- 553
- Somewhere
I found it recently, by Monza17
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1312#post-13143694
Urgh. Looks awful (is it a GTR2 / rFactor port ?)
I found it recently, by Monza17
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1312#post-13143694
Urgh. Looks awful (is it a GTR2 / rFactor port ?)
You shrank the cars. I shrank the tracks.
![]()
You give me your cars and I give you my tracks.
You're joking. you ARE responsible for his lack of time. You provided all those links, just at the same time.
looking at the model to me it's RF1 I highly doubt this mod is a GTR 2 one
https://mega.nz/file/jzJhGaTR#FX-p95bLKLxHrCTQBjISSyCBJdPUhuuz_oFqmNjlj8Ahi, i am looking for audi 90 quattro imsa v2.0![]()
Thanks very much for this Mike. CM recommended to autofix a whole bunch of stuff when first loading it, and then out on the track AI cars ride around on jacked-up suspension. My own car seems fine. Any ideas why?Hi gents and gals
I can't remember who wanted the BMW 3.0 CSL, but anyway here it is.
BMW 3.0 CSL author DV Gamemods
![]()
Four liveries like in 1972 for the early carburated cars.
Many files in the data folder have been updated, physics, shaders to be in accordance with these sites:
http://www.zeperfs.com/fiche3929-bmw-3-0-csl.htm#Caractéristiques
https://www.automobile-catalog.com/car/1972/78275/bmw_3_0_csl.html
https://www.ultimatespecs.com/car-specs/BMW/1191/BMW-E9-30-CSL.html
https://bimmertips.com/bmw-e9-csl-3-0-oem-paint-color-options/
RWD
L6 3003cm3
naturally aspirated
manual 4 speed
200hp
272Nm
1165kg
220km/h
6.9s 0-100
6.25 kg/hp
Download:
http://www.mediafire.com/file/uyuzsd1p8hkyqdj/bmw_30_csl_1972.7z/file
Have fun. Mike.
I am not sure you read my post... I am not asking for Monaco, I have it, I am talking to him about porting the eve 68 to AC for the exact purpose of running it on the track in AC. Fully aware of the ones in AC, I setup rainfx for it, also in the forumWhat is wrong with all the Monaco tracks we have now???? Allot of them I feel are very well done and have been posted in this forum.
SWEET! my favorite combo in rf2 is the EVE on Monaco Historic, a 20 lapper and I am spent for the day. WHen i have a few hours to kill and I look at the laundry list of games in my Steam library I have a very high tendency of ending up in that combo. Sadly the RF2 potato graphics being what they are, and the AI being somewhere between homocidal and/or kamikaze in nature its a bit difficult getting through a full race in one piece with all wheels attached, -but- the physics/ffb on these cas in rf2 is just great, they can be handled on the very edge and the feel of the backend starting to come loose on you aroung monaco is addictive, I give myself a pat on the back for every lap I make it around without loosing it.., would love the combo in AC on the much better looking monaco I have! Looking forward to release (any idea why some of the eve's/matra's in RF2 get to the track with a rear wing fitted and some do not? was it an optional thing in the real car these are based on?)
Well, perhaps fix it to your liking and share it back? My only intentions were to enhance it visually.![]()
http://www.mediafire.com/file/crkf9j0ewb94x1y/Marcas+Revisions.zip/file
Here are my revisions to the car; I will admit these are far from perfect and I am sure someone will be able to go even further than what I have done here, so feel free to edit this data however you see fit.
My main revisions include the following:
- Engine overhauled (recalculated to a 13.7% transmission loss)
- Torque peaks at 276 NM (238 NM at the wheels) at 4900 RPM
- Power peaks at 244 BHP (211 WHP at the wheels) at 6800 RPM
- Engine limited to 7000 RPM with engine damage starting at 7100 RPM
- Weight is now 1160 Kg without driver (1235 with)
- Modern Racing Tyres fitted in Hard, Medium and Soft compounds
- STEER_ASSIST has been set to 1 (was previously 0, which should only be used for high-downforce formula cars)
- Gear ratios have been revised:
- Final Drive: 3.2857
- 1st Gear: 3.0000
- 2nd Gear: 2.0000
- 3rd Gear: 1.5714
- 4th Gear: 1.3333
- 5th Gear: 1.2105
- 6th Gear: 1.1111
- Reverse: 2.6923
You did not.Did I miss the hi-fidelity cockpit update for the Porsche 961 LM or didn't it arrive as planned?
No need for me to test. Straight to the bin it goes.Thanks very much for this Mike. CM recommended to autofix a whole bunch of stuff when first loading it, and then out on the track AI cars ride around on jacked-up suspension. My own car seems fine. Any ideas why?
I tried a few different CSP builds in case it was a quirk of the recent releases but the issue persisted.
rFactor1If anyone knows how cars are coded in AMS/Stock Car Extreme/Copa Petrobras de Marcas, It would be greatly appreciated as it would help me much more easily translate the cars' specs from those games into something more suitable for AC's physics; especially the power and torque curve.
This looks like somebody is bragging. And no, none of us is jealous right now. I do think I need to revise where I went wrong as a parent though. My gift from last yearwhat is considered to be the most up to date version of Eastern Creek at the moment? I just got a great Fathers Day gift I need to practice for!
View attachment 955581
I'm pretty sure we added some extra placebo..no but seriously we didn't change anything...glad you had fun racing. A few of the team spent days tweaking and testing as much as they could...I can vouch that they really put some effort into making it as good as possible...
thanks, that is the one I have as well, I grabbed some 1m DEM and a lidar point cloud, but the point cloud is enormous, so bit of work to bash it downThis looks like somebody is bragging. And no, none of us is jealous right now. I do think I need to revise where I went wrong as a parent though. My gift from last year![]()
:
View attachment 955604
About the track, I use this version. I think it's the best:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1437#post-13174809
what is considered to be the most up to date version of Eastern Creek at the moment? I just got a great Fathers Day gift I need to practice for!
View attachment 955581
http://www.mediafire.com/file/crkf9j0ewb94x1y/Marcas+Revisions.zip/file
Here are my revisions to the car; I will admit these are far from perfect and I am sure someone will be able to go even further than what I have done here, so feel free to edit this data however you see fit.
My main revisions include the following:
- Engine overhauled (recalculated to a 13.7% transmission loss)
- Torque peaks at 276 NM (238 NM at the wheels) at 4900 RPM
- Power peaks at 244 BHP (211 WHP at the wheels) at 6800 RPM
- Engine limited to 7000 RPM with engine damage starting at 7100 RPM
- Weight is now 1160 Kg without driver (1235 with)
- Modern Racing Tyres fitted in Hard, Medium and Soft compounds
- STEER_ASSIST has been set to 1 (was previously 0, which should only be used for high-downforce formula cars)
- Gear ratios have been revised:
- Final Drive: 3.2857
- 1st Gear: 3.0000
- 2nd Gear: 2.0000
- 3rd Gear: 1.5714
- 4th Gear: 1.3333
- 5th Gear: 1.2105
- 6th Gear: 1.1111
- Reverse: 2.6923
I am not sure you read my post... I am not asking for Monaco, I have it, I am talking to him about porting the eve 68 to AC for the exact purpose of running it on the track in AC. Fully aware of the ones in AC, I setup rainfx for it, also in the forum![]()
I was not aware of this release; Simple as that. The Marcas cars I got were the same ones that I had previously discovered, just given graphical revisions such as LODs.Excellent, can't wait to try this. But I wonder why you are all working on this old models of the cars, when there is a much better pack available from ERL with more cars:
https://www.erleague.com.br/erl-copa-marcas
you don't have to rename the RSS car itself, just in the racedepartment download folder.Thanks, mate! But instructions are way too messy... why do I have to download the dallara, if then I have to rename the RSS car with that name?