- 105
- Belgium
Why is still 1.60 posted as recommended? Can't really get it...CSP 1.76 preview 92 is out in patreon, do not install it, the right menu is bugged, 93 is coming out soon
Why is still 1.60 posted as recommended? Can't really get it...CSP 1.76 preview 92 is out in patreon, do not install it, the right menu is bugged, 93 is coming out soon
Because no one gives a flower for this to have it updated.Why is still 1.60 posted as recommended? Can't really get it...
That's the current stable release, as in it will not mess-up Contnet Manager, etc.Why is still 1.60 posted as recommended? Can't really get it...
Yes. Go here:Ok thank you. I have the full version of CM, but for updated CSP you have to have another subscription?
Here's a quick alternative skin with darker rocks, darker/desaturated mountains and trees, and some billboards.
Hey fellow simracers,
since maybe two or three days I noticed that some cars are suddenly loading with the wrong skin (not the skin I selected before loading). The only thing I remember changing, was tht I installed the new content manager version that was released lately.
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Result:
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Very strange. Anyone experiencing the same effect? Maybe someone can point me in the right direction for fixing this!?
Thanx in advance
Alex
Hey! Yeah I rendered all the road meshes separately in a single group just like trees and crowds. But I what I meant in the beginning was to createa single mesh and the 1ROAD meshed shinkwrapp to itt, so that I only have to make the modifications such as adding noise only at the spline mesh, do you know what I mean?If you join the track in a single mesh, then you must do the same with the groups of elements and load them separately, if after joining the track in a single mesh and load the entire map in a single model, you will have a general performance of the map very poor.
edit: I mean, that the other elements like trees, buildings and other details you have to group them, make a .kn5 with each group and then load them into models.
Ohh I see. I think I understood everything as you described. It all makes sense. Thank you very much for you explanation. I'm gonna try it as soon as I get home and edit here with feedback.yeah you should join all sections into one and merge all duplicated vertices; but you will still get the gaps between the road and the offtrack terrain; if its too small it doesnt matter but if it´s too big and the car falls through you´ll have to take an extra step, hopefully it´s not too confusing:
-Make a copy of the subdivided mesh with the modifiers (or the original mesh, if you already applied the modifiers); change the subdivision type from calmut clark to simple
-select all the outer vertices, press crtl+i to invert the selection and make a vertex group with those inner vertices.
-add a shrinkwrap modifier set to nearest surface point and select your vertex group in the bottom box, wrap it to the mesh with the calmut clark subdivision.
Now there shouldn´t be any gaps between the edge of the road and the offtrack terrain and the inner part of the road should be smooth so you can use this new mesh as the physical one...
...but if the edges of the track are way too rough you could also join those with the road into one big object and subdivide that, then separate them back (by material) and add the noise to the road later. All those new smoothed surfaces would be your new physical meshes.
hopefully this helps lol
I was so excited to see this conversion of rF2 Sebring get teased. Laser-scanned Sebring is my dream track, and rF2 DLC being decrypted meant scanned Monaco, the other holy grail, was there for the taking too!There's one from rF2 in the works, testing phase atm, but it's coming together nicely. It has the same feel as in rF2, so prepare for some extended fun.
The best one available right now would be the AC track reboot, reworked by Legion.
https://perendinator.blogspot.com/search/label/Other Tracks
Could you drop some proof?? Just so when both RD and the creator come back and say proof. We have some.AUDI RS3 LMS TCR Series by Tommy78 Cars Skins
AUDI RS3 LMS TCR Series by Tommy78 Cars Skins AUDI RS3 LMS 2019 Base Skin AUDI RS3 LMS TCR Europe Skin #55 Santiago Urrutia AUDI RS3 LMS Test Melbourne Performance Centre #75 Garth Tander Credits by ClaudioWRC74 and enkay74 Please Supported via...www.racedepartment.com
full of stolen content, could you help to report?
These warning lights are present in the Chocolate cake version (as are differently colored team trucks and some variety in the flags in stead of all Scottish ones).Here's a quick alternative skin with darker rocks, darker/desaturated mountains and trees, and some billboards.
As can be seen from the billboard DDS in the skin folder, there is a lot of unused artwork because a lot of billboards are missing in this conversion from rF2, and some artwork is repeated or mapped incorrectly.
There's also a new config in this download to add new GrassFX, night lights and RainFX, bastardised from the other version of this track. The grass, lights and RainFX could be improved a lot (eg aircraft warning lights on the radio masts.../...
got my skins up with my previews someCould you drop some proof?? Just so when both RD and the creator come back and say proof. We have some.
this is available ?I was so excited to see this conversion of rF2 Sebring get teased. Laser-scanned Sebring is my dream track, and rF2 DLC being decrypted meant scanned Monaco, the other holy grail, was there for the taking too!
It's now been six months.
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Sounds like a merging of the two would be a good start.These warning lights are present in the Chocolate cake version (as are differently colored team trucks and some variety in the flags in stead of all Scottish ones).
I don't know about the skins, but they dropped the whole car in that folder, and I don't see that car being offered for free on Tommy's website so that's a bit sketchy to say the least...Could you drop some proof?? Just so when both RD and the creator come back and say proof. We have some.
Its gone now.I don't know about the skins, but they dropped the whole car in that folder, and I don't see that car being offered for free on Tommy's website so that's a bit sketchy to say the least...
i saw them alsoI'm having a problem with the distant terrain showing "holes" in High Force v1.0. I asked the author but he told me it looks fine in his end and suggested it may be related to CSP track settings.
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I was thinking the other day actually, why is it that you can go right back to 1.25 and all thats inbetween up to 1.76 or whatever, plus all the patreon CSP's.Why is still 1.60 posted as recommended? Can't really get it...
I'm working on itI don't think we'll have pescara for assettocorsa. 25.8km...
Btw having the rest would be awesome!!
My guess is too many faces. Sometimes if there's less than the maximum virts the object loads in editor and acs just fine but you still fall through. Try splitting the object in half.hi all, problem with a track I'm converting, the car goes through it while the faces are there, first time I encounter this problem, do you have an idea how to fix it? me use blender
I fall in the middle, the small square further away and another mesh
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