


Road One International v1.0
![]()
Conversion from rFactor.
Fictional track in Canada.
View attachment 1141097
-32 pit/start
-CSP required
-AI, cam
Credits & Thanks;
A fantasy track made by Alexandre Ulleri for NR2003.
Converted to GTR2 by DeHAwk.
Updated by Khan1670.
Converted and updated for rFactor by @Zwiss and Thank you for gave me permission
Converted to AC by @shin956
AI, camtool by @Viola Seven
AI (reverse layout) by @KevinK2
.lua and font by @gunnar333
Extra object placement, fence texture by @CosmiC10R
Background texture edit, sky objects by @mascot
Background texture edit by @twobegreen
Some object and textures by kunos
logo.png by @Fanapryde
cam by @DaBaeda
Test and Feedback by @Breathe , @mascot , @twobegreen
Enjoy.
note:
If you want to remove tar lines repeatedly, go to the end of ext_config.ini and set ACTIVE to 1.
Patreon-only track requests are now being accepted.

Yes, I also noticed that lately their mod quality has dropped a lot...Different topic:
Big announcement from TGN on their FB page, they are planning to release a car pack containing unfinished mods. I don't know the reasoning behind this but this might lead to a lot of unfinished mods flooding the internet that never get updated. I'd prefer them to take the time to finish and release one car at a time and improve their quality standards since I haven't come across any "finished" car from them so far tbh.
View attachment 1141087
Reinstall the car will fix it. The mod is encrypted and will look like that when you changed anything in data.acd / data folder or creating new preview. Some encrypted cars still allow us to make new previews.Hi guys, just got the Honda touring car posted by Macedo today. I'm a total noob, so can someone help me? why does the car look like that and how do I fix it? It's the same on track too, i'm running csp 1.77.
attached what it should look like.
TIA
I believe you've tweaked something in the data folder? re-install the original data folder / data.acd should fix itHello, thank you, yes this is true for the previews, but the car looks like that on the track too. I've clean installed 3 times just to be sure and still same issue. How do I fix that?
View attachment 1140827
Im pleased that someone likes the fish in Bryar pond!If it's ok for you i will add it, with proper credit, to the update i'm preparing for/with @GaryUK
If it's ok for you i will add it, with proper credit, to the update i'm preparing for/with @GaryUK
Found on the Dark Web*
Not tried it myself.
Edit: beaten like a ginger stepchild.
Send me via DM your latest update, then i'll check and fix (if needed) my config and cams, then i send you my final files so you can release a full version on RDIm pleased that someone likes the fish in Bryar pond!
I fixed issue with tree wall (floating lines above tree tops); modified the UV maps.
I fixed issue with tree wall; re-pointed split-normals to vertical
I want to incorporate all of CrisT86’ work before I upload new version, i.e. I will hold-off.
Cris, I don’t know if you need the most current (but not yet uploaded) version to do your CSP magic.
I have not added lamps but that is a to-do.
What is the difference between an “update” and a “new version” on Race Department? I can’t tell correct way to post new version/update or whatever it’s called
Great job!TKO Motorsports Bentley Continental GT3 #101
View attachment 1141092TKO Motorsports Bentley Continental GT3 #101
TKO Motorsports #101 skin for Bentley Continental GT3 2018 ACC convert [bentley_continental_gt3_18_acc] mod. The car can be easily found! Special request by: ninezeroniner Installation: just drag and drop it into CM and install, or feel free to...www.racedepartment.com
View attachment 1141093
View attachment 1141094View attachment 1141095View attachment 1141096
Road One International v1.0
![]()
Conversion from rFactor.
Fictional track in Canada.
View attachment 1141097
-32 pit/start
-CSP required
-AI, cam
Credits & Thanks;
A fantasy track made by Alexandre Ulleri for NR2003.
Converted to GTR2 by DeHAwk.
Updated by Khan1670.
Converted and updated for rFactor by @Zwiss and Thank you for gave me permission
Converted to AC by @shin956
AI, camtool by @Viola Seven
AI (reverse layout) by @KevinK2
.lua and font by @gunnar333
Extra object placement, fence texture by @CosmiC10R
Background texture edit, sky objects by @mascot
Background texture edit by @twobegreen
Some object and textures by kunos
logo.png by @Fanapryde
cam by @DaBaeda
Test and Feedback by @Breathe , @mascot , @twobegreen
Enjoy.
note:
If you want to remove tar lines repeatedly, go to the end of ext_config.ini and set ACTIVE to 1.
Patreon-only track requests are now being accepted.
@GaryUKSend me via DM your latest update, then i'll check and fix (if needed) my config and cams, then i send you my final files so you can release a full version on RD![]()

@GaryUK I don't know if you saw my post two pages back, just wanted to make sure you are aware of it. Iirc the first release of the 2022 Spa update on RD had the same issue.Im pleased that someone likes the fish in Bryar pond!
I fixed issue with tree wall (floating lines above tree tops); modified the UV maps.
I fixed issue with tree wall; re-pointed split-normals to vertical
I want to incorporate all of CrisT86’ work before I upload new version, i.e. I will hold-off.
Cris, I don’t know if you need the most current (but not yet uploaded) version to do your CSP magic.
I have not added lamps but that is a to-do.
What is the difference between an “update” and a “new version” on Race Department? I can’t tell correct way to post new version/update or whatever it’s called
That's a handful of 2d clouds there.The Road One International skin is on RD if anyone wants it.
Alternative branding, flags, billboards, kerbs and textures for Road One International
Alternative billboards, flags, kerbing, branding, asphalt logo and some other stuff for @shin956's excellent rF port Track download: https://www.racedepartment.com/downloads/road-one-international.50483/ Unzip to AC root folder, or unpack and...www.racedepartment.com
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Hello..good morning mate. Of course "it's not provocation"...I'll try to explain it one more time. As most of the time these "conversions" of cars or making a "frankstein" car, I usually use "paid" mods that I bought, or others that I downloaded right here on GTPlanet, also from other games, mainly GTR2 and rfactor... no it's "NOTHING MINE"... I just assemble the "packs" to make it easier... and as I'm not an "expert" in 3d tools... there are numerous errors, but at least you can have fun "offline". Making it "openly" available to everyone..."impossible", we all know the rules that exist here and on other sites. About these Lotus (1968 version)...I don't remember which "friend" here from "GTPlanet" is part of the "perendinator" site where I downloaded the Lotus that I used as a base (Lotus 68 biplane and Lotus 49c)... if by chance "release", I can make available to all these Lotus from 1968. But just remembering, there are "some errors" in texture and others that do not prevent it from running on the tracks and having fun.I know its for some experienced GT members a dumb question, but what is MrLonguiha17 creating here? I do see he is creating something of a car (skin, model) but apparently no download link to check what kind of car model he did create.
Did check questions from other members about his publishing, but he never did give an clear answer.
Can a member please explain what he is publish, or are these only teasers?
Maybe you should make that a "spoiler" image so you don't ruin the "surprise."It's a big one too...only found it after reading this, didn't miss any corners this time![]()
@GaryUK
If you're interested in fish in a pond, go into the large pond of the Hope race track, the one on the right when you first start a lap. I'm not sure if the free version has this "fish." If I remember correctly, you have to go off track to the left and go over the bridge to get to the parking lot next to the pond/lake.
Hope RaceTrack
Hope RaceTrack v1.0 I present you Hope RaceTrack, a fantasy race track that I made five years ago and now it is rebuilt for Assetto Corsa. This is pure fictional track and it's not based on any other (real) track. I have made in the past some...www.racedepartment.com
View attachment 1141128
camtool for Camino Viejo de Monserrat extreme layout... I hope you like it.... enjoy.
Camino Viejo Extreme layout camtool replay
camtool for the Camino Viejo de Monserrat extreme track.... you can support my work and help me if you want on my patreon ************************Aleroma or https://paypal.me/aleroma03?country.x=AR&locale.x=es_XC .... all camtools will be free...www.racedepartment.com
www.racedepartment.com
So pure or sol?That's a handful of 2d clouds there.
Anyway I agree, after 40 days of Pure I think my sky-diet is over.
For those using @Pyyer F1 2021 mod for Imola (and you should be), drop these two files in the 'content\tracks\imola\imola_f1_2021\extension' folder, not the extension folder in the main track directory. This should darken up the trees and grass to look like they do if you are not using his mod. I just took the season stuff from the CSP version of the Imola.ini file and made a config to go along with @Pyyer's mod. Make sure to backup that folder first because this wasn't tested properly. I just made sure the trees got darker, but I don't see how this would mess with anything else he did.
I'll probably do a little work on this tonight because they have the season changes way off the mark. Fall comes way too early and I think the trees could be a little brighter. Also think I will make an option to eliminate the 3D trees as well. Man those things are ugly. BTW, I already eliminated them on Monza as well if anyone is interested. Never did make that available at RD like I did for Nords and BH.
Let me know if this causes issues with the mod so I can try and figure out why.
Sorry didn't see this before updating... and I already have fixed light issues on this updateamazing and needed job, really thanks! hope @Pyyer could include it into his upcoming update! about imola i must say that @Blackcelica did an extraordinary skin for 2021, which included an amazing modification of the asphalt, one of the best looking asphalt i've ever seen in an AC track. With his permission i could share so maybe @Pyyer could also include it
Do you mean cars or tracks?Sorry didn't see this before updating... and I already have fixed correct light issues on this update
Maybe will have to merge everything for next one.
No time to include that for now, currently working for a few weeks on SOMETHING REALLY REALLY BIG with a very tight deadline...
Don't want to say more at the moment but expect some news soon on my Youtube channel and don't waste too much bucks on overpriced f1 paid mods... 😏
The "tight deadline" is probably a hint... 😉Do you mean cars or tracks?
This is the place where lots of wingsuit jumps take place for centering the hole, an amazing place in China!
What a mixed bag.Reshade is a separate program, nothing to do with content manager. just download an older version from their website and re-install. I wonder how many people who have reshade installed actually make use of it. I had it installed for a while but didn't find any useful filter that would add anything on top of what SOL/PURE have to offer. But I don't care about screenshots or watch replays, so maybe that's why...
Different topic:
Big announcement from TGN on their FB page, they are planning to release a car pack containing unfinished mods. I don't know the reasoning behind this but this might lead to a lot of unfinished mods flooding the internet that never get updated. I'd prefer them to take the time to finish and release one car at a time and improve their quality standards since I haven't come across any "finished" car from them so far tbh.
View attachment 1141087
i am pretty sure he is talking about miami😄Do you mean cars or tracks?