addition of penalty area

needs ksPerPixelEmissive (https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/)

have fun
 
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Looks like there is now a list of "good" and "bad" AC mods on github https://github.com/RustyChest/list-of-assetto-mods.

Some of these so called "bad mods" are quite questionable picks...

I took a look at that list, and I would have to agree with you snomtn; I don't think some of those should be on the naughty list. Perhaps I would appreciate it more if the person who compiled this list actually provided an explanation for more than just a couple of entries...
 
shi
I have reworked Circuit de Trois-Rivières converted by @_EASY_.
First of all thank you for the work of _easy_.
View attachment 947999View attachment 948000 View attachment 948001 View attachment 948002 View attachment 948003


Download Track from this post first!

https://mega.nz/file/cBknATrL#SvHckDGFot1X-IOeotPDDmMGz4oRrle0kSRxzXJmWxU

Change log:
Change the tree name to KSTREE_GROUP_”anyname “_”number”
Updated road, grass and gravel shaders
Change the blend mode of some shaders
Some texture changes
Turned on the light
Start signal ready
Added the expression that water moves
Create VAO
Add folders to avoid overwriting the original files
RainFX ready (CSP Patreon version needed)

needs ksPerPixelEmissive (https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/)

have fun

looks really good from what I can tell, until the first corner when all the cars drive though the track and fall into the nether...

 
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