Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Reshade is a separate program, nothing to do with content manager. just download an older version from their website and re-install. I wonder how many people who have reshade installed actually make use of it. I had it installed for a while but didn't find any useful filter that would add anything on top of what SOL/PURE have to offer. But I don't care about screenshots or watch replays, so maybe that's why...



Different topic:
Big announcement from TGN on their FB page, they are planning to release a car pack containing unfinished mods. I don't know the reasoning behind this but this might lead to a lot of unfinished mods flooding the internet that never get updated. I'd prefer them to take the time to finish and release one car at a time and improve their quality standards since I haven't come across any "finished" car from them so far tbh.
View attachment 1141087
What a mixed bag.
The two Mini Coopers are almost there... kind of.
No working wipers, no LODs, the cabrio scrapes along the ground like a lawn mower...
Seems like TGN like starting lots of cars but not actually finishing many of them. What a strange mentality.

Watch out for their 'update' of the Slivkas BMW Z4 E89 too. Wipers now perform social distancing with the glass, not even remotely close enough to actually wipe rain away. Stick with the much better original.
 
What a mixed bag.
The two Mini Coopers are almost there... kind of.
No working wipers, no LODs, the cabrio scrapes along the ground like a lawn mower...
Seems like TGN like starting lots of cars but not actually finishing many of them. What a strange mentality.

Watch out for their 'update' of the Slivkas BMW Z4 E89 too. Wipers now perform social distancing with the glass, not even remotely close enough to actually wipe rain away. Stick with the much better original.
Any race car in this bag worth mentioning?
 
Sorry didn't see this before updating... and I already have fixed light issues on this update
Maybe will have to merge everything for next one.

No time to include that for now, currently working for a few weeks on SOMETHING REALLY REALLY BIG with a very tight deadline...
Don't want to say more at the moment but expect some news soon on my Youtube channel and you probably should wait before wasting too much bucks on overpriced f1 track mods... 😏
Whoop whoop the Miami hypetrain is coming!
 
Sorry didn't see this before updating... and I already have fixed light issues on this update
Maybe will have to merge everything for next one.

No time to include that for now, currently working for a few weeks on SOMETHING REALLY REALLY BIG with a very tight deadline...
Don't want to say more at the moment but expect some news soon on my Youtube channel and you probably should wait before wasting too much bucks on overpriced f1 track mods... 😏
Well that was two days of my life wasted. Just kidding. Was a good learning experience. Glad to see the updates include the lighting changes. Thanks for all the work. Look forward to seeing how the 2022 version looks.
 
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what can be done to solve this issue? trying to add lods to this mod
 
Going to put out one last Imola and Imola F1 2021 mod update tomorrow (probably today where you all live 😀) because I found out I had some grassfx growing on some of the kerbs. I made a version for the new F1 2022 mod that has the grassfx, seasonal changes and tree lighting the way I prefer. Wanted to gauge interest in that to see if I should include it?
 
I've spent this morning going through my cars and deleting any 'unnecessary' skins. I typically run a grid of 24, so if a car has more than 24 skins, it would mean that I'd never see those extra skins on track. I also noticed that some of my road cars had a huge amount of skins (over 50 in one instance).
In the end, from just over 500 cars, I deleted over 10gb of skins (and those had been compressed, so it would probably be an even higher amount if they hadn't been).
 
I've spent this morning going through my cars and deleting any 'unnecessary' skins. I typically run a grid of 24, so if a car has more than 24 skins, it would mean that I'd never see those extra skins on track. I also noticed that some of my road cars had a huge amount of skins (over 50 in one instance).
In the end, from just over 500 cars, I deleted over 10gb of skins (and those had been compressed, so it would probably be an even higher amount if they hadn't been).
'Cleaning' time of the year probably...:D
Yesterday I uninstalled 93 tracks, 329 are left now (still 786 in backup)... more to go.
Car count is also down to 289 again.
Massive amount of gb's gone... :dopey:
 
I've spent this morning going through my cars and deleting any 'unnecessary' skins. I typically run a grid of 24, so if a car has more than 24 skins, it would mean that I'd never see those extra skins on track. I also noticed that some of my road cars had a huge amount of skins (over 50 in one instance).
In the end, from just over 500 cars, I deleted over 10gb of skins (and those had been compressed, so it would probably be an even higher amount if they hadn't been).
Snap. On the same mission. Goodspeed :)
 
'Cleaning' time of the year probably...:D
Yesterday I uninstalled 93 tracks, 329 are left now (still 786 in backup)... more to go.
Car count is also down to 289 again.
Massive amount of gb's gone... :dopey:
My car and track collection would be purged much lower if the ubiquitous CM memory leak didn't slow the UI down to a crawl after a short while, requiring a PC reboot to totally clear it.
Maybe I should just randomly delete stuff from the car and track folders? After all, nobody wants to drive an unlucky car on an unlucky track...
 

RSS FH X 2022 - F1 2022 Full Season ‘Custom Championship' 1.4​

bgr04.jpg

F1 2022 Imola Track update with with baked in Pyyer, Paez and Cozy61 Extensions


2022 Modifications of Circuit
Track on GDrive Link in download readme file
04_italy_gp22_v1.q


Pyyer 2022 Extensions
https://www.racedepartment.com/down...a-romagna-grand-prix-add-ons-extension.49193/
Daniel Paez 2022 Skins
https://www.racedepartment.com/downloads/imola-2022-formula-1-track-skin-for-pyyer-ext-2-0.50501/
Additional spectators and Crowd SFX by Cozy61

If you have any issues with 'camera_facing' crashes just place an off_ in front of camera_facing.ini in the tracks data folder.

CrowdSFX works best in F2/F3 camera replay mode

To turn off any of the crowd SFX and/or Live displays open the ext_config.ini file (in extension folder of track) using notepad or similar and change the ACTIVE = 1 to ACTIVE = 0

Just to be clear this not another version it’s a renamed one for use with my F1 custom championship if you are not using the championship then stick with the Kunos Imola version with the additional add-ons from Pyyer and Daniel Paez

 
Phillip Island v1.1
Download(mediafire)

Screenshot_mclaren_mp412c_gt3_phillip_island_2013_24-3-122-15-37-18.jpg

The Phillip Island Grand Prix Circuit is a motor racing circuit located near Ventnor, on Phillip Island, Victoria, Australia. The current circuit was first used in 1956.(Wikipedia)
Conversion from rFactor2.

-CSP recommended
-32 pit/start
-AI, cam

Credits & Thanks;
rFactor2 Original Track by R1CHO.
rFactor2 version updated by Obbzy_XR_.
-Attempts to contact them have gone unanswered. Thank you for his work.

AC Converted by @shi (shin956)
some objects, cam by Terra21 version Phillip Island
AI, some textures by @macko68
logo.png and sections.ini by @Fanapryde
cams, ext_config by @CrisT86
cams by @DaBaeda
some billboard textures by @Skuby
marshall, some textures by kunos
Test and Feedback by @macko68 , @Masscot , @Fanapryde , @KevinK2 , @Skuby

Enjoy.
Converted at the request of my Patreon member @Skuby .
Patreon-only track requests are now being accepted.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Added new cams, ext_config by CrisT86.
-Added new cams by DaBaeda.
-Fixed some normals.
-Some billboards have been placed.(The video of the 2021 FANATEC GT WORLD CHALLENGE is referenced.) Some billboard textures by @Skuby
-Unnecessary objects have been deleted.
-Adjusted ext_config.
-Fixed track name and melbourne billboard mapping.
-Other minor fixes.

v1.1 changelog;
-Smoothed corner edges. (Suggestion by Papifix. Thanks.)
 
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1999 BMW V12 LM - Team Goh/Dome #61

Enjoy, hope you like it.


198608068_2883028851956152_656754974893730551_n.jpg

Screenshot_porsche_993_gt2_s1_rt_fuji_speedway_21-3-122-22-46-10.jpg


Also fixed the driver names in my previous Thomas Bscher Promotion skin, I uploaded it as a .png and not as a .dds, so in game the names doesn't appear. Now is apparently fixed, sorry for that :c
 
for those who want to download the ASR 1991 without CM:
(direct links)
Code:
https://drive.google.com/file/d/1hl6Yd_Z2pzUuDXUSpO3eGh26sCUGuEOR/view?usp=sharing
https://www.mediafire.com/file/yegdhuxjv3wv1ei/AC_020.7z
https://www.mediafire.com/file/pr1qwaoe0ra85gw/AC_FW14.7z
https://www.mediafire.com/file/p4ae5bbf2kr6kvf/AC_BT60Y.7z
https://www.mediafire.com/file/b2r7dgnez9pitqi/AC_FA12.7z
https://www.mediafire.com/file/554cc80q902d3c8/AC_102B.7z
https://www.mediafire.com/file/jr33u792j85xwit/AC_D191.7z
https://www.mediafire.com/file/50sbcxfu4zan3lt/AC_291.7z
https://www.mediafire.com/file/cgoevy34yb7o0hv/AC_J191.7z
https://www.mediafire.com/file/cj6jubnhyc29f8x/AC_LC91.7z
https://www.mediafire.com/file/l0toibjs8t2anv7/AC_643.7z
https://www.mediafire.com/file/c7vg6s6yc33qwsi/AC_JS35B.7z
https://www.mediafire.com/file/6lpfbn9o6nx6dsw/AC_M191.7z
https://www.mediafire.com/file/jr33u792j85xwit/AC_D191.7z
https://www.mediafire.com/file/uty7ef9m8gquiks/AC_B191.7z
https://www.mediafire.com/file/lsiexgvmjdux90t/AC_CG911.7z
https://www.mediafire.com/file/abfflkqcbp15ply/AC_FOMET1.7z
Hi! I have all 1991 cars from CM but I would like to have also single files.
Fomet car link is not available. Any chance to fix it?
Thanks
 
One more "rival" to join the Brabham BT46B...a always remembered by Brazilians, Copersucar Fittipaldi F5A (Jacarepagua version, but not with all the front wing details like the original version), even with the usual problems, which They don't appear in a broader view...
 

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