- 48
- Valencia
- XAVITHEHOBBIT
i think he didn't release the car.it seems that You-Know-Who is currently working on a 312 B3 and there's also one from Geroda74, don't know if it has been released on his patreon yet:
View attachment 1094587
i think he didn't release the car.it seems that You-Know-Who is currently working on a 312 B3 and there's also one from Geroda74, don't know if it has been released on his patreon yet:
View attachment 1094587
AI has not been updated.Is the Ai still the original or updated too?
I have been trying to make it just really bad at it, but love this track thanks!AI has not been updated.
first up try with non preview versions, since those are prone to bugs, then look it up with the newest compatible sol version and sol_ filter to check the normal environment its handed out (reset your sol config). if things changed regarding emissives in newer csps then thats a csp thingy and you should go on like you usually do. glare after my experience comes in certain angles if you look at lightsi have as well pb with contrast in the game , scene is much brighter
1.73 night time ->
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1.74 -75 -76 -> much brighter for no reason ?
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I like actk conversions for AC. I like this actually version of Losail and I'm waiting the @Pyyer update, surely great!maybe a new update for Qatar F1 track for AC, just 2 versions but no F1 2021 skin 😟
@marc_13000 @Pyyer @Blackcelica
* Losail International Qatar by actk : http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&t=1101
* Losail International Circuit Qatar by José Pedro Dias update v1.1 by thestrobe8 : https://www.racedepartment.com/downloads/losail-international-circuit.2358/
View attachment 1094404
yeap i tried on 1.60 for the lights glow , it was working too like on 1.73 ; i could not check the rest , as i have latest sol it was not working with 1.60first up try with non preview versions, since those are prone to bugs, then look it up with the newest compatible sol version and sol_ filter to check the normal environment its handed out (reset your sol config). if things changed regarding emissives in newer csps then thats a csp thingy and you should go on like you usually do. glare after my experience comes in certain angles if you look at lights
There is no link for this Ferrari 312B3 by Geroda as I have been monitoring his facebook page for a few years. And since I'm converting some cars for fun, my conversions come out with a lot of problems, and I use other cars from other mods as a base. This Ferrari and Lotus I converted after last weekend's race. Unfortunately there is no way to make it available to the public. As I always say, I don't want complications with anyone, I do these conversions to "fill in" the grids of both F1 and Le Mans, while someone with more "capacity" does something more complete and better.i think he didn't release the car.![]()
Say "please."anyone done cams for sx lemans
You can either copy the DDS to each skinfolder or you can use [SHADER_REPLACEMENT_...] with a global ext_config.ini of the car.can anyone help, im trying to change the colour of the roll bar. i have made a dds with the correct colour. is there a way to apply this via an ext config.
1.60 isnt something someone should still be using nowadays, many missed fixes and improvements. id personally as a modder for public stuff use the latest non patreon version atleast to have in mind what could and what could not work according to plan, but as uolter rightfully said, check the changelog for lightsystem reworks, which might explain your situation a bit betteryeap i tried on 1.60 for the lights glow , it was working too like on 1.73 ; i could not check the rest , as i have latest sol it was not working with 1.60
I was not asking for someone to do them but was asking if someone knew if anyone had already done them.Say "please."
Hi All! Does anyone know if a night lights extension was done for this version of Indy? I cant seem to find any in the search history. ThanksIndianapolis Motor Speedway 2.0
Finally i got the time and help to finish it . I hope you like it.
9 layouts.
----
- Indy 500
- Indy GP
- F1 GP (based on USA F1 GP)
- Moto GP
- Loco GP (based on Infield Layout from older conversions)
- All road courses have reversed layouts.
AI, AI limits, VAO patches DRS zones by KevinK2
Cams by DaBaeda
Many thanks to Coby Hill, KevinK2, slider666, Fanapryde and DaBaeda i appreciate your help a lot.
Enjoy.
https://mega.nz/folder/SOAQVbDL#zAo0G0ix_Vg4r6KEg-_0wg
Yeah, maybe... I don't know- so many tracks that need work. Maybe he's got to start donating to my non existent patreon.Howdy @KevinK2 . Just wondering if there's any possibility you might be able to make one of your excellent AI updates for Rivera, which was posted a couple of days ago? It's a fun track, but the current AI ain't so much fun!
![]()
Assetto Corsa PC Mods General Discussion
Does anyone else have this problem with the Guerilla Saleen (v0.84) where the numbers on the racelogic display are dislocated in cockpit view but in the correct place with every other camera view? In my cockpit view it's OK, but when I compare the image of your central rear view mirror (I'm...www.gtplanet.net
An AC mod for Camino Viego De Montserrat from Forza 4 was "teased" a couple of months ago.
THAT'S the Forza conversion I'm looking forward to.
On Falkenhill @__EASY__ on the aspahalt patches used 1KERB physical tag, so once the car hit it, it works like a wall for the shape of the material. The only solution is to update the track by renaming that patches with 1ROAD instead of 1KERB (or whatever he used, don't remember it now with 100% accuracy since it's passed weeks since i checked that track)AI for actk sturup:
Note:
-pit lane too tight at entry, cars bounce off tires. Impossible to create a clean pit_lane.ai line for it. I gave up after 6 attempts. Maybe make tires transparent objects so that cars can drive through, instead of solid?
AI for actk falkenhill speedpark:
Note:
Track surface has invisible objects causing collisions cars with low ride height or possibly high aero. Most are found in concrete patch areas, but not all. A few examples:
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Yeah, maybe... I don't know- so many tracks that need work. Maybe he's got to start donating to my non existent patreon.![]()
fake newsI've heard that this is almost ready...
Obviously photoshopped.
killjoyObviously photoshopped.
holy c...... that looks good.
Thank you, Thank you, Thank youAI for actk sturup:
Note:
-pit lane too tight at entry, cars bounce off tires. Impossible to create a clean pit_lane.ai line for it. I gave up after 6 attempts. Maybe make tires transparent objects so that cars can drive through, instead of solid?
AI for actk falkenhill speedpark:
Note:
Track surface has invisible objects causing collisions cars with low ride height or possibly high aero. Most are found in concrete patch areas, but not all. A few examples:
View attachment 1094635
View attachment 1094636
View attachment 1094637
View attachment 1094638
Yeah, maybe... I don't know- so many tracks that need work. Maybe he's got to start donating to my non existent patreon.![]()
No prob Kev, I've got my eye on you buddy. Hopefully Falkenhill can be fixed, it's a nice layout. @CrisT86 might have already found a solution, although I did find a spot near S/F as well (pictured). It might take a lot of work to find them all. In the meantime, many cars should be okay. The concrete patches had me a little scared of them so I'm not sure I got the sweeping sections right, but nevertheless the ai should be a little (or maybe a lot) faster.Thank you, Thank you, Thank you
I had some headaches with these tracks and caused some trouble here because of Karlskoga and Sturup
Now its only Falkenberg on my "wishlist"![]()